|
|
tibbar
from harrisburg, pa (United States) on 2003-09-08 08:34 [#00854957]
Points: 10513 Status: Lurker
|
|
JAroen or whoever has access and can do it: put a file called rdjcartridge.jpg at the top of the main page, will ya? not a link TO the image, but the image itself.
i temporarily went retarded and forgot how. html is a semi-new world for me.
|
|
JAroen
from the pineal gland on 2003-09-08 08:48 [#00854964]
Points: 16065 Status: Regular | Followup to joakimlinden: #00854776
|
|
*cough*img
i meant ok ill do it
|
|
Skeptopotamus
from Home (United Kingdom) on 2003-09-08 08:50 [#00854966]
Points: 625 Status: Regular
|
|
Eep, all the stuff has disappeared from zebox. Would you mind emailing me the sprites Tibbar?
|
|
JAroen
from the pineal gland on 2003-09-08 09:08 [#00854984]
Points: 16065 Status: Regular
|
|
link
these arent the right format really so i had to do some resizing
assuming well work with the engine im using atm, ill post sprite and img properties tonight, along with a site where you can dl the program so well actually get something done
will also post a short demo where you can see how its gonna look
|
|
JAroen
from the pineal gland on 2003-09-08 09:09 [#00854987]
Points: 16065 Status: Regular | Followup to JAroen: #00854964
|
|
post was directed at tibbar..
and some xlt server thingey cut of my post :(
|
|
Skeptopotamus
from Home (United Kingdom) on 2003-09-08 09:14 [#00854998]
Points: 625 Status: Regular
|
|
Ah, i forgot about the site, ignore my above post. Incidently, i'm fiddling around with an alternative engine to rpgmaker... if I get anywhere i'll upload some test thingy later tonight.
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-08 11:00 [#00855088]
Points: 10513 Status: Lurker
|
|
jaroen & skepto: rock on, brothers!
i'll continue my character design work for now, until things get regimented.
|
|
JAroen
from the pineal gland on 2003-09-08 11:52 [#00855125]
Points: 16065 Status: Regular
|
|
ok.. im uploading the game now to my ftp.. but those cunts keep cutting me off when im at 50% or so. the file size is about 13 mb but with my crappy connection its likely to take another fucking hour
this is driving me nuts
stay tuned kids, for another exiting episode of RDJ-RPG!!!
|
|
JAroen
from the pineal gland on 2003-09-08 12:44 [#00855180]
Points: 16065 Status: Regular
|
|
The story i came up with is really lame :D
rjd is happily mixing blender noises with porn beats, when all of a sudden his brains shortcircuit and he goed into some sort of coma.
well or not the game doesnt say that, its up to you
it starts with rdj thinking he took too much drugs, and his dad (who turned into an undead) tells him he has to save the world from some things (his own creations that are trying to destroy the universe)
ah well
just download it :)
|
|
JAroen
from the pineal gland on 2003-09-08 12:46 [#00855183]
Points: 16065 Status: Regular
|
|
oh and dont forget to download all 5 files
youll need
rdj.part1.exe 08-Sep-2003 20:07 2.9M rdj.part2.rar 08-Sep-2003 20:26 2.9M rdj.part3.rar 08-Sep-2003 20:33 2.9M rdj.part4.rar 08-Sep-2003 20:41 2.9M rdj.part5.rar 08-Sep-2003 19:58 1.6M
|
|
ambsace
from canaDUH. on 2003-09-08 13:17 [#00855217]
Points: 6326 Status: Lurker | Followup to JAroen: #00855180
|
|
*cocks an eyebrow* so wait a second...this is an actual fully-functional game you have here?
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-08 13:39 [#00855240]
Points: 10513 Status: Lurker
|
|
it's a test game.
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-08 14:48 [#00855287]
Points: 10513 Status: Lurker
|
|
that's actually a very nice demo, JAroen. definitely the roughest of tests, but presents a good idea of what to expect.
weird seeing my little dudes moving around and stuff.
|
|
Ophecks
from Nova Scotia (Canada) on 2003-09-08 15:11 [#00855294]
Points: 19190 Status: Moderator | Show recordbag
|
|
You guys better not wuss out like last time. I expect to be playing this game on my PS2 early next year.
|
|
Skeptopotamus
from Home (United Kingdom) on 2003-09-08 15:27 [#00855314]
Points: 625 Status: Regular
|
|
Whee, that's pretty rockin'. Have to sort out that battle system though, the default one is pretty sucky... i'll have a little jibble around with rpgmaker when i get some free time.
|
|
corticalstim
from Canada on 2003-09-08 15:31 [#00855319]
Points: 3885 Status: Regular
|
|
im very interested in writing some plot elements....
|
|
ziggomatic
from ??....uv ajed...deja vu....?? on 2003-09-08 16:24 [#00855339]
Points: 2523 Status: Lurker
|
|
ok i see, so you're basically making it on rpgmaker2000, just programming around it to modify certain things, like battle system, animation, etc..... how do you guys do that? i know basic logic of programming but no idea how to do that stuff......
I heard someone earlier said for it to have an "Earthbound" feel with the parody-like dialogue and such.....that would be superb, i love that game.
I'd like to help out as much as I can with storyline concepts, plots, events, dialogue and such.....even spells, items, weapons....I'm good at thinking up all that stuff....I've been doing it in my free time for years now.....
Here's my [main] email if any of you want to contact me on anything......
chrisowen@farmerstel.com
ahhhh!!!!!....now you all know my real name!!.....oh well.....j/k
|
|
corticalstim
from Canada on 2003-09-08 17:20 [#00855382]
Points: 3885 Status: Regular | Followup to ziggomatic: #00855339
|
|
i have basically the same interest in this project - i would love to work on plot, characters, dialogue and even level design.
|
|
weatheredstoner
from same shit babes. (United States) on 2003-09-08 17:58 [#00855400]
Points: 12585 Status: Lurker
|
|
How bout some double-techs a la crono trigger, you can name them after collaboration songs.
|
|
nanotech
from Sukavasti Amitaba Pureland (United States) on 2003-09-08 21:18 [#00855508]
Points: 3727 Status: Regular
|
|
i feel that the game should have 3 stories (one for each main char that you can select, which intertwine into each other's story). And the title should be changed. I feel that it shouldn't reside wholly around RDJ; thus "rdj rpg" is in approiate, but suffices for a project "code-name" at the current moment.
also, MINI_GAMES GALORE!
can we integrate a "tetrenet" like mini game? what about a "astroblaster" game?
I was also thinking about celebrity cameos; ie RDJ could go on a mini quest for his "LuSh" STOLEN!!!!!! 303! and who has it?! PRODIGY!
heh, just some ideas i'm throwing out whilst on my lunch break...will schedule and corrdinate a meeting for all interested lvl designers/plotters around 1730 tokyo time.
|
|
JAroen
from the pineal gland on 2003-09-08 23:45 [#00855577]
Points: 16065 Status: Regular | Followup to nanotech: #00855508
|
|
thats gonna be really tough to program. i think...
lush idea tho :D!
1730 tokio time.. ill be in school
looks like ill have to skip classes again :P
|
|
nanotech
from Sukavasti Amitaba Pureland (United States) on 2003-09-09 03:00 [#00855632]
Points: 3727 Status: Regular | Followup to JAroen: #00855577
|
|
Is there a way we can sync up a p2p client? slsk, aim, yim? I personally enjoy showing the mb what we've been up to for the moment; but feel we need to talk in real time, trade files, and get on the same page if this is to be seriously launched.
I'll take responsability as POC (military term for "point of contact"), on this. It's imperative that everyone who's interested in helping out, even in the slightest, e-mail me with a description of what you'd like to contribute to the project, contact times/info (please list a p2p client). In under 24 hrs, i'll schedule a chat for all those who notified me, and we can get this journey off on the right foot.
|
|
JAroen
from the pineal gland on 2003-09-09 06:15 [#00855697]
Points: 16065 Status: Regular | Followup to nanotech: #00855632
|
|
yup... we really need someone to coordinate our efforts.
i suggest a room on soulseek, a lot of users already visit the aphextwin.nu room there, or else MSN or something.
|
|
Morton
from out (Netherlands, The) on 2003-09-09 06:16 [#00855699]
Points: 10000 Status: Addict
|
|
i wanna play level 1 !
|
|
nanotech
from Sukavasti Amitaba Pureland (United States) on 2003-09-09 06:41 [#00855721]
Points: 3727 Status: Regular | Followup to JAroen: #00855697
|
|
got it created. feel free to drop by the "rdjrpg" room.
|
|
JAroen
from the pineal gland on 2003-09-09 06:44 [#00855729]
Points: 16065 Status: Regular | Followup to Morton: #00855699
|
|
play it! see the link i posted 15 posts ago or something
|
|
JAroen
from the pineal gland on 2003-09-09 06:46 [#00855731]
Points: 16065 Status: Regular | Followup to nanotech: #00855721
|
|
on soulseek??
cant find it
|
|
Morton
from out (Netherlands, The) on 2003-09-09 07:18 [#00855766]
Points: 10000 Status: Addict | Followup to JAroen: #00855729
|
|
cool! i'm at work now, but i will check it out when i get home :)
|
|
JAroen
from the pineal gland on 2003-09-09 07:23 [#00855767]
Points: 16065 Status: Regular | Followup to Morton: #00855766
|
|
:) its only something i put together in about 3 hours mind you
about 2 minutes of gameplay
|
|
Morton
from out (Netherlands, The) on 2003-09-09 07:25 [#00855770]
Points: 10000 Status: Addict | Followup to JAroen: #00855767
|
|
it better be good boy, otherwise i'll stick some gwely mernans up your ass :P
|
|
TonyFish
from the realm of our dreams on 2003-09-09 07:26 [#00855772]
Points: 3349 Status: Lurker
|
|
Cool! I'm actually writing an RPG at the moment for my MSc. Unfortunately the MSc focuses on the render engine and scripting systems so I won't be able to get round to enabling it to actually DO anything worthwhile for a while. :(
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-09 09:10 [#00855860]
Points: 10513 Status: Lurker
|
|
some things i feel the need to adress:
the game HAS to revolve around rdj. i mean, think about it. you can create enemies out of u-ziq song titles. even if you could, it would be a stretch. plus, in my opinion... paradinas wouldn't even be one of my first choices for a game anyway. but no one else seems to have the essential cartoon-like qualities in their music necessary to make a solid video game from. this is why i suggested an "Earthbound" vibe. because of the cartoonish tongue-in-cheek satire which is present in both that game and rdj's music.
we have to try really hard NOT to get overly lofty with these ideas, or else it'll end up only getting half done. i say focus on a main storyline revolving around rdj, and if it gets finished and we want to add things, then cool.
also, i think we should stick as much to fantasy as possible. i'm sorry, but the idea of prodigy stealing his drum machine... not the best concept. to be honest, not even a good one.
i'm gonna do a follow up post to this detailing what i've had in mind doing the sprites, and you all can tell me if you like the idea or not.
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-09 09:11 [#00855866]
Points: 10513 Status: Lurker
|
|
sorry, "you CAN'T create enemies out of mu-ziq song titles"
|
|
JAroen
from the pineal gland on 2003-09-09 09:21 [#00855900]
Points: 16065 Status: Regular | Followup to tibbar: #00855860
|
|
do we HAVE a story line? :P
i get the feeling everyone is just doing something without any coherence
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-09 09:23 [#00855906]
Points: 10513 Status: Lurker
|
|
ok, my idea goes something like this:
some crazy crap happens an rdj goes on a quest. along the way, he encounters mike p and tom (seperately), and they join his party. both mike and tom have their own weapons and spells (based on song titles or etc relevant to them, IE: "bass kick", "go spastic", "square rave"). as they join rdj on his quest to do something we haven't determined yet (probably involving this "daddy" character), they encounter living manifestations of rdj's work over the years (maybe they're in his mind? dream? etc) whom they must fight to get to their end destination. they find elements and items such as calx (yellow, blue & green... HP, MP & EP?), phloam, audax powder, chocolate coins, alberto balsam & ventolin. rdj's attacks include a wide range of weapons (astroblaster, ziggomatic, bucephalis bouncing ball & pulsewidth) and spells (heliosphan, polygon window, etc), which he uses as he travels over many locations (mt. saint michel, portreath harbour, redruth school, pigeon st., the garden of linmiri, schottkey 7th path & ageispolis) to do whatever it is he's doing.
that's the general idea i've had going in my head.
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-09 09:26 [#00855914]
Points: 10513 Status: Lurker | Followup to JAroen: #00855900
|
|
well, thats why im detailing this crap. hopefully we can all have the same idea going on in the general direction of the game. so let's all throw em out there and decide now.
|
|
JAroen
from the pineal gland on 2003-09-09 09:27 [#00855921]
Points: 16065 Status: Regular
|
|
whahah that was more or less the thing tought about while making the test game
rdj gets fucked, goes on a quest, battles his own tracks and inventions with his friends mike p and tommy j and ultimately fights some goon
wouldnt it be cool if we made seperate classes? eg sqp being the tough beserk guy (gimli) rdj being the all round swordsman (aragorn) and mike p being the natureguyweirdcontraptionsorcerer (...?)
tibbar could you get on slsk for a chat please?
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-09 09:28 [#00855925]
Points: 10513 Status: Lurker
|
|
be on in a sec.
|
|
JAroen
from the pineal gland on 2003-09-09 09:29 [#00855927]
Points: 16065 Status: Regular
|
|
sounds fine to me. if we try to come up with complicated shit the game will suck, cuz we aint good designers and all.. those cliches are pretty good for this, and if we add some funny dialogues and weaponry we can transform the cliches into something nice
|
|
nanotech
from Sukavasti Amitaba Pureland (United States) on 2003-09-09 09:33 [#00855941]
Points: 3727 Status: Regular | Followup to tibbar: #00855860
|
|
didn't prodigy actually steal rdj's 303? I swore i read it somewhere on this site.
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-09 12:47 [#00856249]
Points: 10513 Status: Lurker
|
|
ok, JAroen sent me the sprite sizes for the rpgmaker he's using. what i want to be completely clear on, is that THIS formt of character sizes, etc. is DEFINITELY the one we're using. i have no problem converting the sprites to these sizes, but i don't want to do it, and then have to change em again. so basically what i'm saying is... oddio or whoever is in charge needs to validate this before i proceed any further.
|
|
virginpusher
from County Clare on 2003-09-09 14:20 [#00856400]
Points: 27325 Status: Lurker
|
|
have a bonus level where RDJ fights a batch of olives! :D that would rock like woodstock!
|
|
kochlear
from aud-stim.com on 2003-09-09 14:33 [#00856426]
Points: 2311 Status: Addict
|
|
guys you need to download rpg maker 2003. it has a much better battle system, and you can port over your rm2k game without any problems.
|
|
kochlear
from aud-stim.com on 2003-09-09 14:39 [#00856439]
Points: 2311 Status: Addict
|
|
oh and i've had experience making games in rm2k and rm2k3 before, i have about 30 unfinished projects in both programs that i abandoned. so feel free to contact me if you have any technical questions of want to re-use funny dialogue we have.
stuff like char 1: "your sword techniques suck. how do you expect to kill someone doing so little damage?"
char 2: "oh like your white magic is any better. what are you gonna do, CURE them to death?"
enemy soldier: "hahah! good one!"
|
|
kalaim badkaama
from Apt 512 in Gilmour Orbiter (Re on 2003-09-09 14:48 [#00856450]
Points: 1331 Status: Lurker
|
|
If yu need some help, im an old rm2k user if ya ever need chipsetz characters or maps, im yer man.
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-09 15:58 [#00856521]
Points: 10513 Status: Lurker
|
|
i decided, im just making the sprites, and people can alter them, etc however they need to... i tried dl'ing that rpgmaker thing and i couldnt even get my png's imported. guh.
im not programming crap. im doing sprite design, thats what im doin.
|
|
nanotech
from Sukavasti Amitaba Pureland (United States) on 2003-09-09 20:33 [#00856642]
Points: 3727 Status: Regular | Followup to kalaim badkaama: #00856450
|
|
kochlear, kalaim; join the RDJRPG room on slsk. We definatly need experienced rpgmaker2k3 operators.
Tibbar, i'm assuming that the sprite sizes/format that's coherent with rpgmaker2k3 is what we're going with. I'll confirm in about 5 hrs or so (when i finish my work shift). I'll try to figure out, or find someone who can, how to import your current work. Keep in there, bro. Your sprites are pretty bad ass, so we don't want your talent to go to waste.
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-09 21:22 [#00856656]
Points: 10513 Status: Lurker
|
|
oh, im not gonna pull out... but i'm not a programmer, and unless someone tells me sizes or hands me templates, i gotta basically guess.
|
|
tibbar
from harrisburg, pa (United States) on 2003-09-13 12:03 [#00861191]
Points: 10513 Status: Lurker
|
|
so this thing is dead, then?
|
|
kochlear
from aud-stim.com on 2003-09-13 12:18 [#00861212]
Points: 2311 Status: Addict
|
|
hehe...you said i'm not gonna pull out.
nano, every time i go on slsk the room isn't there.
|
|
Messageboard index
|