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tibbar
from harrisburg, pa (United States) on 2003-09-13 12:20 [#00861215]
Points: 10513 Status: Lurker
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the fact that there hasn't been anything posted on this in days is a bad thing.
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JAroen
from the pineal gland on 2003-09-13 12:20 [#00861216]
Points: 16065 Status: Regular
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Post #301
well im willing to continue working on this....
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tibbar
from harrisburg, pa (United States) on 2003-09-13 12:21 [#00861219]
Points: 10513 Status: Lurker
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sorry jay, you got 302!
snoogens! ;)
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Ophecks
from Nova Scotia (Canada) on 2003-09-13 12:22 [#00861220]
Points: 19190 Status: Moderator | Show recordbag
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You guys are all talk, no action.
*provides moral support
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JAroen
from the pineal gland on 2003-09-13 12:22 [#00861224]
Points: 16065 Status: Regular
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hehe yeah you beat me to it :P
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tibbar
from harrisburg, pa (United States) on 2003-09-13 12:26 [#00861227]
Points: 10513 Status: Lurker
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O: im all action, baby!
if it were up to me, this thing would be taxi-ing for take-off.
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Aphexisatwin
from your mom's room (United States) on 2003-09-13 14:09 [#00861319]
Points: 2777 Status: Regular
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Jesus..... I just read ALL the posts.... clicked ALL the links.... including those that don't work.... and MY GOD.... you are some motivated MOFO's.... PLS don't abandon this project..... all good things come in time ! I doubt you all need any more help, but as an Aphex fanatic... I can help with plot progression, or any other non-technical job.... as I am surprised I can even turn this computer on.... as for new ideas..... how about in one of the worlds.... everything becomes all jumbled.... or numbers.... like bboyncord or anything off AB3.... REALLY like the Mars secret level idea.... that's classic :) for a new weapon how about the range weapon sandpaper records, and ya automatically start out with 200 of em...u-ziq and rich have to be "expert knob twiddlers" SOMEWHERE in the dialogue.... as well as Squarepusher is a resonable person.... maybe add a little of the "disco assault system" or mybe one o the spells is that richard can make a double of himself that looks somewhat like my avatar :) (which is richard D. James's image from the Windowlicker CD's spectro)... the curing a weakling child was a GREAT idea :).... with the evil computer.... you should have Richard re-wire it somehow, to kill it, or make it a friendly.... posily by writing a new Inkey$ for it... I was about to say something about R2D2, but fuk that.... like the pigeon street idea :) nice and subtle... and RHUBEARS..... 100's of RHUBEARS.... LOL with monkey wrenches ! maybe a scene where Rich watches some swans and listens to birds singing..... a Guest appearance by Chris Cunningham would be Dokken... these are just some ideas.... if you need my hel at all MAIL ME I check my mail all the time.... have no job ATM..... less of a life.... and I need to fill m time
PeaceLove
The Sindustry INC.
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Refund
from Melbourne (Australia) on 2003-09-13 18:06 [#00861495]
Points: 7824 Status: Lurker
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oh man, I remember this thread, we never did get around to doing it,...
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kochlear
from aud-stim.com on 2003-09-13 18:34 [#00861530]
Points: 2311 Status: Addict
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i think at one point it should just cut to a black screen with white text that says "scene missing" then they should be on the moon.
rdj: well that was quite the little adventure. u-ziq: you think the watermelons will be ok? sqpshr: i never did get to use their bathroom.
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ziggomatic
from ??....uv ajed...deja vu....?? on 2003-09-13 23:34 [#00861736]
Points: 2523 Status: Lurker
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i just wanna kind of sum up (and contritbute) some of the concepts stated herein:
[Characters/NPCs]: RDJ, Mike P., SQP, Chris C., Pacman(?), Milk Man, BoC...., Mookid..., Windowlicker.....
[Enemies/Bosses]: Goon Gumpas, Phlange Phace, Pancake Lizard, Italic Eyeball, Acrid Avid Jam Shredders, Logon Rock-Witch, Quixote(?), The Arched Maid (via RDJ), Funny Little Man, Ol' Wabby Legs, Eggy Toast Man,
[Spells/Techs]: Heliosphan, Polynomial-C, Polygon Window, Caustic Window, Go! Spastic, Go Plastic, Isopropophlex, ....
[Items] Green Calx (HP), Blue Calx (MP), Yellow Calx (EP), also, various stages of the calx (normal, +, and ++), Milk {from the Milkman's Wife's Tits} (revives ally), Alberto Balsalm (Maybe temp. improves stats?), Cordialatron (Key item?), Fingerbib (Key item),
[Weapons/Armor, etc.]: Astroblaster, The Ziggomatic, Gabbro Rod, 54 Cymru Beats(?), Bucephalus Bouncing ball, Pulsewidth, Wax the Nip, Delphium, Hedphelym, Actium,
[Locations]: Mt. Saint Michel + St. Michaels Mount (you could split into two paths), Portreath Harbour, Redruth School, Schottkey 7th Path, Pigeon Street, The Garden of Linmiri, Ageispolis, The Waxen Pith,....Btoum Roumada(?),
.....did that work? i could go on...but im tired.
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Aphexisatwin
from your mom's room (United States) on 2003-09-14 13:12 [#00862390]
Points: 2777 Status: Regular
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*bump
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JAroen
from the pineal gland on 2003-09-14 13:33 [#00862410]
Points: 16065 Status: Regular | Followup to Aphexisatwin: #00862390
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i'd love to work on this.. if only there was a coherent plan
have you seen my demo aphexisatwin?
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Aphexisatwin
from your mom's room (United States) on 2003-09-14 21:10 [#00863008]
Points: 2777 Status: Regular
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OH yea I have... looks awesome :) only probs I saw with it was the font used.... confused the bajesus outta me.... and onc I dies to the milman... the game got stuck in a loop where it had me in the pentagram, an due was saying this is it... the end...
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tibbar
from harrisburg, pa (United States) on 2003-09-14 21:22 [#00863019]
Points: 10513 Status: Lurker
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well, looks like i'm out of this if work doesn't commence REAL soon.
i got a HUGE website to design, that's gonna take MONTHS of me not working on much else (even music [sucks]). anyway, maybe someone else can pick this thing up... maybe not... no reason this thing isn't getting worked on, or that the people in charge aren't posting on the issue.
it's a shame.
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TonyFish
from the realm of our dreams on 2003-09-17 17:48 [#00867834]
Points: 3349 Status: Lurker
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The game starts with Richard asleep in bed. Richard is dreaming, or to be more precise, lucid-dreaming. The entire RPG happens within this dream. Richard has the ability to modify his dream to a certain extent by performing special interaction with objects and making other items appear etc.. This ability will gradually be developped of the course of the game as a consequence of Richard's leveling up.
The idea: All of the artists from the independent labels rephlex and planet mu have turned evil and have joined a corporate whorehouse like EMI that wants to enslave humanity and take over the world! Richard must rescue his remaining allies from the EMI seige and deliver us all from the clutches of the evil megacorp.
Locations: Elephant and Castle, The Underground (Quoth), Ministry of Sound,...
Planet Mu The internet:Xltronic,P2P networks (for transport) ...
One could combine dream-like unreal locations (planet mu) with the grey reality of london or the vast electric landscape of the internet. After all it's a dream so location wise you could do anything really.
Allies: Nannou Mike P []< Venetian Snares Phobiazero :) Pierre Bastien ...
I'm not too sure about the rest. I kinda liked the idea of using music themes as locations.
We could have the aphex tank in it too!
Just my 2¤s!
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TonyFish
from the realm of our dreams on 2003-09-17 18:19 [#00867861]
Points: 3349 Status: Lurker
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*bump*
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bryce_berny
from chronno (Canada) on 2003-09-17 19:13 [#00867870]
Points: 1568 Status: Lurker
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the project is not going to go anywhere past the 3rd grade level sketches
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corticalstim
from Canada on 2003-09-17 19:27 [#00867878]
Points: 3885 Status: Regular | Followup to TonyFish: #00867834
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Oh My God. Planet Mu... fucking brilliant. i seriously love you. i think the whole game should take place on Planet Mu.
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Dael
from the low end (Australia) on 2003-09-17 22:28 [#00867984]
Points: 968 Status: Lurker
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what sort of engine is being used? if it's going to be anything like the zelda for the snes then I suggest that you check this guys site, out. He's recreating the zelda ocarina game into 2d snes style. It may give you guys some ideas... good luck with it all
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2003-09-17 22:31 [#00867985]
Points: 14294 Status: Lurker
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i think a weird, demented urban setting would be cool
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kochlear
from aud-stim.com on 2003-09-17 22:56 [#00867996]
Points: 2311 Status: Addict
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we need to steal ideas from silent hill because it's the thing to do. there should be the normal world with certain characters and rdj should keep going insane and travelling into the alternate world with idm characters.
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pachi
from yo momma (United States) on 2003-09-17 23:12 [#00868001]
Points: 8984 Status: Lurker
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it seems like something that isn't very likely to exist.
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Key
from Bbbbarrow-in-f (United Kingdom) on 2003-09-18 01:34 [#00868081]
Points: 857 Status: Lurker
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Well ,I must say that demo is excellent. I nearly fell off my chair laughing when the caped skeleton appears and goes "Riiiichard, do you not recognise me, it is I......DEREK" and then Richard goes "woah, shut up you cunt'
Also great use of little touches like when Richard says "lets take a peek" and then the sound from Peek 824545201 plays. Excellent. I hope if it goes ahead it manages to keep this humour etc.
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2003-09-18 02:36 [#00868113]
Points: 14294 Status: Lurker
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demo? where?
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Key
from Bbbbarrow-in-f (United Kingdom) on 2003-09-18 03:28 [#00868163]
Points: 857 Status: Lurker
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http://home.kabelfoon.nl/~rombouts/
you need to download the following files
rdj.part1.exe rdj.part2.rar rdj.part3.rar rdj.part4.rar rdj.part5.rar
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TonyFish
from the realm of our dreams on 2003-09-18 06:23 [#00868340]
Points: 3349 Status: Lurker | Followup to mappatazee: #00867985
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my point is that in a lucid game we can have wierd demented urban spaces that blend into total far out locations.
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TonyFish
from the realm of our dreams on 2003-09-18 06:28 [#00868347]
Points: 3349 Status: Lurker | Followup to Dael: #00867984
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well I happen to be a MSc in virtual environments with a passion for game development. I was thinking of a zelda meet ff7 like interface with a lot of interactivity with random characters and objects. I'm currently working on a scripting engine (which every good RPG needs) and then I'll convert my core engine from a fps structure to something more rpg friendly. I WILL DO THIS! but it may take quite some time. I'll keep you posted.
I thought the whole thing could start of in Elephant & Castle and then the underground which could be the Quoth lvl (cd art) and then gradually london can become more dream-like as we progress...
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Oddioblender
from Fort Worth, TX (United States) on 2003-09-18 15:54 [#00869261]
Points: 9601 Status: Lurker
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well i have no skills in game development whatsoever and plus i'm releasing four albums soon - so i'm going to be quite busy. i really can't work on this.
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Jaysuz Jones
from Wasaga Beach (Canada) on 2003-09-21 19:32 [#00872778]
Points: 888 Status: Addict
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*Begins stabbing in the dark, blindfolded*
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Jaysuz Jones
from Wasaga Beach (Canada) on 2003-09-21 19:35 [#00872784]
Points: 888 Status: Addict
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Squarepusher's spell list
Boneville Occident - death to one target Cost: 25 MP
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Jaysuz Jones
from Wasaga Beach (Canada) on 2003-09-21 19:38 [#00872787]
Points: 888 Status: Addict
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Mutilation Colony - non - elemental special Cost: 35 EP (there are TWO types of spell points in your, aren't there ?)
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Jaysuz Jones
from Wasaga Beach (Canada) on 2003-09-21 19:41 [#00872793]
Points: 888 Status: Addict
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Yay, I'm addicted !
Go Plastic ! - creates physical damage barrier around target. Can be cast upon multiple targets, at the cost of effectiveness.
Cost: 25 MP
I think that Boneville Occident should be 60 MP now.
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ziggomatic
from ??....uv ajed...deja vu....?? on 2003-09-21 20:42 [#00872857]
Points: 2523 Status: Lurker | Followup to Jaysuz Jones: #00872793
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heh, nice. i had similar takes on those songs for spells...
how about:
Vic/Sarc/Gong Acid - different stages of Poison/Confusion/Silence-type status inflicting spells.
Cost: 15/20/25 MP
Kill Robok - instantly destroys any non-human organism/creation.
Cost: 88 MP
ohhhh..... and I forgot Audax Powder in the [Item] section. I think it should have something to do with speeding up the allies and/or slowing down opponents, or something.
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ThisIsntMusic
from Long Island, NY (United States) on 2003-09-21 20:53 [#00872870]
Points: 191 Status: Regular
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Hate to be a joykill, but GOD DAMN this is corny. We might as well make the final boss the embodiment of IDM.
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Jaysuz Jones
from Wasaga Beach (Canada) on 2003-09-22 07:53 [#00873228]
Points: 888 Status: Addict
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That might be the point, to some.
This whole game, aesthetically speaking, has a perfect grasp of 16 - bit era graphics, super - deformed characters (inflated heads never made SO MUCH SENSE) and a modern, psychologically angled take on the classic, 'old - school' quest journey.
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i_x_ten
from arsemuncher on 2003-09-22 08:06 [#00873242]
Points: 10031 Status: Regular | Followup to ThisIsntMusic: #00872870
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i agree. this whole charade is a bit silly, & very corny.
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Jaysuz Jones
from Wasaga Beach (Canada) on 2003-09-22 08:26 [#00873279]
Points: 888 Status: Addict
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OK, quick question:
I'm running a mid - 90's Celeron, roughly on performance parity with a PS2, should I expect any trouble playing the demo ?
What would you reccomend to play the demo on ?
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Zephyr Twin
from ΔΔΔ on 2003-12-19 07:35 [#00997958]
Points: 16982 Status: Regular | Show recordbag
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It may be corny, but I WANT TO PLAY IT! :D
Anyone still have the files needed to play it that could hook me up? I would love you forever! :)
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virginpusher
from County Clare on 2003-12-19 07:45 [#00997980]
Points: 27325 Status: Lurker
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me too
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JAroen
from the pineal gland on 2003-12-19 07:47 [#00997985]
Points: 16065 Status: Regular
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its only like 3 minutes of gameplay y know
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TonyFish
from the realm of our dreams on 2003-12-19 07:48 [#00997987]
Points: 3349 Status: Lurker
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I put this one on the backburner for a while. The project I'm currently working on could be incorporated into it though.
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Zephyr Twin
from ΔΔΔ on 2003-12-19 07:54 [#00998000]
Points: 16982 Status: Regular | Followup to JAroen: #00997985 | Show recordbag
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just enough time to play the game and listen to flim once through! That sounds like a pretty good plan to me. ;)
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hexane
on 2006-10-17 09:45 [#01988261]
Points: 2035 Status: Lurker | Show recordbag
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whatever happened to this
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i_x_ten
from arsemuncher on 2006-10-17 09:47 [#01988262]
Points: 10031 Status: Regular
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lets prey this never ever ever gets made.
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elusive
from detroit (United States) on 2006-10-17 10:02 [#01988273]
Points: 18368 Status: Lurker | Show recordbag
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isn't that what yer parents said
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i_x_ten
from arsemuncher on 2006-10-17 10:05 [#01988275]
Points: 10031 Status: Regular | Followup to elusive: #01988273
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how did you know?
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impakt
from where we do not speak of! on 2006-10-17 10:10 [#01988281]
Points: 5764 Status: Lurker | Show recordbag
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I want to play it
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Ezkerraldean
from the lowest common denominator (United Kingdom) on 2006-10-17 10:13 [#01988284]
Points: 5733 Status: Addict
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it would have been shit
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hexane
on 2006-10-17 10:27 [#01988293]
Points: 2035 Status: Lurker | Show recordbag
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anyone wanna make an xltronic point-and-click adventure game ala lucasarts/sierra style? featuring original ambient-ish music from xltronic artists..
im serious, we'll use this program to make it
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Ceri JC
from Jefferson City (United States) on 2006-10-17 10:52 [#01988306]
Points: 23533 Status: Moderator | Show recordbag
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This beats vibes 16 and the klatch S M Pennyworth album for "taking the piss" release schedules...
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