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offline Ophecks from Nova Scotia (Canada) on 2008-02-09 13:28 [#02173349]
Points: 19190 Status: Moderator | Followup to optimus prime: #02170850 | Show recordbag



It'll be on a PS1 disc. I'm kind of disappointed it won't be
Metal Gear Solid Integral, I never owned that. At least 2
and 3 are Substance and Subsistence.

Got a handful of new games this week-

Ratchet and Clank- Size Matters (PSP)- fun game and
fantastic for a handheld, but I should have bought this
earlier this year before I played the PS3 game and became
spoiled. I don't have much of an urge to beat it, just got
it to complete my R&C collection.

Burnout Paradise- (PS3)- never played Burnout before... this
was insanely fun for a few days and the speed made me dry
heave at least twice. The novelty sort of tails off, though
that's how it goes with these arcade racers... I'll need to
try the online, it's supposed to be awesome.

Devil May Cry 4- (PS3)- It's Devil May Cry 3 in HD, full
stop. It's still fuck awesome and way cheesy, thankfully...
though playing both this and Ninja Gaiden Sigma in recent
months really highlight to me how just how much God of War
raised the bar in terms of scenario/level design and pacing
for action games. This is way more awkward, even with the
shit hot combat. Still so fun with the crazy cutscenes and
music and combos and everything.



 

offline Ophecks from Nova Scotia (Canada) on 2008-02-09 13:42 [#02173355]
Points: 19190 Status: Moderator | Followup to Ophecks: #02173349 | Show recordbag



I also really suck at this shit, I'm playing DMC4 on Human
and still having major trouble. The only way I managed to
beat DMC1-2-3 and NG was by grinding to collect orbs and
spamming potions when fighting bosses. I find these games
brutally difficult.



 

offline BoxBob-K23 from Finland on 2008-02-09 13:53 [#02173356]
Points: 2440 Status: Regular | Followup to Ophecks: #02173349



DMC3 _before_ the "downgrade" that was the Special Edition
was so difficult that I couldn't even beat the second
scene... luckily it became much more manageable with the
special edition (still haven't beat it though)... I guess
what you said about god of war is true: a couple of years
back I would have been very very excited about a new Devil
May Cry game, but after God of War and Godhand I don't
really feel like button mashing for some time...

i'm just playing Sam and Max 202 and a couple of interesting
customized guitar hero games...



 

offline Ophecks from Nova Scotia (Canada) on 2008-02-09 15:47 [#02173392]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02173356 | Show recordbag



For me the ''button mashing'' just extraneous fun in these
kind of action games... I can't really get burned out on
that. My main reason for playing DMC4 is the style...
awesome architecture and environments, just a cool universe
to kick some ass in. This game feels awesome.

Problem in DMC4 is I've already found myself wandering
confusing areas aimlessly trying to solve arcane puzzles
that make little to no sense. It can feel pretty tedious
compared GoW, which is basically a series of well crafted
action setpieces spaced with simple unobtrusive puzzles. You
never spend more than a minute before moving on to doing,
seeing or killing something cool. DMC seems to have the same
momentum-halting design quirks the older DMC games had.
Terrible platforming being one a major offender. I fucking
CRINGE when I get to a platforming puzzle.

Whatever, I'm just complaining because I can. DMC4 is still
awesome, and incredibly beautiful. This is the kind of game
where I lightly push the analog stick so I can strut around
admiring the creativity. It makes the silly puzzles very
bearable. Constantly learning new abilities is great
motivation to fight, too. I can see why so many people swear
by DMC, the combat is a lot deeper than GoW.


 

offline Netlon Sentinel from eDe (Netherlands, The) on 2008-02-10 06:01 [#02173554]
Points: 4736 Status: Lurker



PS3:

Uncharted. Beautiful if not overly imaginative gameplay
wise. Shoot, run, platform, puzzle, shoot, run, platform,
puzzle &tc. The Dutch translation is very good, too.

The Orange Box. Finished Episode 2 and started all over
again :) I love it! I'm totally at peace with the linear
stuff. Reading a book is no different.

PSP:

Syphon Filter - Logan's Shadow. In a word: teh awesome. The
story is nuts and all over the place, but the gameplay is
pretty good and it looks good.

Killzone: Liberation. Great game but difficult and not very
rewarding. I've had the game for nearly a year now, but
don't pick it up that regularly.



 

offline BoxBob-K23 from Finland on 2008-02-10 06:44 [#02173557]
Points: 2440 Status: Regular | Followup to Ophecks: #02173392



yea, i can see how platforming and puzzle elements may
impede a fluid experience in a game like that... Still, i
can share in on your effusive enthusiasm and I guess it's
almost unavoidable that I'll end up playing DMC4 soon
enough, precisely because it looks so awesome and sweet.

I just wish all these sequels would take more risks in
innovation and expansion of gameplay... especially since
we're talking of leaping to a new platform and a new
generation of hardware...

From what I've seen of games like Ridge Racer, Gran Turismo,
Ratchet and Clank and Devil May Cry, it seems that they take
pains to be very conservative in what they do, very
predictable... Of course, this is true for Microsoft
products as well (Halo 3 being the obvious example), but it
seems that the Sony brand, especially, is trying very hard
to keep on a well-beaten path and not to morph into
something completely different and new. Not that I oppose
keeping good franchises alive, but it seems surprising that
there's not that many mindblowingly NOVEL games out there
(even Uncharted is, by all means and purposes, a very
non-innovative if well-executed game).

On the whole, the current generation hasn't baffled me with
its innovativeness (with the exception of Nintendo's two
systems, thank goodness).


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-10 09:23 [#02173582]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02173557 | Show recordbag



Warhawk? VERY fresh game, Little Big Planet looks novel, if
it starred Nintendo characters we'd never hear the end of
how innovative it looks, etc... regardless, I think
innovation is not much more than a marketing buzzword. I've
seen no true innovation come from motion controls or
anything, instead it should be a natural evolution of
gameplay systems and a gradual tweaking and raising of the
bar (a la Mario Galaxy, which could have been done on a
360). Since I've already cited God of War: that game didn't
really introduce any new concepts, but it took ideas from
games like DMC (combat/combos/collecting orbs to power up)
and Zelda (relics and new moves to progress through
dungeons, pattern-based bosses that required you to use your
new abilities to solve), Shenmue (QTE!), and even Half Life
in some ways (just felt similarly streamlined and paced).Yet
all these old concepts in one place at one time resulted in
a new experience. To wit, I was just complaining that DMC4
doesn't live up to it, and that they could learn
from/improve on GoW's design improvements... there doesn't
need to be OMG INNOVAYSHUN, just a simple raising of the bar
to carry the genre forward.

DMC4's "problem" (odd to say, game is awesome) isn't that it
isn't "innovative'' (there's actually quite a few neat new
moves that really affect the feel), it's that it doesn't
raise bars. If Capcom tried to change it too much, failure.
All they need to do is tweak and fix flaws to create a new
experience.

Back further, DMC1. No unprecedented features...button
mashing combos were standard (the game actually felt to me
like an evolution of the beat-em-up), the process of
collecting new abilities and items to progress was out of
action RPGs, solving puzzles to progress through the
semi-non-linear levels was an extension of RE (DMC was once
RE4 after all): yet despite all these borrowed concepts
there was still nothing like Devil May Cry at the time. It
was probably more influential and important than anything
that'll ever be on the Wi


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-10 09:25 [#02173584]
Points: 19190 Status: Moderator | Show recordbag



cont- RE4 is the best game I've played in the last few
years, doesn't feel like any other game I've played, yet I
can't name anything truly INNOVATIVE about it. Uncharted is
the same deal, not innovative... basically a hybrid game
(Gears/Tomb Raider) with amazing presentation, the result is
something fresh and one of the best and most fun games of
the year. If other action/adventure games learn from it and
try to match/exceed its gameplay and presentation quality,
the action genre is going to improve by leaps and bounds.
It's all about great intelligent, fun implementation, not
innovation for the sake of innovation. Sony is doing fine.

And concerning Halo, I'm not a fan of the series, but in
some ways it's much more innovative than is immediately
apparent. The shield system was really a watershed moment in
FPS design, it quietly changed everything. Even Halo 3 will
push online console gaming forward with its implementation
and features. It's already happened with Insomniac
announcing Resistance 2's unprecedented new features.

Sometimes I think some gamers prefer ''innovation'' over
fun. I'm gonna dread to see a imaginative game like Metal
Gear Solid 4 get dumped on by Wii-only gamers just because
it's a mere extension of older MGS games.


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-10 09:27 [#02173585]
Points: 19190 Status: Moderator | Show recordbag



I'm a nerd. Also DMC4 rules


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-10 09:41 [#02173594]
Points: 19190 Status: Moderator | Show recordbag



Probably the most innovative game this gen was Portal.
There's one of the few games I can't think of too many
analogous games for.


 

offline BoxBob-K23 from Finland on 2008-02-10 16:08 [#02173701]
Points: 2440 Status: Regular | Followup to Ophecks: #02173584



o-kay, that's passion speaking... ;)

I agree with a lot of what you say. When you say "raising
the bar", I say "innovation"; when you say "imaginative", I
say "innovative"... And I agree that fun is a separate
issue: many fun games are merely the best of the flock and
not the proverbial "black sheep" (to keep to my pastoral
metaphor). There's all kinds of interesting stuff happening,
but it seems that Sony and Microsoft are precisely working
to "raise the bar" and streamline their products, which
means better games but also, perhaps, a definite
satisfaction with established boundaries.

I agree about MGS, by the way, it was always very inventive,
always taking risks - and fun to play, too. RE4, like you
say, is a good example of a game doing everything right
without doing anything too drastic to the basic premise.

The point was not to say that fun games are somehow "at
fault" if they don't innovate, but simply to point out that,
historically speaking, we are living through a consolidation
phase in the industry, which means better, bigger and louder
products on all fronts, everything is big budget and
oneupmanship is the yardstick by which success is
measured... Almost every genre is getting its best games yet
(with the possible exception of RPG's), but simultaneously
new genres are very reticent to appear (at least on Sony or
Microsoft platforms). Different consoles are pushing the
boundaries in different directions; at this point it becomes
simply a matter of taste and preference.

I think the biggest thing, innovation-wise, in this
generation (aside from Portal) was the emphasis on
multiplayer experience (MMORPG's, x-box live arcade, all
consoles going online) and novel control schemes (not only
Wii and DS but also Rock Band and Guitar Hero), and various
combinations of the two.


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-10 19:21 [#02173727]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02173701 | Show recordbag



A slathering of great points as usual, and yeah, the word
''innovation'' is pretty... nebulous. It's often just
semantics. I think innovation and imagination are mutually
exclusive, Uncharted is the best recent example of that. I
think the most important innovations sort themselves over
time through a number of games/series' and only truly make
themselves apparent in hindsight. New features and concepts
are like new genres being defined in music, they're never
born in a vacuum. Every Mario 64 has a Jumping Flash, every
Deus Ex has a System Shock.

Meanwhile it's always blatantly obvious if a game is
imaginative or not, and ALWAYS important for it to be.

And the Sony fanboy inside me can't let slide your comment
about them being wary to try new genres or weird new
concepts... I mean, was there a precedent for Eye of
Judgement? Afrika? Then there's things like ICO and Shadow
of the Colossus... those games right there are, for me, as
creatively daring, in the least gimmicky way possible, as it
gets. And Sony still pours millions into those projects. And
Warhawk is totally unlike every other popular online shooter
at the moment. I don't think Sony are afraid of trying new
things at all.

I don't want to waste keystrokes defending Microsoft as a
developer/publisher, but the 360 still has some ingenious
stuff from other people. I've never played anything like
Dead Rising (Capcom) before. Like so many imaginative hybrid
games, I don't think it really fits into any genre. Portal
is as much a 360 games as it is PC or PS3.

Anyway yeah, I forget if I had a point to make or not. But I
can't wait for MGS4. And I also wanted to reply to Netlon
Sentinel but got distracted. Those PSP Syphon Filter games
are phenomenal, I'm still playing Logan's Shadow.


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-10 19:33 [#02173730]
Points: 19190 Status: Moderator | Followup to Ophecks: #02173727 | Show recordbag



Oh and PSP also has tons of weird games like Loco Roco and
Patapon. Sony has plenty of inventive games, the problem is
perception, and the games not being published by Nintendo.
Nintendo has the marketing down pat.



 

offline retape from http://retape.net (Norway) on 2008-02-10 21:20 [#02173739]
Points: 2355 Status: Lurker



rez hd!


 

offline BoxBob-K23 from Finland on 2008-02-11 13:48 [#02173934]
Points: 2440 Status: Regular | Followup to Ophecks: #02173727



Good examples there... I have to wind up my arguments,
because after a while I inevitably start repeating myself.

I would like to sum up by saying that I wasn't dissing Sony
at all (I'm still a PS2 guy myself) and that innovation,
without the fun-factor, is not worth praising; innovation
(such as that which created Gran Turismo or Halo in the
first place) is best served gamer-friendly... Also,
innovation is not a platform-thing but a developer-thing,
and the creativity of developers comes through in a million
ways, whether as Loco Roco, the Eye of Judgment or Wii
Fitness.

I'm not playing the Nintendo card except to say that if you
put money and effort into novel gameplay experiences, that's
what you're going to get. That's been the company line at
Nintendo for this generation, and it shows. It's not just
words, but research and development. PS3, for better or
worse, has prided itself on being the fastest, coolest and
most expensive machine on the market. And don't get me
started on Afrika... let's wait until it's actually a GAME
that we can play, then let's talk about it. Also, on PSP,
Loco Roco and Lumines are certainly the exception - yes? -
among the dozens of GTAs, god of wars, daxters, ratchet and
clanks, wipeouts and burnouts... Again, fantastic and fun
games all of them, but most of them had their origins in the
second or third generation of PS2 (you get my point).

I guess I'm an anti-traditionalist in all that I do, so I
get frustrated by this kind of ossification of (however
good) game franchises. This is quite normal, but once we
reach the third or FOURTH sequel (DMC, Gran Turismo,
Burnout, MGS, Tony Hawk, GTA, Katamari Damacy), I start
feeling a bit cheated. It's the "EA-model" of the business,
and I don't particularly appreciate that. Luckily some
sequels are better than others, so I'm not rioting in the
streets just yet... In my future utopia, every game would
reinvent the wheel and rekindle fire in my dark soul. ;)


 

offline optimus prime on 2008-02-11 14:32 [#02173951]
Points: 6447 Status: Lurker



i beat landstalker and i'll never be the same again.
excellent.


 

offline BoxBob-K23 from Finland on 2008-02-11 14:36 [#02173960]
Points: 2440 Status: Regular | Followup to optimus prime: #02173951



wow


 

offline Oddioblender from Fort Worth, TX (United States) on 2008-02-11 14:59 [#02173981]
Points: 9601 Status: Lurker



currently playing:

Pac-Man C.E.
Rez HD
No More Heroes
Devil May Cry 4


 

offline optimus prime on 2008-02-11 15:02 [#02173983]
Points: 6447 Status: Lurker | Followup to Oddioblender: #02173981



i am extremely jealous of the first three you have listed
there.


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-11 16:20 [#02174008]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02173934 | Show recordbag



god of wars, daxters, ratchet and
clanks, wipeouts and burnouts


katamary

See, you 'n me, we look at things differently... the best
series' you're citing are actually VERY young. GoW isn't 3
years old, doesn't feel like DMC nor play like anything on
PS1. None of Sony's big platformers (Ratchet/Jak/Sly) are
very old, and none play like Crash, Jumping Flash or Spyro
did during the PS1 era. Between generations, there was a
HUGE difference in style and quality. New characters, new
art styles, new universes.

This current gen is young but so far Naughty Dog moved on to
Uncharted, which has nothing in common with Jak artistically
or gameplay wise. And doesn't feel like anything on PS2
(it's a huge step up from the Max Paynes and Killswitches).
How many games are out there that play like Uncharted,
anyway? Gears of War... and... ? Suckerpunch could have done
Sly 5 but instead are doing Infamous. Again, I don't think
it looks anything like any PS2 game, and certainly nothing
like Sly Cooper. I really can't agree that they're being
overly traditionalist.

That's one of the things I appreciate about Sony, is that
they don't milk series' to death. We're always getting new
intellectual properties from them. That just seems important
and appealing to me. So far, 1st party-wise, excluding PSP
and PSN (games like Pixeljunk Monsters), they've been
relying on Warhawk/Heavenly
Sword/Uncharted/Resistance/Ratchet... only ONE of these
series' is old. And who knows what Team ICO is going to
unleash.

I see where you're coming from though. We just have
different tastes and values I guess... I mean, I haven't
played a Wii game since Galaxy. I'm just getting nothing out
of that console, none of the "innovations" appeal to me...
I've only enjoyed traditional games like Mario and RE4 so
far. I suppose I'm more of a fan of narrative and game
universes than anything, hence why I'm such a fan of
receiving new series' like Uncharted rather than having fun
with waggle or whatever.


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-11 16:31 [#02174011]
Points: 19190 Status: Moderator | Followup to Ophecks: #02174008 | Show recordbag



One thing I do miss is innovative PC gaming. Comparing games
like Thief and Half Life to console games circa 1998, it was
no contest as to which games were more forward thinking
(other than stuff like Metal Gear), but that I guess the
current business climate has put an end to that.
S.T.A.L.K.E.R probably being the best, but nothing as bold
as what there used to be.


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-11 16:49 [#02174015]
Points: 19190 Status: Moderator | Show recordbag



Also I've been playing DMC4 while I type all this crap,
typing paragraphs between attempts to defeat the 8th boss.
I'm absolutely filled with rage. Fuck this game.


 

offline BoxBob-K23 from Finland on 2008-02-11 17:08 [#02174025]
Points: 2440 Status: Regular | Followup to Ophecks: #02174008



Contrary to the impression you might have, I don't own a Wii
nor am I bent on purchasing one. I'm still quite fine with
my PS2. I'm still waiting for a reason to update to a PS3,
but at the moment there isn't any "system seller" on it for
me. Oh, and I'm not buying a Microsoft machine out of (some
stupid old) principle, though it seems to have the best
games right now.

Wii has a number of fantastic titles, but luckily my brother
buys them so I don't have to, hehe. Many of its quirky "fun
with waggle" games (as you put it) don't do much for me, but
games like Trauma Center, Mario and the new Metroid are
pretty exciting. DS, especially, is a fantastic little
thing, and probably the greatest hand-held since the
original game boy.

But, on the whole, what I'm looking for is precisely
immersive "narrative and game universes". This makes it a
pity that there's barely any RPG's worth mentioning on the
next gen consoles (no, Mass Effect doesn't appeal to me).
Actually DS and PSP have the best RPG's right now - mostly
remakes or spin-offs, again...

BTW, both mario galaxy and RE4 are examples of being
sufficiently innovative to take the series to new direction,
so no disagreement there. I'm not against sequels when they
don't feel like repetition of the old. God of War II, on the
other hand, was basically an expansion back, the same with
most of the series I mentioned (especially Katamari, which
is basically the same game over and over again).

Now, groups like Naughty Dog, Insomniac, Harmonix, Rare and
Konami are capable of constantly re-inventing themselves, so
I hope they produce something that is worth buying PS3 for.
With the prices dropping, the cue I'm looking for is a
must-own system-exclusive. So I'm not looking at things from
any objective perspective, simply from the perspective of a
potential customer who's still to be convinced. I need a
10/10 game.


 

offline BoxBob-K23 from Finland on 2008-02-11 17:13 [#02174027]
Points: 2440 Status: Regular | Followup to Ophecks: #02174015



ah, so the difficulty is still there, good! :)

rage is good, amps up the adrenaline, like natural steroids


 

offline Grahf from Manchester (United Kingdom) on 2008-02-11 17:20 [#02174031]
Points: 388 Status: Regular



microsoft are about as imaginative with games as they are
with windows.



 

offline Ophecks from Nova Scotia (Canada) on 2008-02-11 21:30 [#02174084]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02174025 | Show recordbag



Cool cool cool, story checks out. And you're right about the
lack of RPGs on the consoles. Folklore (yet another new,
non-sequel Sony IP, omgz, also Lair too though it blows)
being the only thing in that ballpark I've played for PS3 so
far. And it's just kinda fun. Tons of good ones on handhelds
(I just beat FFT- War of the Lions and I'm going to get
Jeanne D'arc this week, supposed to be amazing), but for me
I'd trade it all for big grand powerhouse akin to what Final
Fantasy 7 was in its time. Maybe FF13 will be that. I doubt
it.

Now that people are expecting 60-80 hours of unbelievable
visuals and production values, I guess true ''next-gen''
RPGs will be absurdly expensive to produce. Might not in
publishers' interest when they're making so much money on
handhelds. Fuck.

Exactly what kind of game (or new installment of an existing
series) would sway you personally to get a new console? For
me, Uncharted and Warhawk are 10/10s and most fun games I've
played this year, but yes they are not ubiquitous system
sellers. And I have my doubts that even MGS4 will be that.
It's just too polarizing, I think few X-bots or Nintards are
going to drop 400 bucks a Gaystation just play MGS.

And it's going to be in the shadow of that Great Theft Auto
game or whatever it is I keep hearing about. Which won't be
a system seller for Sony, either, unlike last gen.

re: DMC4- I'm having trouble because I suck but I've
concluded that Human mode is actually much easier than DMC1
and 3. It's very manageable and I'm glad they did that, good
news for my ticker. But you can still ramp it up to near
impossible levels if you're into that kind of thing.
I'm not even going to try it.


 

offline BoxBob-K23 from Finland on 2008-02-12 04:34 [#02174119]
Points: 2440 Status: Regular | Followup to Ophecks: #02174084



yea, good points again.

frankly, I have not played either warhawk or uncharted, so
I'm basing my opinion on second-hand reviews and
recommendations - perhaps not the wisest strategy... I guess
a multiplayer-only game, like Warhawk, is not appealing
enough for me (although I'm sure it's fun), and Uncharted is
"only" very interesting-looking but not urgently so... I'm
not dying to play either one the same way I was dying to
play Mario Galaxy.

Yes, a good RPG, an epic adventure game or a massively good
platformer would do it for me, or even MGS4 or GT5 if they
turn out to be as good as the hype - nay, they would have to
be even BETTER than the hype! I'm expecting something
completely unexpected, like a third party wonder announced
at the next E3 or, better yet (since I expect a lot from
japanese developers), at the next TGS. Like a brand new
Square-Enix title.

Actually RE5 could be the king. That thing looks way
awesome.


 

offline Ceri JC from Jefferson City (United States) on 2008-02-12 06:02 [#02174150]
Points: 23533 Status: Moderator | Show recordbag



Bought a load of old pre-owned games I'd been meaning to
play, but not badly enough to want to pay full price. I
have:
PS2 - WRC, MGS 3, Colin McRae 2004, V-Rally 3
Xbox - Doom 3, Doom 3 Resurrection of Evil, Cold Fear,
Manhunt 1 (I've done 90% of it on the PC before, before my
pc died), some other rally game I've forgotten the title
of.

GC - Resident Evil (remake of the first resident evil game).
Oddly enough, despite being a big fan of the series, this is
the only one I haven't previously played.

Wii Resident Evil 4 on "Professional" difficulty (I've
already unlocked the hand cannon/all the rest).

Also playing lots of Galaga '90 (MSX Version) on Wii Virtual
Console.

I've just gotten back into emulation again properly and am
giving very serious thought to building a mame/mess cabinet
to go in my garage.


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-12 13:46 [#02174302]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02174119 | Show recordbag



MGS4 will deliver, oh it will deliver. Massively improved
controls and techniques (based on the videos) are a good
start, the clunky control interface of the older games is
the only thing I don't like about MGS. I still think the
mustache is a mistake though. Why the fuck would a guy like
Snake waste even a minute maintaining/grooming a mustache?
Hopefully they overcome or explain this gaping plothole.

Ceri- you never got around to Manhunt 2, did you?


 

offline BoxBob-K23 from Finland on 2008-02-13 13:24 [#02174609]
Points: 2440 Status: Regular



PORTAL - finally got around to playing it, and play it I
did, through in one setting, yes... Everything they say
about its length is true, it feels like an incomplete
adventure (that is why I hope a sequel is in the making) but
time flies when you're having fun! Actually it was more
linear than I expected, but the genius of the gameplay
mechanics is evident, and there was a surprising amount of
variation towards the end.

And, of course, the best lines, catch-phrases and "villains"
ever... I was seriously disturbed by the whole symbolic
dimension of the sweet reward waiting at the end of the
game, it made me revalue my existence to escape the
cake-less prison world


 

offline jackeroffer from Aruba on 2008-02-13 13:30 [#02174610]
Points: 1038 Status: Lurker



games im not playing at the moment - the kind where it takes
literally 15 minutes to see or experience any gameplay where
you have to go through tons of tutorials watch a stupid ass
story and listen to horribly exectued laughably scripted
video game character dialogue

whoops i guess that pretty much covers literally every next
gen game doesnt it?



 

offline optimus prime on 2008-02-13 13:51 [#02174618]
Points: 6447 Status: Lurker | Followup to jackeroffer: #02174610



yes! i miss older games with no tutorials or overdone
stories. classic games like the early marios and the first
two sonics are filled with so much magic and mystery because
they refrain from explaining every tiny detail.


 

offline optimus prime on 2008-02-16 07:10 [#02175694]
Points: 6447 Status: Lurker



started no more heroes. it has an obnoxiously long and
annoying tutorial but at least it's optional. i played one
level and the game is all right so far but the camera gives
me a headache. outside of the camera, i like how messy the
whole game is.


 

offline cronenburger from Ireland on 2008-02-16 09:22 [#02175741]
Points: 456 Status: Lurker



audiosurf.

try playing it with underground resistance - hypnotist on
hard


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-17 06:41 [#02176125]
Points: 19190 Status: Moderator | Show recordbag



More Burnout Paradise, which is super fun to watch other
people play and to laugh and comment on. But the random and
chaotic nature of street racing is really frustrating, in a
bad way. I take it really personally when I get bad luck in
games.

Also replaying Devil May Cry 1 and 3 because of overpowering
pangs of nostalgia. DMC1 feels archaic and the gameplay is
unexciting now but it's still quite beautiful and
atmospheric. Meanwhile DMC3 has lost little, it's still
ferocious and hilarious. Maybe TOO ferocious, I don't have
the aforementioned easier special edition.


 

offline thecurbcreeper from United States on 2008-02-17 10:31 [#02176198]
Points: 6045 Status: Lurker



traded in my ps2 metal gear solid games in anticipation of
the collector's edition (never had the re-release of mgs2)

and used some old credit to get klonoa 2 and silent hill 3
on ps2

klonoa is pretty good but not as great as the reviews made
it out to be. it is quite a bit old. definitely interesting
within the platform genre. reminded me a bit of sonic on DC
at some points.

digging SH3, never played one before. i think i prefer
resident evil's scare tactics more, but the complete
darkness at some points is pretty effective.


 

offline Zephyr Twin from ΔΔΔ on 2008-02-17 10:47 [#02176217]
Points: 16982 Status: Regular | Followup to cronenburger: #02175741 | Show recordbag



Just got Audiosurf yesterday. Some songs seem to be synced
really well, while others the blocks miss the beat. Also
I've heard of basic songs like stuff from Nickelback (yuck)
having loop-de-loops, whereas all the afx and autechre songs
I've been playing are almost entirely straight paths? Still
have yet to find an electronic, hip hop, acid, or techno
track that has loops, though some of them had corkscrews
which was pretty cool. I basically only play the game on
Ironmode Ninja Mono, as I prefer the dodging element to
trying to selectively collect/sort the colored blocks in the
other modes. I think of the game as basically an updated mp3
player, and when you look at it like that you can't go wrong
for $10.


 

offline Zephyr Twin from ΔΔΔ on 2008-02-17 11:41 [#02176261]
Points: 16982 Status: Regular | Show recordbag



Squarepusher and Staz (ether overdose) seem to work really
well in Audiosurf, btw. All the songs from these two that
I've played so far have been intense (very high traffic
density). awesome show, great job!


 

offline child810 from boston (United States) on 2008-02-17 16:33 [#02176401]
Points: 2103 Status: Lurker



Also playing Burnout Paradise. I've put about 40 hours into
it so I obviously love it. I like the marked man and road
rage events.

Just started No More Heroes and the unique style has grabbed
me. Fun bosses.


 

offline 1up from greater manchester (United Kingdom) on 2008-02-17 16:55 [#02176409]
Points: 2302 Status: Regular



anyone know why xbox live has been complete and utter shite
since christmas?


 

offline mappatazee from ¨y¨z¨| (Burkina Faso) on 2008-02-17 18:42 [#02176441]
Points: 14292 Status: Lurker



Spring TA


 

offline Zephyr Twin from ΔΔΔ on 2008-02-18 08:58 [#02176615]
Points: 16982 Status: Regular | Followup to mappatazee: #02176441 | Show recordbag



That looks pretty cool. Is it similar to those old cannon
games from atari 8-bit days?


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-21 09:41 [#02177662]
Points: 19190 Status: Moderator | Show recordbag



Got Jeanne D'arc for PSP dirt cheap. The usual Japanese
tactical-grid thing, feels like a simpler and prettier Final
Fantasy Tactics. Without a nice deep job system, it misses
something. Kind of reminds me of Vandal Hearts for PS1 with
your team getting a turn, then the enemies. It's exactly
like every other RPG of this ilk, which is fine because
these games always seem to be pretty fun.

I just wish these games had more exploration, just the basic
kind like Shining Force used to have when Sega was actually
competent.


 

offline BoxBob-K23 from Finland on 2008-02-21 11:55 [#02177720]
Points: 2440 Status: Regular | Followup to Ophecks: #02177662



i loved vandal hearts! but it perhaps wouldn't hold up so
well today...


 

offline optimus prime on 2008-02-21 12:06 [#02177726]
Points: 6447 Status: Lurker



no more heroes 5/10

i'm hoping it'll grow on me. so far i liked killer7 way
more.


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-21 17:47 [#02177853]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02177720 | Show recordbag



I dunno, might depend on one's tolerance for big ugly pixels
and wonky PS1 polygons. I think it might hold up OK... it's
not like these games have progressed much anyway. I remember
VH being faster, simpler and more visceral than most/all
other SRPGs, so it might actually feel fresh compared to big
''bloated'' games like FFT and Disgaea. Maybe it's nostalgia
but thinking of VH brings to mind huge geysers of blood and
really swift action with little fuss. Playing FFT again
recently was sort of painful sometimes because the actions
and battles are anything BUT swift. ''Are you SURE you want
to move here?'' ''No seriously, are you sure you're sure''?

I really think I might give Vandal Hearts another go soon,
I've been playing a lot of these games anyway. In an
emulator of course. I can't play PS1 games without ePSXe
anymore.


 

offline evolume from seattle (United States) on 2008-02-21 17:53 [#02177858]
Points: 10965 Status: Regular



i just started playing Jets 'n Guns.

oh man this is so bad ass i love it.


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-21 17:54 [#02177860]
Points: 19190 Status: Moderator | Followup to Ophecks: #02177853 | Show recordbag



God, if Sony and Konami released Vandal Hearts on PSN that
would be the cat's pajamas, I'm sure tons of people would
want to play that on PSP.

PS1 games on HDTVs = lol


 

offline Ophecks from Nova Scotia (Canada) on 2008-02-27 18:26 [#02179977]
Points: 19190 Status: Moderator | Show recordbag



Got Patapon for PSP for just 20 bucks Canadian. Not like any
game before it, it's like an RTS where you control the units
using rhytthyytm commands a la Parappa the Rapper. Gameplay
is unique and decent fun, but as usual with games like these
it's the graet art and music that makes me want to progress.
I almost wish you controlled your Patapon army it in a more
traditional and interactive way. It's probably an
indispensable part of the charm, I just... don't really care
for rhhytthyyym controls, but whatever. Still fun.


Attached picture

 

offline BoxBob-K23 from Finland on 2008-03-14 18:27 [#02185280]
Points: 2440 Status: Regular



Just beat Call of Duty 4: Modern Warfare on the PC - wow,
that was one hell of a ride! The second hardest difficulty
setting gave me plenty of challenge, but not too much so
that it took me only about 3-4 days to beat the game. Yes,
the shortness of the single player campaign is a minor
distraction, but the intensity of it left me satisfied. Some
of the missions were beyond cool. The best FPS game I've
played in years (then again, I haven't played either
Bioshock or Crysis yet). At any rate, highly recommended.


 


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