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offline BoxBob-K23 from Finland on 2008-04-08 22:19 [#02192587]
Points: 2440 Status: Regular | Followup to pigster: #02192585



Oh jesus, I meant Gears of War! :)

I think it's wise to avoid most Microsoft-released console
ports on the PC, they are used on the side as spy stations
and data mining operations for the Microsoft conglomeration.
The fuckers.

On the topic of PS2, I _have_ seen emulators running at
12-20 fps. I've played Klonoa 2 (at about 2/3 speed, running
well) and Devil May Cry 3 (at about half speed, running
poorly). In one year or so, or perhaps already right now if
you've got the latest equipment, it's possible to play PS2
games on a PC emulator. I would think that's one way of
playing God of War on the PC.



 

offline pigster from melbs on 2008-04-08 22:34 [#02192594]
Points: 4480 Status: Lurker



ah that makes more sense. they have the same initials
anyway. which is awefully inconvinient considering how many
people on the internet love talking about games and such
with only initials.

yeah. there are emulators of that generation of consoles,
but they are seem to be too young to even bother with. plus
i need a new graphics card :P


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-08 22:43 [#02192599]
Points: 19190 Status: Moderator | Show recordbag



Man, I'm drooling at the prospect of strong PS2 emulation
(probably years away for me). PS1 emulation has been a
revelation. The PS2 library is even better, and the games
would look amazing in higher resolutions. Fuck this jaggy
480i shit. I was hoping the PS3's BC would have fixed that.

Anybody see the Assassin's Creed/MGS4 April Fool's video?
MGS4's gameplay looks like a quantum leap over the first 3
games.


 

offline BoxBob-K23 from Finland on 2008-04-08 23:32 [#02192609]
Points: 2440 Status: Regular | Followup to Ophecks: #02192599



http://www.youtube.com/watch?v=oIo-C1J0VVsMGS4 Assassin's Hybrid

Man, if the actual game plays anything like this demo, it
really is going to be leaps beyond in terms of gameplay over
the previous installments... Thus far, I've been cautiously
optimistic... I mean, i don't really trust the trailers, the
hype or the fawning press expectations. CGI has always been
incredible in the series; the question is, how will it PLAY?
I've been of the opinion that, for the most part, it will
still play very traditionally and even clumsily, true to the
series. Nothing has convinced me otherwise. But things like
this april fool's parody, and some of the the playable demos
showcased last year, really make this game all the more
appealing to me again. I wasn't all that impressed by the
third game, and mildly disappointed by the second game, so I
hope this fourth one will deliver it home.


 

offline swift_jams from big sky on 2008-04-08 23:33 [#02192610]
Points: 7577 Status: Lurker



Call Of Duty 4 on 360 has been really entertaining lately.


 

offline pigster from melbs on 2008-04-08 23:33 [#02192611]
Points: 4480 Status: Lurker | Followup to Ophecks: #02192599



yeah! i didn't really get who the fool was though. it was
just gameplay footage with a different model.
that said, the footage was awesome. despite having such high
expectations of this game, i can't imagine how it won't
deliver.

the "moo" from the metal gear before he breaks through the
wall is gold.


 

offline BoxBob-K23 from Finland on 2008-04-08 23:34 [#02192612]
Points: 2440 Status: Regular



correct link


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-09 00:47 [#02192619]
Points: 19190 Status: Moderator | Show recordbag



The trailer and every gameplay clip shown so far has been
awesome. It's about cot-damned time Metal Gear started
controlling like Splinter Cell. The level design and boss
designs have always been innovative and inventive, the games
have always been stacked full of tricks and fun things to
experiment with, but the controls have always been
thumb-numbing and completely counter-intuitive. And the
camera was awful before Subsistence's revelatory manual
camera. Controlling Snake now looks like a joy rather than a
chore.

(and this time around I hope bosses again have outrageously
melodramatic monologues when they die, they were sorely
lacking from MGS3)

Also bodes well for the online component. I loved
Subsistence Online. It was brilliantly designed and full of
great ideas, but the controls held it back, they were just
SO wrong for competitive online play. Now they're SO right.


 

offline BoxBob-K23 from Finland on 2008-04-09 03:52 [#02192638]
Points: 2440 Status: Regular | Followup to Ophecks: #02192619



yea, series like tomb raider have been able to "upgrade"
themselves to next gen gameplay, so it's about time snake
followed suit


 

offline optimus prime on 2008-04-09 09:32 [#02192681]
Points: 6447 Status: Lurker



eh, i thought the original camera made sense for the
confined spaces that make up the first two games. i also get
sick of having to control the camera in games all the time.
it was definitely a necessary change for 3, though.


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-09 10:17 [#02192684]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02192638 | Show recordbag



I wouldn't say the gameplay in this series was archaic, just
the controls. Controls are just one aspect of gameplay.
MGS's gameplay was always stacked and ahead of the pack in
many ways.

But I could never defend that camera, enclosed spaces or
not. I don't think it was at all fun or intuitive to be
blind to whatever is 10 feet in front of you unless you
stood still and pressed the first-person button, or pressed
yourself against a wall. If I'm looking towards something,
why shouldn't I be able to just... see it? There's nothing
fun about having your senses crippled. At least MGS1 and 2
offered a radar... I was usually just looking at that
instead.


 

offline thecurbcreeper from United States on 2008-04-09 12:01 [#02192718]
Points: 6045 Status: Lurker



ophecks, although i'm sure you've said it in the past, i'm
suprised at your dislike of the camera/controls in MGS. i've
never really had problems with either. i think the original
camera style was a big part of the overall look/feel of the
game.

i also could have just enjoyed the games so much that i've
overlooked them.

STORY

went to ebgames a couple days ago to trade in some unused
gaming stuff (i haven't had a job in 5 months) i had a
sealed wii 1GB SD card, and they wouldn't take it because
they don't take sealed items for trade in. (i got the SD
card in a bundle from ebgames.com and exchanged everything
except for the system, controller, classic controller and
wii points since then. so i'd like to say that was a rip and
a dirty way to sell more items)

came home and opened it, stopped at a gamestop today (same
company), on the way back from a job interview! and tried to
trade it in and it was only worth $4 credit. so basically,
not just because of this experience, i really hate this
company.

it sucks how they've got a hold on the market. i rarely see
any small stores and after combining eb and gamestop it
doesn't seem to be giving up soon.

also, EGM (ziff davis who is filing bankruptcy) changed
their rating system to a F to A scale, a few months after
gamespot.com (also ziff davis) changed from a 0 to 10 with
decimals to a 0 to 10 only 1, 1.5, 2 etc etc

i've been reading EGM for over ten years. There have been
changes in the past because they didn't really hurt the
magazine too much (redesigns, staff changes, 1up.com
addition) but it's not looking good!

WHEW! I'm done ranting like a weenie



 

offline Ophecks from Nova Scotia (Canada) on 2008-04-09 14:22 [#02192770]
Points: 19190 Status: Moderator | Followup to thecurbcreeper: #02192718 | Show recordbag



Hoho, yes I've probably ranted about it before. MGS is my
favorite series but I'm a nitpicker, I can overlook nothing.
I criticize because I care.

It just looks like there won't be much left for me to be
critical of in MGS4. *squeal



 

offline REFLEX from Edmonton, Alberta (Canada) on 2008-04-15 03:42 [#02194414]
Points: 8864 Status: Regular



COD4!

Super Stardust HD also JUST came out with a new add-on (its
like 5 dollars), new enemies, a new planet, new retro music
(which is awesome), new game modes, etc. Really good.

GT5 Prologue comes out in US/Canada in 2 days, be getting
that for sure.

Waiting on GTA4 as well and MGS4.


 

offline BoxBob-K23 from Finland on 2008-04-15 04:45 [#02194421]
Points: 2440 Status: Regular



recently I misspoke about playing God of War on the PC when
it was actually Gears of War... Well, now I'm back to my PS2
playing God of War II for real. It's a gorgeous, incredible
game. It doesn't change much from what worked in the first
game, which is a good thing. In fact, it even introduces a
couple of nice new gameplay mechanics and integrated
sequences (or "minigames" of sorts).

Although the game itself may feel like God of War 1.5, it
makes my PS2 look and play like Playstation 2.5!

Really good fun.


 

offline 1up from greater manchester (United Kingdom) on 2008-04-15 06:08 [#02194432]
Points: 2302 Status: Regular | Followup to Nragzxer: #02191852



ikaruga's out now on xbox live. . .

my xbox has rrod'd :(


 

offline tridenti from Milano (Italy) on 2008-04-15 10:58 [#02194489]
Points: 14653 Status: Lurker



Mario Kart Wii, good fun!


 

offline misantroll from Switzerland on 2008-04-15 11:39 [#02194499]
Points: 2151 Status: Lurker



condemned 2 finished, incredibly dark and claustrophobic,
but too short...


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-15 12:46 [#02194515]
Points: 19190 Status: Moderator | Followup to misantroll: #02194499 | Show recordbag



Very cool game, terrible endgame. The last mission is
ridiculously out of sync with the rest of the game. It goes
from Condemned 1.5 to Half Life 3, just like that.

I'm waiting for GTA4 so I finally sat down and put some
effort into Crackdown. I played for about 7 hours straight
one night, killing maybe 35% of the criminals and was very
much addicted to collecting Agility Orbs. My goal of course
being to climb the huge skyscraper in the middle of the
city.

Once I decided I was agile enough, I climbed it and suddenly
totally lost interest in the rest of the game. The
platforming is so fun, but once I achieved the ultimate
platforming goal, I was spent, because the story missions
get pretty tedious. This game is big beautiful sandbox
devoid of toys, just like Assassin's Creed... super fun to
jump around and control your character in the environment,
but boring mission design.

I'm sure GTA4 will bring it all back home and destroy my
life, though.


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-15 12:54 [#02194521]
Points: 19190 Status: Moderator | Followup to Ophecks: #02194515 | Show recordbag



Actually, am I alone in having problems with heights in
video games? I almost got vertigo climbing the Crackdown
tower, whenever I fell my stomach churned. Fuck I even
remember feeling nauseous playing Jumping Flash. Falling
great heights make me feel like my intestines are going to
slide down out of my ass.


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-15 12:57 [#02194522]
Points: 19190 Status: Moderator | Followup to Ophecks: #02194521 | Show recordbag



But this doesn't apply to flying aircraft. Like, I can
divebomb the ground from a mile high in Warhawk and feel
great... it's only when my character is at the mercy of
gravity that I feel sick. It's all about perception.


 

offline Nragzxer on 2008-04-15 12:59 [#02194525]
Points: 386 Status: Lurker



just got my hands on a xbox 360 and i've been playing mass
effect and rez hd, both games are awesome...


 

offline Zephyr Twin from ΔΔΔ on 2008-04-15 13:38 [#02194531]
Points: 16982 Status: Regular | Followup to Ophecks: #02194522 | Show recordbag



I know what you mean. I experienced that for the first time
recently. Games never used to give me a sense of vertigo,
but they do now, apparently.


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-17 09:35 [#02195413]
Points: 19190 Status: Moderator | Followup to Netlon Sentinel: #02189515 | Show recordbag



I am finally playing Gran Turismo 5 Prologue. I can't
believe it was released in Europe first. Truly appalling,
Sony.

It's fun and beautiful and the most important thing... the
cockpit view. That alone makes this game infinitely more
enjoyable for me than the previous GTs.

Also getting set to download the new Warhawk expansion pack
later today, I'm so excited to experience the snowy weather
effects in Vaporfield Glacier. Weather effects are always
more important than gameplay or story or graphics or
whatever.


 

offline Zephyr Twin from ΔΔΔ on 2008-04-17 10:03 [#02195424]
Points: 16982 Status: Regular | Followup to Ophecks: #02195413 | Show recordbag



"Weather effects are always more important than gameplay or
story or graphics orwhatever. "

That's a bold statement, there.


 

offline Zephyr Twin from ΔΔΔ on 2008-04-17 10:04 [#02195425]
Points: 16982 Status: Regular | Followup to Ophecks: #02195413 | Show recordbag



:D


 

offline AMPI MAX from United Kingdom on 2008-04-17 10:16 [#02195427]
Points: 10789 Status: Regular



The cameras were great in mgs. The first was bets in
someways cos I loved the way the camera would frame certain
moments like hiding against a wall hoping that bloke won't
walk round and fuck you up. I hate games where the camera is
completely free. Gameplay at the expense of aesthetics is
not always a good thing. And mgs was perfectly functional in
so many other ways! If you could see everything like you
would in games where the camera can be freely moved it would
give you far too much advantage over the short sighted
enemies.


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-17 10:47 [#02195442]
Points: 19190 Status: Moderator | Followup to AMPI MAX: #02195427 | Show recordbag



Aesthetic schmetetics, if anything the camera doesn't do the
beauty of MGS1's setting justice. You can't even see the
environments from a flattering angle most of the time.
There's no drama in those boring 2D overhead views. And you
already had silly advantages over the shortsighted guards
that broke the immersion. You could magically see around
walls without peeking, and the overhead view gave you
mystical knowledge of things out of your line of sight,
sometimes you essentially had X-ray vision.

For this reason, MGS's brand of stealth was second rate even
in 1998... Thief- The Dark Project was the first game to
REALLY nail the stealth experience. (MGS had a lot more
going for it than just its stealth of course... honestly it
was always more of an action/adventure with stealth aspects,
rather than a pure stealth game)

In 1998 it was OK, but going back to it now... forget it.
It's great that they've evolved far beyond that and learned
from Splinter Cell. Free camera is absolutely essential for
the best and most engaging stealth gameplay.

Plus you can get great views of Snake's ass.


 

offline AMPI MAX from United Kingdom on 2008-04-17 10:53 [#02195443]
Points: 10789 Status: Regular



Splinter cell wha?!!!!I hate splinter cell! BUT MAINLY
BECAUSE OF THE CAMERAS. And the overheads were dramatic
enough for me. Camera angles gave each room character.
Splinter cell jus felt like I was cruising through polygons.
Also awful animation and complete lack of fluidity. I never
did give it much of a chance though. I stopped playing it
when I saw how wotshisface waddles around and jumps like he
has bad knees. I've seen worse games. Lets just sensibly
agree to disagree.


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-17 12:12 [#02195466]
Points: 19190 Status: Moderator | Followup to AMPI MAX: #02195443 | Show recordbag



Of course, it's all opinion! Splinter Cell is an even more
polarizing series than MGS, and THAT is saying something.
But whether you like it or not, Splinter Cell set the
standard with the free camera, crouch-run and
over-the-shoulder-aiming, and MGS4 has copied it note for
note. That's what's required in 2008, 1998 gameplay just
won't cut it anymore.


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-17 12:29 [#02195474]
Points: 19190 Status: Moderator | Show recordbag



BTW yo check this out, last time I played MGS3 (my favorite
game ever, but only Subsistence because it has a free
camera), The Fear shot me in the head with an arrow and I
had to play the whole game like this because I fucked up the
surgery. Forgot to dig it out with my knife or something.



Attached picture

 

offline dariusgriffin from cool on 2008-04-17 13:10 [#02195486]
Points: 12394 Status: Regular | Followup to Ophecks: #02195413



I really don't get Gran Turismo. I mean, I can understand
the appeal if you have a hard-on for cars, but it utterly
fails as a game. It feels more like a slightly interactive
technical demo coupled with an advert for rich people's
cars. The most fun part is stopping at the side of the road
to spy on the zombie spectators. Or maybe it's watching a
really stylish replay of your car breaking to a stop after
30 meters. That's always nice.


 

offline BoxBob-K23 from Finland on 2008-04-17 13:20 [#02195492]
Points: 2440 Status: Regular | Followup to dariusgriffin: #02195486



I do dig Gran Turismo, but these Prologue releases are not
the way the series should go. The first two Gran Turismo
games are still the most fun racing games I've ever played,
but that was some time ago. They've barely progressed since,
although 3 and 4 were solid enough releases. I do hope the
fifth game, in its full release, will prove to be worth all
the wait. Next stop: damaged cars!


 

offline dariusgriffin from cool on 2008-04-17 13:25 [#02195494]
Points: 12394 Status: Regular | Followup to dariusgriffin: #02195486



BRAKING NOT BREAKING THE CARS DON'T BREAK BECAUSE THAT WOULD
TARNISH THE PRECIOUS BRAND IMAGE

YOU CAN'T EVEN DO A BARREL ROLL


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-17 14:50 [#02195518]
Points: 19190 Status: Moderator | Followup to dariusgriffin: #02195486 | Show recordbag



It's a racing game, you race. There's nothing wrong with the
fundamentals at all. Aside from the lack of damage, the cars
handle well and differently, there's always tons of carrots
dangling in front of you to urge you to climb the ladder and
buy new cars, and the game is car porn. It's still not the
best playing racing game by any means, but at least this
time they added cockpit view. I don't know enough about the
nuances of the racing and the roster of cars to really grasp
what they've changed (if anything!), but the cockpit is
fucking money. I've never made it really far into a GT
before, but I will now just because of this addition.

I should add that I don't know shit about cars and I barely
ever play racing sims. To be honest, the best thing about
GT5 for me is as a showpiece. It just looks sexy. When it
comes to racing, I'm all about arcadeybutnottotallycrazy
stuff like Rallisport Challenge and Colin McRae/DiRT.


 

offline dariusgriffin from cool on 2008-04-17 15:05 [#02195526]
Points: 12394 Status: Regular



I admit I'm not a big fan of racing games, especially when
they border on simulation (realistic simulations have their
place but they rarely make for fun games, and gaming is all
I care about), but Gran Turismo seems especially bad to me.
The races are sluggish and uneventful, the scenery is
boringly beautiful and, well, the general looks of it make
me puke a little. Like I said it looks just like an ad. It's
one of the most corporate games there is, and I just can't
stand that.


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-17 15:12 [#02195532]
Points: 19190 Status: Moderator | Followup to dariusgriffin: #02195526 | Show recordbag



But that's what racing looks like, the pacing and the cars
and environments. That's what the audience wants, known
quantities and brands with performance characteristics
they're familiar with, and that's what they get. No red
shells, no speed bursts, no giant ribcage alien tunnels.
It's no more corporate than any other game produced to make
money. It's not exactly my thing, but it's different from
what I usually play and I can appreciate that.


 

offline Brisk from selling smack at the orphanage on 2008-04-17 15:14 [#02195533]
Points: 4667 Status: Lurker | Followup to Ophecks: #02195532



hey look, this thread had 1337 replies until i ruined it
with this post! hah!


 

offline dariusgriffin from cool on 2008-04-17 15:43 [#02195548]
Points: 12394 Status: Regular | Followup to Ophecks: #02195532



It's no more corporate than any other game produced to
make
money.


It's corporate in the sense that it doubles as advertising
for shiny new cars. It's not like in-game advertising, which
is already annoying; here the brands and models are the
focus. It's even worse than good old Yo! Noid or Global
Gladiators, because, while it is somewhat subtler, it's also
more direct, in a test-drive kind of way.

Of course that's true of any game that uses depictions of
real-world products, but in Gran Turismo it seems to be the
main selling point, which is ridiculous.


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-17 19:42 [#02195598]
Points: 19190 Status: Moderator | Followup to dariusgriffin: #02195548 | Show recordbag



Of course they're the focus. Why wouldn't they be? How
COULDN'T they be? It's a racing game made for car
enthusiasts. Clearly you aren't, that's fine, but look at it
from somebody else's perspective, rather than your own ''I
don't like it so it's bad'' angle. Why would a car
enthusiast want makes and models that were not real? Why
would they want to relearn the attributes and quirks for a
whole slew of make believe cars? I'm a car newbie and even I
can instantly discern the differences between the different
cars. It doesn't get me off, but the appeal and importance
of these brands to the gameplay is obvious.

It's like making a pro-hockey game without an NHL license.
There's no emotional attachment to make-believe players and
teams... that's bad enough. And even worse, no learned
knowledge base. I immediately know how to devise strategies
and tweak coaching options because of the ''brand'' and my
knowledge of it. The ''corporate'' part is extraneous. The
effect on gameplay and immersion via these licenses is
profound.

Even though I don't really grasp all the little options and
tweaks in Gran Turismo, it's the exact same concept.

I'm sure games like Gran Turismo are just cash cows to
President Sony Suzuki or whoever it is runs the place, but
the work and content the game designers put into them for
the core audience to dig into... well, sorry, it's just
ignorant to compare that to Yo Noid. There's no comparison.


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2008-04-17 19:55 [#02195602]
Points: 10671 Status: Regular | Show recordbag



Dark Sector, Ikaruga (again) and Burnout Paradise (still)

Dark Sector is actually a lot better then I thought it would
be, theres a few neat touches that have kept entertained so
far (I'm about 70% of the way through) although its been
surprisingly easy up until this point. The online is a nice
way to while away an hour or so and it'll still be worth a
few bob when I trade it in for GTA 4 so I'm pleased. Ikaruga
is as fantastic and frustrating as ever and definitely worth
picking up if you missed it the first time round. I fell out
with Burnout but have got back in to it again today and, now
I have a fair few cars, am enjoying it a lot.

Ophecks: To backtrack a bit, I know exactly what you mean
about Crackdown. I think I'm around 2/3 of the way through
but have no inclination to pick it up again as I've maxed
out my agility and that was all I wanted to do. Leaping from
building to building is great fun but the single basic
mission being repeated over and over holds no interest any
more.

That concludes my recent gaming exploits.


 

offline AMPI MAX from United Kingdom on 2008-04-17 20:05 [#02195603]
Points: 10789 Status: Regular



FORBIDDENSIREN2


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-17 20:05 [#02195604]
Points: 19190 Status: Moderator | Followup to Indeksical: #02195602 | Show recordbag



I'm glad you agree with me about Crackdown. We'd have to
have a huge debate about it otherwise.

Dark Sector was a pleasant surprise for me, too. I couldn't
beat the final boss though, and likely never will because
the story was so bad. Fun ride to get there, though,
especially when you're fully powered up and going all
Predator on everybody's ass.


 

offline dariusgriffin from cool on 2008-04-17 21:24 [#02195609]
Points: 12394 Status: Regular | Followup to Ophecks: #02195598



Why would a car enthusiast want makes and models that
were not real? Why would they want to relearn the attributes
and quirks for a whole slew of make believe cars?


Because they care about cars, not about videogames. Which of
course is perfectly fine. I didn't say GT was bad because I
didn't like it, I'm not such a fucking bore. I said it
failed as a videogame, but, while it's not a very accurate
simulation either, it's good at pleasing car enthusiasts or
whatever it's trying to do. I still think it's a bit like
buying a soccer shirt plastered with logos, you shouldn't
have to pay those prices for that, but that's fine.

My problem here is that I care a lot about videogames as an
artform, as stupid as it makes me sound, and it always irks
me when professional critics fawn over such games. I'd
elaborate but I feel like a more nerdy Robert Bresson and
I'll just abruptly stop here.


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-18 01:41 [#02195619]
Points: 19190 Status: Moderator | Followup to dariusgriffin: #02195609 | Show recordbag



Anybody who's playing GT for keeps likely cares a lot about
both the gameplay and the lore. And I just can't buy the
soccer shirt analogy, it's just... not the same application
at all. But I see where you're coming from and I've argued
too much about a game I don't even have a particular passion
for. I just argue about games to argue about games, and
sorry for putting words in your mouth. And at least we can
agree that games are, or can be, something more than a toy.
The whole Roger Ebert/Clive Barker fiasco was funny and
frustrating.


 

offline pigster from melbs on 2008-04-18 07:20 [#02195646]
Points: 4480 Status: Lurker



ad nausem 2.
as well as ff7 + roms on the side.


 

offline BoxBob-K23 from Finland on 2008-04-18 08:22 [#02195661]
Points: 2440 Status: Regular



Since nobody replied the first time around, I'll say it
again: GT maxed out as a series the first time around.
That's a decade ago. It also ushered in the Dual Shock as a
viable means of analogue gameplay. That was revolutionary,
as was much else about the game, from gameplay and graphics
to the seemingly endless single player campaign mode and
even the driving license system. But the series hasn't
developed enough - even towards trimmed-down realism - to
merit endless repetitions of the same blueprint.

I don't care about realism or corporate image, I don't even
care about cars outside of the game, but the sort of
"realism" this attention to detail implies wakes up the RPG
player in me, the simulation enthusiast in me - the chance
of advancing from a "low level" Honda to a middle-range
Toyota and all the way to a tuned-up super behemoth
Mitsubishi rally car is just as fulfilling as "levelling up"
your character in an RPG from a low-level knight to a master
magician with massive hit points.

As a game, GT takes dozens of hours of immersion, which this
"prologue" probably can't deliver, for which reason I think
you should skip this and wait for the real thing,


 

offline AMPI MAX from United Kingdom on 2008-04-18 08:27 [#02195663]
Points: 10789 Status: Regular



tired. games.........project zero 2...........tired


 

offline Ophecks from Nova Scotia (Canada) on 2008-04-18 16:34 [#02195800]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02195661 | Show recordbag



I agree that Prologue is so unnecessary. I would have
skipped it... if I could have. And it only has six tracks.
They absolutely need to add damage for the real GT5, because
the online portion plays like bumper cars... nobody gives a
shit about their car because they don't need to, unlike
Forza.

Cockpit view trumps all other GTs though. I won't play a
racing game anymore unless it has cockpit view, or unless
it's insanely arcadey like Burnout or Motorstorm.


 

offline thecurbcreeper from United States on 2008-04-19 17:20 [#02196107]
Points: 6045 Status: Lurker | Followup to Ophecks: #02195474



That arrow thing happened to me too once, but it was in the
thigh. It really bugged me. Yours is quite funny.

Played through Ico, Shadow of the Collosus, and Shenmue for
probably the 5th or 6th time on each.

Ico, great but obviously a bit dated now and I still
remember all the puzzles. Shadow of the Collosus, very great
and probably one of the greatest games ever. Blasted that
sucker on my surround sound.

Shenmue wasn't as pleasant an experience as it was in the
past. Still a classic and a favorite but I guess since I was
speeding through it, it wasn't as enjoyable. Some parts were
great, some were very dated, and some were laughable bad. If
Shenmue was a movie, I'd hate it, but as a game I love it.

I may have to trade in my Wii, games, gamecube games, and
various controllers to hold me off and pay for my car
insurance until I get payed at my new job. That will be
sad.

So yeah I got a job! No more doing nothing for me!


 


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