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BoxBob-K23
from Finland on 2008-04-08 22:19 [#02192587]
Points: 2440 Status: Regular | Followup to pigster: #02192585
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Oh jesus, I meant Gears of War! :)
I think it's wise to avoid most Microsoft-released console ports on the PC, they are used on the side as spy stations and data mining operations for the Microsoft conglomeration. The fuckers.
On the topic of PS2, I _have_ seen emulators running at 12-20 fps. I've played Klonoa 2 (at about 2/3 speed, running well) and Devil May Cry 3 (at about half speed, running poorly). In one year or so, or perhaps already right now if you've got the latest equipment, it's possible to play PS2 games on a PC emulator. I would think that's one way of playing God of War on the PC.
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pigster
from melbs on 2008-04-08 22:34 [#02192594]
Points: 4480 Status: Lurker
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ah that makes more sense. they have the same initials anyway. which is awefully inconvinient considering how many people on the internet love talking about games and such with only initials.
yeah. there are emulators of that generation of consoles, but they are seem to be too young to even bother with. plus i need a new graphics card :P
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Ophecks
from Nova Scotia (Canada) on 2008-04-08 22:43 [#02192599]
Points: 19190 Status: Moderator | Show recordbag
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Man, I'm drooling at the prospect of strong PS2 emulation (probably years away for me). PS1 emulation has been a revelation. The PS2 library is even better, and the games would look amazing in higher resolutions. Fuck this jaggy 480i shit. I was hoping the PS3's BC would have fixed that.
Anybody see the Assassin's Creed/MGS4 April Fool's video? MGS4's gameplay looks like a quantum leap over the first 3 games.
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BoxBob-K23
from Finland on 2008-04-08 23:32 [#02192609]
Points: 2440 Status: Regular | Followup to Ophecks: #02192599
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http://www.youtube.com/watch?v=oIo-C1J0VVsMGS4 Assassin's Hybrid
Man, if the actual game plays anything like this demo, it really is going to be leaps beyond in terms of gameplay over the previous installments... Thus far, I've been cautiously optimistic... I mean, i don't really trust the trailers, the hype or the fawning press expectations. CGI has always been incredible in the series; the question is, how will it PLAY? I've been of the opinion that, for the most part, it will still play very traditionally and even clumsily, true to the series. Nothing has convinced me otherwise. But things like this april fool's parody, and some of the the playable demos showcased last year, really make this game all the more appealing to me again. I wasn't all that impressed by the third game, and mildly disappointed by the second game, so I hope this fourth one will deliver it home.
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swift_jams
from big sky on 2008-04-08 23:33 [#02192610]
Points: 7577 Status: Lurker
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Call Of Duty 4 on 360 has been really entertaining lately.
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pigster
from melbs on 2008-04-08 23:33 [#02192611]
Points: 4480 Status: Lurker | Followup to Ophecks: #02192599
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yeah! i didn't really get who the fool was though. it was just gameplay footage with a different model.
that said, the footage was awesome. despite having such high expectations of this game, i can't imagine how it won't deliver.
the "moo" from the metal gear before he breaks through the wall is gold.
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BoxBob-K23
from Finland on 2008-04-08 23:34 [#02192612]
Points: 2440 Status: Regular
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correct link
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Ophecks
from Nova Scotia (Canada) on 2008-04-09 00:47 [#02192619]
Points: 19190 Status: Moderator | Show recordbag
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The trailer and every gameplay clip shown so far has been awesome. It's about cot-damned time Metal Gear started controlling like Splinter Cell. The level design and boss designs have always been innovative and inventive, the games have always been stacked full of tricks and fun things to experiment with, but the controls have always been thumb-numbing and completely counter-intuitive. And the camera was awful before Subsistence's revelatory manual camera. Controlling Snake now looks like a joy rather than a chore.
(and this time around I hope bosses again have outrageously melodramatic monologues when they die, they were sorely lacking from MGS3)
Also bodes well for the online component. I loved Subsistence Online. It was brilliantly designed and full of great ideas, but the controls held it back, they were just SO wrong for competitive online play. Now they're SO right.
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BoxBob-K23
from Finland on 2008-04-09 03:52 [#02192638]
Points: 2440 Status: Regular | Followup to Ophecks: #02192619
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yea, series like tomb raider have been able to "upgrade" themselves to next gen gameplay, so it's about time snake followed suit
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optimus prime
on 2008-04-09 09:32 [#02192681]
Points: 6447 Status: Lurker
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eh, i thought the original camera made sense for the confined spaces that make up the first two games. i also get sick of having to control the camera in games all the time. it was definitely a necessary change for 3, though.
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Ophecks
from Nova Scotia (Canada) on 2008-04-09 10:17 [#02192684]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02192638 | Show recordbag
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I wouldn't say the gameplay in this series was archaic, just the controls. Controls are just one aspect of gameplay. MGS's gameplay was always stacked and ahead of the pack in many ways.
But I could never defend that camera, enclosed spaces or not. I don't think it was at all fun or intuitive to be blind to whatever is 10 feet in front of you unless you stood still and pressed the first-person button, or pressed yourself against a wall. If I'm looking towards something, why shouldn't I be able to just... see it? There's nothing fun about having your senses crippled. At least MGS1 and 2 offered a radar... I was usually just looking at that instead.
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thecurbcreeper
from United States on 2008-04-09 12:01 [#02192718]
Points: 6045 Status: Lurker
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ophecks, although i'm sure you've said it in the past, i'm suprised at your dislike of the camera/controls in MGS. i've never really had problems with either. i think the original camera style was a big part of the overall look/feel of the game.
i also could have just enjoyed the games so much that i've overlooked them.
STORY
went to ebgames a couple days ago to trade in some unused gaming stuff (i haven't had a job in 5 months) i had a sealed wii 1GB SD card, and they wouldn't take it because they don't take sealed items for trade in. (i got the SD card in a bundle from ebgames.com and exchanged everything except for the system, controller, classic controller and wii points since then. so i'd like to say that was a rip and a dirty way to sell more items)
came home and opened it, stopped at a gamestop today (same company), on the way back from a job interview! and tried to trade it in and it was only worth $4 credit. so basically, not just because of this experience, i really hate this company.
it sucks how they've got a hold on the market. i rarely see any small stores and after combining eb and gamestop it doesn't seem to be giving up soon.
also, EGM (ziff davis who is filing bankruptcy) changed their rating system to a F to A scale, a few months after gamespot.com (also ziff davis) changed from a 0 to 10 with decimals to a 0 to 10 only 1, 1.5, 2 etc etc
i've been reading EGM for over ten years. There have been changes in the past because they didn't really hurt the magazine too much (redesigns, staff changes, 1up.com addition) but it's not looking good!
WHEW! I'm done ranting like a weenie
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Ophecks
from Nova Scotia (Canada) on 2008-04-09 14:22 [#02192770]
Points: 19190 Status: Moderator | Followup to thecurbcreeper: #02192718 | Show recordbag
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Hoho, yes I've probably ranted about it before. MGS is my favorite series but I'm a nitpicker, I can overlook nothing. I criticize because I care.
It just looks like there won't be much left for me to be critical of in MGS4. *squeal
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REFLEX
from Edmonton, Alberta (Canada) on 2008-04-15 03:42 [#02194414]
Points: 8864 Status: Regular
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COD4!
Super Stardust HD also JUST came out with a new add-on (its like 5 dollars), new enemies, a new planet, new retro music (which is awesome), new game modes, etc. Really good.
GT5 Prologue comes out in US/Canada in 2 days, be getting that for sure.
Waiting on GTA4 as well and MGS4.
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BoxBob-K23
from Finland on 2008-04-15 04:45 [#02194421]
Points: 2440 Status: Regular
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recently I misspoke about playing God of War on the PC when it was actually Gears of War... Well, now I'm back to my PS2 playing God of War II for real. It's a gorgeous, incredible game. It doesn't change much from what worked in the first game, which is a good thing. In fact, it even introduces a couple of nice new gameplay mechanics and integrated sequences (or "minigames" of sorts).
Although the game itself may feel like God of War 1.5, it makes my PS2 look and play like Playstation 2.5!
Really good fun.
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1up
from greater manchester (United Kingdom) on 2008-04-15 06:08 [#02194432]
Points: 2302 Status: Regular | Followup to Nragzxer: #02191852
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ikaruga's out now on xbox live. . .
my xbox has rrod'd :(
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tridenti
from Milano (Italy) on 2008-04-15 10:58 [#02194489]
Points: 14653 Status: Lurker
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Mario Kart Wii, good fun!
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misantroll
from Switzerland on 2008-04-15 11:39 [#02194499]
Points: 2151 Status: Lurker
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condemned 2 finished, incredibly dark and claustrophobic, but too short...
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Ophecks
from Nova Scotia (Canada) on 2008-04-15 12:46 [#02194515]
Points: 19190 Status: Moderator | Followup to misantroll: #02194499 | Show recordbag
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Very cool game, terrible endgame. The last mission is ridiculously out of sync with the rest of the game. It goes from Condemned 1.5 to Half Life 3, just like that.
I'm waiting for GTA4 so I finally sat down and put some effort into Crackdown. I played for about 7 hours straight one night, killing maybe 35% of the criminals and was very much addicted to collecting Agility Orbs. My goal of course being to climb the huge skyscraper in the middle of the city.
Once I decided I was agile enough, I climbed it and suddenly totally lost interest in the rest of the game. The platforming is so fun, but once I achieved the ultimate platforming goal, I was spent, because the story missions get pretty tedious. This game is big beautiful sandbox devoid of toys, just like Assassin's Creed... super fun to jump around and control your character in the environment, but boring mission design.
I'm sure GTA4 will bring it all back home and destroy my life, though.
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Ophecks
from Nova Scotia (Canada) on 2008-04-15 12:54 [#02194521]
Points: 19190 Status: Moderator | Followup to Ophecks: #02194515 | Show recordbag
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Actually, am I alone in having problems with heights in video games? I almost got vertigo climbing the Crackdown tower, whenever I fell my stomach churned. Fuck I even remember feeling nauseous playing Jumping Flash. Falling great heights make me feel like my intestines are going to slide down out of my ass.
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Ophecks
from Nova Scotia (Canada) on 2008-04-15 12:57 [#02194522]
Points: 19190 Status: Moderator | Followup to Ophecks: #02194521 | Show recordbag
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But this doesn't apply to flying aircraft. Like, I can divebomb the ground from a mile high in Warhawk and feel great... it's only when my character is at the mercy of gravity that I feel sick. It's all about perception.
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Nragzxer
on 2008-04-15 12:59 [#02194525]
Points: 386 Status: Lurker
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just got my hands on a xbox 360 and i've been playing mass effect and rez hd, both games are awesome...
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Zephyr Twin
from ΔΔΔ on 2008-04-15 13:38 [#02194531]
Points: 16982 Status: Regular | Followup to Ophecks: #02194522 | Show recordbag
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I know what you mean. I experienced that for the first time recently. Games never used to give me a sense of vertigo, but they do now, apparently.
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Ophecks
from Nova Scotia (Canada) on 2008-04-17 09:35 [#02195413]
Points: 19190 Status: Moderator | Followup to Netlon Sentinel: #02189515 | Show recordbag
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I am finally playing Gran Turismo 5 Prologue. I can't believe it was released in Europe first. Truly appalling, Sony.
It's fun and beautiful and the most important thing... the cockpit view. That alone makes this game infinitely more enjoyable for me than the previous GTs.
Also getting set to download the new Warhawk expansion pack later today, I'm so excited to experience the snowy weather effects in Vaporfield Glacier. Weather effects are always more important than gameplay or story or graphics or whatever.
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Zephyr Twin
from ΔΔΔ on 2008-04-17 10:03 [#02195424]
Points: 16982 Status: Regular | Followup to Ophecks: #02195413 | Show recordbag
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"Weather effects are always more important than gameplay or story or graphics orwhatever. "
That's a bold statement, there.
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Zephyr Twin
from ΔΔΔ on 2008-04-17 10:04 [#02195425]
Points: 16982 Status: Regular | Followup to Ophecks: #02195413 | Show recordbag
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:D
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AMPI MAX
from United Kingdom on 2008-04-17 10:16 [#02195427]
Points: 10789 Status: Regular
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The cameras were great in mgs. The first was bets in someways cos I loved the way the camera would frame certain moments like hiding against a wall hoping that bloke won't walk round and fuck you up. I hate games where the camera is completely free. Gameplay at the expense of aesthetics is not always a good thing. And mgs was perfectly functional in so many other ways! If you could see everything like you would in games where the camera can be freely moved it would give you far too much advantage over the short sighted enemies.
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Ophecks
from Nova Scotia (Canada) on 2008-04-17 10:47 [#02195442]
Points: 19190 Status: Moderator | Followup to AMPI MAX: #02195427 | Show recordbag
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Aesthetic schmetetics, if anything the camera doesn't do the beauty of MGS1's setting justice. You can't even see the environments from a flattering angle most of the time. There's no drama in those boring 2D overhead views. And you already had silly advantages over the shortsighted guards that broke the immersion. You could magically see around walls without peeking, and the overhead view gave you mystical knowledge of things out of your line of sight, sometimes you essentially had X-ray vision.
For this reason, MGS's brand of stealth was second rate even in 1998... Thief- The Dark Project was the first game to REALLY nail the stealth experience. (MGS had a lot more going for it than just its stealth of course... honestly it was always more of an action/adventure with stealth aspects, rather than a pure stealth game)
In 1998 it was OK, but going back to it now... forget it. It's great that they've evolved far beyond that and learned from Splinter Cell. Free camera is absolutely essential for the best and most engaging stealth gameplay.
Plus you can get great views of Snake's ass.
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AMPI MAX
from United Kingdom on 2008-04-17 10:53 [#02195443]
Points: 10789 Status: Regular
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Splinter cell wha?!!!!I hate splinter cell! BUT MAINLY BECAUSE OF THE CAMERAS. And the overheads were dramatic enough for me. Camera angles gave each room character. Splinter cell jus felt like I was cruising through polygons. Also awful animation and complete lack of fluidity. I never did give it much of a chance though. I stopped playing it when I saw how wotshisface waddles around and jumps like he has bad knees. I've seen worse games. Lets just sensibly agree to disagree.
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Ophecks
from Nova Scotia (Canada) on 2008-04-17 12:12 [#02195466]
Points: 19190 Status: Moderator | Followup to AMPI MAX: #02195443 | Show recordbag
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Of course, it's all opinion! Splinter Cell is an even more polarizing series than MGS, and THAT is saying something. But whether you like it or not, Splinter Cell set the standard with the free camera, crouch-run and over-the-shoulder-aiming, and MGS4 has copied it note for note. That's what's required in 2008, 1998 gameplay just won't cut it anymore.
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Ophecks
from Nova Scotia (Canada) on 2008-04-17 12:29 [#02195474]
Points: 19190 Status: Moderator | Show recordbag
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BTW yo check this out, last time I played MGS3 (my favorite game ever, but only Subsistence because it has a free camera), The Fear shot me in the head with an arrow and I had to play the whole game like this because I fucked up the surgery. Forgot to dig it out with my knife or something.
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dariusgriffin
from cool on 2008-04-17 13:10 [#02195486]
Points: 12394 Status: Regular | Followup to Ophecks: #02195413
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I really don't get Gran Turismo. I mean, I can understand the appeal if you have a hard-on for cars, but it utterly fails as a game. It feels more like a slightly interactive technical demo coupled with an advert for rich people's cars. The most fun part is stopping at the side of the road to spy on the zombie spectators. Or maybe it's watching a really stylish replay of your car breaking to a stop after 30 meters. That's always nice.
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BoxBob-K23
from Finland on 2008-04-17 13:20 [#02195492]
Points: 2440 Status: Regular | Followup to dariusgriffin: #02195486
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I do dig Gran Turismo, but these Prologue releases are not the way the series should go. The first two Gran Turismo games are still the most fun racing games I've ever played, but that was some time ago. They've barely progressed since, although 3 and 4 were solid enough releases. I do hope the fifth game, in its full release, will prove to be worth all the wait. Next stop: damaged cars!
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dariusgriffin
from cool on 2008-04-17 13:25 [#02195494]
Points: 12394 Status: Regular | Followup to dariusgriffin: #02195486
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BRAKING NOT BREAKING THE CARS DON'T BREAK BECAUSE THAT WOULD TARNISH THE PRECIOUS BRAND IMAGE
YOU CAN'T EVEN DO A BARREL ROLL
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Ophecks
from Nova Scotia (Canada) on 2008-04-17 14:50 [#02195518]
Points: 19190 Status: Moderator | Followup to dariusgriffin: #02195486 | Show recordbag
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It's a racing game, you race. There's nothing wrong with the fundamentals at all. Aside from the lack of damage, the cars handle well and differently, there's always tons of carrots dangling in front of you to urge you to climb the ladder and buy new cars, and the game is car porn. It's still not the best playing racing game by any means, but at least this time they added cockpit view. I don't know enough about the nuances of the racing and the roster of cars to really grasp what they've changed (if anything!), but the cockpit is fucking money. I've never made it really far into a GT before, but I will now just because of this addition.
I should add that I don't know shit about cars and I barely ever play racing sims. To be honest, the best thing about GT5 for me is as a showpiece. It just looks sexy. When it comes to racing, I'm all about arcadeybutnottotallycrazy stuff like Rallisport Challenge and Colin McRae/DiRT.
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dariusgriffin
from cool on 2008-04-17 15:05 [#02195526]
Points: 12394 Status: Regular
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I admit I'm not a big fan of racing games, especially when they border on simulation (realistic simulations have their place but they rarely make for fun games, and gaming is all I care about), but Gran Turismo seems especially bad to me. The races are sluggish and uneventful, the scenery is boringly beautiful and, well, the general looks of it make me puke a little. Like I said it looks just like an ad. It's one of the most corporate games there is, and I just can't stand that.
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Ophecks
from Nova Scotia (Canada) on 2008-04-17 15:12 [#02195532]
Points: 19190 Status: Moderator | Followup to dariusgriffin: #02195526 | Show recordbag
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But that's what racing looks like, the pacing and the cars and environments. That's what the audience wants, known quantities and brands with performance characteristics they're familiar with, and that's what they get. No red shells, no speed bursts, no giant ribcage alien tunnels. It's no more corporate than any other game produced to make money. It's not exactly my thing, but it's different from what I usually play and I can appreciate that.
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Brisk
from selling smack at the orphanage on 2008-04-17 15:14 [#02195533]
Points: 4667 Status: Lurker | Followup to Ophecks: #02195532
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hey look, this thread had 1337 replies until i ruined it with this post! hah!
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dariusgriffin
from cool on 2008-04-17 15:43 [#02195548]
Points: 12394 Status: Regular | Followup to Ophecks: #02195532
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It's no more corporate than any other game produced to make
money.
It's corporate in the sense that it doubles as advertising for shiny new cars. It's not like in-game advertising, which is already annoying; here the brands and models are the focus. It's even worse than good old Yo! Noid or Global Gladiators, because, while it is somewhat subtler, it's also more direct, in a test-drive kind of way.
Of course that's true of any game that uses depictions of real-world products, but in Gran Turismo it seems to be the main selling point, which is ridiculous.
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Ophecks
from Nova Scotia (Canada) on 2008-04-17 19:42 [#02195598]
Points: 19190 Status: Moderator | Followup to dariusgriffin: #02195548 | Show recordbag
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Of course they're the focus. Why wouldn't they be? How COULDN'T they be? It's a racing game made for car enthusiasts. Clearly you aren't, that's fine, but look at it from somebody else's perspective, rather than your own ''I don't like it so it's bad'' angle. Why would a car enthusiast want makes and models that were not real? Why would they want to relearn the attributes and quirks for a whole slew of make believe cars? I'm a car newbie and even I can instantly discern the differences between the different cars. It doesn't get me off, but the appeal and importance of these brands to the gameplay is obvious.
It's like making a pro-hockey game without an NHL license. There's no emotional attachment to make-believe players and teams... that's bad enough. And even worse, no learned knowledge base. I immediately know how to devise strategies and tweak coaching options because of the ''brand'' and my knowledge of it. The ''corporate'' part is extraneous. The effect on gameplay and immersion via these licenses is profound.
Even though I don't really grasp all the little options and tweaks in Gran Turismo, it's the exact same concept.
I'm sure games like Gran Turismo are just cash cows to President Sony Suzuki or whoever it is runs the place, but the work and content the game designers put into them for the core audience to dig into... well, sorry, it's just ignorant to compare that to Yo Noid. There's no comparison.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2008-04-17 19:55 [#02195602]
Points: 10671 Status: Regular | Show recordbag
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Dark Sector, Ikaruga (again) and Burnout Paradise (still)
Dark Sector is actually a lot better then I thought it would be, theres a few neat touches that have kept entertained so far (I'm about 70% of the way through) although its been surprisingly easy up until this point. The online is a nice way to while away an hour or so and it'll still be worth a few bob when I trade it in for GTA 4 so I'm pleased. Ikaruga is as fantastic and frustrating as ever and definitely worth picking up if you missed it the first time round. I fell out with Burnout but have got back in to it again today and, now I have a fair few cars, am enjoying it a lot.
Ophecks: To backtrack a bit, I know exactly what you mean about Crackdown. I think I'm around 2/3 of the way through but have no inclination to pick it up again as I've maxed out my agility and that was all I wanted to do. Leaping from building to building is great fun but the single basic mission being repeated over and over holds no interest any more.
That concludes my recent gaming exploits.
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AMPI MAX
from United Kingdom on 2008-04-17 20:05 [#02195603]
Points: 10789 Status: Regular
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FORBIDDENSIREN2
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Ophecks
from Nova Scotia (Canada) on 2008-04-17 20:05 [#02195604]
Points: 19190 Status: Moderator | Followup to Indeksical: #02195602 | Show recordbag
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I'm glad you agree with me about Crackdown. We'd have to have a huge debate about it otherwise.
Dark Sector was a pleasant surprise for me, too. I couldn't beat the final boss though, and likely never will because the story was so bad. Fun ride to get there, though, especially when you're fully powered up and going all Predator on everybody's ass.
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dariusgriffin
from cool on 2008-04-17 21:24 [#02195609]
Points: 12394 Status: Regular | Followup to Ophecks: #02195598
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Why would a car enthusiast want makes and models that were not real? Why would they want to relearn the attributes and quirks for a whole slew of make believe cars?
Because they care about cars, not about videogames. Which of course is perfectly fine. I didn't say GT was bad because I didn't like it, I'm not such a fucking bore. I said it failed as a videogame, but, while it's not a very accurate simulation either, it's good at pleasing car enthusiasts or whatever it's trying to do. I still think it's a bit like buying a soccer shirt plastered with logos, you shouldn't have to pay those prices for that, but that's fine.
My problem here is that I care a lot about videogames as an artform, as stupid as it makes me sound, and it always irks me when professional critics fawn over such games. I'd elaborate but I feel like a more nerdy Robert Bresson and I'll just abruptly stop here.
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Ophecks
from Nova Scotia (Canada) on 2008-04-18 01:41 [#02195619]
Points: 19190 Status: Moderator | Followup to dariusgriffin: #02195609 | Show recordbag
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Anybody who's playing GT for keeps likely cares a lot about both the gameplay and the lore. And I just can't buy the soccer shirt analogy, it's just... not the same application at all. But I see where you're coming from and I've argued too much about a game I don't even have a particular passion for. I just argue about games to argue about games, and sorry for putting words in your mouth. And at least we can agree that games are, or can be, something more than a toy. The whole Roger Ebert/Clive Barker fiasco was funny and frustrating.
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pigster
from melbs on 2008-04-18 07:20 [#02195646]
Points: 4480 Status: Lurker
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ad nausem 2. as well as ff7 + roms on the side.
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BoxBob-K23
from Finland on 2008-04-18 08:22 [#02195661]
Points: 2440 Status: Regular
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Since nobody replied the first time around, I'll say it again: GT maxed out as a series the first time around. That's a decade ago. It also ushered in the Dual Shock as a viable means of analogue gameplay. That was revolutionary, as was much else about the game, from gameplay and graphics to the seemingly endless single player campaign mode and even the driving license system. But the series hasn't developed enough - even towards trimmed-down realism - to merit endless repetitions of the same blueprint.
I don't care about realism or corporate image, I don't even care about cars outside of the game, but the sort of "realism" this attention to detail implies wakes up the RPG player in me, the simulation enthusiast in me - the chance of advancing from a "low level" Honda to a middle-range Toyota and all the way to a tuned-up super behemoth Mitsubishi rally car is just as fulfilling as "levelling up" your character in an RPG from a low-level knight to a master magician with massive hit points.
As a game, GT takes dozens of hours of immersion, which this "prologue" probably can't deliver, for which reason I think you should skip this and wait for the real thing,
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AMPI MAX
from United Kingdom on 2008-04-18 08:27 [#02195663]
Points: 10789 Status: Regular
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tired. games.........project zero 2...........tired
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Ophecks
from Nova Scotia (Canada) on 2008-04-18 16:34 [#02195800]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02195661 | Show recordbag
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I agree that Prologue is so unnecessary. I would have skipped it... if I could have. And it only has six tracks. They absolutely need to add damage for the real GT5, because the online portion plays like bumper cars... nobody gives a shit about their car because they don't need to, unlike Forza.
Cockpit view trumps all other GTs though. I won't play a racing game anymore unless it has cockpit view, or unless it's insanely arcadey like Burnout or Motorstorm.
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thecurbcreeper
from United States on 2008-04-19 17:20 [#02196107]
Points: 6045 Status: Lurker | Followup to Ophecks: #02195474
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That arrow thing happened to me too once, but it was in the thigh. It really bugged me. Yours is quite funny.
Played through Ico, Shadow of the Collosus, and Shenmue for probably the 5th or 6th time on each.
Ico, great but obviously a bit dated now and I still remember all the puzzles. Shadow of the Collosus, very great and probably one of the greatest games ever. Blasted that sucker on my surround sound.
Shenmue wasn't as pleasant an experience as it was in the past. Still a classic and a favorite but I guess since I was speeding through it, it wasn't as enjoyable. Some parts were great, some were very dated, and some were laughable bad. If Shenmue was a movie, I'd hate it, but as a game I love it.
I may have to trade in my Wii, games, gamecube games, and various controllers to hold me off and pay for my car insurance until I get payed at my new job. That will be sad.
So yeah I got a job! No more doing nothing for me!
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