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Ophecks
from Nova Scotia (Canada) on 2008-02-09 13:28 [#02173349]
Points: 19190 Status: Moderator | Followup to optimus prime: #02170850 | Show recordbag
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It'll be on a PS1 disc. I'm kind of disappointed it won't be Metal Gear Solid Integral, I never owned that. At least 2 and 3 are Substance and Subsistence.
Got a handful of new games this week-
Ratchet and Clank- Size Matters (PSP)- fun game and fantastic for a handheld, but I should have bought this earlier this year before I played the PS3 game and became spoiled. I don't have much of an urge to beat it, just got it to complete my R&C collection.
Burnout Paradise- (PS3)- never played Burnout before... this was insanely fun for a few days and the speed made me dry heave at least twice. The novelty sort of tails off, though that's how it goes with these arcade racers... I'll need to try the online, it's supposed to be awesome.
Devil May Cry 4- (PS3)- It's Devil May Cry 3 in HD, full stop. It's still fuck awesome and way cheesy, thankfully... though playing both this and Ninja Gaiden Sigma in recent months really highlight to me how just how much God of War raised the bar in terms of scenario/level design and pacing for action games. This is way more awkward, even with the shit hot combat. Still so fun with the crazy cutscenes and music and combos and everything.
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Ophecks
from Nova Scotia (Canada) on 2008-02-09 13:42 [#02173355]
Points: 19190 Status: Moderator | Followup to Ophecks: #02173349 | Show recordbag
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I also really suck at this shit, I'm playing DMC4 on Human and still having major trouble. The only way I managed to beat DMC1-2-3 and NG was by grinding to collect orbs and spamming potions when fighting bosses. I find these games brutally difficult.
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BoxBob-K23
from Finland on 2008-02-09 13:53 [#02173356]
Points: 2440 Status: Regular | Followup to Ophecks: #02173349
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DMC3 _before_ the "downgrade" that was the Special Edition was so difficult that I couldn't even beat the second scene... luckily it became much more manageable with the special edition (still haven't beat it though)... I guess what you said about god of war is true: a couple of years back I would have been very very excited about a new Devil May Cry game, but after God of War and Godhand I don't really feel like button mashing for some time...
i'm just playing Sam and Max 202 and a couple of interesting customized guitar hero games...
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Ophecks
from Nova Scotia (Canada) on 2008-02-09 15:47 [#02173392]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02173356 | Show recordbag
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For me the ''button mashing'' just extraneous fun in these kind of action games... I can't really get burned out on that. My main reason for playing DMC4 is the style... awesome architecture and environments, just a cool universe to kick some ass in. This game feels awesome.
Problem in DMC4 is I've already found myself wandering confusing areas aimlessly trying to solve arcane puzzles that make little to no sense. It can feel pretty tedious compared GoW, which is basically a series of well crafted action setpieces spaced with simple unobtrusive puzzles. You never spend more than a minute before moving on to doing, seeing or killing something cool. DMC seems to have the same momentum-halting design quirks the older DMC games had.
Terrible platforming being one a major offender. I fucking CRINGE when I get to a platforming puzzle.
Whatever, I'm just complaining because I can. DMC4 is still awesome, and incredibly beautiful. This is the kind of game where I lightly push the analog stick so I can strut around admiring the creativity. It makes the silly puzzles very
bearable. Constantly learning new abilities is great motivation to fight, too. I can see why so many people swear by DMC, the combat is a lot deeper than GoW.
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Netlon Sentinel
from eDe (Netherlands, The) on 2008-02-10 06:01 [#02173554]
Points: 4736 Status: Lurker
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PS3:
Uncharted. Beautiful if not overly imaginative gameplay wise. Shoot, run, platform, puzzle, shoot, run, platform, puzzle &tc. The Dutch translation is very good, too.
The Orange Box. Finished Episode 2 and started all over again :) I love it! I'm totally at peace with the linear stuff. Reading a book is no different.
PSP:
Syphon Filter - Logan's Shadow. In a word: teh awesome. The story is nuts and all over the place, but the gameplay is pretty good and it looks good.
Killzone: Liberation. Great game but difficult and not very rewarding. I've had the game for nearly a year now, but don't pick it up that regularly.
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BoxBob-K23
from Finland on 2008-02-10 06:44 [#02173557]
Points: 2440 Status: Regular | Followup to Ophecks: #02173392
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yea, i can see how platforming and puzzle elements may impede a fluid experience in a game like that... Still, i can share in on your effusive enthusiasm and I guess it's almost unavoidable that I'll end up playing DMC4 soon enough, precisely because it looks so awesome and sweet.
I just wish all these sequels would take more risks in innovation and expansion of gameplay... especially since we're talking of leaping to a new platform and a new generation of hardware...
From what I've seen of games like Ridge Racer, Gran Turismo, Ratchet and Clank and Devil May Cry, it seems that they take pains to be very conservative in what they do, very predictable... Of course, this is true for Microsoft products as well (Halo 3 being the obvious example), but it seems that the Sony brand, especially, is trying very hard to keep on a well-beaten path and not to morph into something completely different and new. Not that I oppose keeping good franchises alive, but it seems surprising that there's not that many mindblowingly NOVEL games out there (even Uncharted is, by all means and purposes, a very non-innovative if well-executed game).
On the whole, the current generation hasn't baffled me with its innovativeness (with the exception of Nintendo's two systems, thank goodness).
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Ophecks
from Nova Scotia (Canada) on 2008-02-10 09:23 [#02173582]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02173557 | Show recordbag
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Warhawk? VERY fresh game, Little Big Planet looks novel, if it starred Nintendo characters we'd never hear the end of how innovative it looks, etc... regardless, I think innovation is not much more than a marketing buzzword. I've seen no true innovation come from motion controls or anything, instead it should be a natural evolution of gameplay systems and a gradual tweaking and raising of the bar (a la Mario Galaxy, which could have been done on a 360). Since I've already cited God of War: that game didn't really introduce any new concepts, but it took ideas from games like DMC (combat/combos/collecting orbs to power up) and Zelda (relics and new moves to progress through dungeons, pattern-based bosses that required you to use your new abilities to solve), Shenmue (QTE!), and even Half Life in some ways (just felt similarly streamlined and paced).Yet all these old concepts in one place at one time resulted in a new experience. To wit, I was just complaining that DMC4 doesn't live up to it, and that they could learn from/improve on GoW's design improvements... there doesn't need to be OMG INNOVAYSHUN, just a simple raising of the bar to carry the genre forward.
DMC4's "problem" (odd to say, game is awesome) isn't that it isn't "innovative'' (there's actually quite a few neat new moves that really affect the feel), it's that it doesn't raise bars. If Capcom tried to change it too much, failure. All they need to do is tweak and fix flaws to create a new experience.
Back further, DMC1. No unprecedented features...button mashing combos were standard (the game actually felt to me like an evolution of the beat-em-up), the process of collecting new abilities and items to progress was out of action RPGs, solving puzzles to progress through the semi-non-linear levels was an extension of RE (DMC was once RE4 after all): yet despite all these borrowed concepts there was still nothing like Devil May Cry at the time. It was probably more influential and important than anything that'll ever be on the Wi
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Ophecks
from Nova Scotia (Canada) on 2008-02-10 09:25 [#02173584]
Points: 19190 Status: Moderator | Show recordbag
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cont- RE4 is the best game I've played in the last few years, doesn't feel like any other game I've played, yet I can't name anything truly INNOVATIVE about it. Uncharted is the same deal, not innovative... basically a hybrid game (Gears/Tomb Raider) with amazing presentation, the result is something fresh and one of the best and most fun games of the year. If other action/adventure games learn from it and try to match/exceed its gameplay and presentation quality, the action genre is going to improve by leaps and bounds. It's all about great intelligent, fun implementation, not innovation for the sake of innovation. Sony is doing fine.
And concerning Halo, I'm not a fan of the series, but in some ways it's much more innovative than is immediately apparent. The shield system was really a watershed moment in FPS design, it quietly changed everything. Even Halo 3 will push online console gaming forward with its implementation and features. It's already happened with Insomniac announcing Resistance 2's unprecedented new features.
Sometimes I think some gamers prefer ''innovation'' over fun. I'm gonna dread to see a imaginative game like Metal Gear Solid 4 get dumped on by Wii-only gamers just because it's a mere extension of older MGS games.
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Ophecks
from Nova Scotia (Canada) on 2008-02-10 09:27 [#02173585]
Points: 19190 Status: Moderator | Show recordbag
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I'm a nerd. Also DMC4 rules
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Ophecks
from Nova Scotia (Canada) on 2008-02-10 09:41 [#02173594]
Points: 19190 Status: Moderator | Show recordbag
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Probably the most innovative game this gen was Portal. There's one of the few games I can't think of too many analogous games for.
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BoxBob-K23
from Finland on 2008-02-10 16:08 [#02173701]
Points: 2440 Status: Regular | Followup to Ophecks: #02173584
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o-kay, that's passion speaking... ;)
I agree with a lot of what you say. When you say "raising the bar", I say "innovation"; when you say "imaginative", I say "innovative"... And I agree that fun is a separate issue: many fun games are merely the best of the flock and not the proverbial "black sheep" (to keep to my pastoral metaphor). There's all kinds of interesting stuff happening, but it seems that Sony and Microsoft are precisely working to "raise the bar" and streamline their products, which means better games but also, perhaps, a definite satisfaction with established boundaries.
I agree about MGS, by the way, it was always very inventive, always taking risks - and fun to play, too. RE4, like you say, is a good example of a game doing everything right without doing anything too drastic to the basic premise.
The point was not to say that fun games are somehow "at fault" if they don't innovate, but simply to point out that, historically speaking, we are living through a consolidation phase in the industry, which means better, bigger and louder products on all fronts, everything is big budget and oneupmanship is the yardstick by which success is measured... Almost every genre is getting its best games yet (with the possible exception of RPG's), but simultaneously new genres are very reticent to appear (at least on Sony or Microsoft platforms). Different consoles are pushing the boundaries in different directions; at this point it becomes simply a matter of taste and preference.
I think the biggest thing, innovation-wise, in this generation (aside from Portal) was the emphasis on multiplayer experience (MMORPG's, x-box live arcade, all consoles going online) and novel control schemes (not only Wii and DS but also Rock Band and Guitar Hero), and various combinations of the two.
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Ophecks
from Nova Scotia (Canada) on 2008-02-10 19:21 [#02173727]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02173701 | Show recordbag
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A slathering of great points as usual, and yeah, the word ''innovation'' is pretty... nebulous. It's often just semantics. I think innovation and imagination are mutually exclusive, Uncharted is the best recent example of that. I think the most important innovations sort themselves over time through a number of games/series' and only truly make themselves apparent in hindsight. New features and concepts are like new genres being defined in music, they're never born in a vacuum. Every Mario 64 has a Jumping Flash, every Deus Ex has a System Shock.
Meanwhile it's always blatantly obvious if a game is imaginative or not, and ALWAYS important for it to be.
And the Sony fanboy inside me can't let slide your comment about them being wary to try new genres or weird new concepts... I mean, was there a precedent for Eye of Judgement? Afrika? Then there's things like ICO and Shadow of the Colossus... those games right there are, for me, as creatively daring, in the least gimmicky way possible, as it gets. And Sony still pours millions into those projects. And Warhawk is totally unlike every other popular online shooter at the moment. I don't think Sony are afraid of trying new things at all.
I don't want to waste keystrokes defending Microsoft as a developer/publisher, but the 360 still has some ingenious stuff from other people. I've never played anything like Dead Rising (Capcom) before. Like so many imaginative hybrid games, I don't think it really fits into any genre. Portal is as much a 360 games as it is PC or PS3.
Anyway yeah, I forget if I had a point to make or not. But I can't wait for MGS4. And I also wanted to reply to Netlon Sentinel but got distracted. Those PSP Syphon Filter games are phenomenal, I'm still playing Logan's Shadow.
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Ophecks
from Nova Scotia (Canada) on 2008-02-10 19:33 [#02173730]
Points: 19190 Status: Moderator | Followup to Ophecks: #02173727 | Show recordbag
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Oh and PSP also has tons of weird games like Loco Roco and Patapon. Sony has plenty of inventive games, the problem is perception, and the games not being published by Nintendo. Nintendo has the marketing down pat.
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retape
from http://retape.net (Norway) on 2008-02-10 21:20 [#02173739]
Points: 2355 Status: Lurker
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rez hd!
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BoxBob-K23
from Finland on 2008-02-11 13:48 [#02173934]
Points: 2440 Status: Regular | Followup to Ophecks: #02173727
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Good examples there... I have to wind up my arguments, because after a while I inevitably start repeating myself.
I would like to sum up by saying that I wasn't dissing Sony at all (I'm still a PS2 guy myself) and that innovation, without the fun-factor, is not worth praising; innovation (such as that which created Gran Turismo or Halo in the first place) is best served gamer-friendly... Also, innovation is not a platform-thing but a developer-thing, and the creativity of developers comes through in a million ways, whether as Loco Roco, the Eye of Judgment or Wii Fitness.
I'm not playing the Nintendo card except to say that if you put money and effort into novel gameplay experiences, that's what you're going to get. That's been the company line at Nintendo for this generation, and it shows. It's not just words, but research and development. PS3, for better or worse, has prided itself on being the fastest, coolest and most expensive machine on the market. And don't get me started on Afrika... let's wait until it's actually a GAME that we can play, then let's talk about it. Also, on PSP, Loco Roco and Lumines are certainly the exception - yes? - among the dozens of GTAs, god of wars, daxters, ratchet and clanks, wipeouts and burnouts... Again, fantastic and fun games all of them, but most of them had their origins in the second or third generation of PS2 (you get my point).
I guess I'm an anti-traditionalist in all that I do, so I get frustrated by this kind of ossification of (however good) game franchises. This is quite normal, but once we reach the third or FOURTH sequel (DMC, Gran Turismo, Burnout, MGS, Tony Hawk, GTA, Katamari Damacy), I start feeling a bit cheated. It's the "EA-model" of the business, and I don't particularly appreciate that. Luckily some sequels are better than others, so I'm not rioting in the streets just yet... In my future utopia, every game would reinvent the wheel and rekindle fire in my dark soul. ;)
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optimus prime
on 2008-02-11 14:32 [#02173951]
Points: 6447 Status: Lurker
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i beat landstalker and i'll never be the same again. excellent.
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BoxBob-K23
from Finland on 2008-02-11 14:36 [#02173960]
Points: 2440 Status: Regular | Followup to optimus prime: #02173951
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wow
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Oddioblender
from Fort Worth, TX (United States) on 2008-02-11 14:59 [#02173981]
Points: 9601 Status: Lurker
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currently playing:
Pac-Man C.E. Rez HD No More Heroes Devil May Cry 4
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optimus prime
on 2008-02-11 15:02 [#02173983]
Points: 6447 Status: Lurker | Followup to Oddioblender: #02173981
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i am extremely jealous of the first three you have listed there.
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Ophecks
from Nova Scotia (Canada) on 2008-02-11 16:20 [#02174008]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02173934 | Show recordbag
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god of wars, daxters, ratchet and clanks, wipeouts and burnouts
katamary
See, you 'n me, we look at things differently... the best series' you're citing are actually VERY young. GoW isn't 3 years old, doesn't feel like DMC nor play like anything on PS1. None of Sony's big platformers (Ratchet/Jak/Sly) are very old, and none play like Crash, Jumping Flash or Spyro did during the PS1 era. Between generations, there was a HUGE difference in style and quality. New characters, new art styles, new universes.
This current gen is young but so far Naughty Dog moved on to Uncharted, which has nothing in common with Jak artistically or gameplay wise. And doesn't feel like anything on PS2 (it's a huge step up from the Max Paynes and Killswitches). How many games are out there that play like Uncharted, anyway? Gears of War... and... ? Suckerpunch could have done Sly 5 but instead are doing Infamous. Again, I don't think it looks anything like any PS2 game, and certainly nothing like Sly Cooper. I really can't agree that they're being overly traditionalist.
That's one of the things I appreciate about Sony, is that they don't milk series' to death. We're always getting new intellectual properties from them. That just seems important and appealing to me. So far, 1st party-wise, excluding PSP and PSN (games like Pixeljunk Monsters), they've been relying on Warhawk/Heavenly Sword/Uncharted/Resistance/Ratchet... only ONE of these series' is old. And who knows what Team ICO is going to unleash.
I see where you're coming from though. We just have different tastes and values I guess... I mean, I haven't played a Wii game since Galaxy. I'm just getting nothing out of that console, none of the "innovations" appeal to me... I've only enjoyed traditional games like Mario and RE4 so far. I suppose I'm more of a fan of narrative and game universes than anything, hence why I'm such a fan of receiving new series' like Uncharted rather than having fun with waggle or whatever.
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Ophecks
from Nova Scotia (Canada) on 2008-02-11 16:31 [#02174011]
Points: 19190 Status: Moderator | Followup to Ophecks: #02174008 | Show recordbag
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One thing I do miss is innovative PC gaming. Comparing games like Thief and Half Life to console games circa 1998, it was no contest as to which games were more forward thinking (other than stuff like Metal Gear), but that I guess the current business climate has put an end to that. S.T.A.L.K.E.R probably being the best, but nothing as bold as what there used to be.
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Ophecks
from Nova Scotia (Canada) on 2008-02-11 16:49 [#02174015]
Points: 19190 Status: Moderator | Show recordbag
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Also I've been playing DMC4 while I type all this crap, typing paragraphs between attempts to defeat the 8th boss. I'm absolutely filled with rage. Fuck this game.
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BoxBob-K23
from Finland on 2008-02-11 17:08 [#02174025]
Points: 2440 Status: Regular | Followup to Ophecks: #02174008
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Contrary to the impression you might have, I don't own a Wii nor am I bent on purchasing one. I'm still quite fine with my PS2. I'm still waiting for a reason to update to a PS3, but at the moment there isn't any "system seller" on it for me. Oh, and I'm not buying a Microsoft machine out of (some stupid old) principle, though it seems to have the best games right now.
Wii has a number of fantastic titles, but luckily my brother buys them so I don't have to, hehe. Many of its quirky "fun with waggle" games (as you put it) don't do much for me, but games like Trauma Center, Mario and the new Metroid are pretty exciting. DS, especially, is a fantastic little thing, and probably the greatest hand-held since the original game boy.
But, on the whole, what I'm looking for is precisely immersive "narrative and game universes". This makes it a pity that there's barely any RPG's worth mentioning on the next gen consoles (no, Mass Effect doesn't appeal to me). Actually DS and PSP have the best RPG's right now - mostly remakes or spin-offs, again...
BTW, both mario galaxy and RE4 are examples of being sufficiently innovative to take the series to new direction, so no disagreement there. I'm not against sequels when they don't feel like repetition of the old. God of War II, on the other hand, was basically an expansion back, the same with most of the series I mentioned (especially Katamari, which is basically the same game over and over again).
Now, groups like Naughty Dog, Insomniac, Harmonix, Rare and Konami are capable of constantly re-inventing themselves, so I hope they produce something that is worth buying PS3 for. With the prices dropping, the cue I'm looking for is a must-own system-exclusive. So I'm not looking at things from any objective perspective, simply from the perspective of a potential customer who's still to be convinced. I need a 10/10 game.
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BoxBob-K23
from Finland on 2008-02-11 17:13 [#02174027]
Points: 2440 Status: Regular | Followup to Ophecks: #02174015
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ah, so the difficulty is still there, good! :)
rage is good, amps up the adrenaline, like natural steroids
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Grahf
from Manchester (United Kingdom) on 2008-02-11 17:20 [#02174031]
Points: 388 Status: Regular
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microsoft are about as imaginative with games as they are with windows.
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Ophecks
from Nova Scotia (Canada) on 2008-02-11 21:30 [#02174084]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02174025 | Show recordbag
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Cool cool cool, story checks out. And you're right about the lack of RPGs on the consoles. Folklore (yet another new, non-sequel Sony IP, omgz, also Lair too though it blows) being the only thing in that ballpark I've played for PS3 so far. And it's just kinda fun. Tons of good ones on handhelds (I just beat FFT- War of the Lions and I'm going to get Jeanne D'arc this week, supposed to be amazing), but for me I'd trade it all for big grand powerhouse akin to what Final Fantasy 7 was in its time. Maybe FF13 will be that. I doubt it.
Now that people are expecting 60-80 hours of unbelievable visuals and production values, I guess true ''next-gen'' RPGs will be absurdly expensive to produce. Might not in publishers' interest when they're making so much money on handhelds. Fuck.
Exactly what kind of game (or new installment of an existing series) would sway you personally to get a new console? For me, Uncharted and Warhawk are 10/10s and most fun games I've played this year, but yes they are not ubiquitous system sellers. And I have my doubts that even MGS4 will be that. It's just too polarizing, I think few X-bots or Nintards are going to drop 400 bucks a Gaystation just play MGS.
And it's going to be in the shadow of that Great Theft Auto game or whatever it is I keep hearing about. Which won't be a system seller for Sony, either, unlike last gen.
re: DMC4- I'm having trouble because I suck but I've concluded that Human mode is actually much easier than DMC1 and 3. It's very manageable and I'm glad they did that, good news for my ticker. But you can still ramp it up to near impossible levels if you're into that kind of thing. I'm not even going to try it.
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BoxBob-K23
from Finland on 2008-02-12 04:34 [#02174119]
Points: 2440 Status: Regular | Followup to Ophecks: #02174084
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yea, good points again.
frankly, I have not played either warhawk or uncharted, so I'm basing my opinion on second-hand reviews and recommendations - perhaps not the wisest strategy... I guess a multiplayer-only game, like Warhawk, is not appealing enough for me (although I'm sure it's fun), and Uncharted is "only" very interesting-looking but not urgently so... I'm not dying to play either one the same way I was dying to play Mario Galaxy.
Yes, a good RPG, an epic adventure game or a massively good platformer would do it for me, or even MGS4 or GT5 if they turn out to be as good as the hype - nay, they would have to be even BETTER than the hype! I'm expecting something completely unexpected, like a third party wonder announced at the next E3 or, better yet (since I expect a lot from japanese developers), at the next TGS. Like a brand new Square-Enix title.
Actually RE5 could be the king. That thing looks way awesome.
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Ceri JC
from Jefferson City (United States) on 2008-02-12 06:02 [#02174150]
Points: 23533 Status: Moderator | Show recordbag
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Bought a load of old pre-owned games I'd been meaning to play, but not badly enough to want to pay full price. I have:
PS2 - WRC, MGS 3, Colin McRae 2004, V-Rally 3 Xbox - Doom 3, Doom 3 Resurrection of Evil, Cold Fear, Manhunt 1 (I've done 90% of it on the PC before, before my pc died), some other rally game I've forgotten the title of.
GC - Resident Evil (remake of the first resident evil game). Oddly enough, despite being a big fan of the series, this is the only one I haven't previously played.
Wii Resident Evil 4 on "Professional" difficulty (I've already unlocked the hand cannon/all the rest).
Also playing lots of Galaga '90 (MSX Version) on Wii Virtual Console.
I've just gotten back into emulation again properly and am giving very serious thought to building a mame/mess cabinet to go in my garage.
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Ophecks
from Nova Scotia (Canada) on 2008-02-12 13:46 [#02174302]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02174119 | Show recordbag
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MGS4 will deliver, oh it will deliver. Massively improved controls and techniques (based on the videos) are a good start, the clunky control interface of the older games is the only thing I don't like about MGS. I still think the mustache is a mistake though. Why the fuck would a guy like Snake waste even a minute maintaining/grooming a mustache? Hopefully they overcome or explain this gaping plothole.
Ceri- you never got around to Manhunt 2, did you?
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BoxBob-K23
from Finland on 2008-02-13 13:24 [#02174609]
Points: 2440 Status: Regular
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PORTAL - finally got around to playing it, and play it I did, through in one setting, yes... Everything they say about its length is true, it feels like an incomplete adventure (that is why I hope a sequel is in the making) but time flies when you're having fun! Actually it was more linear than I expected, but the genius of the gameplay mechanics is evident, and there was a surprising amount of variation towards the end.
And, of course, the best lines, catch-phrases and "villains" ever... I was seriously disturbed by the whole symbolic dimension of the sweet reward waiting at the end of the game, it made me revalue my existence to escape the cake-less prison world
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jackeroffer
from Aruba on 2008-02-13 13:30 [#02174610]
Points: 1038 Status: Lurker
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games im not playing at the moment - the kind where it takes literally 15 minutes to see or experience any gameplay where you have to go through tons of tutorials watch a stupid ass story and listen to horribly exectued laughably scripted video game character dialogue
whoops i guess that pretty much covers literally every next gen game doesnt it?
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optimus prime
on 2008-02-13 13:51 [#02174618]
Points: 6447 Status: Lurker | Followup to jackeroffer: #02174610
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yes! i miss older games with no tutorials or overdone stories. classic games like the early marios and the first two sonics are filled with so much magic and mystery because they refrain from explaining every tiny detail.
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optimus prime
on 2008-02-16 07:10 [#02175694]
Points: 6447 Status: Lurker
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started no more heroes. it has an obnoxiously long and annoying tutorial but at least it's optional. i played one level and the game is all right so far but the camera gives me a headache. outside of the camera, i like how messy the whole game is.
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cronenburger
from Ireland on 2008-02-16 09:22 [#02175741]
Points: 456 Status: Lurker
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audiosurf.
try playing it with underground resistance - hypnotist on hard
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Ophecks
from Nova Scotia (Canada) on 2008-02-17 06:41 [#02176125]
Points: 19190 Status: Moderator | Show recordbag
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More Burnout Paradise, which is super fun to watch other people play and to laugh and comment on. But the random and chaotic nature of street racing is really frustrating, in a bad way. I take it really personally when I get bad luck in games.
Also replaying Devil May Cry 1 and 3 because of overpowering pangs of nostalgia. DMC1 feels archaic and the gameplay is unexciting now but it's still quite beautiful and atmospheric. Meanwhile DMC3 has lost little, it's still ferocious and hilarious. Maybe TOO ferocious, I don't have the aforementioned easier special edition.
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thecurbcreeper
from United States on 2008-02-17 10:31 [#02176198]
Points: 6045 Status: Lurker
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traded in my ps2 metal gear solid games in anticipation of the collector's edition (never had the re-release of mgs2)
and used some old credit to get klonoa 2 and silent hill 3 on ps2
klonoa is pretty good but not as great as the reviews made it out to be. it is quite a bit old. definitely interesting within the platform genre. reminded me a bit of sonic on DC at some points.
digging SH3, never played one before. i think i prefer resident evil's scare tactics more, but the complete darkness at some points is pretty effective.
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Zephyr Twin
from ΔΔΔ on 2008-02-17 10:47 [#02176217]
Points: 16982 Status: Regular | Followup to cronenburger: #02175741 | Show recordbag
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Just got Audiosurf yesterday. Some songs seem to be synced really well, while others the blocks miss the beat. Also I've heard of basic songs like stuff from Nickelback (yuck) having loop-de-loops, whereas all the afx and autechre songs I've been playing are almost entirely straight paths? Still have yet to find an electronic, hip hop, acid, or techno track that has loops, though some of them had corkscrews which was pretty cool. I basically only play the game on Ironmode Ninja Mono, as I prefer the dodging element to trying to selectively collect/sort the colored blocks in the other modes. I think of the game as basically an updated mp3 player, and when you look at it like that you can't go wrong for $10.
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Zephyr Twin
from ΔΔΔ on 2008-02-17 11:41 [#02176261]
Points: 16982 Status: Regular | Show recordbag
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Squarepusher and Staz (ether overdose) seem to work really well in Audiosurf, btw. All the songs from these two that I've played so far have been intense (very high traffic density). awesome show, great job!
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child810
from boston (United States) on 2008-02-17 16:33 [#02176401]
Points: 2103 Status: Lurker
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Also playing Burnout Paradise. I've put about 40 hours into it so I obviously love it. I like the marked man and road rage events.
Just started No More Heroes and the unique style has grabbed me. Fun bosses.
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1up
from greater manchester (United Kingdom) on 2008-02-17 16:55 [#02176409]
Points: 2302 Status: Regular
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anyone know why xbox live has been complete and utter shite since christmas?
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2008-02-17 18:42 [#02176441]
Points: 14292 Status: Lurker
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Spring TA
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Zephyr Twin
from ΔΔΔ on 2008-02-18 08:58 [#02176615]
Points: 16982 Status: Regular | Followup to mappatazee: #02176441 | Show recordbag
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That looks pretty cool. Is it similar to those old cannon games from atari 8-bit days?
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Ophecks
from Nova Scotia (Canada) on 2008-02-21 09:41 [#02177662]
Points: 19190 Status: Moderator | Show recordbag
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Got Jeanne D'arc for PSP dirt cheap. The usual Japanese tactical-grid thing, feels like a simpler and prettier Final Fantasy Tactics. Without a nice deep job system, it misses something. Kind of reminds me of Vandal Hearts for PS1 with your team getting a turn, then the enemies. It's exactly like every other RPG of this ilk, which is fine because these games always seem to be pretty fun.
I just wish these games had more exploration, just the basic kind like Shining Force used to have when Sega was actually competent.
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BoxBob-K23
from Finland on 2008-02-21 11:55 [#02177720]
Points: 2440 Status: Regular | Followup to Ophecks: #02177662
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i loved vandal hearts! but it perhaps wouldn't hold up so well today...
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optimus prime
on 2008-02-21 12:06 [#02177726]
Points: 6447 Status: Lurker
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no more heroes 5/10
i'm hoping it'll grow on me. so far i liked killer7 way more.
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Ophecks
from Nova Scotia (Canada) on 2008-02-21 17:47 [#02177853]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02177720 | Show recordbag
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I dunno, might depend on one's tolerance for big ugly pixels and wonky PS1 polygons. I think it might hold up OK... it's not like these games have progressed much anyway. I remember VH being faster, simpler and more visceral than most/all other SRPGs, so it might actually feel fresh compared to big ''bloated'' games like FFT and Disgaea. Maybe it's nostalgia but thinking of VH brings to mind huge geysers of blood and really swift action with little fuss. Playing FFT again recently was sort of painful sometimes because the actions and battles are anything BUT swift. ''Are you SURE you want to move here?'' ''No seriously, are you sure you're sure''?
I really think I might give Vandal Hearts another go soon, I've been playing a lot of these games anyway. In an emulator of course. I can't play PS1 games without ePSXe anymore.
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evolume
from seattle (United States) on 2008-02-21 17:53 [#02177858]
Points: 10965 Status: Regular
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i just started playing Jets 'n Guns.
oh man this is so bad ass i love it.
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Ophecks
from Nova Scotia (Canada) on 2008-02-21 17:54 [#02177860]
Points: 19190 Status: Moderator | Followup to Ophecks: #02177853 | Show recordbag
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God, if Sony and Konami released Vandal Hearts on PSN that would be the cat's pajamas, I'm sure tons of people would want to play that on PSP.
PS1 games on HDTVs = lol
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Ophecks
from Nova Scotia (Canada) on 2008-02-27 18:26 [#02179977]
Points: 19190 Status: Moderator | Show recordbag
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Got Patapon for PSP for just 20 bucks Canadian. Not like any game before it, it's like an RTS where you control the units using rhytthyytm commands a la Parappa the Rapper. Gameplay is unique and decent fun, but as usual with games like these it's the graet art and music that makes me want to progress. I almost wish you controlled your Patapon army it in a more traditional and interactive way. It's probably an indispensable part of the charm, I just... don't really care for rhhytthyyym controls, but whatever. Still fun.
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BoxBob-K23
from Finland on 2008-03-14 18:27 [#02185280]
Points: 2440 Status: Regular
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Just beat Call of Duty 4: Modern Warfare on the PC - wow, that was one hell of a ride! The second hardest difficulty setting gave me plenty of challenge, but not too much so that it took me only about 3-4 days to beat the game. Yes, the shortness of the single player campaign is a minor distraction, but the intensity of it left me satisfied. Some of the missions were beyond cool. The best FPS game I've played in years (then again, I haven't played either Bioshock or Crysis yet). At any rate, highly recommended.
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