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qrter
from the future, and it works (Netherlands, The) on 2004-11-29 20:40 [#01410314]
Points: 47414 Status: Moderator | Followup to Zephyr Twin: #01400496
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***SPOILERS***
I agree on some points.
the linearity of the storyline is pretty annoying - something like Deus Ex could still tell an enticing story AND let you do what you wanted to do. it would've made this game absolutely enormous. the "on-rails" thing just gets ridiculous at times, seeing how the designers go at great lengths to lead you down one, specific path. on the other hand, at times it has also helped to know that there is only one possible solution.
I didn't think the game was too short at all. it felt just right. I hate singleplayer campaigns that go on and on and on and on - I lose interest and stop playing.
I also feel that this can be easily remedied: play the game in short bursts. I played over the last two weeks, never longer than 2 hours at a time. that way you can really take the time to inspect the gameworld too.
I agree on not feeling the mission was urgent. that annoyed me too - I would be playing a level and then suddenly think to myself that I couldn't even remember why I was doing this or where was going. not good.
about the "not being able to go prone" thing, I really couldn't care less.
what really annoyed me in HL2 was Gordon Freeman's silence. I mean, people have said it verges on the ridiculous - they are wrong, it IS very ridiculous. I think about 50% of the main ingame characters make quips about Freeman's non-verbosity and it just feels insane. this person is a non-entity and it also contributes to the feeling of non-urgency, he hardly seems to care about anything.
there wasn't much of a storyline in HL1 and there wasn't much of a storyline in this part. but this gameworld was a 1.000.000x more believable. that to me is the most impressive thing about this game, how real it all felt to me.
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qrter
from the future, and it works (Netherlands, The) on 2004-11-29 20:41 [#01410315]
Points: 47414 Status: Moderator | Followup to Zephyr Twin: #01400508
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oh and I love how you go "**SPOILER**" halfway through your third post, like you didn't post any spoilers before that point.
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xf
from Australia on 2004-11-29 20:51 [#01410320]
Points: 2952 Status: Lurker
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the end sucked. boo. reminded me of matrix 2.
people keep talking about how much the game scared them. i have to say it didn't scare me at all. doom 3, however, scared the shit out of me at first until you got used to it all.
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qrter
from the future, and it works (Netherlands, The) on 2004-11-29 20:57 [#01410324]
Points: 47414 Status: Moderator | Followup to xf: #01410320
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it would creep me out, simply because the gameworld is very lively.
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ISayNothing
from Mt. Pus (Sweden) on 2004-11-30 08:29 [#01410557]
Points: 575 Status: Regular
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i bought it today and felt rather happy about it but it fucked up now at the installation. "Internal error 2755. 110,D:\hl2.msi"
anyone know what the fuck is wrong?!!?
i am so sad....
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ISayNothing
from Mt. Pus (Sweden) on 2004-11-30 08:47 [#01410576]
Points: 575 Status: Regular
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hahaha i got it right! its weird, but now it worked out. i just tryed a couple of times again...
its a little gay though i think..
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qrter
from the future, and it works (Netherlands, The) on 2004-11-30 08:56 [#01410584]
Points: 47414 Status: Moderator | Followup to ISayNothing: #01410576
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it takes one to know one.
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qrter
from the future, and it works (Netherlands, The) on 2004-11-30 08:58 [#01410589]
Points: 47414 Status: Moderator
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some guy gathered all the information about the HL-story he could, through newspaper clippings that appear in HL2 and he combined that with speculations and came up with a possible HL2 timeline - which includes a lot of SPOILERS and would tell a completely different story about what the Combine actually are than I at least would have expected!
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eXXailon
from purgatory on 2004-11-30 09:42 [#01410633]
Points: 6745 Status: Lurker
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Holy shit, I started playing this game yesterday and the graphics are awesome. Really really good.
I will continue playing now.
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xf
from Australia on 2004-11-30 09:44 [#01410639]
Points: 2952 Status: Lurker | Followup to qrter: #01410589
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that's a good timeline - thanks. things make a lot more sense now. cool plot, though, although i wish more of it was told in hl2.
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qrter
from the future, and it works (Netherlands, The) on 2004-11-30 09:46 [#01410643]
Points: 47414 Status: Moderator | Followup to xf: #01410639
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well, if it is actually correct, I would've liked that too, yes.
it would've given the thing more backbone and would have given you an actual feeling of urgency while playing, I think.
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xf
from Australia on 2004-11-30 09:47 [#01410645]
Points: 2952 Status: Lurker
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yeah. somebody made a comment that during levels you wern't really sure what you were doing - nod, i had that, too.
i think there's a lot of detail in the game that i missed the first time around; might play it again. like i have time, though - should be working (i say this as i post on forums).
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qrter
from the future, and it works (Netherlands, The) on 2004-11-30 09:49 [#01410650]
Points: 47414 Status: Moderator | Followup to xf: #01410645
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I deliberately played the game at "easy" - that gave me a lot of time to actually look around me.
and even then I missed a lot of it. :)
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xf
from Australia on 2004-11-30 09:51 [#01410653]
Points: 2952 Status: Lurker
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Is the game any different on harder difficulty settings (I played on easy, too) - that would intice me to play it again, actually. Trying to spot g-man might, too.
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bryce_berny
from chronno (Canada) on 2004-11-30 10:26 [#01410689]
Points: 1568 Status: Lurker
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I have developed a very serious counter strike addiction... please help
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qrter
from the future, and it works (Netherlands, The) on 2004-11-30 10:52 [#01410749]
Points: 47414 Status: Moderator | Followup to bryce_berny: #01410689
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1. pick up large brick. 2. smash computer.
OR
ask evolume.
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elusive
from detroit (United States) on 2004-11-30 14:12 [#01410964]
Points: 18368 Status: Lurker | Show recordbag
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Ok, well.
The intro really gripped me. I mean, really made me excited.
They spent so much time on the intro and opening city.
Fantastico.
Then, we move on. I'm having fun and shit, although it's still very, very linear...bleh.
Get on that airboat. Ok, this is kinda OK I guess, nothing too fancy but I'm having fun with it.
Ok, I'm still on the airboat.
Ok, I'm still on the airboat.
Ok, when in the hell is this airboat shit over??
Finally gets over and I'm glad....ONLY TO BE PUT INTO A DUNE BUGGY THAT NEVER ENDS.
I swear, the real things I look down on this game are, are the damn dune buggy and airboat. It lasted so long I got tired of playing the game and started just flying through it to see just when the hell I can stop riding that thing. Way way way too long for me and most ppl I talk to.
Gravity gun? Oh yes...self-explanator awesomenesstotalgoodfunweeeee :)
The little "tricks" or puzzles? Eh, a few of them made me go "kewl" and the rest were like "wow you are showing off the physics engine work, ok ... durr"
Overall about 8/10.
Short, blah .. seriously, I'm getting sick of short games.. And I only play 1-2 hours a night (usually play 2-3 nights a week!)
I like to take my time, play on hard, and go through everything slowly and really take the game in.
Well, oh well. The graphics were decent for the most part. Suited the games perspective and environment really well.
Weapons? Sad sad sad choices and lack of weapons.
Multiplay? I'm sorry, but HL1-MP blew away a lot of games at the time. I had so much fun with the crossbow, and now I'm left with nothing, NOTHING! Don't try and tell me CS:S is HL2's multiplayer, cause that's bogus absolute shit! I couldn't believe how pissed I got when I found out no MP in HL2. And that console hack shit is NOT true multiplayer. Oh well,
8/10 - enjoyed it :)
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elusive
from detroit (United States) on 2004-11-30 14:14 [#01410966]
Points: 18368 Status: Lurker | Show recordbag
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Ahh, forgot to mention. Storyline was absolute shit. I felt like the game was really relying on physics to get me immersed in the game, rather than storyline.
I had no clue what was going on.
What was up with that guy with the shotgun in ravenholm? You just get through his traps and he gives you shotty. Big whoop. The story lacked so much it really killed me.
Damn airboat and dune buggy really got me worked up.
Rocket launcher and crossbow were plenty fun, but I really wished there were more weapons....especially alien ones!!!!1one
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elusive
from detroit (United States) on 2004-12-02 06:53 [#01412980]
Points: 18368 Status: Lurker | Show recordbag
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oh, multiplayer now available.
keek
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giginger
from Milky Beans (United Kingdom) on 2004-12-02 07:01 [#01412989]
Points: 26326 Status: Lurker | Show recordbag
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I'm enjoying the SDK more than the multiplayer.
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bryce_berny
from chronno (Canada) on 2004-12-02 13:25 [#01413362]
Points: 1568 Status: Lurker
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HL2: DM is no good imo, cs:s is way better
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axion
from planet rock (Sweden) on 2004-12-03 15:11 [#01414895]
Points: 3114 Status: Addict
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i have completed it on the medium and still i havent got tired of it i want to play it true the hard level know
i like it hard
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xf
from Australia on 2004-12-03 20:36 [#01415088]
Points: 2952 Status: Lurker
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is it any different on medium/hard, apart from it being harder (both in the sense that is the game any different, or do you feel different playing it - i.e. tend to be more scared, hide more, run away more, etc due to less ammo or whatever?)
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giginger
from Milky Beans (United Kingdom) on 2004-12-04 05:45 [#01415195]
Points: 26326 Status: Lurker | Followup to xf: #01415088 | Show recordbag
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I'm playing it through on hard and the enemies do seem to think a lot more now. They hide better and actually use their surroundings more :D
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qrter
from the future, and it works (Netherlands, The) on 2004-12-04 06:59 [#01415233]
Points: 47414 Status: Moderator | Followup to xf: #01415088
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as far as I know, besides enemies being smarter, your weapons do relatively less damage on "hard" - so you'll spend and need more ammo.
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uzim
on 2004-12-13 16:03 [#01424460]
Points: 17716 Status: Lurker
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yummy!
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Zephyr Twin
from ΔΔΔ on 2004-12-13 16:24 [#01424485]
Points: 16982 Status: Regular | Followup to qrter: #01410315 | Show recordbag
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the reason why is because up until that point, I had only talked about the gameplay mechanics and hadn't revealed anything about the actual story in halfife 2.... (in my experience a spoiler is something that spoils the storyline)
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Zephyr Twin
from ΔΔΔ on 2004-12-13 16:30 [#01424489]
Points: 16982 Status: Regular | Followup to elusive: #01410964 | Show recordbag
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yeah, there were no alien weapons, and no sniper rifle even though there are parts where the enemies have them... thats just bullshit.
the crossbow sucks for sniping, unless your target isn't even moving, because the bolt travels too damn slow to hit a sloth from 50 yards. didn't it seem a bit ridiculous that you can't even use the hazard suit zoom and fire at the same time? it would have at least partly made up for the total lack of a good sniping weapon. Throughout the entire game, the Magnum was my sniper rifle, at least that gun kicked ass (but you couldn't carry shit for ammo for it).
Hl2 weapons = uninspired pieces of shit with no variety.
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qrter
from the future, and it works (Netherlands, The) on 2004-12-13 16:31 [#01424491]
Points: 47414 Status: Moderator | Followup to Zephyr Twin: #01424485
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I would call "This time around, it seems that killing the "mastermind" of the alien invasion has done absolutely jack shit and now the "Combine" are in control. Not only are none of the alien attackers (besides headcrabs which I don't consider invaders because they were just lifeforms that got sucked through like everything else) enemies in Half life 2, only one of them, the Vortigaunts is still around, and somehow they now speak perfect English rather than alien grunts and are on YOUR SIDE." to be a pretty big spoiler, especially in respect to your definition of spoilers!
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stilaktive
from a place on 2004-12-13 16:44 [#01424492]
Points: 3162 Status: Lurker
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who wasnt completed this game yet? i dont own it and ive done it. great game lovely.
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weatheredstoner
from same shit babes. (United States) on 2004-12-13 17:20 [#01424513]
Points: 12585 Status: Lurker
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can someone bump the San Andreas thread? That game is way awesome.
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pachi
from yo momma (United States) on 2004-12-13 18:53 [#01424631]
Points: 8984 Status: Lurker
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WARNING: SATURATED WITH SPOILERS
It's been about a month since the release of HL2. I was completely floored the first time I played it, especially considering it runs smoothly on my 1.8 G processor computer (though I also have 512 MB RAM).
I beat the game 3 times, and I'm playing through it now on the Medium difficulty setting.
The physics, dialogue, lighting, detail, and realism were all very impressive. Story-wise, I'd say HL2 is in a broad sense the daughter of War of the Worlds and 1984.
There were a wide variety of enemies, particularly amongst the different types of Headcrabs and Zombies. The Combine were never short of reinforcements, so they were worthy opponents. As for Gunships and Striders, you were pretty much screwed if you were without rockets.
The weapons were quite practical, albeit limited. Even though ammo was much more scarce than in HL1, one would find use in all of them throughout the game. In particular, Pherapods were a cleaver idea, although they were useless without Ant Lions in your vicinity. The Gravity Gun is perhaps the pinnacle of the HL2 arsenal. Stacking stuff, launching stuff as weapons, pushing stuff out of the way, creating makeshift bridges, and disabling generators were all in the package. In addition, it's fun in the Citadel to throw around insurging Combine soldiers and yank the monitors displaying Dr. Breen out of the wall after the Gravity Gun gets supercharged by the confiscation beams rather than get vaporized with the rest of the weapons.
So yeah, I'm sure I'll be playing HL2 again and again for a while, along with all the neat little mods that are released. HL2 is sure to provide an awesome experience for those who haven't played it before, even for people who aren't really game nerds.
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Zephyr Twin
from ΔΔΔ on 2004-12-14 15:58 [#01425688]
Points: 16982 Status: Regular | Followup to qrter: #01424491 | Show recordbag
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touche
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Aesthetics
from the IDM Kiosk on 2005-03-04 15:41 [#01521852]
Points: 6796 Status: Lurker
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this game is AMAZING!
and yes...I know I´m a bit late
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boobah
from pants on 2005-03-04 15:52 [#01521872]
Points: 613 Status: Lurker | Followup to Aesthetics: #01521852
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Yeah, it's great, too bad it's kinda short, and easy, I wish it would go on forever.
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stilaktive
from a place on 2005-03-04 15:58 [#01521882]
Points: 3162 Status: Lurker
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that woudl be amazing.
but the thing about HL is the SDK! whgoihohohorhpotkhrphokr thousands of mods to endure, some which currently look fooking amazing. im working on sound for one called nowhere (i loved the title as a place in silent hill shared the same name) which is a scary zombie fest (not cliche and boring, but scary and sacry. and dark and scary. a bit like 28 days later but with real zombies) with lovely maps going on. ill make spooky shit which will make you poo your pants.
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weatheredstoner
from same shit babes. (United States) on 2005-03-04 16:23 [#01521907]
Points: 12585 Status: Lurker | Followup to stilaktive: #01521882
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thats the other reason i bought this game, teh mods!
Are there any good ones out yet that i can play now?
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stilaktive
from a place on 2005-03-04 16:27 [#01521911]
Points: 3162 Status: Lurker
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well if you want to fuck around with the physics some peeps have made some amazing fun mods.
check LAZY_HLfor cool shite
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qrter
from the future, and it works (Netherlands, The) on 2005-03-04 17:04 [#01521939]
Points: 47414 Status: Moderator
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Natural Selection fully using Source would be sweeter than sweet..
"Computer Games - Are there any plans to port the original Natural Selection mod to Half-Life 2/Source?
Charlie Cleveland - We haven't spent much time with the SDK yet (been too busy with current NS development), but we've started to talk about NS:Source. We're probably going to start porting it shortly after 3.0/3.1. Instead of taking many months to create on big version, we will probably port just the game over first, then start redoing artwork, maps and gameplay a piece at a time. We want to release smaller versions more frequently, and that's why 3.1 and the first NS:S version will come relatively quickly.
We've gotten really excited about some of the new features we could implement on Source, like the Onos charge that sends marine ragdolls flying, aliens bashing down weldable doors, marines arriving to their map start via dropships, etc. Once the loose ends are tied up on 3.0/3.1, we'll get right to work. We've been staffing up in anticipation."
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weatheredstoner
from same shit babes. (United States) on 2005-03-04 17:59 [#01521977]
Points: 12585 Status: Lurker | Followup to qrter: #01521939
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Holy shit. My pants just got tight reading that.
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Aesthetics
from the IDM Kiosk on 2005-03-05 16:46 [#01522727]
Points: 6796 Status: Lurker
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ultra modern technology and gear all around, but my flash light will only shine for about 30secs...
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qrter
from the future, and it works (Netherlands, The) on 2005-03-05 16:55 [#01522749]
Points: 47414 Status: Moderator | Followup to Aesthetics: #01522727
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just be glad you're not on a spacestation round Mars - you wouldn't be able to do something complex like hold a gun AND use a flashlight.
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Aesthetics
from the IDM Kiosk on 2005-03-05 17:00 [#01522761]
Points: 6796 Status: Lurker | Followup to qrter: #01522749
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key word: adhesive tape
a bit old-fashioned but it´ll do
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qrter
from the future, and it works (Netherlands, The) on 2005-03-05 17:02 [#01522769]
Points: 47414 Status: Moderator | Followup to Aesthetics: #01522761
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tell that to the Doom3 designers.
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Aesthetics
from the IDM Kiosk on 2005-03-05 17:14 [#01522795]
Points: 6796 Status: Lurker | Followup to qrter: #01522769
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Doom4 designers instead can you imagine, a gun a flashlight and a rocketlauncher at the same time! woow, that really is out of this world
Mars, here we come!
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qrter
from the future, and it works (Netherlands, The) on 2005-10-28 07:21 [#01763612]
Points: 47414 Status: Moderator
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HL2: Lost Coast has become available, so it seems..
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staz
on 2005-10-28 07:22 [#01763615]
Points: 9844 Status: Regular
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Yeah, it's very short. I'm a bit disappointed, but then again, it's only a tech demo. The guy who calls you "fishman" is great.
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Raz0rBlade_uk
on 2005-10-28 07:37 [#01763623]
Points: 12540 Status: Addict | Followup to qrter: #01763612 | Show recordbag
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thanks for the heads up!
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Combo
from Sex on 2005-10-28 07:55 [#01763632]
Points: 7540 Status: Regular
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I still haven't been able to play HL2 becuz my computer is shit. In fact I played 20 minutes at a friend's when the game was released but there waren't much immersion as we were 4 people drinking beer around the computer and playing like dummies.
But I've just reinstalled Deus Ex =Þ yummy
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csl
on 2005-10-28 08:41 [#01763672]
Points: 130 Status: Lurker
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the hl2 Minerva mod is pretty good too.
ooh downloading the lost coat now.
quake4, featuring simultaneous gun and torch technology.
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