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speaker/headphone calibration
 

offline mohamed from the turtle business on 2011-04-26 12:15 [#02412492]
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melack?


Attached picture

 

offline melack from barcielwave on 2011-04-26 12:15 [#02412493]
Points: 9099 Status: Regular



what model are your headphones?



 

offline melack from barcielwave on 2011-04-26 12:16 [#02412494]
Points: 9099 Status: Regular



exactly!


 

offline big from lsg on 2011-04-26 12:18 [#02412495]
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Does monitor speakers make any sense? These I got sound to
be sexing up the sound a lot more then the hi-fi speakers I
had before (these monitor speakers being relatively flat
too, Event is the brand). Maybe their denigned to let you
hear everything. Which is not realistic at all. It's all
relative anyway, I suppose, and you just need to listen with
a lot of systems.


 

offline mohamed from the turtle business on 2011-04-26 12:18 [#02412496]
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ok and i'll have to match it graphically by playing a sine
out of speakers and record it with a calibration mic, with a
parametric eq on the main mix?


 

offline mohamed from the turtle business on 2011-04-26 12:21 [#02412497]
Points: 31145 Status: Regular | Followup to big: #02412495 | Show recordbag



yes, but that method would be always needed for the same
reasons! the problem here is the room. or better, making a
sound map of the room.


 

offline mohamed from the turtle business on 2011-04-26 12:24 [#02412498]
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and you get that, you get over differences by aligning up
devices (inverted process)

not by changing room or devices. by use what you actually do
have there, have always used


 

offline melack from barcielwave on 2011-04-26 12:25 [#02412499]
Points: 9099 Status: Regular



big has a point here, if you want to produce music thats not
what you should do...

anyway, if the only thing you want is to make your speakers
sound the same as your headphones, yes, theorically thats
what you should do : play the sine tones (if you can
generate them via soundforge or similar better, not using
the mp3 i linked) out of your speakers, catch the sound with
the mic, adapt the speakers response to the graphic of your
headphones. that should work i think.


 

offline mohamed from the turtle business on 2011-04-26 12:29 [#02412500]
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of course new devices + standards = coolnessX10

but hey, thats not something one can aquire in a day or to,
at least the reasons to do that. to invest time figuring
shit up and to spend money over it, i mean. the money are
the last and the least of the problems


 

offline big from lsg on 2011-04-26 12:33 [#02412501]
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(I didn't really know what this topic was about) Why do you
want your headphones to sound the same as your speakers? Why
don't you get headphones that kind of sound the same as the
speakers? Don't speakers sound different anyway?


 

offline mohamed from the turtle business on 2011-04-26 12:35 [#02412502]
Points: 31145 Status: Regular | Followup to melack: #02412499 | Show recordbag



neat. maybe once i do that i can then adjust from there for
having wanted output effect. actually setting it up like
just one effective intrument.
or a circuit where theres no discontinuity


 

offline big from lsg on 2011-04-26 12:36 [#02412503]
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Afaik listening to dance music on headphones is kind of
doing it wrong.


 

offline mohamed from the turtle business on 2011-04-26 12:37 [#02412504]
Points: 31145 Status: Regular | Followup to big: #02412501 | Show recordbag



yes i think speakers sound different anyway. what i would be
trying to get after eqing that shit up, is the same FEEL. i
bet you can't take it with eq.

maybe i can try putting some room into the heaphones mix to
try to get the acoustic of the room, with the carpets, or
something


 

offline mohamed from the turtle business on 2011-04-26 12:38 [#02412505]
Points: 31145 Status: Regular | Followup to big: #02412503 | Show recordbag



listening to dance in a room is right though


 

offline melack from barcielwave on 2011-04-26 12:39 [#02412508]
Points: 9099 Status: Regular



yea, totally agree, and thats suck... id like so many things
and no money for nothing :(

the thing is the headphones are not giving you a flat
response (you having a lost at 6000 hz for example) and when
you play the music created with them on other speakers it
may sound different. maybe its better, if you cant have a
perfect studio, to have different references (headphones +
speakers) and try to make your music sound cool in both of
them


 

offline melack from barcielwave on 2011-04-26 12:41 [#02412509]
Points: 9099 Status: Regular



damn, when i write my shit the conversation has totally
moved :S


 

offline mohamed from the turtle business on 2011-04-26 12:45 [#02412510]
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haha. i'm out to test some sub-positioning before i go out.
l8


 

offline big from lsg on 2011-04-26 12:49 [#02412511]
Points: 23624 Status: Regular | Followup to mohamed: #02412505 | Show recordbag



I know what you mean, but I mean the actual sound. One of
the reasons headphones are different is because the bass
doesn't make your organs shake. I guess there's other
reasons too, and their not just the atmosphere of the room.


 

offline mohamed from the turtle business on 2011-04-26 13:35 [#02412516]
Points: 31145 Status: Regular | Followup to big: #02412511 | Show recordbag



yes, the bass. you still have to be realist, and take it
proportionally to the conditions you happen to be in though.
i wouldn't try to making music for domes for example. maybe
i can do dance stuff but contextually different than the one
you can dance in discoteques. it's another approach too, to
be honest. more geniune in some cases.

we're getting somewhere. i just found the best place for the
sub by aligning it to the speakers, both orizonally and
vertically. best place as for cleaner sound, by listening to
music that sounds clean. before, the bus was 1 meter circa
behind them, near the wall, and 20-30 centimeters upwads. i
still have to go in the other angle (diagonally) of the room
to hear the sub at best, present and immersive. i guess it's
for the carpet thing?


 

offline mohamed from the turtle business on 2011-04-26 13:36 [#02412517]
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lol, bus!

my system LAZY_TITLE


 

offline cuntychuck from Copenhagen (Denmark) on 2011-04-26 14:08 [#02412520]
Points: 8603 Status: Lurker | Followup to mohamed: #02412517



haha


 

offline mohamed from the turtle business on 2011-04-26 14:31 [#02412521]
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watch my joining date. i've had those little mothercfuckers
since that

now make 1 +1


 

offline mohamed from the turtle business on 2011-04-26 14:39 [#02412522]
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my shit without wall exxageration sounds unexpectedly low.
apart the annoying vocal range of course, that's not wall
refection

must be those weak radio circuits.. i love them


 

offline mohamed from the turtle business on 2011-04-26 18:08 [#02412533]
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let's talk about carpet tiles. i bet those are the shit

who use them, where to get them, where to put them, ect

LAZY_TITLE



 

offline mohamed from the turtle business on 2011-04-26 18:24 [#02412535]
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LAZY_TITLE

where it talks about resonation chambers (what my room for
music actually is, a resonation chamber) here says that
theres no listening room with speakers positioned on the
angles of it, then it says 'who listen, will never ever put
the head in one of the opposite angles'

wrong! haha

then it continues saying that if you put speakers far from
the angles, you will never stimulate all resonances of the
room, but only some of them. and the spacing of them depens
on the position of the speakers (ground tiles help doing
this, like a squared sheet)

i don't think going in the another angle of the room would
be a solution.

would the carpet tiles help. and what would happen?



 

offline mohamed from the turtle business on 2011-04-26 18:33 [#02412541]
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i know it's a resonation chamber cos it sounds exactly like
if you were turning up the resonance knob. fucking
resonance, i suspect it has something to do with the
annoying vocal range, too.


 

offline mohamed from the turtle business on 2011-04-26 20:02 [#02412545]
Points: 31145 Status: Regular | Followup to mohamed: #02412541 | Show recordbag



and maybe something with the low volume, too


 

offline elusive from detroit (United States) on 2011-04-26 21:34 [#02412550]
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"what freqy said > using calibration mic (flat response)
+
white noise (all frequencies there) then calibrate your
parametric EQ to make the spectral as flat as possible
"


this is completely wrong.
you cannot eq yourself a flat response curve.
how can you eq yourself out of an infinite null?
how many band eq do you need to overcome con/destructive
interference via comb-filtering? and if you move your head a
few inches, you'll have an entirely difference response!

eq is icing on the cake - used only to tame the lowest of
modal issues.


 

offline mohamed from the turtle business on 2011-04-26 21:35 [#02412551]
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woohoo!

tell more about carpets please


 

offline mohamed from the turtle business on 2011-04-26 21:38 [#02412553]
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seriously

if you move your head a
few inches,



 

offline mohamed from the turtle business on 2011-04-26 21:39 [#02412554]
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car-pets

car-pets


 

offline elusive from detroit (United States) on 2011-04-26 21:48 [#02412556]
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mohamed,

there are several acoustical issues that are inherent within
small rooms (typical of most listening rooms, bedrooms,
living rooms, small home theaters, etc).

if you have a mic, i highly suggest you download, install,
and become familiar with:
Room EQ Wizard

your first step would be to start taking measurements.
frequency response is what most people concentrate on, but
it is of little relevance.

first, we need to address specular incident energy issues
within the time domain -- for sonic energy that functions as
rays. an envelope time curve (ETC) graph will give
you a total-picture specular response of the room. from
early arrivals until the last of the sonic energy - with
respect to time.

second, we need to address the wave region; where room modes
are the defining factor in response and time-domain decay.
this can be performed with a waterfall plot



 

offline elusive from detroit (United States) on 2011-04-26 21:51 [#02412557]
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a waterfall plot from 0-300hz should be sufficient.
this will detail you the response of the bass/wave region,
as well as show you a 3rd dimension which is time.

modal ringing is extremely detrimental. the time-domain
waterfall plot will detail to you which modes are causing
long time decays (in milliseconds).

for example, if you had a 600ms decay time at 58Hz, then
that means if you played a quick impulse sine @ 58hz, from
the moment the signal stopped emitting from your speaker,
the energy in the room took 6/10s of a second to decay!

now, imagine playing music with extremely fast bass notes in
this region. with 58hz taking 600ms to decay, that region
will sound extremely muddy as the notes all run together.



 

offline elusive from detroit (United States) on 2011-04-26 21:56 [#02412558]
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now, after putting yourself in a position to take
measurements, you will now want to move your speakers around
to find the best response.

low freq/bass response due to reflections off room
boundaries will cause constructive and destructive
interference... thus, at the listening position, some
frequencies will combine out-of-phase and at that node, a
null will be formed. you will not hear this frequency (or
it will be heavily attenuated). otherwise, the original
signal and a reflection may combine in-phase, boosting that
frequency much louder.

room modes can be calculated via the geometry of your room
boundaries (dimensions), and depending on the location of
your ears in 3D space, will have drastically different
frequency response (even by moving a few inches in a single
plane!) - but calculation is theory, and measurements are
practice. so calculation can show you what your expected
issues will be, but by measuring, you will know for
certain.



 

offline elusive from detroit (United States) on 2011-04-26 22:01 [#02412559]
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but it's not just the room modes that affect low freq
response!
standing waves (nodes, anti-nodes, etc) are a primary issue,
but there are many more as well!

SBIR is the primary reason why you see most monitors soffit
mounted (flush with the front wall).

low frequencies are omni directional. they are emitted from
the subwoofer in all directions - including wrapping around
the speaker cabinet and diffracting behind the speaker.

the issue with this is simple.
a pressure wave will leave the speaker and travel to your
ears. it also (being omni directional) will traverse
towards the rear of the speaker, hit the front wall, and
reflect back (passing by the speaker again) and towards your
ears.

so, let's say your speaker is 3.5ft from the front wall.
well, 3.5ft is the 1/4wavelength distance of 80hz.
so, what happens when 80hz is played?
well, the wave travels behind the speaker towards the front
wall (1/4wavelenght = 3.5ft), it reflects off the front wall
and travels back another 1/4wavelength (3.5ft).

so now, a reflection has traveled 1/2wavelength and is back
at the speaker! so, the reflection distructively combines
with the original source from the speaker, 180* out of
phase! thus, creating a null. so, at your listening
position, you will not hear 80hz (or it will be severely
attenuated).

the same thing goes for the rear wall behind you.
the distance between your rear wall and your ears, whatever
frequency's 1/4wavelength that distance corresponds to, you
are going to be in a null and will not hear that frequency
(in theory)! the wave will travel past your ears, reflect
off the wall, come back towards your ears, and combine again
with the original signal at your ears 180* out of phase.



 

offline mohamed from the turtle business on 2011-04-26 22:03 [#02412560]
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i am following you, but just cos i've heard it before,
that's why you got me curious. that muddyness, that long
time to decay is clearly udible, especially cos it's
different depending on my position in the room. otherwise i
would never have the willing to do such a job. that program
looks lush, which mic do you reccomend? i'd be more than
happy if i could just take those advices easily, but at
least put them in pratice.


 

offline elusive from detroit (United States) on 2011-04-26 22:05 [#02412561]
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oh, boy !
lots of inherent issues within any small acoustical space!

once you identify the issues within your room particular,
then we can address with treatment such as velocity based
broadband porous absorption, or perhaps pressure based tuned
traps!

and since there is no such thing as reverb in small
acoustical spaces (by definition! no statistically random
response - all specular reflections), then maybe we could
apply diffusion in order to break up some of the hard
specular reflections into multiple software reflections -
adding spatial dispersion, but also temporal dispersion
(e.g. the time domain)!

lots of solutions!
but it all depends on the specific issues with your room,
the room model you would like to follow, the other design
criteria.

but much can be done with a $50 mic and free software!


 

offline elusive from detroit (United States) on 2011-04-26 22:06 [#02412562]
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"that program
looks lush, which mic do you reccomend"


this will do.


 

offline elusive from detroit (United States) on 2011-04-26 22:09 [#02412563]
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"that muddyness, that long
time to decay is clearly udible, especially cos it's
different depending on my position in the room."


ah, multiple waves interacting with themselves and their
reflections. so curious!

to explore further (the pressure based regions), play a
single sine wave and proceed to walk around your room. your
ears are pressure based; what happens as you approach a
boundary? a 2D corner? a 3D corner?



 

offline mohamed from the turtle business on 2011-04-26 22:13 [#02412564]
Points: 31145 Status: Regular | Followup to elusive: #02412563 | Show recordbag



ha, traveling all around my room and make music artifacts is
my favourite hobby. but what do i do when i get all the
measurements done, considering that i'm not willing to make
all those fractions to make a tune? tell me more about
carpets,for once that someone asks you!!!


 

offline elusive from detroit (United States) on 2011-04-26 22:14 [#02412565]
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oh, let's talk stereo imaging!
since speakers dont emit all sounds in the form of narrow
laser beams! and since the polar graph of your speaker will
clearly show side-lobes throughout the range, you can be
damn sure there is some energy being thrown off-axis!

mohammd, the signal from the left speaker takes a linear
vector to your head/ears at the listening position. the
off-axis energy from the left speaker also traverses away
and towards the right wall, where it reflects and then
enters your right ear.

how badly is this confusing the brain regarding imaging?



 

offline mohamed from the turtle business on 2011-04-26 22:17 [#02412566]
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damn you elusive!


 

offline mohamed from the turtle business on 2011-04-26 22:19 [#02412569]
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j/k, i can picture how sound travels now. you clear, thanks


 

offline elusive from detroit (United States) on 2011-04-26 22:21 [#02412570]
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"but what do i do when i get all the
measurements done, considering that i'm not willing to make
all those fractions to make a tune? "


once measurements are taken, then you determine the type of
room model and response you would like, and apply treatments
to tame particular issues to achieve your goal. name a
specific issue and we can discuss solutions.

who cares about making tunes.
i want my listening area to be neutral much like that of a
control room. this is all for playback.

"tell me more about
carpets,for once that someone asks you!!! "


well, if you have a particular issue in the room where for a
particular reason you are looking to absorb very high
frequency content (even higher as the angle of incident
increases) - and leave the rest of the mids and lows alone
(which is where the bulk of the energy, and the bulk of the
issues are to be tamed).

there is little to no use of carpet.
the inherent issues measured in your room will
determine the appropriate treatments and solutions that need
to be implemented. you can then measure again to
verify the treatment is functioning as desired.


 

offline mohamed from the turtle business on 2011-04-26 22:21 [#02412571]
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but what to do with visualizing of my room acoustic apart
the joy of doing it? nuffin

unless you tell me about covering the walls

i have a couple of winddows but they're part of the show


 

offline mohamed from the turtle business on 2011-04-26 22:22 [#02412572]
Points: 31145 Status: Regular | Followup to mohamed: #02412571 | Show recordbag



old post

now checking yours


 

offline mohamed from the turtle business on 2011-04-26 22:29 [#02412573]
Points: 31145 Status: Regular | Followup to elusive: #02412570 | Show recordbag



ok :)


 

offline mohamed from the turtle business on 2011-04-26 22:32 [#02412574]
Points: 31145 Status: Regular | Followup to elusive: #02412570 | Show recordbag



well, if you have a particular issue in the room where
for a
particular reason you are looking to absorb very high
frequency content (even higher as the angle of incident
increases) - and leave the rest of the mids and lows alone
(which is where the bulk of the energy, and the bulk of the

issues are to be tamed).


nope, how i can tell you.. i can cut the high by myself, so
yes, mid/bass is where i want the work done. is this of any
relevance to the headphone.speaker calibration issue?


 

offline elusive from detroit (United States) on 2011-04-26 22:33 [#02412575]
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post your inherent, measured issues - and we can
discuss solutions.

in any small room, the reflection-free-zone (RFZ) is surely
the model to follow.

the goal of that is to destroy any early reflections above
-20dB within 20ms of the original signal - as it is shown
that the brain cannot distinguish that a signal is a
separate reflection unless it arrives after approx 20ms of
the original signal. so smearing and other psuedo issues
occur. the idea is to damp these 'early reflections'
(reflections that arrive within 20ms or so of the original
signal)...so the ear only hears the original signal, and
then a short time later, the decay trail.

the path between the speaker and your ears is the shortest
path, so that signal will always reach your ears first.
sound takes a longer path as it bounces off side
walls,ceiling,rear wall, etc and then reaches your ears.
here, the original signal + reflections combine
destructively and constructively, to give a comb-filtered
response like this - lots of peaks and nulls and peaks
and nulls.

example,
see the top graph,
this photo
see the direct sound, then moments later a reflection of
energy from the side walls, ceiling, etc...all within the
20ms ISD?

and the bottom graph - the response we want ... just the
direct, original signal hitting our ears, then a short time
later (outside of the 20ms ISD gap), an exponentially
decaying (lateral, hopefully) diffused soundfield. yumm!

so the solution?
absorb, reflect, or redirect the specular energy at the
reflection point (ceiling, side walls, etc) away from the
listening position. think of it like a billiards table...as
a ball/wavelength is moving towards the boundary (generally
at an angle, not perpendicular), it will hit the rail and
bounce away. but the angle of incident = the angle of
reflection! so we can find these points on the walls,
ceiling, etc - tha


 

offline elusive from detroit (United States) on 2011-04-26 22:33 [#02412576]
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- that is the 'reflection point' that reflects energy to
your listening position- and then apply treatment in those
areas to absorb or redirect that specular energy!


 


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