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Nintendo Revolution
 

offline uzim on 2005-09-16 13:35 [#01725250]
Points: 17716 Status: Lurker | Followup to roygbivcore: #01725202



Lords Of The Rings Party 2.

the minigame where you'll be a dwarf at a tavern and you'll
have to pound the table and scream at the waiter as loud as
you can for him to come and serve you a pint of strawberry
milk (not beer, because it's a Nintendo game - it will have
Mario and Luigi available as selectable characters too
because of that, by the way).


 

offline uzim on 2005-09-16 13:36 [#01725252]
Points: 17716 Status: Lurker | Followup to uzim: #01725250



*Lord


 

offline tridenti from Milano (Italy) on 2005-09-16 13:43 [#01725256]
Points: 14653 Status: Lurker | Followup to uzim: #01725184



:D!!!!!!!!!!!!


 

offline OK on 2005-09-16 15:24 [#01725367]
Points: 4791 Status: Lurker



This looks like a great idea, if they manage to pull this
one off it's gonna change everything. Nintendo always come
up with the best ideas. then other companis rip them off.
the n64 controller set a standar. maybe this thing will too


 

offline Oddioblender from Fort Worth, TX (United States) on 2005-09-16 15:51 [#01725406]
Points: 9601 Status: Lurker



I am a bit confused with the fact that Nintendo is making a
controller that appears to be one-handed. It doesn't seem
practical. I mean, I can see myself playing Zelda or
menu-based RPGs on it, but it will likely be a problem with
FPS and racing titles.

Control scheme was a major disadvantage for the GC, but I AM
glad they are going to be in the next system war and I AM
glad that they are waiting for the other big boys to come
out of the gate before they drop the Revolution on markets.
Traditionally, most who have jumped the gun in system wars
have gone home crying (Sega's Dreamcast, Atari Jaguar)

Nintendo seems to be doing their best to be original though.
It seemed to work with the DS, but I'm still not sure if its
as good as the PSP though. Maybe this "Revolution" will get
them back in the game.

Being someone who has been pleased by Nintendo my whole
life, (Mario and Link raised me in my childhood) I am
optimistic about Nintendo's future. Perhaps they'll become
the Macintosh of game companies - not being super-heavy
hitters, but having a large, strong and loyal fanbase who
will always make up most of their market, and maybe a few
converted here and there.

They've still got deep pockets thanks to their success in
the handheld market - i think they'll hold out for a while
longer. I personally though, would not play Mario or Zelda
on any other system. It'd feel unholy, like fucking your
grandma.


 

offline eXXailon from purgatory on 2005-09-16 16:07 [#01725422]
Points: 6745 Status: Lurker | Followup to Oddioblender: #01725406



There is an extra bit with an analog stick to connect to the
main controller unit for two-handed games. The analog stick
for movement of the character and the other bit for looking
around, actions etc.

For situations in which the new controller is less
convenient or for those who are lazy gamers there is the
option to use the old GC controller.


 

offline Oddioblender from Fort Worth, TX (United States) on 2005-09-16 16:08 [#01725428]
Points: 9601 Status: Lurker | Followup to eXXailon: #01725422



oh. well, that changes everything then. good smart people at
nintendo.... now if they can't just get more third-party
developers....


 

offline grinningcat from london (United Kingdom) on 2005-09-16 16:26 [#01725455]
Points: 1073 Status: Lurker



hahaha Oddioblender i love the way in that post u seem
thoughtful and calm, and then finish it off with that
sentence

love that helicopter tune u did by the way



 

offline Ophecks from Nova Scotia (Canada) on 2005-09-18 00:44 [#01726465]
Points: 19190 Status: Moderator | Show recordbag



LOLSAUCE


 

offline tridenti from Milano (Italy) on 2005-09-18 05:08 [#01726538]
Points: 14653 Status: Lurker | Followup to Ophecks: #01726465



ahahah! the uzim one was the best though.

I found others colors.


Attached picture

 

offline axion from planet rock (Sweden) on 2005-09-18 05:37 [#01726543]
Points: 3114 Status: Addict | Followup to Ophecks: #01726465



Hahaha!

i think this is intresting and it could work great.they
should be able to make the sensors revolutionize the fps
shooter control system with aiming by pointing the remote




 

offline DeleriousWeasel from Guam on 2005-09-18 13:19 [#01726779]
Points: 2953 Status: Regular | Followup to Raz0rBlade_uk: #01725056



agreed.


 

offline Mertens from Motor City (United States) on 2005-09-19 09:30 [#01727256]
Points: 2064 Status: Lurker



bump


 

offline tridenti from Milano (Italy) on 2005-09-19 09:44 [#01727270]
Points: 14653 Status: Lurker | Followup to Mertens: #01727256



Interesting thanks.


Attached picture

 

offline pigster from melbs on 2005-09-19 10:15 [#01727338]
Points: 4480 Status: Lurker



check out the 'conventional controller cradle/shell'
I LIKE IT!


 

offline pigster from melbs on 2005-09-19 10:18 [#01727342]
Points: 4480 Status: Lurker



woops, just read this.

Nintendo has not yet released official imagery of what the
controller shell might look like. However, we've created a
mock-up (above) based on what we know of its functionality.
The real controller shell is likely to connect to the
free-hand-style pointer in a very similar fashion. Please
note that we realize our model is not entirely to scale, but
this is the best we could do on short notice.

heres the pic btw


 

offline tridenti from Milano (Italy) on 2005-09-19 10:22 [#01727346]
Points: 14653 Status: Lurker



What exactly is so special about the Revolution controller?


A: The Revolution controller may look like a stylish
television remote, but there's a lot more to the device than
its glossy exterior suggests. The remote-like peripheral,
which has been called the "free-hand style controller" and
"pointer" by Nintendo, interacts with a sensor bar placed
above, below, or near televisions. The bar contains two
sensors that communicate with the controller using Bluetooth
technology. The marriage transforms the pointer into a
virtual wand of sorts, enabling users to move objects and
characters in games simply by moving the peripheral. The
sensors read the pointer's every move in real-time space.
They can detect up, down, left and right motion, and also
translate forward and backward depth. The controller's
sensors also recognize twisting, rotating and tilting
movements. In short, any motion made by arms and wrists can
be translated to Revolution games.


The free-hand-style unit also comes standard with three
gameplay-specific face buttons, three menu-specific buttons,
a D-Pad and an underbelly trigger. In addition, the unit's
bottom shell can be removed, revealing a slot for expansion
peripherals. Nintendo has several add-ons planned, some of
which we'll detail below. The pointer is completely wireless
and features built-in force feedback. Gamers can rotate the
free-hand-style unit on its side to play NES software on
Revolution.

Q: Can you give us an example of how it might work in a
game?

A: Sure. Imagine a fishing game in which the pointer
essentially becomes the fisherman's pole. Gamers simply make
a casting motion to send the line flying and pull back on
the pointer to tug a fish upward once it has taken the bait.
In a sequel to Luigi's Mansion, the pointer might be used as
a flashlight. Gamers point to the area they want to
illuminate and Luigi's flashlight spotlights it. Voila. In a
tennis game, the pointer becomes the racquet. Players swing
the device as they would a racquet to smash t


Attached picture

 

offline tridenti from Milano (Italy) on 2005-09-19 10:27 [#01727349]
Points: 14653 Status: Lurker | Followup to tridenti: #01727346



tennis balls back at opponents. The list goes on and on and
the options only increase when the peripheral's expansion
functionality is considered.

Q: What kinds of expansions are planned?

A: Wide assortments of peripherals are possible, but thus
far Nintendo has only officially confirmed two of them. The
first is an analog stick/trigger unit that Nintendo has
dubbed the "nunchuck-style controller." The second is a
conventional controller cradle/shell. Nintendo has also
indicated that it might like to explore other expansions. It
used Donkey Kong style bongos and a light gun as examples.

Q: What does the nunchuck analog/trigger unit do?

A: The small, ergonomic peripheral attaches to the bottom of
the pointer by way of a short cable, and is easily grasped
in one hand. The device features a single analog stick on
its top side and two triggers, labeled Z trigger 1 and 2,
underneath. The unit extends the functionality of the
pointer and really shows its usefulness in certain genres,
particularly first-person shooters. Imagine the
possibilities. With the analog stick in one hand, users move
Samus Aran around the environments in Metroid Prime 3,
freeing up the pointer to act as the heroine's gun. The
result is a level of control so responsive and accurate that
its closest rival is a PC/mouse configuration. Incidentally,
Retro Studios created a demo of this very setup that was at
TGS 2005 previewed to a select group of editors, IGN
included, and it was very impressive.

"Our current plan is for each [Revolution] hardware system
to be sold with the free-hand-style controller and the
nunchuck-style expansion controller," confirms Nintendo of
America's senior director of public relations, Beth
Llewelyn.

Q: What does the conventional controller cradle/shell do?

A: This add-on makes it possible to play Revolution games in
a more traditional manner. The shell is designed to look and
function like accepted "regular" controllers, such as the
Wave Bird. After its bottom casing is removed, the R


 

offline tridenti from Milano (Italy) on 2005-09-19 10:29 [#01727350]
Points: 14653 Status: Lurker | Followup to tridenti: #01727349



Revolution's free-hand-style remote is inserted into a gap
in the middle of the controller shell. Gamers can then use
the shell as they would a traditional controller, with a
notable difference: the pointer remote's sensory
functionality remains active. As a result, gamers get the
best of both worlds: more buttons and two analog sticks
along with motion-sensing operations. In a Revolution
version of Madden Football, gamers might be able to use the
combo to control players with the shell's analog sticks and
execute pinpoint passes with the pointer's improved
accuracy.



 

offline tridenti from Milano (Italy) on 2005-10-08 14:49 [#01744541]
Points: 14653 Status: Lurker



The bigwigs at Nintendo have finally pulled back the curtain
on their next-generation system's unique controller. Dubbed
the "revolutionary" aspect of the platform prior to the
unveiling, it is in hindsight easy to understand why. The
Revolution's bold "free-hand-style pointer" unit looks like
a slick television remote, but despite its seemingly
minimalist design it packs a big gaming punch. Not only does
the peripheral enable gamers full-freedom 3D movement in
games simply by motioning with the device, but it has been
created with expansion in mind. Developers unwilling to
acquaint themselves with the pointer can alternatively opt
to use a conventional controller shell that more or less
mimics the design and functionality of a standard, Wave
Bird-like device. Nintendo has also stated that a number of
interesting expansions designed for everything from
light-gun games to music/rhythm titles may be in the works.


In our Controller Concepts features, IGN takes a look at the
possibilities open to Nintendo's new free-hand-style pointer
unit with speculative insight supported by mocked-up images.



Attached picture

 

offline tridenti from Milano (Italy) on 2005-10-08 14:51 [#01744544]
Points: 14653 Status: Lurker



Charging Station

When IGNcube had the chance to play with the Revolution
controller at the Tokyo Game Show 2005, a quick glance at
the device's back panel showed that like Wave Bird it
utilized standard AA batteries for power. However, Nintendo
reps on hand were quick to state that the company had not
yet decided on a final power source for the peripheral. That
said, the Revolution controller is a high-end piece of
technology equipped with motion sensory functionality and
force feedback options, both of which are sure to suck
batteries dry. It is, after all, for the very same reason
that competitor Microsoft has chosen to offer a rechargeable
battery solution for its Xbox 360 console. Unless Nintendo
can figure out a way to unconventionally sustain regular
battery life for acceptable periods of time, the chances are
good that it will follow suit and offer a similar recharge
option for the Revolution controller.

Of course, since Nintendo has yet to officially announce the
battery solution for the Revolution controller, no screens
of any power recharge stations (or otherwise) have been
released. Bearing that in mind, IGN put its concept artists
to work in order to visualize what a Revolution controller
recharge cradle could look like. We took into mind
Nintendo's recent move to position the glossy white
Revolution console as the frontrunner color choice. The
Apple-inspired look influenced our own mock-ups of the
charge cradle, which can be viewed below:
Above, readers can see a charge unit specifically designed
for the one-controller household. The Revolution controller
fits snugly inside the cradle, whose power adapter plugs
into an outlet and enables an ample supply of constant
electricity. No brainer stuff, really. What readers may not
have immediately noticed in our mock-up, however, is that
the Revolution controller's light windows, normally reserved
to showcase which port a unit is wirelessly connected to,
now serve a dual purpose.


Attached picture

 

offline tridenti from Milano (Italy) on 2005-10-08 14:52 [#01744547]
Points: 14653 Status: Lurker | Followup to tridenti: #01744544



When plugged into a charge cradle, the 1-4 windows light up
individually, giving users an idea of how much charge a
Revolution controller holds. If all windows are dead, the
controller has no battery charge. If, on the other hand, all
four windows are lit up, the controller is fully charged.


Would you buy a charge station?


If we learned one thing from Nintendo's unveiling of the
Revolution controller, though, it's that the company doesn't
foresee too many one-controller households. Videos
showcasing the peripherals functionality featured not one or
two, but up to four gamers playing together. Further, some
gamers required that a single use two separate controllers.
For instance, in demo, a player pretended to play a set of
virtual drums with two Revolution controllers. For all of
these reasons and more, we had our artists design a separate
mock-up more suitable for an entire family of Revolution
users. The image below is what they came up with:
The family-style charge station holds up to four controllers
and is capable of simultaneously charging them all. Readers
can see in our concept piece above that three of the
controllers are fully charged, while the fourth one is more
or less dead. Other than offering the ability to charge
multiple peripherals, the family-style cradle is identical
to its single-controller counterpart. Both units feature a
glossy white design and purely for style purposes slick aqua
blue lights. While this is the color configuration we chose
for our mock-ups, it's always possible that should Nintendo
create charge cradles it might offer consumers various color
options.



 

offline child810 from boston (United States) on 2005-10-08 17:17 [#01744687]
Points: 2103 Status: Lurker



That controller is fucking sweet.

I can't wait to see the games developers come up with.
Should be good fun.



 

offline giginger from Milky Beans (United Kingdom) on 2005-10-08 17:28 [#01744694]
Points: 26326 Status: Lurker | Followup to tridenti: #01744547 | Show recordbag



Thank you for copying and pasting an entire article that was
already linked. This way it's all on one page and I don't
have to click a whole 3 times to read the entire article.


Nice to see you, giginger.

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Nintendo Revolution


online child810 from boston (United States) on 2005-10-09
00:17 [#01744687]
Points: 1621 Status: Lurker

That controller is fucking sweet.

I can't wait to see the games developers come up with.
Should be good fun.



offline tridenti from Milano (Italy) on 2005-10-08 21:52
[#01744547]
Points: 7470 Status: Addict | Followup to tridenti:
#01744544 | Show recordbag

When plugged into a charge cradle, the 1-4 windows light
up
individually, giving users an idea of how much charge a
Revolution controller holds. If all windows are dead, the
controller has no battery charge. If, on the other hand,
all
four windows are lit up, the controller is fully charged.

Would you buy a charge station?

If we learned one thing from Nintendo's unveiling of the
Revolution controller, though, it's that the company
doesn't
foresee too many one-controller households. Videos
showcasing the peripherals functionality featured not one
or
two, but up to four gamers playing together. Further, some
gamers required that a single use two


 

offline Dael from the low end (Australia) on 2006-04-05 23:23 [#01873205]
Points: 968 Status: Lurker



kudos to nintendo for trying something different. It
certainly wont be the same way of playing games which alot
of us was brought up with so adaptation may be a challenge
in itself. The PS3 will rock, no doubt about it, but I think
the revolution's unique approach to the gameplay experience
is exactly what the industry needs to go new places only
capable of such hardware.


 

offline weatheredstoner from same shit babes. (United States) on 2006-04-06 02:59 [#01873235]
Points: 12585 Status: Lurker



Lol I remember the DS vs PSP debates. Months later DS is
more on top than a fat bitch on cottage cheese gravy.

The biggest loser has always been xbox. Better graphics does
not constitute a "next generation". Hello - its the same
shit, only with a better graphics card - yawn. The only
person who should own an xbox is a person without a PC.
Because thats what xbox is - a goddamn pc that isn't as good
as a pc.

Nintendo 4 lyfe. niggas.


 

offline giginger from Milky Beans (United Kingdom) on 2006-04-06 03:02 [#01873237]
Points: 26326 Status: Lurker | Show recordbag



The Xbox 360 is a pretty damn good console. If I had the
spare cash then I'd buy one. It's well thought out with
little touches that make it good.

Still looking forward to Revolution though. Most likely get
one on day of release.


 


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