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uzim
on 2005-09-16 13:35 [#01725250]
Points: 17716 Status: Lurker | Followup to roygbivcore: #01725202
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Lords Of The Rings Party 2.
the minigame where you'll be a dwarf at a tavern and you'll have to pound the table and scream at the waiter as loud as you can for him to come and serve you a pint of strawberry milk (not beer, because it's a Nintendo game - it will have Mario and Luigi available as selectable characters too because of that, by the way).
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uzim
on 2005-09-16 13:36 [#01725252]
Points: 17716 Status: Lurker | Followup to uzim: #01725250
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*Lord
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tridenti
from Milano (Italy) on 2005-09-16 13:43 [#01725256]
Points: 14653 Status: Lurker | Followup to uzim: #01725184
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:D!!!!!!!!!!!!
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OK
on 2005-09-16 15:24 [#01725367]
Points: 4791 Status: Lurker
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This looks like a great idea, if they manage to pull this one off it's gonna change everything. Nintendo always come up with the best ideas. then other companis rip them off. the n64 controller set a standar. maybe this thing will too
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Oddioblender
from Fort Worth, TX (United States) on 2005-09-16 15:51 [#01725406]
Points: 9601 Status: Lurker
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I am a bit confused with the fact that Nintendo is making a controller that appears to be one-handed. It doesn't seem practical. I mean, I can see myself playing Zelda or menu-based RPGs on it, but it will likely be a problem with FPS and racing titles.
Control scheme was a major disadvantage for the GC, but I AM glad they are going to be in the next system war and I AM glad that they are waiting for the other big boys to come out of the gate before they drop the Revolution on markets. Traditionally, most who have jumped the gun in system wars have gone home crying (Sega's Dreamcast, Atari Jaguar)
Nintendo seems to be doing their best to be original though. It seemed to work with the DS, but I'm still not sure if its as good as the PSP though. Maybe this "Revolution" will get them back in the game.
Being someone who has been pleased by Nintendo my whole life, (Mario and Link raised me in my childhood) I am optimistic about Nintendo's future. Perhaps they'll become the Macintosh of game companies - not being super-heavy hitters, but having a large, strong and loyal fanbase who will always make up most of their market, and maybe a few converted here and there.
They've still got deep pockets thanks to their success in the handheld market - i think they'll hold out for a while longer. I personally though, would not play Mario or Zelda on any other system. It'd feel unholy, like fucking your grandma.
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eXXailon
from purgatory on 2005-09-16 16:07 [#01725422]
Points: 6745 Status: Lurker | Followup to Oddioblender: #01725406
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There is an extra bit with an analog stick to connect to the main controller unit for two-handed games. The analog stick for movement of the character and the other bit for looking around, actions etc.
For situations in which the new controller is less convenient or for those who are lazy gamers there is the option to use the old GC controller.
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Oddioblender
from Fort Worth, TX (United States) on 2005-09-16 16:08 [#01725428]
Points: 9601 Status: Lurker | Followup to eXXailon: #01725422
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oh. well, that changes everything then. good smart people at nintendo.... now if they can't just get more third-party developers....
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grinningcat
from london (United Kingdom) on 2005-09-16 16:26 [#01725455]
Points: 1073 Status: Lurker
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hahaha Oddioblender i love the way in that post u seem thoughtful and calm, and then finish it off with that sentence
love that helicopter tune u did by the way
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Ophecks
from Nova Scotia (Canada) on 2005-09-18 00:44 [#01726465]
Points: 19190 Status: Moderator | Show recordbag
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LOLSAUCE
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tridenti
from Milano (Italy) on 2005-09-18 05:08 [#01726538]
Points: 14653 Status: Lurker | Followup to Ophecks: #01726465
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ahahah! the uzim one was the best though.
I found others colors.
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axion
from planet rock (Sweden) on 2005-09-18 05:37 [#01726543]
Points: 3114 Status: Addict | Followup to Ophecks: #01726465
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Hahaha!
i think this is intresting and it could work great.they should be able to make the sensors revolutionize the fps shooter control system with aiming by pointing the remote
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DeleriousWeasel
from Guam on 2005-09-18 13:19 [#01726779]
Points: 2953 Status: Regular | Followup to Raz0rBlade_uk: #01725056
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agreed.
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Mertens
from Motor City (United States) on 2005-09-19 09:30 [#01727256]
Points: 2064 Status: Lurker
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bump
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tridenti
from Milano (Italy) on 2005-09-19 09:44 [#01727270]
Points: 14653 Status: Lurker | Followup to Mertens: #01727256
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Interesting thanks.
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pigster
from melbs on 2005-09-19 10:15 [#01727338]
Points: 4480 Status: Lurker
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check out the 'conventional controller cradle/shell' I LIKE IT!
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pigster
from melbs on 2005-09-19 10:18 [#01727342]
Points: 4480 Status: Lurker
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woops, just read this.
Nintendo has not yet released official imagery of what the controller shell might look like. However, we've created a mock-up (above) based on what we know of its functionality. The real controller shell is likely to connect to the free-hand-style pointer in a very similar fashion. Please note that we realize our model is not entirely to scale, but this is the best we could do on short notice.
heres the pic btw
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tridenti
from Milano (Italy) on 2005-09-19 10:22 [#01727346]
Points: 14653 Status: Lurker
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What exactly is so special about the Revolution controller?
A: The Revolution controller may look like a stylish television remote, but there's a lot more to the device than its glossy exterior suggests. The remote-like peripheral, which has been called the "free-hand style controller" and "pointer" by Nintendo, interacts with a sensor bar placed above, below, or near televisions. The bar contains two sensors that communicate with the controller using Bluetooth technology. The marriage transforms the pointer into a virtual wand of sorts, enabling users to move objects and characters in games simply by moving the peripheral. The sensors read the pointer's every move in real-time space. They can detect up, down, left and right motion, and also translate forward and backward depth. The controller's sensors also recognize twisting, rotating and tilting movements. In short, any motion made by arms and wrists can be translated to Revolution games.
The free-hand-style unit also comes standard with three gameplay-specific face buttons, three menu-specific buttons, a D-Pad and an underbelly trigger. In addition, the unit's bottom shell can be removed, revealing a slot for expansion peripherals. Nintendo has several add-ons planned, some of which we'll detail below. The pointer is completely wireless and features built-in force feedback. Gamers can rotate the free-hand-style unit on its side to play NES software on Revolution.
Q: Can you give us an example of how it might work in a game?
A: Sure. Imagine a fishing game in which the pointer essentially becomes the fisherman's pole. Gamers simply make a casting motion to send the line flying and pull back on the pointer to tug a fish upward once it has taken the bait. In a sequel to Luigi's Mansion, the pointer might be used as a flashlight. Gamers point to the area they want to illuminate and Luigi's flashlight spotlights it. Voila. In a tennis game, the pointer becomes the racquet. Players swing the device as they would a racquet to smash t
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tridenti
from Milano (Italy) on 2005-09-19 10:27 [#01727349]
Points: 14653 Status: Lurker | Followup to tridenti: #01727346
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tennis balls back at opponents. The list goes on and on and the options only increase when the peripheral's expansion functionality is considered.
Q: What kinds of expansions are planned?
A: Wide assortments of peripherals are possible, but thus far Nintendo has only officially confirmed two of them. The first is an analog stick/trigger unit that Nintendo has dubbed the "nunchuck-style controller." The second is a conventional controller cradle/shell. Nintendo has also indicated that it might like to explore other expansions. It used Donkey Kong style bongos and a light gun as examples.
Q: What does the nunchuck analog/trigger unit do?
A: The small, ergonomic peripheral attaches to the bottom of the pointer by way of a short cable, and is easily grasped in one hand. The device features a single analog stick on its top side and two triggers, labeled Z trigger 1 and 2, underneath. The unit extends the functionality of the pointer and really shows its usefulness in certain genres, particularly first-person shooters. Imagine the possibilities. With the analog stick in one hand, users move Samus Aran around the environments in Metroid Prime 3, freeing up the pointer to act as the heroine's gun. The result is a level of control so responsive and accurate that its closest rival is a PC/mouse configuration. Incidentally, Retro Studios created a demo of this very setup that was at TGS 2005 previewed to a select group of editors, IGN included, and it was very impressive.
"Our current plan is for each [Revolution] hardware system to be sold with the free-hand-style controller and the nunchuck-style expansion controller," confirms Nintendo of America's senior director of public relations, Beth Llewelyn.
Q: What does the conventional controller cradle/shell do?
A: This add-on makes it possible to play Revolution games in a more traditional manner. The shell is designed to look and function like accepted "regular" controllers, such as the Wave Bird. After its bottom casing is removed, the R
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tridenti
from Milano (Italy) on 2005-09-19 10:29 [#01727350]
Points: 14653 Status: Lurker | Followup to tridenti: #01727349
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Revolution's free-hand-style remote is inserted into a gap in the middle of the controller shell. Gamers can then use the shell as they would a traditional controller, with a notable difference: the pointer remote's sensory functionality remains active. As a result, gamers get the best of both worlds: more buttons and two analog sticks along with motion-sensing operations. In a Revolution version of Madden Football, gamers might be able to use the combo to control players with the shell's analog sticks and execute pinpoint passes with the pointer's improved accuracy.
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tridenti
from Milano (Italy) on 2005-10-08 14:49 [#01744541]
Points: 14653 Status: Lurker
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The bigwigs at Nintendo have finally pulled back the curtain on their next-generation system's unique controller. Dubbed the "revolutionary" aspect of the platform prior to the unveiling, it is in hindsight easy to understand why. The Revolution's bold "free-hand-style pointer" unit looks like a slick television remote, but despite its seemingly minimalist design it packs a big gaming punch. Not only does the peripheral enable gamers full-freedom 3D movement in games simply by motioning with the device, but it has been created with expansion in mind. Developers unwilling to acquaint themselves with the pointer can alternatively opt to use a conventional controller shell that more or less mimics the design and functionality of a standard, Wave Bird-like device. Nintendo has also stated that a number of interesting expansions designed for everything from light-gun games to music/rhythm titles may be in the works.
In our Controller Concepts features, IGN takes a look at the possibilities open to Nintendo's new free-hand-style pointer unit with speculative insight supported by mocked-up images.
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tridenti
from Milano (Italy) on 2005-10-08 14:51 [#01744544]
Points: 14653 Status: Lurker
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Charging Station
When IGNcube had the chance to play with the Revolution controller at the Tokyo Game Show 2005, a quick glance at the device's back panel showed that like Wave Bird it utilized standard AA batteries for power. However, Nintendo reps on hand were quick to state that the company had not yet decided on a final power source for the peripheral. That said, the Revolution controller is a high-end piece of technology equipped with motion sensory functionality and force feedback options, both of which are sure to suck batteries dry. It is, after all, for the very same reason that competitor Microsoft has chosen to offer a rechargeable battery solution for its Xbox 360 console. Unless Nintendo can figure out a way to unconventionally sustain regular battery life for acceptable periods of time, the chances are good that it will follow suit and offer a similar recharge option for the Revolution controller.
Of course, since Nintendo has yet to officially announce the battery solution for the Revolution controller, no screens of any power recharge stations (or otherwise) have been released. Bearing that in mind, IGN put its concept artists to work in order to visualize what a Revolution controller recharge cradle could look like. We took into mind Nintendo's recent move to position the glossy white Revolution console as the frontrunner color choice. The Apple-inspired look influenced our own mock-ups of the charge cradle, which can be viewed below:
Above, readers can see a charge unit specifically designed for the one-controller household. The Revolution controller fits snugly inside the cradle, whose power adapter plugs into an outlet and enables an ample supply of constant electricity. No brainer stuff, really. What readers may not have immediately noticed in our mock-up, however, is that the Revolution controller's light windows, normally reserved to showcase which port a unit is wirelessly connected to, now serve a dual purpose.
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tridenti
from Milano (Italy) on 2005-10-08 14:52 [#01744547]
Points: 14653 Status: Lurker | Followup to tridenti: #01744544
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When plugged into a charge cradle, the 1-4 windows light up individually, giving users an idea of how much charge a Revolution controller holds. If all windows are dead, the controller has no battery charge. If, on the other hand, all four windows are lit up, the controller is fully charged.
Would you buy a charge station? If we learned one thing from Nintendo's unveiling of the Revolution controller, though, it's that the company doesn't foresee too many one-controller households. Videos showcasing the peripherals functionality featured not one or two, but up to four gamers playing together. Further, some gamers required that a single use two separate controllers. For instance, in demo, a player pretended to play a set of virtual drums with two Revolution controllers. For all of these reasons and more, we had our artists design a separate mock-up more suitable for an entire family of Revolution users. The image below is what they came up with:
The family-style charge station holds up to four controllers and is capable of simultaneously charging them all. Readers can see in our concept piece above that three of the controllers are fully charged, while the fourth one is more or less dead. Other than offering the ability to charge multiple peripherals, the family-style cradle is identical to its single-controller counterpart. Both units feature a glossy white design and purely for style purposes slick aqua blue lights. While this is the color configuration we chose for our mock-ups, it's always possible that should Nintendo create charge cradles it might offer consumers various color options.
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child810
from boston (United States) on 2005-10-08 17:17 [#01744687]
Points: 2103 Status: Lurker
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That controller is fucking sweet.
I can't wait to see the games developers come up with. Should be good fun.
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giginger
from Milky Beans (United Kingdom) on 2005-10-08 17:28 [#01744694]
Points: 26326 Status: Lurker | Followup to tridenti: #01744547 | Show recordbag
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Thank you for copying and pasting an entire article that was already linked. This way it's all on one page and I don't have to click a whole 3 times to read the entire article.
Nice to see you, giginger.
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online child810 from boston (United States) on 2005-10-09 00:17 [#01744687]
Points: 1621 Status: Lurker
That controller is fucking sweet.
I can't wait to see the games developers come up with. Should be good fun.
offline tridenti from Milano (Italy) on 2005-10-08 21:52 [#01744547]
Points: 7470 Status: Addict | Followup to tridenti: #01744544 | Show recordbag
When plugged into a charge cradle, the 1-4 windows light up
individually, giving users an idea of how much charge a Revolution controller holds. If all windows are dead, the controller has no battery charge. If, on the other hand, all
four windows are lit up, the controller is fully charged.
Would you buy a charge station?
If we learned one thing from Nintendo's unveiling of the Revolution controller, though, it's that the company doesn't
foresee too many one-controller households. Videos showcasing the peripherals functionality featured not one or
two, but up to four gamers playing together. Further, some gamers required that a single use two
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Dael
from the low end (Australia) on 2006-04-05 23:23 [#01873205]
Points: 968 Status: Lurker
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kudos to nintendo for trying something different. It certainly wont be the same way of playing games which alot of us was brought up with so adaptation may be a challenge in itself. The PS3 will rock, no doubt about it, but I think the revolution's unique approach to the gameplay experience is exactly what the industry needs to go new places only capable of such hardware.
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weatheredstoner
from same shit babes. (United States) on 2006-04-06 02:59 [#01873235]
Points: 12585 Status: Lurker
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Lol I remember the DS vs PSP debates. Months later DS is more on top than a fat bitch on cottage cheese gravy.
The biggest loser has always been xbox. Better graphics does not constitute a "next generation". Hello - its the same shit, only with a better graphics card - yawn. The only person who should own an xbox is a person without a PC. Because thats what xbox is - a goddamn pc that isn't as good as a pc.
Nintendo 4 lyfe. niggas.
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giginger
from Milky Beans (United Kingdom) on 2006-04-06 03:02 [#01873237]
Points: 26326 Status: Lurker | Show recordbag
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The Xbox 360 is a pretty damn good console. If I had the spare cash then I'd buy one. It's well thought out with little touches that make it good.
Still looking forward to Revolution though. Most likely get one on day of release.
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