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mastering advice/technique
 

offline manifestevil from Australia on 2015-05-06 04:32 [#02486393]
Points: 986 Status: Regular



I have heard many engineers/producers voice their dislike
of current mastering techniques, particularly the loudness
war, as also applying high pass to most of the mix. I have
been guilty of hot mastering, may be pushing it to far, I am
reconsidering a few techniques I have employed in the past.
How do you master? What are some techniques you consider bad
practice and those you consider good practice?


 

offline w M w from London (United Kingdom) on 2015-05-06 09:38 [#02486396]
Points: 21423 Status: Regular



I have heard many engineers/producers voice their dislike of
current masturbating techniques, particularly the loudness
war, as also applying high pass to most of the mix. I have
been guilty of hot masturbating, may be pushing it to far, I
am reconsidering a few techniques I have employed in the
past. How do you masturbate? What are some techniques you
consider bad practice and those you consider good practice?

I masturbate in the shower
my sperms go down the drain
it drains all of my power
it stuns me in the brain
it takes almost an hour
know what I am say'n'
I want to deflower
Celery Man and Tayne


 

offline manifestevil from Australia on 2015-05-06 10:15 [#02486397]
Points: 986 Status: Regular



creative response.


 

offline melack from barcielwave on 2015-05-07 10:11 [#02486432]
Points: 9099 Status: Regular



what tecniques you use?


 

offline EpicMegatrax from Greatest Hits on 2015-05-07 18:50 [#02486446]
Points: 25264 Status: Regular



we've done this thread before


 

offline fleetmouse from Horny for Truth on 2015-05-07 20:33 [#02486449]
Points: 18042 Status: Lurker



we've done them all before, remember the episode where qrter
got a pony, we did that at least 3 times


 

offline EpicMegatrax from Greatest Hits on 2015-05-08 04:48 [#02486464]
Points: 25264 Status: Regular | Followup to fleetmouse: #02486449



indeed


 

offline fleetmouse from Horny for Truth on 2015-05-08 12:11 [#02486468]
Points: 18042 Status: Lurker



anyways don't turn down the threshold too much and try
playing with the release time. Too short makes it too
crunchy, too long makes it too mushy, and you should always
adjust that before making the threshold even lower.

God bless and good night!


 

offline elusive from detroit (United States) on 2015-05-08 12:46 [#02486471]
Points: 18367 Status: Regular | Show recordbag



how can you trust what you hear


 

offline fleetmouse from Horny for Truth on 2015-05-08 12:57 [#02486472]
Points: 18042 Status: Lurker



the myth of natural talent springing whole from the egg


 

offline manifestevil from Australia on 2015-05-09 04:32 [#02486516]
Points: 986 Status: Regular | Followup to melack: #02486432



The bulk of my tracks were mastered approx 10+ years ago
using techniques i know mostly consider bad practice and is
most likely the result of my inexperience. Some examples
include standard presets for things like compression, did
not always cleaning up samples, quite often concentrated on
loudness (sometimes resulting in clipping and loss of
dynamics) and eq settings that sometimes produced a muddy
mix. I do not have any examples of current tracks yet,
however i have begun to pay more attention to things i did
not in the past. I see the value in decent monitors and
headphones, not applying a general rule to every track,
allowing sufficient headroom, defining the range of
frequencies and paying attention to the dynamics so each
instrument/sample has space to breathe. This and more, even
down to the preparation of a mix to master.


 

offline Foht-Garlanger from dong on 2015-05-09 05:49 [#02486517]
Points: 190 Status: Regular



lets do a 2015 xlt comp to liven/dampen the mood



 

offline manifestevil from Australia on 2015-05-11 00:13 [#02486552]
Points: 986 Status: Regular



It has been quite some time since I contributed to a
xltronic comp. What would you suggest the theme to be?


 

offline Foht-Garlanger from dong on 2015-05-11 23:12 [#02486575]
Points: 190 Status: Regular



tha sound of dancing bums in a room coverd in jam

squishin against each othr

but the rooms an electric cage an theyll all be dead soon

last party // fried bums


 

offline manifestevil from Australia on 2015-05-12 00:59 [#02486578]
Points: 986 Status: Regular



I am interested in how you would translate that to audio.


 

offline betamaxheadroom on 2015-05-12 01:54 [#02486582]
Points: 1066 Status: Regular



do what most ppl do and add far too much echo and fucking
ruin all the sounds it took you months to create.


 

offline manifestevil from Australia on 2015-05-12 03:46 [#02486585]
Points: 986 Status: Regular



I mastered with headphones predominantly in the past, which
presents many problems. One in particular being reverb. The
level can be tricky to judge and listening to some of my
earlier audio, some instruments/samples seemed to be
drowning in reverb.


 

offline betamaxheadroom on 2015-05-12 04:09 [#02486587]
Points: 1066 Status: Regular | Followup to manifestevil: #02486585



you've answered your own question. sorry to be flippant.


 

offline betamaxheadroom on 2015-05-12 04:11 [#02486588]
Points: 1066 Status: Regular | Followup to manifestevil: #02486585



if you want to understand how reverb works properly listen
to ulrich schnauss. he overkills it and its not to
everyone's taste. but he certainly knows what he's doing.


 

offline betamaxheadroom on 2015-05-12 04:13 [#02486589]
Points: 1066 Status: Regular



i suggest you compare and contrast. it's your music so
essentially it's up to you. but ulrich takes it to the
extreme, so it would be a good benchmark, plus he makes
great music.


 

offline Co-existence from Bergen (Norway) on 2015-05-12 08:00 [#02486590]
Points: 3388 Status: Regular



This is a fav+ topic for me at the moment. I spend a lot of
time trying to educate myself about mixing and mastering via
the internet and it's rather confusing and overwhelming. The
best explanation I've heard of the deeply mysterious
mastering process - well, one I can understand anyway - is
that it is "photoshoping for audio". It's certainly not
something I'm particularly good at or equiped for or blessed
with special skills for...I only have headphones to monitor
with - AKG K-701 - and that's probably my biggest mastering
obstacle, even though they are pretty decent cans. So, I try
to keep my levels low, cut out low frequencies where they
are not needed and then gently compress the mix to make it
"coherent" before turning up the volum with a
maximizer/limiter but I basically have no idea what I'm
doing. I'm still totally blank when it comes to applying eq
to a mix. I can tweak this and that forever but I have no
idea if it makes anything sound any better. I had a listen
to Portishead's "Dummy" the other day and boy, does some of
the tracks on that album sound seriously fucked up from a
mastering engineer perspective. So, I guess there are no
rules set in stone or anything but I would like to have my
tracks meet some kind of minimum industry standard
requirements, and then be fucked up according to my
personal taste.


 

offline manifestevil from Australia on 2015-05-12 08:44 [#02486593]
Points: 986 Status: Regular



I have a better of an understanding of the process than I
did many years ago. Headphones are problematic to master
with for many reasons such as detecting phase cancellation,
which only really becomes apparant on speakers. It is far
better to have monitors to master with, so I would invest in
some ifuyou can.Headphones can be useful in mixing,
detecting hiss? Crackle etc. Having a track of an artist
that sounds similar to your music and a sound you are happy
with can be a useful reference point when mastering, as can
playing your track through as many different speakers as
possible. Giving your mix plenty of headroom will help with
eq'ing, but really it's down to your ears and you. From what
I have learnt, there is no general rule, just practice and
work on training the ears.



 

offline manifestevil from Australia on 2015-05-12 08:47 [#02486594]
Points: 986 Status: Regular | Followup to betamaxheadroom: #02486589



I am relaxing a bit in the reverb. As mentioned earlier, I
think the problem was relying on headphones. I don't mind a
large amount of reverb for atmospheric black metal, if used
well it can really emphasize the mood, however with my
music, I more interesting in using reverb to put an
instrument in space.


 

offline Co-existence from Bergen (Norway) on 2015-05-12 09:32 [#02486595]
Points: 3388 Status: Regular | Followup to manifestevil: #02486593



Well, in my case, to be able to introduce monitors I would
have to set up a space dedicated only to mastering because
my so called "studio" is just a large table with a lot of
equipment and a computer on top of it and it would not work
at all. I have already reached the threshold of what my wife
is willing to accept from my adolescent daydreams of
improving as a so called music producer... I would love a
decent plugin that would emulate monitors for my headphones
though...I use Reason so the choices in that department are
rather limited. I tried this but finding the right
head model is simply a case of trying all 50 of them an
decide which one works best. Impossible.


 

offline manifestevil from Australia on 2015-05-12 11:04 [#02486599]
Points: 986 Status: Regular



I have a similar problem as the lil' lady doesn't mind my
music, but can't handle hearing the same sample played over
and over whilst i am tweaking something. So i am quite often
on headphones too and my 'studio' at the moment is a laptop
on a coffee table connected via hdmi to the tv. Not very
desirable, but my audio port is damaged from gigs and am
getting an external soundcard soon and will move back into
my room. If i want to make some noise, I generally wait
until I have the house to myself.
It sounds as if you don't have many options. I am not that
familiar with the monitor correction, however I can only
assume that any calibration that attempts to match a monitor
may be an improvement. Maybe someone else knows more about
this.


 

offline Co-existence from Bergen (Norway) on 2015-05-12 11:21 [#02486600]
Points: 3388 Status: Regular | Followup to manifestevil: #02486599



I actually bought that thing just now...I can't go THAT
wrong for 15$... Listening to a loop while I browse through
the head models with extreme panning, I guess I might be
able to pick the one model that most realistically seems to
emulate the sound coming from in front of me. I have some
research to do here... I'll report back on the headphone
monitoring correction experience later :-)


 

offline Co-existence from Bergen (Norway) on 2015-05-20 23:37 [#02486745]
Points: 3388 Status: Regular



I'm reading a lot of good things about working on mixes in
mono. I think it might help me a bit in my lack of studio
monitors. It's said to improve EQing since you can't pan
your way out of problems with conflicting elements. It's
also the way to go to detect phase cansellation issues in
the mix. It's definitely something I will try very soon.


 

offline jnasato from 777gogogo (Japan) on 2015-05-28 15:22 [#02486879]
Points: 3393 Status: Regular | Show recordbag



Yah, it's pretty tough to not get too loud. I've been
working on techniques for getting loud but not retarded. I
think my compressors are basically making every track too
flat. Defo need to study more 1980's pop music to get that
snap and pop, without the in jer face explosion.

This "loudness problem" has also been one reason for more
minimal direction in my music, starting from a few years
ago. I used to be into the wall of sound type production
with pretty tight mixing, but I always did it pretty flat
(and subsequently, loud). So I figured one direction was to
simply have less tracks and try to say more. Pretty
tough/fun challenge, which results in pretty strong
elements, due to not being able to hide behind tons of
effects or other tracks. Everything becomes a main element!


 

offline wavephace from off the chain on 2015-05-29 04:00 [#02486900]
Points: 3098 Status: Lurker



just listen 2 ur music as much as possible on as many music
playign systems as u can for like 1+ months. like its the
only music ur listening 2 that whole time. by the time u
release ur music u will h8 it but at least u know how it
sounds


 

offline wavephace from off the chain on 2015-05-29 04:01 [#02486901]
Points: 3098 Status: Lurker



obviously as u do this u should make daily tweaks to it


 


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