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giginger
from Milky Beans (United Kingdom) on 2004-04-28 06:32 [#01164175]
Points: 26326 Status: Lurker | Show recordbag
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Those screenshots are hella old and half of them were seen in the E3 vid from last year.
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elusive
from detroit (United States) on 2004-04-28 10:37 [#01164557]
Points: 18368 Status: Lurker | Show recordbag
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Smooth curve and rounded walls are a pain in the ass, and still won't really be used for a number of years,,,my guess
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oscillik
from the fires of orc on 2004-04-28 12:11 [#01164717]
Points: 7746 Status: Regular
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actual smooth walls and stuff would be the bomb!
since DOOM3 is gonna be ported to the xbox, i've had a look at the specs for the machine, and i'm hoping that DOOM3 will run quite well on my Mac. A spec comparison, people:
XBox CPU: 733MHz Intel chip Graphics card: 233MHz 64MB nVidia/Microsoft collaboration
my Powerbook (when it gets here) CPU: 1.5GHz PowerPC G4 chip Apple/IBM/Motorola collaboration
Graphics card: ATI Radeon Mobility 9700 128MB RAM
I can't find any info on the GPU speed for the 9700, but it's DirectX 9 compatible, so that's good right?
I've been out of the PC gaming world for a while, so I'm not too clued up on my directx versions!
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Gwely Mernans
from 23rd century entertainment (Canada) on 2004-04-28 12:21 [#01164753]
Points: 9856 Status: Lurker
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is there a release date as of yet?
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oscillik
from the fires of orc on 2004-04-28 12:32 [#01164784]
Points: 7746 Status: Regular | Followup to Gwely Mernans: #01164753
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no, still not yet
but John Carmack has been rumored to have said it's coming very soon
i'm pretty sure it'll be out this year for definite though
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w M w
from London (United Kingdom) on 2004-04-28 13:29 [#01164912]
Points: 21452 Status: Lurker
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So 3000 bucks is what we're looking at here to be able to run this? Any predictions about when the price of the necessary things will go down?
I finally rented Return to Castle Wolfenstein and am kinda getting a glimpse of what doom3 might be like. I didn't like this game at first, but now it's getting pretty good in the later levels. It seems like there's as many levels as a doom2 wad (32 or so).
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oscillik
from the fires of orc on 2004-04-28 13:34 [#01164926]
Points: 7746 Status: Regular | Followup to w M w: #01164912
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you can't compare the two game for two very big reasons
1) Return to Castle Wolfenstein uses the Quake III Arena engine, which wasn't that heavily modified for use on RtCW (as far as I could tell anyways)
2) RtCW was NOT made by id Software.....it was made by Grey Matter Studios, so you can't tell from the map quality of this game whether DOOM3 will be the same......because they're made by two different companies
:)
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w M w
from London (United Kingdom) on 2004-04-28 13:44 [#01164954]
Points: 21452 Status: Lurker | Followup to oscillik: #01164926
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I didn't know that. Well let's see here, granted that 3000 dollars is needed to play this, I assume that doom3 won't run on something like playstation 2? It looks like I'm going to have to wait on this game a good 3-5 years until things are cheaper...
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Gwely Mernans
from 23rd century entertainment (Canada) on 2004-04-28 13:45 [#01164955]
Points: 9856 Status: Lurker
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im so happy im getting it for xbox. no hassles :D
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oscillik
from the fires of orc on 2004-04-28 13:51 [#01164968]
Points: 7746 Status: Regular | Followup to w M w: #01164954
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well, as Gwely states
its gonna be ported to xbox
and actually, you shouldn't need TOO mad upgrades
i mean, ok if you wanna run it at 1024x768 32bpp millions of colours, yeh you'll need to spend SERIOUS money
but don't forget that id Software also have to cater for the kind of systems that are out today.....it will be scalable
most of us will probably have to run it at 800x600 or maybe even 640x480, but it will be playable
:)
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DoctorMO
from London (United Kingdom) on 2004-04-28 13:55 [#01164974]
Points: 99 Status: Regular
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It won't play well on an XBox, even with constrained hardware the xbox only pulls of a small increase in performance to a pc of the same spec.
personally can't stand consoles, you can't play anything other than platform and racing games. (oh and sports games), if you can't play a decent game of Half Life II, C&C and Freespace it's just not worth the money.
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oscillik
from the fires of orc on 2004-04-28 13:59 [#01164981]
Points: 7746 Status: Regular | Followup to DoctorMO: #01164974
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i agree with you about consoles and FPS games - i'm a hardcore keyboard & mouse guy (as you know from our little LAN parties)
however, i wouldn't judge too quickly on DOOM3 for xbox
ok, it's not gonna look anywhere near as good as what it will be capable of on Mac/PC/Linux, but it is being ported and optimized for play on the xbox
which as you well know, means they will cutdown on stuff that the xbox can't do and things like that.
but as we know, sometimes ports can be disastrous - just take a look at some reviews for Aliens vs Predator 2 for Mac (ported by MacPlay).
After one look at the behemoth of bad reviews, I decided against purchasing for use on my PowerBook G4.......the fucking game runs slow on a G5 for christs sake!
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Gwely Mernans
from 23rd century entertainment (Canada) on 2004-04-28 14:11 [#01165011]
Points: 9856 Status: Lurker
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i dont think the new imps are very impressive at all. they should have stuck with the old designs of doom enemies
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oscillik
from the fires of orc on 2004-04-28 14:13 [#01165020]
Points: 7746 Status: Regular | Followup to Gwely Mernans: #01165011
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i don't have an opinion on the imps but the pinkies look fucking great!!! and the hell barons too
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Gwely Mernans
from 23rd century entertainment (Canada) on 2004-04-28 14:14 [#01165021]
Points: 9856 Status: Lurker | Followup to oscillik: #01165020
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hell barons????
didnt see a pic of those
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oscillik
from the fires of orc on 2004-04-28 14:15 [#01165026]
Points: 7746 Status: Regular | Followup to Gwely Mernans: #01165021
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hold on....
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DoctorMO
from London (United Kingdom) on 2004-04-28 14:17 [#01165034]
Points: 99 Status: Regular
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I got the impression that some of the images looked very Half Life in context. I could almost expect the imps to be killing pigs.
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oscillik
from the fires of orc on 2004-04-28 14:17 [#01165035]
Points: 7746 Status: Regular
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new hell baron
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oscillik
from the fires of orc on 2004-04-28 14:18 [#01165036]
Points: 7746 Status: Regular | Followup to DoctorMO: #01165034
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what are you on about?
the imps look nothing like pigs
and the graphics are nothing like either Half-Life or Half-Life 2
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Gwely Mernans
from 23rd century entertainment (Canada) on 2004-04-28 14:19 [#01165039]
Points: 9856 Status: Lurker | Followup to oscillik: #01165035
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i think the colours are too bland. i think a hair effect would have been better, and if it kept to the minotaur style body
but oh well, im not a video game programmer so ill just shut up
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oscillik
from the fires of orc on 2004-04-28 14:22 [#01165047]
Points: 7746 Status: Regular | Followup to Gwely Mernans: #01165039
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well it still has the minotaur style legs, it's just that they're not hairy
but they bend at the knee backwards, just like a minotaur
i personally am really looking forward to guessing which monster corresponds to it's original form in DOOM
some will be easy some will be not so easy
i'll most probably be dead before i get to have a decent look though!
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DoctorMO
from London (United Kingdom) on 2004-04-28 14:22 [#01165050]
Points: 99 Status: Regular
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don't think visually think contextually.
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oscillik
from the fires of orc on 2004-04-28 14:23 [#01165056]
Points: 7746 Status: Regular | Followup to DoctorMO: #01165050
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but you cant say that, because Half-Life is derivative of DOOM
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DoctorMO
from London (United Kingdom) on 2004-04-28 14:25 [#01165059]
Points: 99 Status: Regular
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I don't think Doom had very good graphics, so now I'd say that it's closer to Half Life and even has that feel about it.
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oscillik
from the fires of orc on 2004-04-28 14:28 [#01165062]
Points: 7746 Status: Regular | Followup to DoctorMO: #01165059
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yeh but now you're contradicting yourself
you said think contextually, not visually........so you talk about graphics?
anyways, Half-Life's story is based on DOOM, even if at a basic plot level.
You're working at a base that is performing somewhat secret experimentation.
Some kind of portal is opened, unleashing whatever was on the other side into our domain.
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2004-04-28 14:31 [#01165066]
Points: 14294 Status: Lurker | Followup to Gwely Mernans: #01165039
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"i think the colours are too bland."
Games these days have too much color. There's fucking purple, green, red lights everywhere. You know why you don't see green lights in real life? Because they are fucking annoying and it's pointless. The reason to have light is to see, not to make a game look flashy or pretty.
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DoctorMO
from London (United Kingdom) on 2004-04-28 14:32 [#01165068]
Points: 99 Status: Regular
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Ah I was wrong. sorry it's just like Half Life because Half Life is like Doom.
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epohs
from )C: on 2004-04-28 14:36 [#01165079]
Points: 17620 Status: Lurker
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amd 3000+ 1GB corsair xms ram ati 9600 pro
i should be able to run dIII pretty well right?
please say yes.
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oscillik
from the fires of orc on 2004-04-28 14:38 [#01165085]
Points: 7746 Status: Regular
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i shouldn't see too much of a problem there mate
is your ram DDR?
and what video ram is on your Radeon?
i think DOOM3 will require 64MB as an absolute minimum
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w M w
from London (United Kingdom) on 2004-04-28 14:39 [#01165088]
Points: 21452 Status: Lurker
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Doom Beastiary (submitted unofficial monsters for old dos dooms)
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oscillik
from the fires of orc on 2004-04-28 14:41 [#01165092]
Points: 7746 Status: Regular | Followup to w M w: #01165088
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*bookmarked*
very cool!
nice find mate
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epohs
from )C: on 2004-04-28 14:43 [#01165093]
Points: 17620 Status: Lurker | Followup to oscillik: #01165085
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yes, ddr ram.
128MB video card.
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oscillik
from the fires of orc on 2004-04-28 14:45 [#01165097]
Points: 7746 Status: Regular | Followup to epohs: #01165093
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yeah mate, id say you're all ready to go for at least 50-60 fps at 800x600
although i'm guessing you'll get better than that
but like i said, i AM only guessing ;)
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w M w
from London (United Kingdom) on 2004-04-28 14:50 [#01165111]
Points: 21452 Status: Lurker
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What I love about doom2 (I'd be playing that right now if I EEEEEVER figure out how to install windows... 98 now... properly... now I'm having to install "drivers", some stupid things I didn't even know existed a week ago, because I did a clean boot) will probably be absent somewhat in doom3. That's the complete connection with the brain to the keyboard, constantly inputting (completely skill based not luck because of this) responses to the doom system as quick as you can. Every single finger controls a key (except the left thumb for me). The control is beautiful and it's pure chaos. Doom3's supposed to have less enemies and therefore more of a linear gameplay. In some doom levels, you're in the center of the action with everything surrounding you. There's no way you'll play some levels exactly the same twice. Therefore everything the game throws at you is constantly new and you have to react to it rather than memorize it. If I made a game, I might try using the keys people type with (asdf jkl;) for control since they're ingrained into people's memory. You'd automatically be used- there's tons of potentially controlling/inputting letters you already know the positions of. I never used a mouse with doom2, but doing so is necessary to get the fastest times. (return to castle wolfenstein had a nice "turn 180 degress" button which would maybe be as good).
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oscillik
from the fires of orc on 2004-04-28 14:53 [#01165117]
Points: 7746 Status: Regular | Followup to w M w: #01165111
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i was a hardcore keyboarder, even partly through playing Quake, but after i got used to using the mouse in Quake aswell as the keyboard, i've always like it
but i still like playing the likes of DOOM and Duke Nukem 3D with keyboard only.
i had tried DOOM and a mouse, and i have to say - i didn't like it
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w M w
from London (United Kingdom) on 2004-04-28 14:53 [#01165118]
Points: 21452 Status: Lurker | Followup to oscillik: #01165092
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I found that at doomworld.com I think. If I ever change messageboards I'm going there. Even the moderators are evil over there. There's multiple messageboards, but one is called "post hell" or something where all the "naughty" ones go which is funny. It's full of a bunch of crazy tech know hows that like to make their own doom wads.
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elusive
from detroit (United States) on 2004-04-28 15:57 [#01165270]
Points: 18368 Status: Lurker | Show recordbag
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0_0
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Gwely Mernans
from 23rd century entertainment (Canada) on 2004-04-28 16:06 [#01165288]
Points: 9856 Status: Lurker | Followup to mappatazee: #01165066
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i was reffering to the fact that most of these hellish creatures have reptilian silver shiny skin.
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elusive
from detroit (United States) on 2004-04-28 16:07 [#01165289]
Points: 18368 Status: Lurker | Show recordbag
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ok
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Gwely Mernans
from 23rd century entertainment (Canada) on 2004-04-28 16:08 [#01165293]
Points: 9856 Status: Lurker | Followup to w M w: #01165088
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very good find indeed!
is there a doom TC or something where i can download this?
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w M w
from London (United Kingdom) on 2004-04-28 16:10 [#01165294]
Points: 21452 Status: Lurker
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There was a "special effect" window curtain blowing in the breeze in return to castle wolfenstein that seemed to be 3d lines curving and waving in space. Subtle part of the game but cool.
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w M w
from London (United Kingdom) on 2004-04-28 16:11 [#01165299]
Points: 21452 Status: Lurker | Followup to Gwely Mernans: #01165293
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You mean download the beastiary? I don't know what a "tc" is actually.
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Gwely Mernans
from 23rd century entertainment (Canada) on 2004-04-28 16:13 [#01165302]
Points: 9856 Status: Lurker | Followup to w M w: #01165299
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i mean, is this a game to play with these creatures? and if not, is it a tc (Total Conversion, its a patch you install into the WAD file)
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elusive
from detroit (United States) on 2004-04-28 16:16 [#01165304]
Points: 18368 Status: Lurker | Show recordbag
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w M w,
those are not the type of "curved walls" i am tlaking about.
it is quite a chore to render such things as full walls and objects with those curvatures.....especially when dynamic lighting is applied (though rarely in previous engines) due to simple lightmaps.
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elusive
from detroit (United States) on 2004-04-28 16:17 [#01165306]
Points: 18368 Status: Lurker | Show recordbag
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as for everything else about the creatures...skins...textures...designs.
all speculation until the final game comes out...so i wouldnt take any alhpha or movie or preview seriously until she is released in her prime :)
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w M w
from London (United Kingdom) on 2004-04-28 16:19 [#01165310]
Points: 21452 Status: Lurker
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Oh, probably not with those particular creatures. They were just assembled/created by fans. However there are lots of doom wads with new creatures. Getting these to work on your computer might be a bitch, but just go to the forums at doomworld.com and ask. One thing you probably need is a ... source port? or whatever they're called, examples are zdoom and legacy. I used legacy but everyone else liked zdoom it seemed. There's also a site somewhere with tons of submitted wads in it for doom2. Also the retail game "maximum doom" (think it was part of ultimate doom) has probably a thousand or more fan created wads in it- some excellent (wad stands for "Where's All the Data" so the files are seemingly really small).
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Gwely Mernans
from 23rd century entertainment (Canada) on 2004-04-28 16:20 [#01165313]
Points: 9856 Status: Lurker | Followup to elusive: #01165306
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i think your right. i mean, these are only alpha screens
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elusive
from detroit (United States) on 2004-04-28 16:21 [#01165315]
Points: 18368 Status: Lurker | Show recordbag
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of course.
keep in mind
the last 3-5% of a game is optimization ;)
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w M w
from London (United Kingdom) on 2004-04-28 16:21 [#01165316]
Points: 21452 Status: Lurker | Followup to elusive: #01165304
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Clearly, only magic could produce 3d curving lines with dynamic lighting. Not a bunch of stupid bits... It's unfeasable.
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elusive
from detroit (United States) on 2004-04-28 16:27 [#01165324]
Points: 18368 Status: Lurker | Show recordbag
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ummmm
no.
of course it's possible...it was produced into the quake 3 engine.
the fact is that it takes more than a toll on the hardware limitations of today's capabilities.
that was what I have been stating since the first post above???
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