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offline goDel from ɐpʎǝx (Seychelles) on 2007-01-13 12:57 [#02031666]
Points: 10225 Status: Lurker | Followup to goDel: #02031660



What I think the result must be, is that dices can actually
create truly random sequences of 6 mill. throws, even though
they're not perfect. And that's why a real dice can be
enough to be "practically" random. You do have a point
however when you'd repeat the experiment. But only after
many repeats the imperfections of my reasonable real dice
(eg. no silly things as sticky sides or other "forgeries")
would show up. But, nevertheless, the sequences it creates
are random.


 

offline goDel from ɐpʎǝx (Seychelles) on 2007-01-13 12:59 [#02031668]
Points: 10225 Status: Lurker



Sorry for the ramble. I was having "one of those moments".


 

offline JAroen from the pineal gland on 2007-01-13 13:50 [#02031693]
Points: 16065 Status: Regular | Followup to goDel: #02031666



agreed. the distribution of outcomes might be skewed (i
imagine your average dice landing slighty different from a
perfect cube because of imperfections and all), but all in
all, who gives a shit as the process that creates the event
(given that you don't cheat when you throw the dice) is
'real-world', not just playing with the modulus of your
computers system clock, and thus unpredictable. butterfly
effect, laplace, heisenberg, they're all sitting on my
shoulder having a mad party, and i believe the stuff about
only quantum events being truly random is bullshit. take
random source, normalize, done. COFFEEEEE HRAHRAHRA.


 

offline JAroen from the pineal gland on 2007-01-13 13:52 [#02031696]
Points: 16065 Status: Regular



also i named my wireless networks 'scylla' and 'charybdis'
HOOT HOOT


 

offline goDel from ɐpʎǝx (Seychelles) on 2007-01-13 14:15 [#02031702]
Points: 10225 Status: Lurker



w00t + GenuineLOL = RandomFun


 

offline Ceri JC from Jefferson City (United States) on 2007-01-13 16:57 [#02031795]
Points: 23533 Status: Moderator | Followup to JAroen: #02031584 | Show recordbag



Fine, write a paper on the matter. I'm sure if you do it in
an academic enough way it'd be published; journals love
stuff that disagrees with the accepted wisdom.

Your bit, "if you really want to do it the fancy
way, feed the rotation and launch velocity from a random
source like currents in a stirred water tank" is the weak
part of your argument though; what you're talking about is
make x more random by combining it in some way with y. The
thing is that yes, these compound sources of randomness do
make things nearer to true randomness and often iron
out some of the glitches in just using one source. The thing
is, it's like using a word to describe itself: You can't
make something truly random by combining it with something
that isn't random. Unless the second source is truly random
(in which case, you should just use that), it won't ever
make the first truly random! Bit of a mindfuck, I know, but
that's why it interests me.

Again, this part aids my argument:
"currents in a stirred water tank, notoriously
unpredictable too."
Yes, turbulence is incredibly unpredictable (I
remember a renowned scientist giving the answer "why
turbulence?" as the question he would ask God is given the
opportunity!) but 'unpredictable' is the key word- it's not
truly random.

goDel: I hear what you're saying - it's possible the
die could have come up '6' 6,000,000 times in a row by
chance, it's no indication that it will the next time. There
are, however, actually several accepted mathematical tests
on randomness. They basically work on the principle that
over a very large sample set (millions) around 99% should be
distributed as expected. Yes, this isn't certain either, but
the statistical likelihood of it being false dwindles the
larger the sample set.

Everyone: Interesting hearing all these different views on
the matter, that's why it interests me so much! :)


 

offline Ceri JC from Jefferson City (United States) on 2007-01-13 17:13 [#02031804]
Points: 23533 Status: Moderator | Followup to JAroen: #02031693 | Show recordbag



Whilst I completely agree with this for practical uses (even
for encryption at national security levels), the big thing
isn't for using it now, it's for 20-50 years time once
quantum computing is properly developed.

1000 years ago, a lot of things back then considered
"unpredictable" and useful as a source of random numbers
(what the weather might be doing in 50 days time in Britain,
for example ;-), we can now work these things out in seconds
using computers. As computing power increases, so will our
ability to model these things incredibly accurately improve.
If it gets to the stage where all people have to do is work
out what you're doing to generate your random numbers (IE
your method rather than numbers themselves), security will
be lowered dramatically.

dave_g: What you say about working and studying is so true.
On my course the part time students who work in the field
consistantly piss over the other students from a great
height out of a class of 60 odd students, the top 5 were all
part timers. There are only 7 part timers in total! As well
as being more experienced, we're generally a lot more
motivated.

" I do think
there are too many people at university. The government
policy is ultimately at fault here. A degree is not
necessarily analogous with sucess." 100% correct. I hate the
snobbery directed at the trades in this country. I know lots
of people who are leaving IT and training to be
electricians/plasterers etc. far better to do that straight
away and have yourself fully trained 3 years sooner (not to
mention no debt, paid 3 years extra, 3 years extra pention,
so nearer retirement, etc.) than wasting 3 years studying
something you're not into.

DM: You talk about it being "as good as". This is why I like
the idea of true randomness, it's almost like
computing/maths to the level of a philosophical truth. Once
you attain it (for the same price/ease of use), all your
"nearly random" ones, no matter how close, are effectively
rendered null and void.


 

offline clint from Silencio... (United Kingdom) on 2007-01-14 05:56 [#02031986]
Points: 3447 Status: Lurker



I know how you can get something TRULY random:

start a thread on xlt and see what happens! Hawhawhaw!!


 

offline Brisk from selling smack at the orphanage on 2007-01-14 06:00 [#02031988]
Points: 4667 Status: Lurker | Followup to clint: #02031986



Not true. You can guarentee with 100% certainty that Monoid
will depress you, dog_belch will call you a cunt, and Hanal
will show you his arse.


 

offline dave_g from United Kingdom on 2007-01-14 08:22 [#02032006]
Points: 3372 Status: Lurker



Ceri:
For a cheap random number generator, couldn't you simply
digitise a white noise source?

How about this for a cheap 'computerisable' system.
Build a small circuit which amplifies the thermal (white)
noise produced over a p-n junction on a device such as a BJT
transistor or a zener diode. Connect this to the line-in on
a soundcard and sample it. If the instantaneous level of
noise is higher than fullscale/2 call it 1, else call it 0.
et voila. Construct the whole thing in an earthed shielded
box to keep out external interference, and use an external
DC power supply and filter it to remove external noise.

Place the whole assembly in a temperature controlled "oven"
enclosure so that it operates at say 70C so outside
temperature changes have no effect.

As far as I'm aware all variables in the equation should now
be constants, so the thermal noise will be pure white = 100%
random. What do you think?



 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-01-14 08:25 [#02032008]
Points: 35867 Status: Lurker | Followup to dave_g: #02032006 | Show recordbag



that would be sooo much better if it included a waterfall
and you had to go to the waterfall with a microphone to
decode the information


 

offline dave_g from United Kingdom on 2007-01-14 08:33 [#02032010]
Points: 3372 Status: Lurker | Followup to Drunken Mastah: #02032008



That's planned for version 2. Also a range of xpress on
covers and +260 extra pixels.


 

offline Ceri JC from Jefferson City (United States) on 2007-01-14 08:33 [#02032011]
Points: 23533 Status: Moderator | Followup to dave_g: #02032006 | Show recordbag



Digitising white noise is a recognised cheap way of doing
it. Yours is a good description of it and I particularly
like the protection against external intereference. I'll
have to read up on it a bit more (still writing this
proposal), but it's definately one I'll consider. Ta for
that.


 

offline bogala from NYC (United States) on 2007-01-14 08:53 [#02032014]
Points: 5125 Status: Regular



dave_g , What kind of work do you do?


 

offline dave_g from United Kingdom on 2007-01-14 09:23 [#02032033]
Points: 3372 Status: Lurker | Followup to bogala: #02032014



I do electronics as a career. The company I work for makes
test and measuremnt equipment. Currently I'm working on a
series of modular RF/microwave instruments. Interesting
stuff!

By night I'm an IDM superstar DJ.


 

offline EVOL from a long time ago on 2007-01-14 09:37 [#02032039]
Points: 4921 Status: Lurker | Followup to dave_g: #02032033



your avatar says it all... ;)


 

offline Ezkerraldean from the lowest common denominator (United Kingdom) on 2007-01-14 11:45 [#02032117]
Points: 5733 Status: Addict



PISSED_ HGAHAHAHAAH!


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2007-01-14 11:54 [#02032124]
Points: 10671 Status: Regular | Followup to Ezkerraldean: #02032117 | Show recordbag



university in action


 


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