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tridenti
from Milano (Italy) on 2005-12-11 13:25 [#01798420]
Points: 14653 Status: Lurker | Followup to Ophecks: #01798402
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Oh cool! I didn't know that. Capcom develops really excellent games for all consoles.
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big
from lsg on 2005-12-11 13:29 [#01798424]
Points: 23729 Status: Lurker | Show recordbag
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pomme told me he has a play station 3 he's willing to give to tridenti, but only if he comes to america to pick it up
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mylittlesister
from ...wherever (United Kingdom) on 2005-12-11 14:05 [#01798444]
Points: 8472 Status: Regular | Followup to big: #01798424
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such a generous offer... tridenti is a lucky boy!
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tridenti
from Milano (Italy) on 2005-12-11 14:19 [#01798448]
Points: 14653 Status: Lurker | Followup to big: #01798424
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haha very interesting
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big
from lsg on 2005-12-11 14:20 [#01798449]
Points: 23729 Status: Lurker | Show recordbag
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yea, meet and greet the great pomme and get a ps3 before everyone else, an offer of a lifetime!
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Vin3islih
from United Kingdom on 2005-12-11 14:47 [#01798457]
Points: 1066 Status: Regular
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I know a few games developers, and none of them had even got a final build version of the PS3 dev kit and it probably won't be finalised until late Feb/early March next year. This was at the end of October at a major software company in LA. Funny that.
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qrter
from the future, and it works (Netherlands, The) on 2005-12-11 14:52 [#01798458]
Points: 47414 Status: Moderator | Followup to Drunken Mastah: #01798211
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you just told w M w he was full of shit...
yeah it's a bit like telling elusive he's drunk.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2005-12-11 15:04 [#01798465]
Points: 35867 Status: Lurker | Followup to Ophecks: #01798402 | Show recordbag
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ah.
heh.. I hope there's an option to turn off the re-rendering.. mgs1 looked awful when you put on those extra options for playing it on ps2...
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horsefactory
from 💠 (United Kingdom) on 2005-12-11 15:18 [#01798470]
Points: 14867 Status: Regular
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i'm worried about w m w
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Ophecks
from Nova Scotia (Canada) on 2005-12-11 16:34 [#01798512]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #01798465 | Show recordbag
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Backwards compatibility has come a long way, jaggies are eliminated and resolutions are bumped up from 640 x 480 to 1920 x 1080, it's a win-win situation. I guess if you REALLY like jaggies and no anisotropic filtering, you could disable the re-rendering. But that would be ghey!
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2005-12-11 16:40 [#01798518]
Points: 35867 Status: Lurker | Followup to Ophecks: #01798512 | Show recordbag
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depends. I'd like to see how it looks before I decide on that. hopefully ps3 will keep their "turn this feature off" thingie from ps2...
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Ophecks
from Nova Scotia (Canada) on 2005-12-11 16:49 [#01798525]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #01798518 | Show recordbag
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Half Life 2 in 1600 x 1200 with AA > Half Life 2 in 640 x 480 with no AA, no? Have you ever played an N64 emulator with all the visual aids on? It looks ten times better and cleaner than the ''real thing''. Backwards compatibility is more important than ever in the HD age, Sony wil get it right, nuttin' to worry about.
Some PS1 games were unplayable on PS2 with texture smoothing on, like Silent Hill. Drove me nuts.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2005-12-11 16:57 [#01798528]
Points: 35867 Status: Lurker | Followup to Ophecks: #01798525 | Show recordbag
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yeah, and it's that part which worries me.. as I said, mgs1 looked awful too.. it's just that if a game is designed for 640x480, it's often best to keep it that way...
isn't it so that when the resolution is bigger, so is the area you can view? I get that impression from pc games, at least, and imagine how much more easy (and boring) mgs3, for instance, would be if you could see more of your surroundings at once...
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Ophecks
from Nova Scotia (Canada) on 2005-12-11 17:06 [#01798532]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #01798528 | Show recordbag
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The Xbox 360 emulation isn't comparable to the PS2-PS1 emulation, forget what you saw on the PS2. All that did was mess around with textures, it did nothing to the resolution.
I get that impression from pc games, at least, and imagine how much more easy (and boring) mgs3
Nonono, nothing like that! Everything's going to be the same size. All this increase in resolution is going to do is make the games sharper and cleaner! That's NEVER a bad thing, ever. It'll eliminate the disgusting shimmering and aliasing in PS2 games, and it makes Xbox games look a lot better too. There's NO negatives here, just ask the people playing GTA and Splinter Cell in high res with no jaggies. What's not to like? Again, forget about the PS1 emulation, this isn't the same thing.
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DeleriousWeasel
from Guam on 2005-12-12 07:26 [#01798736]
Points: 2953 Status: Regular
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I just had my frst wank standing over the Xbox 360 and it's a truly amazing experience, buy one!!!
Yes, this is part of the latest advertising campaign by Microsoft to get people to buy their otherwise lame products
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Ophecks
from Nova Scotia (Canada) on 2005-12-17 04:14 [#01802232]
Points: 19190 Status: Moderator | Show recordbag
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condemned is... sickening. i'm totally off my rocker after
playing for 2-3 minutes.
Yeah I just got this last night... the first bit of the game is so intimidating I just kind of stood around admiring the lighting, as an excuse not to move further down the hall.
this is a true survival horror game without cheap "sinister the ring-like girl" gimmicks, just crazy fucking hobos, a totally absurd plot and combat that really feels heavy and realistic. you rip signs off the wall to defend yourself, find almost emptied-out .45s in thrashcans that last you for one more crazy adversary and desperately try to fend off the next attack with some shitty conduit you
just yanked off a power box. it's a triumph in survival horror design, every aspect is damn near perfect. the only thing i miss is more freedom, but that would probably work against the fabric of the gameplay and ruin the "tightness".
Very gritty realism, I can almost SMELL this game. I think the game IS flawed in this respect though... it's repetitive. Initially I didn't want to go anywhere near anybody, and I dreaded every encounter... but once I got the timing and the ass-kicking-related ''tricks'' down, I'm pretty much Captain Killalot, the King of the Confines. Granted I'm only playing on normal... am I missing out? Call of Duty 2 for example is a totally different experience on Veteran... but it's TOO hard for me. I'm not really a great gamer, technically...
BTW I agree with the linearity. Sometimes I want linearity. Thief's open endedness is great but sometimes I just need Splinter Cell's directness.
Condemned is still scary as hell to play, but it has less to do with gameplay for me now and more to do with awesome presentation. Resident Evil 4 is still the only survival horror game I've played where the gameplay itself is frightening enough to match the art design.
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Ophecks
from Nova Scotia (Canada) on 2005-12-17 04:17 [#01802234]
Points: 19190 Status: Moderator | Show recordbag
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Also, I couldn't put this motherfucker down! In one sitting, I think I'm on mission 7 out of... 10 I think? The game is short but the length seems perfect, no sense dragging a taut 10 hour experience out to a 20 hour game with filler and excessive repetition. I didn't read the reviews but they better not have docked points for being a ''short game'', I hate that.
My favorite part of the game so far (other than the first panty-soiling 10 minutes or so) has been the shopping mall. Mannequins, why does it have to be mannequins?
BTW the backwards compatibility is cool, Splinter Cell Chaos Theory looks so much better than it did on Xbox that it's almost as good looking as Condemned.
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staz
on 2005-12-17 04:24 [#01802236]
Points: 9844 Status: Regular | Followup to Ophecks: #01802232
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i always play the game with no lights on and my 5.1 system, so i'm still a bit freaked out about it. i agree on the fact that it's a bit repetitive, but the game isn't very long to begin with. doesn't really grate that much. even though i got pretty fucking sick of the sewers part. too many goth ravers.
call of duty 2 is fun on normal, i'm currently beating it on hardened, and it's making me HATE grenades. on normal you could just chill out next to one while it blew up, now it's lethal to even be on the outskirts of its explosion. also, cover gameplay is a LOT more important this time around, as if it wasn't already emphasized in normal mode. great game though, even if it took me just 2 days to finish. it's gonna take a good while longer on hardened, i believe.
did you ever play halo 2? me and my friend are really giving our best on legendary, but to no avail. we got halfway into the first mission or something like that, right before going outside the space station and jumping in space. it's just too hard to be fun. heroic was great, though.
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staz
on 2005-12-17 04:25 [#01802237]
Points: 9844 Status: Regular | Followup to staz: #01802236
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giving it
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Ophecks
from Nova Scotia (Canada) on 2005-12-17 04:37 [#01802243]
Points: 19190 Status: Moderator | Show recordbag
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Oh yeah the game is an ''experience'', easy or not. I don't like how they always see you coming, even if you turn your flashlight off and walk slowly on a clean floor... they have that video game ''sixth sense''. A lot of this game reminded me of Manhunt, but in that game sneaking around guys that didn't know you were there was totally nerve wracking. I guess the game would have been too easy if they incorporated stealth into it, given how dark it is (very well done darkness, as you said).
I love to nit-pick.
I'm not a big Halo gamer, I beat the single player campaign on Heroic and that was pretty much it for me. I'm not an online-gamer so it never held that deathmatch appeal for me, but the single/co-op is underrated. The game is definitely way too brutal on Legendary, I couldn't get past the hangar bay in the first level, where you start out on the catwalks on the upper level and somehow have to make it down. If the tip of your head is exposed, they'll shoot it off. Heroic is really well balanced though, that game has some great battles.
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