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Architecture project
 

offline childkiller from santiago (Chile) on 2003-08-11 20:21 [#00818189]
Points: 543 Status: Regular



since the last topic got a little messed up with the links
and all, i decided to re-post it.
the idea was to start working on this beach house with an
analogue start, this is...by drawings....so i can start
developing the floor plans, 3D models, rendering and
animations after the interview with the client tomorrow
(hopefully he'll like the main ideas).

if you go to image "b00" the distribution is roughly showed,
where:
1 is living room
2 is dining room
3 is kitchen and services
4 is access and hall
5 is game-room
6 is master bedroom
7 are kids bedrooms

now, any insights (good or bad) are highly appreciated
folks. sorry for re-posting this but i wanted to freshen
up.
cheers
architecture project


 

offline elusive from detroit (United States) on 2003-08-11 20:21 [#00818190]
Points: 18368 Status: Lurker | Show recordbag



wtf i just fuicked it up
better post it again.


 

offline aquagak from Berlin (Germany) on 2003-08-11 22:24 [#00818261]
Points: 4397 Status: Regular



wow very impresive...you have a style of your own. my dad is
an architect and i hoping to follow in his ranks very soon.
tell me, how did you get into architecture?


 

offline nacmat on 2003-08-12 02:12 [#00818388]
Points: 31271 Status: Lurker | Followup to childkiller: #00818189



I like how you make architecture... how it looks like and
how functional but still organic the result is.

materials for structure?


 

offline Junktion from Northern Jutland (Denmark) on 2003-08-12 02:16 [#00818390]
Points: 9713 Status: Lurker



that's fucking beautiful man...i would live there....


 

offline TonyFish from the realm of our dreams on 2003-08-12 02:59 [#00818421]
Points: 3349 Status: Lurker



That looks very 'Le Corbusier'-esque. Kinda reminds me of
the 'Villa Savoye'. Very nice. Are you planning any 3d
renderings? Oh shit you are (must get out of the habit of
posting before I finish reading a post!). What renderer do
you use? 3d max (I use)? Christ I wanna be an architect! :(


 

offline nacmat on 2003-08-12 03:12 [#00818425]
Points: 31271 Status: Lurker | Followup to TonyFish: #00818421



well, I dont see it so lecorbusierish as you say... its kind
of organic, it looks more like a modernt review of alvar
aalto... or even reminds me of people like Coderch


 

offline Murray from Southend, Essex (United Kingdom) on 2003-08-12 03:16 [#00818427]
Points: 4891 Status: Lurker



The sketches are great childkiller, really modern and retro
looking at the same time.

Once again you have prooved your skills.


 

offline TonyFish from the realm of our dreams on 2003-08-12 03:18 [#00818428]
Points: 3349 Status: Lurker



perhaps...maybe it's the stilts in b02 which remind me of VS
(a building I'm intimately aquainted with - I had to
reconstruct it in 3dmax as part of my virtual environments
masters. Getting the lighting right was a f**king
nightmare!)


 

offline glass_eater from a blind nerves area (Switzerland) on 2003-08-12 03:55 [#00818442]
Points: 4904 Status: Regular



i very much like your lines dude !
looks very alive...original architecture
bravo


 

offline giginger from Milky Beans (United Kingdom) on 2003-08-12 04:44 [#00818471]
Points: 26326 Status: Lurker | Show recordbag



I like that. a lot.


 

offline elusive from detroit (United States) on 2003-08-12 08:02 [#00818552]
Points: 18368 Status: Lurker | Show recordbag



i live in a VHS cassette tape box


 

offline marlowe from Antarctica on 2003-08-12 08:41 [#00818571]
Points: 24589 Status: Lurker



seb is my house-building hero ;)


 

offline nacmat on 2003-08-12 10:22 [#00818624]
Points: 31271 Status: Lurker | Followup to elusive: #00818552



what scale?


 

offline childkiller from santiago (Chile) on 2003-08-12 17:59 [#00819008]
Points: 543 Status: Regular



wow...thanks a lot folks!!!!! comments and positive insights
are greatefully appreciated. i`m a happy man. today i got
together with the client, he loved the first sketches,
so....now...the real deal starts.

first of all, the plans and elevations. Nacho, for
materials, concrete, bricks and wooden beams.....steel
structure at times. the whole built surface is about 200
square meters, these sketches are not drawn with any scale,
they`re just the first abstract ideas.

then the 3d model (with Form-Z) and rendering, posibly an
animation. then, detail plans and material specifications.
then....construction starts.

i will keep y` all updated with the process as it unfolds.

thanx for the good comments and insights. i really mean
it.

;D



 

offline corrupted-girl on 2003-08-12 18:56 [#00819045]
Points: 8469 Status: Regular | Followup to childkiller: #00819008



very nice.

so when can I move in?


 

offline childkiller from santiago (Chile) on 2003-08-12 19:36 [#00819059]
Points: 543 Status: Regular | Followup to corrupted-girl: #00819045



ihihiihihihihiihihiih....anytime sylvia. just make sure to
bring a bag full o `peaches

☻_☻


 

offline jingle from London (United Kingdom) on 2003-08-12 19:58 [#00819070]
Points: 502 Status: Regular



not that i know about this stuff butt will having the
windows on the erm, inside of the "c" (and the supporting
walls on the outside) be good for the natural light/ obscure
the view cos all you can see is the other side of the house?
roof access for to turn it into a roof terrace/ garden would
be cool, especially a japanese style rock garden one. i
dunno tho, you are the expert...


 

offline childkiller from santiago (Chile) on 2003-08-12 20:28 [#00819089]
Points: 543 Status: Regular | Followup to jingle: #00819070



hmmmm....windows are on both sides of the "c".
problem is that most sea-side views are up front, streets
are on both sides, so, windows are smaller (and more
controlled) on the façades that are close to the streets.
roof-terraces are nice, but since this site is huge, there`s
no need for them.
nice insights tho jingle.


 

offline corrupted-girl on 2003-08-12 20:30 [#00819092]
Points: 8469 Status: Regular | Followup to childkiller: #00819059



hehehe :)


 


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