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Half Life 2- The Orange Box
 

offline Ophecks from Nova Scotia (Canada) on 2007-10-10 17:50 [#02130770]
Points: 19190 Status: Moderator | Show recordbag



So who's playing it and how awesome is it? I wish I'd
bought it via Steam now because I couldn't find it today
FUCK
.

I don't think I'll have too much use for Team Fortress 2,
too busy with Warhawk, but Episode 3 and Portal should be
worth it for me, even at just a few hours each. Also looking
forward to replaying the original with the commentary
feature on. I hope that feature is widely copied throughout
the industry.


 

offline QRDL from Poland on 2007-10-10 18:06 [#02130774]
Points: 2838 Status: Lurker



I have been trying to buy it off Steam all day, but there
was something wrong with my visas. Nobody could help me at
the bank. I'm desperate!


 

offline D-Steak from Kansas City, Mo. (United States) on 2007-10-10 18:09 [#02130775]
Points: 1376 Status: Regular



Do you think you will be playing Warhawk past Christmas? My
friend, owner of a PS3, is returning from school then and
plays Warhawk quite often. Maybe we should form an xltronic
dream team, or you can destroy me. Your choice.


 

offline stefano_azevedo from Pindorama (Brazil) on 2007-10-10 18:11 [#02130776]
Points: 4396 Status: Regular



had you ever heard about piracy


 

offline -V- from Ensenada Drive on 2007-10-10 18:14 [#02130778]
Points: 1452 Status: Lurker



I have a nice little Half-Life 2 gift for anyone
decent who wants it. Just need your email.

As for the Orange Box, I've only played Team Fortress 2 so
far, and not enough to form any valid opinion. Seems fun if
one is on a team with non-annoying people.


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-10 18:24 [#02130784]
Points: 19190 Status: Moderator | Followup to D-Steak: #02130775 | Show recordbag



Maybe. It's ridiculously fun right now, but there's not
enough maps so it might get old eventually. If there's new
maps/weapons/vehicles released at some point, then I'll be
playing it for quite a while.

Unfortunately it doesn't look like Warhawk is going to be
greatly supported, even though it's a big success, because
the studio that developed it was broken up and the people
distributed to other Sony studios. Depressing.



 

offline epohs from )C: on 2007-10-10 19:39 [#02130790]
Points: 17620 Status: Lurker



Is Portal worth $20 on its own, j?


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-10 21:06 [#02130801]
Points: 19190 Status: Moderator | Followup to epohs: #02130790 | Show recordbag



Hell yeah. The consensus seems to be- ''It's only THREE
hours long... but an incredible three hours''. Factor in the
eventual user-created content and COWABUNGA



 

offline mylittlesister from ...wherever (United Kingdom) on 2007-10-10 21:56 [#02130809]
Points: 8472 Status: Regular



I've been playing Team Fortress 2 loads this last week (as
it was out on beta for a while) and it's loads of fun, just
needs a few more maps - only has 6 so far.

Finally the rest of the orange box unlocked today and it was
well worth the wait. Completed HL2:Ep2 today, but looking
forward to doing it again on Hard as well as unlocking all
the achievements - plus it's always more fun the second time
round.

I got addicted and ended up completing the main run on
Portal too. An absolutely amazing game - a purely
puzzle-solving FPS, with a nice little sinister twist.
Really amazing atmosphere, like a detention centre being run
by HAL's young sister, with perfect minimal music to suit.
The actual solving of the puzzles is really satisfying, and
actuallys make you use your brain. Mindblowing at times, but
you eventually get used to bending the laws of physics. Time
to move onto the advanced chambers now, plus the challenges,
which are same levels but with limited portal use, limited
steps or limited time).

The poor dollar compared to the pound also made this a
worthy buy! :)


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-10 22:16 [#02130812]
Points: 19190 Status: Moderator | Show recordbag



Far out. I can't wrap my head around what exactly Portal IS,
can't wait to find out.

It almost feels dirty getting all this stuff for 50 bucks.
The value is mental.


 

offline OK on 2007-10-10 23:43 [#02130820]
Points: 4791 Status: Lurker | Followup to -V-: #02130778



sure i'll take it!

felasa [at) gmail.com


 

offline x0hx from Lysdexia (United States) on 2007-10-11 00:10 [#02130821]
Points: 1318 Status: Regular | Followup to -V-: #02130778



ja, ist
bill_gates@mail2world.com

joop!


 

offline giginger from Milky Beans (United Kingdom) on 2007-10-11 09:16 [#02130995]
Points: 26326 Status: Lurker | Show recordbag



Portal is awesome. Fucking awesome.


 

offline epohs from )C: on 2007-10-11 09:24 [#02130997]
Points: 17620 Status: Lurker | Followup to giginger: #02130995



yo friend me up on steam. i'm not at home, but i think my
username is epohs.

is there like a multiplayer portal?


 

offline -V- from Ensenada Drive on 2007-10-11 09:35 [#02130998]
Points: 1452 Status: Lurker | Followup to OK: #02130820



Gift sent!!!!1111


 

offline OK on 2007-10-11 09:48 [#02130999]
Points: 4791 Status: Lurker



wo hoo! thanks, i can pay you back with o.ink invite if you
want


 

offline -V- from Ensenada Drive on 2007-10-11 09:53 [#02131001]
Points: 1452 Status: Lurker | Followup to OK: #02130999



Neat! My email address should be visible in my profile.
Thanks!


 

offline PORICK from fucking IRELAND on 2007-10-11 10:09 [#02131005]
Points: 1911 Status: Lurker | Followup to Ophecks: #02130812



50 dollars?! Jesus christ.

I didn't know it was that cheap.

Tried to install a friend's copy of HL2 on my laptop earlier
this week, I really want to play it again, but I can't
connect to Steam from behind the university firewall..

I'd love to buy this, especially considering the price
(Portal looks incredibly interesting) but there's no point
if i'm unable to use it at all :/


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-10-11 10:45 [#02131028]
Points: 35867 Status: Lurker | Followup to Ophecks: #02130784 | Show recordbag



hahah, what's your warhawk name? One of the other guys
living here has a ps3, and I've been playing it quite a bit.
You have probably killed me!


 

offline mylittlesister from ...wherever (United Kingdom) on 2007-10-11 12:05 [#02131041]
Points: 8472 Status: Regular | Followup to x0hx: #02130821



i've got the same gift as well, so i'll send it on through
to you.


 

offline oxygenfad from www.oxygenfad.com (Canada) on 2007-10-11 12:22 [#02131047]
Points: 4442 Status: Regular



Just bought HL2 the other day for 9 bucks for the original x
box, it's really good! Most def playing the orange box
later.

It would be cool to have an anti gravity gun ...



 

offline Zephyr Twin from ΔΔΔ on 2007-10-11 12:35 [#02131053]
Points: 16982 Status: Regular | Show recordbag



Get this fucking bullshit... Not only could I not pre-order
Orange Box over steam (nor could I purchase any other game)
because steam was malfunctioning, but now every time I try
to open or re-install steam, it tells me that there can only
be one copy of steam running at a time.

Now, I can't play HL2, Bioshock, etc, and even if I bought
the Orange Box in retail stores, I'm afraid it won't let me
install/play the games because, in their infinite wisdom,
Valve forces you to connect through steam to play any of the
games installed by it. I thought this was a mistake on DAY 1
of steam's release, and it's still a major fuck-up today.
This isn't even the first time I've had to completely
uninstall and redownload every game I had installed through
steam. The entire program crashed once before and at this
point I don't have any patience left.

Sadly, until this whole steam nonsense is sorted, I don't
think I can support Valve or any developer that forces you
to use it. I don't believe this much frustration should be
inherent in trying to simply install or run a game. Aside
from a basic forum help-service, Valve's support for steam
is basically nonexistant. Thus far, I've been unable to
locate a single telephone number where I can call to get
help with steam on any of valve's websites.


 

offline PORICK from fucking IRELAND on 2007-10-11 12:37 [#02131054]
Points: 1911 Status: Lurker | Followup to Zephyr Twin: #02131053



Open windows task manager, kill Steam.exe, and try again. If
that fails, reboot.

durr


 

offline Zephyr Twin from ΔΔΔ on 2007-10-11 12:38 [#02131056]
Points: 16982 Status: Regular | Followup to PORICK: #02131054 | Show recordbag



Oh yeah, I forgot to mention that in the task manager, there
is no steam.exe running. This problem happens from the
moment I reboot my computer. Steam does not load on startup,
either.


 

offline PORICK from fucking IRELAND on 2007-10-11 12:54 [#02131062]
Points: 1911 Status: Lurker



odd.

bollocks to that, i say.


 

offline Zephyr Twin from ΔΔΔ on 2007-10-11 12:55 [#02131063]
Points: 16982 Status: Regular | Followup to PORICK: #02131062 | Show recordbag



yeah it basically sucks. :(


 

online recycle from Where is Phobiazero (Lincoln) (United States) on 2007-10-11 12:58 [#02131067]
Points: 40026 Status: Addict



balls


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-11 13:35 [#02131081]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02131028 | Show recordbag



revolverjgw, you?

If I killed you, it was probably with mines or an airstrike.
I'm a sneaky peripheral cheapshot hate monger.


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-11 14:09 [#02131120]
Points: 19190 Status: Moderator | Show recordbag



2D Flash version of Portal!. Though I'm not touching it until I play the
real thing.


 

offline X-tomatic from ze war room on 2007-10-11 14:36 [#02131144]
Points: 2901 Status: Lurker



the idea with episodic content was that it would be released
faster than it would to make a fullblown followup. But it
still friggin takes roughly 2 years to create one short
episode :\ Maybe we should give a sign to the Duke Nukem
Forever team that they should do an episodic release for
that as well


 

offline Zephyr Twin from ΔΔΔ on 2007-10-11 15:00 [#02131147]
Points: 16982 Status: Regular | Followup to X-tomatic: #02131144 | Show recordbag



Agreed... the episodic content is basically a gimmick to
keep interest in the franchise, in my opinion. For example,
Episode 2, had they just focused on that, would have been
released at LEAST 6 months (perhaps as much as a year) ago,
but because of the decision to wait to release it with
Portal and TF2, we've had to wait 2 years for another couple
hours of gameplay. I'd rather they just release full-on
expansions, as these episodes are far shorter and apparently
take just as long to produce.


 

offline mylittlesister from ...wherever (United Kingdom) on 2007-10-11 15:31 [#02131156]
Points: 8472 Status: Regular | Followup to Zephyr Twin: #02131147



but then again, you thought it was a mistake from day one.


 

offline misantroll from Switzerland on 2007-10-11 15:52 [#02131163]
Points: 2151 Status: Lurker



Assassin's creed BIATCH


 

offline Zephyr Twin from ΔΔΔ on 2007-10-11 15:55 [#02131165]
Points: 16982 Status: Regular | Followup to mylittlesister: #02131156 | Show recordbag



No, I thought the Steam Client was a mistake from day 1, and
I'd love to hear arguments to the contrary.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-10-11 15:55 [#02131166]
Points: 35867 Status: Lurker | Followup to Ophecks: #02131081 | Show recordbag



Ah, god damned, I hate mines!

They invalidate my constant
"fly-in-and-get-the-flag-for-three-seconds" tactic!"

I'm under [uib]jznylund, or something like that, I think...

I'll try to find you online the next time, even though I
have no clue as to how I would do that...


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-11 18:11 [#02131264]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02131166 | Show recordbag



I know, it's so annoying playing against people that spam
mines. They're so nefarious and cheap in this game because
your teammates can't set off mines that you plant... so you
can put down tons of them and not worry about teamkills.

I have too much fun sneaking into the main enemy bases using
the knife for radar invisibility, and then mining all the
vehicles and turrets. If I die in the base (which I usually
do because guys are spawning all around me), I'm taking down
3 or 4 people with me anyway.


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-11 18:19 [#02131268]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02131166 | Show recordbag



To find someone, go to Buddies and it'll list what game your
buddies are in. I pretty much play Team Deathmatch and Zones
exclusively though... CTF is too fast paced for my style.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-10-13 08:33 [#02131750]
Points: 35867 Status: Lurker | Followup to Ophecks: #02131264 | Show recordbag



Haha, yeah, I love the knife.. I hide in their base and just
run around knifing people. The tank is also awesome; it's
not overpowered, in that you can take one down with just a
little skill, and at the same time, it packs a punch if you
use it right (I swat airplanes a lot - one shot kill, but
they're difficult to hit).

Was it you who added me (or, rather, the guy whose ps3 it
is)?


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-15 18:01 [#02132973]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02131750 | Show recordbag



I didn't add you yet. I was wondering if somebody named
Geebag posts here though, they added me a while back. BTW it
looks like there's an expansion pack on the way with huge
dropships and more maps. Huge mobile floating fortresses
were in the original trailers and they looked awesome. I
hope it's free... the game is rather low on content, and I
don't want to see the community split between the haves and
the have-nots.

Anyway, I finally got The Orange Box today. Portal was hard
for me to come to grips with, I have horrible spatial
awareness even when I'm NOT manipulating the laws of
physics. Some of the stuff in Portal, particularly going
through the floor, almost makes me puke. It's fun stuff
though, very inventive and indeed the presentation and
atmosphere is great. I especially love the deadpan humor on
the ''computer's'' part. ''Beware, contact with the (plasma
ball?) can and has resulted in permanent disabilities, such
as vaporization''.

But really I'm just itching to get going at Episode 2. I
just hope the vehicle segments are mercifully short, they're
the only real sore points in HL2 for me.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-10-15 18:10 [#02132976]
Points: 35867 Status: Lurker | Followup to Ophecks: #02132973 | Show recordbag



Hahaha, weird.. then it's just some random guy. Anyway, it
probably doesn't make sense for you to add him, as me..
better wait until I can afford myself one of those.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-10-15 18:23 [#02132982]
Points: 35867 Status: Lurker | Followup to Ophecks: #02132973 | Show recordbag



Yeah.. it should be free, but then again, when it comes to
upgrades, the most expensive one I've seen for any game yet
hasn't been more than 20 kr (small change you have in your
pocket), so it probably won't be too bad. If they're more
expensive in canada, just get yourself an european account.


 

offline Zephyr Twin from ΔΔΔ on 2007-10-15 18:44 [#02132986]
Points: 16982 Status: Regular | Followup to Ophecks: #02132973 | Show recordbag



I find it interesting that so many people disliked the
vehicle scenes in HL2. For me, these were among my favorite
portions of the game, for various reasons.

Firstly, I think vehicles play an important part in creating
immersion. As no one is likely to walk great distances in
today's day and age, it's logical that some sections of your
journey will require a means of transportation other than
your feet. Rather than simply "teleporting" you to the new
"level" and implying that the player character travelled
there, in HL2 you actually do the traversing. The vehicle
scenes are, in my opinion, one of the few areas of HL2 where
it feels like you have open-ended level design. In just
about every part of the game, only one door in a
given set of doors will ever open to lead to a new area.
This kind of level design feels too much like you are being
funnelled towards the end of the game against your will. I
know the vehicle scenes are still guilty of this, but they
featured larger-scale set-pieces than you normally see in
the game. One example of this is the section on the boat
where you must fight your way through buildings along the
water's edge to unlock your next "route" before continuing
on. I feel that, while this isn't exactly open-ended design,
it creates the illusion of such, as it not only gives you a
glimpse of the world around you, but you actually get to
interact with that world on your way from point A to B. In
my opinion, the vehicle scenes simultaneously add length and
believability to the travel sections of the game, which
would otherwise feel like every area of the game is no
further than 200 feet from any other area (like most games
that try to produce the illusion of long-distance travel).

What was it, in particular, that you disliked about the
vehicle sections?


 

offline mylittlesister from ...wherever (United Kingdom) on 2007-10-15 19:53 [#02133008]
Points: 8472 Status: Regular | Followup to Ophecks: #02132973



if you don't like the vehicles, you're gonna love the
last section of the game. I won't say anymore though.


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-15 20:44 [#02133027]
Points: 19190 Status: Moderator | Show recordbag



I agree with you about the ''immersion''... it wouldn't make
sense for Gordon to traverse so much land with no wheels,
and since this is Half Life, you can't just sit through a
cut-scene and magically go to the next distant area.

I think there are some cool design elements at work during
the vehicle segments. But while I never said I thought the
vehicle segments were BAD, or that I wasn't looking forward
to the vehicles in Ep 2... I just don't want it to be so
dragged out. The mechanics of the vehicle segments aren't
all that entertaining... weird frustrating physics, not a
lot of wanton destruction or crazy stunts, the canals are an
extremely bland and boring place to be racing through... to
me, just not a lot of fun. And MAN do they last LONG. Much
longer than the usual vehicle interludes in these kind of
games. Even when I get out to solve a couple of the more
clever puzzles on foot, it's always in the back of my
mind... ''once I open this gate/lower this ramp, it's back
to that FUCKING boat... arrgggh!''.

I think the buggy segments on the highways are cooler
though. The side-areas you explore in the countryside are
far more interesting than the bland warehouses and stuff you
explore in the boat levels, and in general it's a much more
scenic route than the ones on the boat-things.


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-15 20:47 [#02133029]
Points: 19190 Status: Moderator | Followup to Ophecks: #02133027 | Show recordbag



Another point... I think the fact that you have to traverse
these huge distances AT ALL is kind of a drag to me in
HL2... one of my favorite things about the first Half Life
is being stuck in one self-contained, mysterious area...
Black Mesa.

HL2's kinetic gauntlet through dozens of separate areas can
be fun, but in general I find HL2 to be way less interesting
than the original. Most of the time, I don't care where I am
or why it exists, I'm just on the run to get to... wherever
it is I'm going. A canal is just a boring canal I have to
get through to reach Dr. Whoever at some random place. Then
its on to the prison or the mines or whatever. Little
relation to each other. Unlike HL1, where it was fun to
penetrate deeper and deeper into Black Mesa's areas and
secrets. Each interconnecting area felt functional and
symbiotic, like it had an important place in both the
facility's existence and history, while still providing a
new gameplay concepts. The winding halls of lab complexes
meant cool tactical shootouts with the special forces
guys... the industrial section had lots of platforming in
the form of conveyor belts, pipes, and machines... made
sense. The mountains surrounding the complex had their own
challenges, like scaling cliffs and avoiding helicopters...
know what I mean? You didn't NEED to take some long trip
through a wasteland. Everything was right there as you
progressed, and it made SENSE for everything to be right
there. Everything was logically laid out.

By contrast, to me HL 2 feels more like a random smorgasbord
of looser-fitting and less compelling areas, laid out in a
linear fashion one after the other, and the mad vehicle
dashes through no-man's land is symptomatic of it. This is
subjective of course... I just personally think HL2 is a
step down from HL1.

Game is still amazing though (and holds up incredibly well),
and some of the destinations really are awesome. It's cliche
to think this, but... Ravenholm is awesome.


 

offline Zephyr Twin from ΔΔΔ on 2007-10-15 21:29 [#02133034]
Points: 16982 Status: Regular | Show recordbag



You've made more than a few excellent points with those last
two posts. I agree completely about the interrelation
between all the areas of HL1 that made the level design feel
so... complete. In fact, I think mostly everyone at Valve
would agree with you on this fact as well. I think the
reason HL2 plays out as more of run-and-gun trek is
because of HL1's gameplay, not in spite of it. They
couldn't copy and paste the format of the original game
without being slammed by the fans, so they struggled to
create a new concept. In this light, I actually enjoyed the
direction that HL2 took, even if the boat sequences were
hackneyed at times. I think it was the right step to take
for the franchise, in theory. Unfortunately, HL2 ends up
lacking open ended gameplay just like its predecessor, only
this time lacking the overall cohesive feel, as well.

Another important factor in this quandary is that Valve made
the decision to focus not just on graphical improvements
(which would be nothing more than a new coat of polish on
the same old game) but spent a large portion of thier
development process involving physics into the layout of the
game. Subsequently, less time was spent making sure the
game's flow felt natural.

I've heard that a lot of people thought HL2 relied too much
on the gravity gun and obviously many people feel this way
about the vehicle sequences. Gameplay over graphics should
always be the focus of game developers, but occasionaly,
some games must, ironically, get it backwards for the sake
of progress. Even though HL2's gameplay and story may pale
to that of HL1, the advancements in graphics, physics, and
immersion that raised the standard for all gaming as we know
it must not be ignored. I suppose what I'm trying to say is
that I'm willing to forgive the narrative and architectural
shortcomings of Halflife 2 because of it's fresh direction
for the series, and it's technical achievements.


 

offline OK on 2007-10-15 22:30 [#02133040]
Points: 4791 Status: Lurker



i forgive the narrative and architectural shortcommings of
half life 2 because the game is so damn good anyway.


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-16 17:21 [#02133525]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02133034 | Show recordbag



Definitely wasn't easy to follow up one of the most
paradigm-shifting games of all time, indeed. I criticize
because I care. You're probably right in that they did take
it in the right direction, but some of the detours they took
in the process bug me.

(although honestly I think Xen was worse than anything in
HL2)

I've been replaying HL2, been a long time anyway, and then
I'll be moving on to Ep2 and then Ep3. I think the set-piece
that still hits me hardest is the bridge, I just got past
it, it literally makes me woozy. Heights in games is
something that really gets to me. That bridge is so fucking
precarious.


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-16 17:25 [#02133531]
Points: 19190 Status: Moderator | Followup to Ophecks: #02133525 | Show recordbag



Ep1 then Ep2 I mean, OBviouthly



 

offline mylittlesister from ...wherever (United Kingdom) on 2007-10-16 19:05 [#02133633]
Points: 8472 Status: Regular | Followup to Ophecks: #02133525



the bridge?

i replayed HL1 last year and once i got to Xen i just had to
stop. Very irritating.


 


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