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Half Life 2- The Orange Box
 

offline Zephyr Twin from ΔΔΔ on 2007-10-16 20:28 [#02133706]
Points: 16982 Status: Regular | Followup to Ophecks: #02133531 | Show recordbag



haha, yeah, I still find it a bit silly the way the numbered
the episodes... I think EP1 should have been called Episode
2, and EP2 should therefore be EP3, since HL2 itself was
episode one...


 

offline OK on 2007-10-16 20:33 [#02133707]
Points: 4791 Status: Lurker



first time i played hl1 i didint even finish it because the
xen level.

but oh it was such a great game, were you surprised when you
found out the military was out to get you? i was. or how
about those spray painted messages they left for you. the
flow of it is great. the tentacle boss with the rocket! good
times.. good times...

and i agree about in hl2 you are just running from "someone"
and going "somewhere" but you never know why. but i don't
care, because the flow is great too, and there's always
something happening. also it fits the story, you're placed
there by the g-man no explanation, no nothing. so freeman is
actually in the same position as the player. it is
consistent.


 

offline Ophecks from Nova Scotia (Canada) on 2007-10-17 03:43 [#02133801]
Points: 19190 Status: Moderator | Followup to mylittlesister: #02133633 | Show recordbag



The bridge on the coast, you have to cross underneath it on
the girders. My ass almost comes out of... my ass when I'm
that high up in games.

OK- consistently inconsistent, yeah. The feeling of ''being
funneled'' towards goals, and level design overstuffed with
the most divine and unlikely architectural and situational
coincidences is pretty much outweighed by how FUCKing
awesome the game is. But I need to complain about
something.

I skipped to Ep 2 and it's soooooo much better than Ep 1
was. Great environments. The vehicular part (quit during it)
feels good because of it. It's like the Buggy trip through a
prettier route.

You know what I like most about HL2, is how every
dilapidated building and tunnel and complex looks like
something right out of an urban exploration gallery... the
peeling paint and everyday items left behind... everything
looks lived-in, and formerly functional. I can't really
explain what is it about the architecture, textures and
lighting that makes it look so much more believable than so
many other ''ruined civilization'' videogame environments,
but the art direction is perfect.

Even the Vortigaunt in Ep2 mentioned this, how seeing these
places that used to sustain life makes him sad. And that
comment made me sad. Then I shot a zombie in the face with a
shotgun.


 

offline OK on 2007-10-17 10:34 [#02133987]
Points: 4791 Status: Lurker



heheh shotgunning things is so cool. i just had another hl1
memory, those special op forces, the black ninja type
soldiers, first time i played the game I thought they were
so tough! what a headache! but the second time around they
were like the most easy thing to kill. you just waited in a
corner, then the ninja would show up right in front on you.

I meant consistent with the "storyline" whatever that is.
freeman is just placed there by the g-man to set a chain of
events in motion, freeman isn't given a mission.


 

offline misantroll from Switzerland on 2007-10-17 10:38 [#02133993]
Points: 2151 Status: Lurker



buy yourself a new half-life


 


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