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[Xbox360/PC] Bioshock
 

offline Zephyr Twin from ΔΔΔ on 2007-08-21 08:56 [#02112615]
Points: 16982 Status: Regular | Show recordbag



I decided to hold off on the demo and just wait a few (less
than six) more hours for the full version. I've been hearing
about how well the game is optimized and it makes me warm
and fuzzy inside. Just need to kill my over-excited boredom,
now.


 

offline Zephyr Twin from ΔΔΔ on 2007-08-21 13:54 [#02112674]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02112615 | Show recordbag



only 6 minutes left until it's finally unlocked. I love how
I 'pre-ordered' the game and I'm getting it just as some
people are finishing it... wtf/lol.


 

offline retape from http://retape.net (Norway) on 2007-08-21 14:11 [#02112684]
Points: 2355 Status: Lurker



92% pre-load @ steam. this is going to be THE SHIT!!!!!


 

offline Zephyr Twin from ΔΔΔ on 2007-08-21 14:11 [#02112685]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02112674 | Show recordbag



wow, what a fucking joke, 11 minutes past 4 and the game
won't fucking unlock. The timer even stopped counting down
and has been replaced by "It's finally here!" Fucking last
time I preorder a game on steam.


 

offline Zephyr Twin from ΔΔΔ on 2007-08-21 14:13 [#02112690]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02112685 | Show recordbag



i've tried rebooting steam 3 times to no avail. Going to try
a full system restart even though I'm almost positive the
two are not connected in any way
.

bah.


 

offline retape from http://retape.net (Norway) on 2007-08-21 14:14 [#02112692]
Points: 2355 Status: Lurker



my countdown says:
2:23:46, so friday for my part.


 

offline Zephyr Twin from ΔΔΔ on 2007-08-21 15:15 [#02112720]
Points: 16982 Status: Regular | Show recordbag



Steam finally unlocked the files, but apparently the
pre-load files only constitute 80% of the full game, so now
I'm competing with every other steam user for the bandwidth
(or lack there of) for the other 20%. Downloading 3% has
taken over half an hour. Yippeeeee!


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-21 15:36 [#02112730]
Points: 19190 Status: Moderator | Show recordbag



Got in my 360 right now, I just crashed in to the ocean, I'm
swimming into the lighthouse, I'm walking down the stairs, I
will probably have a overly longwinded rambling critique in
a few hours.

I wonder what my first Achievement will be! Oooh!


 

offline horsefactory from 💠 (United Kingdom) on 2007-08-21 15:38 [#02112732]
Points: 14867 Status: Regular



no one go on 4chan unless you want to accidentally read
spoilers
:(


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-21 15:38 [#02112733]
Points: 19190 Status: Moderator | Followup to Ophecks: #02112730 | Show recordbag



Funny how this opening sequence never gets old. The detail
in this game is unprecedented, always something new to
notice.


 

offline Zephyr Twin from ΔΔΔ on 2007-08-21 16:28 [#02112763]
Points: 16982 Status: Regular | Followup to Ophecks: #02112733 | Show recordbag



Can't wait to play it. It appears a good portion of the
people downloading the final fifth of the game have
finished, as my download rate has increased from 30kb to
200kb, and then all the way to 400+kb. Hopefully I'll have
the game within the hour.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-21 22:15 [#02112830]
Points: 19190 Status: Moderator | Show recordbag



Now that was a gaming session of a very healthy length.
Awesome game, but man alive is it ever claustrophobic. It's
far more cramped and oppressive than even the demo hints at.
Not necessarily a FLAW, more of a design choice, but it
wears me down, mentally and emotionally. With my lack of
navigation skills and orientation awareness, there's no way
I could get around this place without the goal arrow, which
I initially thought was cheap. But in reality it's just a
good way to keep me from pausing the action to go into the
map ad nauseum.

Whew. Yeah, what can I say, it's just a mega streamlined
Deus Ex/System Shock hybrid. It really brings nothing really
new to the table, gameplay-wise. Nor did I want it to
deviate, those games seem forward thinking and progressive
even now and that style of play is rarely attempted. The
presentation style is where this game stands the fuck out.
Riveting stuff, finding out what went down here.

It's a bit too easy. I played a few hours using just my
melee weapons, to conserve ammo like I do when I play SS2,
but eventually I realized that that wasn't necessary,
there's more than enough ammo. I love killing shit in this
game, both with guns and with your powers. But it's
definitely much more violent than I expected... I really
stealth would play more of a part.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-21 22:18 [#02112832]
Points: 19190 Status: Moderator | Followup to Ophecks: #02112830 | Show recordbag



PS I decided to save all the little sisters, but only after
I killed one of them. I regret doing that, now I feel like
my save is, like, corrupted or unclean.



 

offline Ophecks from Nova Scotia (Canada) on 2007-08-21 22:39 [#02112835]
Points: 19190 Status: Moderator | Show recordbag



Some of the visuals in the tubes when you're looking out at
the city are just awe-inspiring. I wish there were more
moments like that. You see those towering buildings and the
crazy scale, but you're confined to Metroidian corridors and
medium sized lobbies and rooms most of the time. It's
effective, but a few more ''WOW'' moments would be welcome.
Maybe later, I'm nowhere near finished.

Metal Gear Solid 4 would definitely have topped this for
GOTY though! Blasted delays.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-08-22 01:26 [#02112844]
Points: 35867 Status: Lurker | Show recordbag



Now, then, that you have played it a bit.. it may very well
be that the bit is too small to properly answer my question,
as such things often do not reveal themselves properly until
a bit more than just a bit into the game, but how fares the
story part of the game? Is it just random man crash at
random place and then starts discovering its history (which
seems to have been guessable from the start, what with it
having been a utopia of sorts and all), or is there
something.. more?


 

offline Wolfslice from Bay Area, CA (United States) on 2007-08-22 05:43 [#02112881]
Points: 4910 Status: Lurker



360 Gamer Magazine UK 10 out of 10
Game Informer 10 out of 10
Official Xbox Magazine UK 10 out of 10
Ace Gamez 10 out of 10
Yahoo Games 5 out of 5
ZTGameDomain 10 out of 10
Gamer 2.0 10 out of 10
Eurogamer 10 out of 10
1UP 10 out of 10
GameSpy 5 out of 5
GamePro 5 out of 5
GameZone 9.8 out of 10
GameAlmighty 9.7 out of 10
IGN 9.7 out of 10
Xbox 360 Advanced 9.6 out of 10
AtomicGamer 96 out of 100
Game Revolution A
UnderGroundOnline A
GamerNode 9.5 out of 10
TeamXbox 9.5 out of 10
Xbox World 360 Magazine UK 9.4 out of 10
Firing Squad 94 out of 100
ActionTrip 92 out of 100
Worth Playing 9.2 out of 10
MS Xbox World 9 out of 10
GameSpot 9 out of 10
Video Game Talk 4.5 out of 5

I had to upgrade my graphics card because pixel shader 3.0
wouldn't run on my radeon x800. I swapped it for a Geforce
7800 256 AGP and the game runs like a champ.

Awesome atmosphere and AI, interesting storyline... I'm
loving it so far.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-22 07:27 [#02112926]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02112844 | Show recordbag



''The presentation style is where this game stands the fuck
out.
Riveting stuff, finding out what went down here.''

*spoilers below, maybe? Probably not

The story is stacked, there's the huge overarching plot
(which is unraveling very slowly, the ''villain'' is
apparently still alive and pulling the strings to prevent
you from progressing and learning more), and almost every
individual area or even room has its own history that you
learn about through the audio diaries you collect. Most of
the ''people'' you encounter are too insane to tell you
anything or interact with you in a meaningful way, and you
learn who they were and what they were up to when this was a
utopia instead of a dystopia. And of course, why and how
THAT happened. It's the same storytelling technique as SS.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-22 18:24 [#02113239]
Points: 19190 Status: Moderator | Show recordbag



Zephyr, did you get it working or what?

Spoiler free conclusion- I just beat it. It's not short but
I played it for two marathon sessions. It took 15 hours or
so though, it doesn't show your time though. Surely my
launch 360 must be ready to croak. Amazing game, and
probably the most satisfying conclusion to the story of any
Levine joint.

Being a Little Girl Saviour, I got a pretty moving ending
that almost made me feel something resembling an
''emotion''. Great final image. But when I replay it
on hard, it's going to be a fucking Little Girl Holocaust,
man. And since the girls play such a huge role in the story
AND your character building, it should be a very different
experience. There are a few places I've yet to go and many
tactics I've yet to try.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-22 18:26 [#02113241]
Points: 19190 Status: Moderator | Followup to Ophecks: #02113239 | Show recordbag



I killed ONE fucking girl at the start, stupid beginner's
mistake, and I missed out on an achievement. It boils my
blood.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-22 18:28 [#02113242]
Points: 19190 Status: Moderator | Show recordbag



Fun thing to do- light a brutha on fire, then when he runs
screaming and jumps into the water to put out the flames,
shoot a lightning bolt into the water to fry him. lolzoz


 

offline darkpromenade from Australia on 2007-08-22 18:47 [#02113247]
Points: 2777 Status: Regular



I'm such an Ophecks fan-boi.

I'm not a gamer at all, yet I have to read
everything he writes.

<3


 

offline Zephyr Twin from ΔΔΔ on 2007-08-22 23:19 [#02113288]
Points: 16982 Status: Regular | Followup to Ophecks: #02113239 | Show recordbag



Yep, I got it working. The game runs great and I've really
been enjoying it. I had a much longer post just about ready
to go, and then I accidently hit back on the browser. I'm
going to bed, but I'll have some more comments tomorrow when
I feel like retyping them.


 

offline Zephyr Twin from ΔΔΔ on 2007-08-23 10:21 [#02113414]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02113288 | Show recordbag



So i'm near the end the game, I believe, and I really do
wish the game was longer. It's not that the 15-16 hours it
takes to finish aren't incredibly enjoyable, but rather that
you see so many different shots of huge sections of the city
by looking out the windows that I feel as though I only had
the priveledge of seeing a tiny portion of Rapture. In most
games I probably wouldn't be griping about this, but the art
style is so awesome in Bioshock that I just want to see one
brilliant room after the other. I confess the AI isn't quite
as cutting edge as it was touted. It's still good AI that
sports some nifty features (the way flaming enemies
instinctively search for a pool of water, coupled with the
animation of belly flopping into the water is a fun sight to
behold), but there weren't many times where I truly felt
that the any of the enemies had employed any tactics to
outsmart me. I'm fairly certain the times this did happen
were scripted events anyway, which can't be credited to the
AI. I like ending posts on a positive note, which is why I
talked about these few minor annoyances first.

The game is very cool though. The art direction, the
lighting, the models, the whole game is a treat to look at.
I did notice that the level design was a bit cramped as
Ophecks commented, but it didn't bother me. I love the guns
and how the modifications are visible on the models. I love
the plasmid abilities, though I've been harvesting every
little sis I find, so I've had plenty of ADAM to spend on
them. I'm not sure if the game would be a lot harder if you
tried to rescue all the sisters, as I don't know of any
other way to get ADAM than to harvest it from the sisters. I
thought the enemies were weird and cool though not varied
enough. I'm in love with the fact that the game was well
optimized, as I've got all the settings maxed and it runs
like a dream. I was getting at least 70 frames per second
with vsync off, but I turned it on because 60fps is still
fine for me and I enjoy being "image-tear" free.


 

offline Zephyr Twin from ΔΔΔ on 2007-08-23 10:28 [#02113417]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02113414 | Show recordbag



Ran out of space in that last post..

I've never seen better water than in Bioshock. It was
absolutely imperative to the game's setting to have great
looking water that didn't screw up the FPS, and 2K games
have done us a great service. I was expecting there to be
more back-tracking throughout the game's areas, so I left a
few small sections unexplored in a couple places. There are
too many gun upgrades and plasmids to get them all on one
play through anyway, so I won't mind replaying the game to
see the sections I missed. :) One last minor problem with
the game is that some PC users have been experiencing sound
issues.. Sounds play perfectly for the most part on my PC,
but there are times where no SFX play for a gunshot or a
wrench hitting the floor, for example. I have faith that a
patch will correct this and any other small issues, though.
Overall, I recommend Bioshock to any gamer who likes
immersive 3d action/adventure games.


 

offline Fah from Netherlands, The on 2007-08-23 11:03 [#02113424]
Points: 6428 Status: Regular



I was having this discussion with a friend of mine a couple
of days back, and we both agree that we're positively sure
that the game, because it's rated max by any possibly gaming
community existing on this planet, is absolutely shite. I
mean come on, is there any game play left between all the
bump mapped bump mapping? Any? I just took a look at the
screen shots, and i got to admit that, holy shit, it looks
pretty nice... just like every other game coming out on the
xbox 360 since it's launch.

But no, this time, I'm just gonna assume it sucks and keep
ranting about it, BUT i will play it, to see if I'm right or
not.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-23 11:56 [#02113437]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02113414 | Show recordbag



POSSIBLE SPOILER about Adam-
-----------------------------------------

Tenenbaum makes it worth your while when you save the girls.
You won't be lacking in Plasmids and Tonics.

------------------------
END SPOILER LOLZ

Anyway, yeah, the AI was overstated, as was the faction
system. But everybody there is just a crazy bastard, so it
didn't really bother me that they just freak out and rush me
on sight. Still, it would have been cool to have some
slightly-sane people down that employed more strategy... or
even co-operated with you to an extent. Maybe make them very
volatile and unpredictable... ''should I trust this
psycho''? kind of thing.

The water looks real nice but it's not interactive at all.
It's purely for mood and looks, it never factors into any
puzzles or action. Imagine how cool it would be if those
tubes were filling up with water as you tried to find a way
out. Hell, you can't even swim at any point past the intro.


I started a second save but I'll be taking it slower. On
hard, it's a much more oppressive game, normal was unusually
easy for a game of this type. Also, the character building
in this game is not as deep as SS2 or Deus Ex, you can't
pick a character role and specialize in it. I used to like
alternating between a PSI-expert or a gung-ho soldier in
SS2, or a melee powerhouse or stealth-ninja in Deus Ex.
Can't really do that here, I just take what I can get. Oh
well. There's still lots of things left for me to try, the
game isn't lacking in gameplay or replay value.

KILL ME SOME GIRLS

I'm a catty bitch, I'm just like wah-wah-wah complain, but
this IS The best game of the last 2.5 years.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-23 12:00 [#02113439]
Points: 19190 Status: Moderator | Followup to Ophecks: #02113437 | Show recordbag



Though I still haven't played an English version of Mother
3.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-08-23 13:13 [#02113463]
Points: 35867 Status: Lurker | Followup to Ophecks: #02113437 | Show recordbag



What came out 2.5 years ago?


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-23 18:57 [#02113670]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02113463 | Show recordbag



RE4, duh!

And going back a little further, that period (late
2004/early 2005) was stacked. RE4, Metal Gear Solid
3/Subsistence, Thief 3 (!) > Bioshock. You could make an
argument for Half Life 2 and some other stuff. The PS3/360
will have a similar apex in a couple of years.



 

offline Ophecks from Nova Scotia (Canada) on 2007-08-23 19:02 [#02113675]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02113463 | Show recordbag



BTW there was a new MGS4 trailer released yesterday. It
shows the next collective of colorful supervillains, Beauty
and the Beast. You see it?

Kojima has gone mad. But I know it will work, somehow.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-23 19:15 [#02113680]
Points: 19190 Status: Moderator | Show recordbag



BTW I didn't realize how much Vita-chambers hurt Bioshock's
gameplay until now, now that I need them often. BAD game
design, right there.


 

offline Zephyr Twin from ΔΔΔ on 2007-08-23 19:30 [#02113682]
Points: 16982 Status: Regular | Followup to Ophecks: #02113680 | Show recordbag



What, specifically, do you dislike about them? I'm just
curious because I don't quite understand them, either. Is
the reason there are always enemies respawned in the areas
you've already visited because those Vita-Chambers had
resurrected them? Who is the one who dragged your lifeless
body into the chamber if everyone's out to get you? Or is it
supposed to teleport you there? I mean, I quicksave before
any possibly dangerous encounter, and when I die it's
usually easier just to quickload rather than respawning in a
vita chamber. If I quickload, I don't have to retread old
ground to get back to the action, nor use as much ammunition
(should I become involved in a sloppy fight and miss my mark
more than I'd like.) I guess I just don't see why they don't
have an autosave "checkpoint" system, since the vita
chambers are essentially checkpoints anyway.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-23 19:37 [#02113684]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02113682 | Show recordbag



The feeling of immortality bothers me. On hard, I DO need
these chambers, because Big Daddies keep beating me up. But
it doesn't matter, because when they kill me, I just revive
and go back to them and hurt them a little more. If they
kill me again, I come back, hurt them a little more... the
enemies don't even regain health!

I didn't even KNOW this was how they worked until my second
save. Reason being, there's a revival system like this in
System Shock 2, but your credits penalized when you get
revived, so you can't keep that shit up forever. Eventually
you'll be broke and fucked. And since the enemies themselves
respawn so much, the game never feels too easy.

Good thing I didn't figure this out until my second save,
this really would have bothered me. It lessens the feeling
of urgency and danger.


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-23 19:42 [#02113687]
Points: 19190 Status: Moderator | Followup to Ophecks: #02113684 | Show recordbag



I should add that I thought Bioshock used the same revival
system as System Shock, hence, whenever I died I did NOT let
myself get revived. I reloaded. I thought I'd be penalized
for being revived, but I was wrong.


 

offline Zephyr Twin from ΔΔΔ on 2007-08-23 19:44 [#02113688]
Points: 16982 Status: Regular | Followup to Ophecks: #02113684 | Show recordbag



Good point, they do diminish the sense of urgency. I try not
to quicksave all that often either, usually just after a
major quest update or just before fighting a big daddy, for
that same reason. If you quicksave every 5 seconds, it
lessens the tension a bit too much.


 

offline IronLung from the 91fwy in soCAL (United States) on 2007-08-23 19:48 [#02113689]
Points: 8032 Status: Lurker | Show recordbag



After reading all of this, I DLd this demo last night...and
I just wanna say it was really FUN and looked BEAUTIFUL.

I will be buying it.

Ophecks...saw you online, shoot me a message sometime...


 

offline Ophecks from Nova Scotia (Canada) on 2007-08-23 20:04 [#02113693]
Points: 19190 Status: Moderator | Followup to IronLung: #02113689 | Show recordbag



You read ALL of this? Are you some kind of masochist?!
Srsly, enjoy, it's an awesome experience, no matter how much
we nitpick it.

''If you quicksave every 5 seconds, it
lessens the tension a bit too much. ''

True, but for a game with this many variables, quicksave is
a necessary evil. Unfortunately I'm really bad for
quicksaving compulsively. Not always because I'm scared of
something bad happening, but because I like to try multiple
strategies. Hmm, should I shoot this guy, or should I save
ammo and try to lure him to a turret? I know, I'll quicksave
and try both!


 

offline dave_g from United Kingdom on 2007-08-26 06:51 [#02114568]
Points: 3372 Status: Lurker



--------------------------------------------
WARNING WARNING. DRM INFECTION
--------------------------------------------

More info.

I don't know how this affects XBOX people, but if you have a
PC, steer clear!



 

offline Zephyr Twin from ΔΔΔ on 2007-08-26 08:03 [#02114578]
Points: 16982 Status: Regular | Followup to dave_g: #02114568 | Show recordbag



If there really is some kind of limit to how many times you
can install the game, that's pretty ridiculous, but I've not
had a single problem with the DRM securom so... I'm going to
keep playing Bioshock.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-08-26 08:11 [#02114580]
Points: 35867 Status: Lurker | Followup to Ophecks: #02113675 | Show recordbag



Yeah, I saw it. I fear it.

I can only hope it works.


 

offline optimus prime on 2007-09-11 17:29 [#02119109]
Points: 6447 Status: Lurker



so i managed to play this and can no longer respect the
opinion of anyone who refers to it as the game of the year.
it really is just another fps, gameplay-wise. i don't even
like how it looks. this everything-made-out-of-plastic,
uncanny valley bullshit dates games before they're even
released. barf.

this is the goty as much as any madden game is.


 

offline optimus prime on 2007-09-11 17:32 [#02119110]
Points: 6447 Status: Lurker



p.s. gore does not = scary.


 

offline Ophecks from Nova Scotia (Canada) on 2007-09-11 21:01 [#02119131]
Points: 19190 Status: Moderator | Followup to optimus prime: #02119109 | Show recordbag



What FPS' does it play like? When I played it, I used melee
attacks about 95% of the time, augmented with the plasmids,
which are essentially magic spells and have very different
properties from the guns and grenades in most FPS'. I only
really used bullets on the Big Daddies. Theoretically, you
don't even have to do ANY shooting in this ''first
person shooter.

As for the uncanny-valley thing, the game is too stylized
for me to be bothered by that. The girls' cutesy features
are greatly exaggerated, the Splicers are just walking
''works of art'', they're not supposed to look remotely
real, and the Big Daddies could have come from any weird
fantasy. If there was something just a little bit ''off''
about this game's level of reality, that was the intent.


 

offline optimus prime on 2007-09-11 21:49 [#02119136]
Points: 6447 Status: Lurker



i don't know, man. to me it was like watching a bunch of
todd mcfarlane action figures fight each other. western
developers rarely step out of the doom/mortal kombat
aesthetic. my favourite western games are the first kotor
and psychonauts.

there are always little differences to separate fps games
but they're all essentially the same. the only fps game i
ever played that felt like it was doing something new was
metroid prime.


 

offline Ophecks from Nova Scotia (Canada) on 2007-09-12 03:28 [#02119168]
Points: 19190 Status: Moderator | Show recordbag



I'm confused but intrigued. Aesthetically, Bioshock is a
dystopian art-deco pseudo-reality fantasy, with set design
like an Argento flick and an Ayn Rand-ian mythology.
Gameplay-wise, it's an FPA with a focus on magic, an
open-ended world and character customization. What exactly
is the link to Doom's sensibilities? Or... Mortal Kombat's
(what the beat?!?!)

To me, it seems like saying most western games share the
same style is as myopic as when people say Eastern games are
dumbed down for consoles and based on shitty anime. When I
look at my favorite western games, none are FPS' with demons
and space marines, and when I look at my favorite Eastern
games, none are cookie-cutter JRPGs with spiky haired
androgynous heroes.

Come to think of it, MOST popular or important western games
don't fit into that generalization at all. Warcraft, Grand
Theft Auto, Myst, Sam and Max, The Sims, Command and
Conquer, Elder Scrolls, Civilization, Jak, Beyond Good and
Evil, Ultima, Planescape, Grim Fandango, God of War, Deus
Ex, Fallout, Prince of Persia, Ratchet and Clank, Monkey
Island, Mass Effect, Spore, Fable, Thief... what would you
describe as the ''western aesthetic" link there? I know I'm
not going to change your mind, but the Japanophile view is
almost as hard to fathom for me as the PC Fanboy-view.

I'm also curious, why give Metroid Prime a pass but label
Bioshock derivative? Can you elaborate on why MP stands out
as the only '"FPS" to do anything new? That's a pretty wild
claim... MP is a great FPA but its template and basically
all of its ''new'' ideas were introduced in 1990s-era PC
FPAs from Looking Glass/Ion Storm/Valve games. Metroid Prime
is, after all, a western FPA. Some Japanese sensibilities
are still there, but that' game is as much a System Shock 2
Lite as Bioshock is.


 

offline Wolfslice from Bay Area, CA (United States) on 2007-09-12 03:30 [#02119169]
Points: 4910 Status: Lurker



The voice acting on Frank Fontaine was incredibly shitty


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-09-12 03:42 [#02119172]
Points: 35867 Status: Lurker | Followup to Ophecks: #02119131 | Show recordbag



Magic is just another gun; nothing new, nothing new, it just
shoots from your hand.


 

offline Ophecks from Nova Scotia (Canada) on 2007-09-12 09:16 [#02119206]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02119172 | Show recordbag



What kind of gun makes you invisible, gives you control over
an opponent, creates a hologram of yourself, etc?


 

offline misantroll from Switzerland on 2007-09-12 09:47 [#02119211]
Points: 2151 Status: Lurker



I'm just into bioshock and I must say I hate FPS games but I
LOVE BIOSHOCK !!!
So it's all but a classical FPS game, just face it !


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-09-12 10:22 [#02119220]
Points: 35867 Status: Lurker | Followup to Ophecks: #02119206 | Show recordbag



Invisibility gun, mind control gun, hologram gun.

Invisibility has been a powerup since FPS infancy. Holograms
were useful already in Duke Nukem 3D deathmatch. I think
that vampire masquerade game had mind control, but I'm sure
it has been around longer. Wasn't there some magic FPS some
time around doom 2 or something? There's basically no
difference between your hand shooting lightning and a gun
doing it.


 


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