|
|
Zephyr Twin
from ΔΔΔ on 2007-08-21 08:56 [#02112615]
Points: 16982 Status: Regular | Show recordbag
|
|
I decided to hold off on the demo and just wait a few (less than six) more hours for the full version. I've been hearing about how well the game is optimized and it makes me warm and fuzzy inside. Just need to kill my over-excited boredom, now.
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-21 13:54 [#02112674]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02112615 | Show recordbag
|
|
only 6 minutes left until it's finally unlocked. I love how I 'pre-ordered' the game and I'm getting it just as some people are finishing it... wtf/lol.
|
|
retape
from http://retape.net (Norway) on 2007-08-21 14:11 [#02112684]
Points: 2355 Status: Lurker
|
|
92% pre-load @ steam. this is going to be THE SHIT!!!!!
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-21 14:11 [#02112685]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02112674 | Show recordbag
|
|
wow, what a fucking joke, 11 minutes past 4 and the game won't fucking unlock. The timer even stopped counting down and has been replaced by "It's finally here!" Fucking last time I preorder a game on steam.
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-21 14:13 [#02112690]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02112685 | Show recordbag
|
|
i've tried rebooting steam 3 times to no avail. Going to try a full system restart even though I'm almost positive the two are not connected in any way.
bah.
|
|
retape
from http://retape.net (Norway) on 2007-08-21 14:14 [#02112692]
Points: 2355 Status: Lurker
|
|
my countdown says: 2:23:46, so friday for my part.
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-21 15:15 [#02112720]
Points: 16982 Status: Regular | Show recordbag
|
|
Steam finally unlocked the files, but apparently the pre-load files only constitute 80% of the full game, so now I'm competing with every other steam user for the bandwidth (or lack there of) for the other 20%. Downloading 3% has taken over half an hour. Yippeeeee!
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-21 15:36 [#02112730]
Points: 19190 Status: Moderator | Show recordbag
|
|
Got in my 360 right now, I just crashed in to the ocean, I'm swimming into the lighthouse, I'm walking down the stairs, I will probably have a overly longwinded rambling critique in a few hours.
I wonder what my first Achievement will be! Oooh!
|
|
horsefactory
from 💠 (United Kingdom) on 2007-08-21 15:38 [#02112732]
Points: 14867 Status: Regular
|
|
no one go on 4chan unless you want to accidentally read spoilers
:(
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-21 15:38 [#02112733]
Points: 19190 Status: Moderator | Followup to Ophecks: #02112730 | Show recordbag
|
|
Funny how this opening sequence never gets old. The detail in this game is unprecedented, always something new to notice.
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-21 16:28 [#02112763]
Points: 16982 Status: Regular | Followup to Ophecks: #02112733 | Show recordbag
|
|
Can't wait to play it. It appears a good portion of the people downloading the final fifth of the game have finished, as my download rate has increased from 30kb to 200kb, and then all the way to 400+kb. Hopefully I'll have the game within the hour.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-21 22:15 [#02112830]
Points: 19190 Status: Moderator | Show recordbag
|
|
Now that was a gaming session of a very healthy length. Awesome game, but man alive is it ever claustrophobic. It's far more cramped and oppressive than even the demo hints at. Not necessarily a FLAW, more of a design choice, but it wears me down, mentally and emotionally. With my lack of navigation skills and orientation awareness, there's no way I could get around this place without the goal arrow, which I initially thought was cheap. But in reality it's just a good way to keep me from pausing the action to go into the map ad nauseum.
Whew. Yeah, what can I say, it's just a mega streamlined Deus Ex/System Shock hybrid. It really brings nothing really new to the table, gameplay-wise. Nor did I want it to deviate, those games seem forward thinking and progressive even now and that style of play is rarely attempted. The presentation style is where this game stands the fuck out. Riveting stuff, finding out what went down here.
It's a bit too easy. I played a few hours using just my melee weapons, to conserve ammo like I do when I play SS2, but eventually I realized that that wasn't necessary, there's more than enough ammo. I love killing shit in this game, both with guns and with your powers. But it's definitely much more violent than I expected... I really stealth would play more of a part.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-21 22:18 [#02112832]
Points: 19190 Status: Moderator | Followup to Ophecks: #02112830 | Show recordbag
|
|
PS I decided to save all the little sisters, but only after I killed one of them. I regret doing that, now I feel like my save is, like, corrupted or unclean.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-21 22:39 [#02112835]
Points: 19190 Status: Moderator | Show recordbag
|
|
Some of the visuals in the tubes when you're looking out at the city are just awe-inspiring. I wish there were more moments like that. You see those towering buildings and the crazy scale, but you're confined to Metroidian corridors and medium sized lobbies and rooms most of the time. It's effective, but a few more ''WOW'' moments would be welcome. Maybe later, I'm nowhere near finished.
Metal Gear Solid 4 would definitely have topped this for GOTY though! Blasted delays.
|
|
Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-22 01:26 [#02112844]
Points: 35867 Status: Lurker | Show recordbag
|
|
Now, then, that you have played it a bit.. it may very well be that the bit is too small to properly answer my question, as such things often do not reveal themselves properly until a bit more than just a bit into the game, but how fares the story part of the game? Is it just random man crash at random place and then starts discovering its history (which seems to have been guessable from the start, what with it having been a utopia of sorts and all), or is there something.. more?
|
|
Wolfslice
from Bay Area, CA (United States) on 2007-08-22 05:43 [#02112881]
Points: 4910 Status: Lurker
|
|
360 Gamer Magazine UK 10 out of 10 Game Informer 10 out of 10 Official Xbox Magazine UK 10 out of 10 Ace Gamez 10 out of 10 Yahoo Games 5 out of 5 ZTGameDomain 10 out of 10 Gamer 2.0 10 out of 10 Eurogamer 10 out of 10 1UP 10 out of 10 GameSpy 5 out of 5 GamePro 5 out of 5 GameZone 9.8 out of 10 GameAlmighty 9.7 out of 10 IGN 9.7 out of 10 Xbox 360 Advanced 9.6 out of 10 AtomicGamer 96 out of 100 Game Revolution A UnderGroundOnline A GamerNode 9.5 out of 10 TeamXbox 9.5 out of 10 Xbox World 360 Magazine UK 9.4 out of 10 Firing Squad 94 out of 100 ActionTrip 92 out of 100 Worth Playing 9.2 out of 10 MS Xbox World 9 out of 10 GameSpot 9 out of 10 Video Game Talk 4.5 out of 5
I had to upgrade my graphics card because pixel shader 3.0 wouldn't run on my radeon x800. I swapped it for a Geforce 7800 256 AGP and the game runs like a champ.
Awesome atmosphere and AI, interesting storyline... I'm loving it so far.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-22 07:27 [#02112926]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02112844 | Show recordbag
|
|
''The presentation style is where this game stands the fuck out.
Riveting stuff, finding out what went down here.''
*spoilers below, maybe? Probably not
The story is stacked, there's the huge overarching plot (which is unraveling very slowly, the ''villain'' is apparently still alive and pulling the strings to prevent you from progressing and learning more), and almost every individual area or even room has its own history that you learn about through the audio diaries you collect. Most of the ''people'' you encounter are too insane to tell you anything or interact with you in a meaningful way, and you learn who they were and what they were up to when this was a utopia instead of a dystopia. And of course, why and how THAT happened. It's the same storytelling technique as SS.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-22 18:24 [#02113239]
Points: 19190 Status: Moderator | Show recordbag
|
|
Zephyr, did you get it working or what?
Spoiler free conclusion- I just beat it. It's not short but I played it for two marathon sessions. It took 15 hours or so though, it doesn't show your time though. Surely my launch 360 must be ready to croak. Amazing game, and probably the most satisfying conclusion to the story of any Levine joint.
Being a Little Girl Saviour, I got a pretty moving ending that almost made me feel something resembling an ''emotion''. Great final image. But when I replay it on hard, it's going to be a fucking Little Girl Holocaust, man. And since the girls play such a huge role in the story AND your character building, it should be a very different experience. There are a few places I've yet to go and many tactics I've yet to try.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-22 18:26 [#02113241]
Points: 19190 Status: Moderator | Followup to Ophecks: #02113239 | Show recordbag
|
|
I killed ONE fucking girl at the start, stupid beginner's mistake, and I missed out on an achievement. It boils my blood.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-22 18:28 [#02113242]
Points: 19190 Status: Moderator | Show recordbag
|
|
Fun thing to do- light a brutha on fire, then when he runs screaming and jumps into the water to put out the flames, shoot a lightning bolt into the water to fry him. lolzoz
|
|
darkpromenade
from Australia on 2007-08-22 18:47 [#02113247]
Points: 2777 Status: Regular
|
|
I'm such an Ophecks fan-boi.
I'm not a gamer at all, yet I have to read everything he writes.
<3
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-22 23:19 [#02113288]
Points: 16982 Status: Regular | Followup to Ophecks: #02113239 | Show recordbag
|
|
Yep, I got it working. The game runs great and I've really been enjoying it. I had a much longer post just about ready to go, and then I accidently hit back on the browser. I'm going to bed, but I'll have some more comments tomorrow when I feel like retyping them.
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-23 10:21 [#02113414]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02113288 | Show recordbag
|
|
So i'm near the end the game, I believe, and I really do wish the game was longer. It's not that the 15-16 hours it takes to finish aren't incredibly enjoyable, but rather that you see so many different shots of huge sections of the city by looking out the windows that I feel as though I only had the priveledge of seeing a tiny portion of Rapture. In most games I probably wouldn't be griping about this, but the art style is so awesome in Bioshock that I just want to see one brilliant room after the other. I confess the AI isn't quite as cutting edge as it was touted. It's still good AI that sports some nifty features (the way flaming enemies instinctively search for a pool of water, coupled with the animation of belly flopping into the water is a fun sight to behold), but there weren't many times where I truly felt that the any of the enemies had employed any tactics to outsmart me. I'm fairly certain the times this did happen were scripted events anyway, which can't be credited to the AI. I like ending posts on a positive note, which is why I talked about these few minor annoyances first.
The game is very cool though. The art direction, the lighting, the models, the whole game is a treat to look at. I did notice that the level design was a bit cramped as Ophecks commented, but it didn't bother me. I love the guns and how the modifications are visible on the models. I love the plasmid abilities, though I've been harvesting every little sis I find, so I've had plenty of ADAM to spend on them. I'm not sure if the game would be a lot harder if you tried to rescue all the sisters, as I don't know of any other way to get ADAM than to harvest it from the sisters. I thought the enemies were weird and cool though not varied enough. I'm in love with the fact that the game was well optimized, as I've got all the settings maxed and it runs like a dream. I was getting at least 70 frames per second with vsync off, but I turned it on because 60fps is still fine for me and I enjoy being "image-tear" free.
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-23 10:28 [#02113417]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02113414 | Show recordbag
|
|
Ran out of space in that last post..
I've never seen better water than in Bioshock. It was absolutely imperative to the game's setting to have great looking water that didn't screw up the FPS, and 2K games have done us a great service. I was expecting there to be more back-tracking throughout the game's areas, so I left a few small sections unexplored in a couple places. There are too many gun upgrades and plasmids to get them all on one play through anyway, so I won't mind replaying the game to see the sections I missed. :) One last minor problem with the game is that some PC users have been experiencing sound issues.. Sounds play perfectly for the most part on my PC, but there are times where no SFX play for a gunshot or a wrench hitting the floor, for example. I have faith that a patch will correct this and any other small issues, though. Overall, I recommend Bioshock to any gamer who likes immersive 3d action/adventure games.
|
|
Fah
from Netherlands, The on 2007-08-23 11:03 [#02113424]
Points: 6428 Status: Regular
|
|
I was having this discussion with a friend of mine a couple of days back, and we both agree that we're positively sure that the game, because it's rated max by any possibly gaming community existing on this planet, is absolutely shite. I mean come on, is there any game play left between all the bump mapped bump mapping? Any? I just took a look at the screen shots, and i got to admit that, holy shit, it looks pretty nice... just like every other game coming out on the xbox 360 since it's launch.
But no, this time, I'm just gonna assume it sucks and keep ranting about it, BUT i will play it, to see if I'm right or not.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-23 11:56 [#02113437]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02113414 | Show recordbag
|
|
POSSIBLE SPOILER about Adam- -----------------------------------------
Tenenbaum makes it worth your while when you save the girls. You won't be lacking in Plasmids and Tonics.
------------------------ END SPOILER LOLZ
Anyway, yeah, the AI was overstated, as was the faction system. But everybody there is just a crazy bastard, so it didn't really bother me that they just freak out and rush me on sight. Still, it would have been cool to have some slightly-sane people down that employed more strategy... or even co-operated with you to an extent. Maybe make them very volatile and unpredictable... ''should I trust this psycho''? kind of thing.
The water looks real nice but it's not interactive at all. It's purely for mood and looks, it never factors into any puzzles or action. Imagine how cool it would be if those tubes were filling up with water as you tried to find a way out. Hell, you can't even swim at any point past the intro.
I started a second save but I'll be taking it slower. On hard, it's a much more oppressive game, normal was unusually easy for a game of this type. Also, the character building in this game is not as deep as SS2 or Deus Ex, you can't pick a character role and specialize in it. I used to like alternating between a PSI-expert or a gung-ho soldier in SS2, or a melee powerhouse or stealth-ninja in Deus Ex. Can't really do that here, I just take what I can get. Oh well. There's still lots of things left for me to try, the game isn't lacking in gameplay or replay value.
KILL ME SOME GIRLS
I'm a catty bitch, I'm just like wah-wah-wah complain, but this IS The best game of the last 2.5 years.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-23 12:00 [#02113439]
Points: 19190 Status: Moderator | Followup to Ophecks: #02113437 | Show recordbag
|
|
Though I still haven't played an English version of Mother 3.
|
|
Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-23 13:13 [#02113463]
Points: 35867 Status: Lurker | Followup to Ophecks: #02113437 | Show recordbag
|
|
What came out 2.5 years ago?
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-23 18:57 [#02113670]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02113463 | Show recordbag
|
|
RE4, duh!
And going back a little further, that period (late 2004/early 2005) was stacked. RE4, Metal Gear Solid 3/Subsistence, Thief 3 (!) > Bioshock. You could make an argument for Half Life 2 and some other stuff. The PS3/360 will have a similar apex in a couple of years.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-23 19:02 [#02113675]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02113463 | Show recordbag
|
|
BTW there was a new MGS4 trailer released yesterday. It shows the next collective of colorful supervillains, Beauty and the Beast. You see it?
Kojima has gone mad. But I know it will work, somehow.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-23 19:15 [#02113680]
Points: 19190 Status: Moderator | Show recordbag
|
|
BTW I didn't realize how much Vita-chambers hurt Bioshock's gameplay until now, now that I need them often. BAD game design, right there.
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-23 19:30 [#02113682]
Points: 16982 Status: Regular | Followup to Ophecks: #02113680 | Show recordbag
|
|
What, specifically, do you dislike about them? I'm just curious because I don't quite understand them, either. Is the reason there are always enemies respawned in the areas you've already visited because those Vita-Chambers had resurrected them? Who is the one who dragged your lifeless body into the chamber if everyone's out to get you? Or is it supposed to teleport you there? I mean, I quicksave before any possibly dangerous encounter, and when I die it's usually easier just to quickload rather than respawning in a vita chamber. If I quickload, I don't have to retread old ground to get back to the action, nor use as much ammunition (should I become involved in a sloppy fight and miss my mark more than I'd like.) I guess I just don't see why they don't have an autosave "checkpoint" system, since the vita chambers are essentially checkpoints anyway.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-23 19:37 [#02113684]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02113682 | Show recordbag
|
|
The feeling of immortality bothers me. On hard, I DO need these chambers, because Big Daddies keep beating me up. But it doesn't matter, because when they kill me, I just revive and go back to them and hurt them a little more. If they kill me again, I come back, hurt them a little more... the enemies don't even regain health!
I didn't even KNOW this was how they worked until my second save. Reason being, there's a revival system like this in System Shock 2, but your credits penalized when you get revived, so you can't keep that shit up forever. Eventually you'll be broke and fucked. And since the enemies themselves respawn so much, the game never feels too easy.
Good thing I didn't figure this out until my second save, this really would have bothered me. It lessens the feeling of urgency and danger.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-23 19:42 [#02113687]
Points: 19190 Status: Moderator | Followup to Ophecks: #02113684 | Show recordbag
|
|
I should add that I thought Bioshock used the same revival system as System Shock, hence, whenever I died I did NOT let myself get revived. I reloaded. I thought I'd be penalized for being revived, but I was wrong.
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-23 19:44 [#02113688]
Points: 16982 Status: Regular | Followup to Ophecks: #02113684 | Show recordbag
|
|
Good point, they do diminish the sense of urgency. I try not to quicksave all that often either, usually just after a major quest update or just before fighting a big daddy, for that same reason. If you quicksave every 5 seconds, it lessens the tension a bit too much.
|
|
IronLung
from the 91fwy in soCAL (United States) on 2007-08-23 19:48 [#02113689]
Points: 8032 Status: Lurker | Show recordbag
|
|
After reading all of this, I DLd this demo last night...and I just wanna say it was really FUN and looked BEAUTIFUL.
I will be buying it.
Ophecks...saw you online, shoot me a message sometime...
|
|
Ophecks
from Nova Scotia (Canada) on 2007-08-23 20:04 [#02113693]
Points: 19190 Status: Moderator | Followup to IronLung: #02113689 | Show recordbag
|
|
You read ALL of this? Are you some kind of masochist?! Srsly, enjoy, it's an awesome experience, no matter how much we nitpick it.
''If you quicksave every 5 seconds, it lessens the tension a bit too much. ''
True, but for a game with this many variables, quicksave is a necessary evil. Unfortunately I'm really bad for quicksaving compulsively. Not always because I'm scared of something bad happening, but because I like to try multiple strategies. Hmm, should I shoot this guy, or should I save ammo and try to lure him to a turret? I know, I'll quicksave and try both!
|
|
dave_g
from United Kingdom on 2007-08-26 06:51 [#02114568]
Points: 3372 Status: Lurker
|
|
-------------------------------------------- WARNING WARNING. DRM INFECTION --------------------------------------------
More info.
I don't know how this affects XBOX people, but if you have a PC, steer clear!
|
|
Zephyr Twin
from ΔΔΔ on 2007-08-26 08:03 [#02114578]
Points: 16982 Status: Regular | Followup to dave_g: #02114568 | Show recordbag
|
|
If there really is some kind of limit to how many times you can install the game, that's pretty ridiculous, but I've not had a single problem with the DRM securom so... I'm going to keep playing Bioshock.
|
|
Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-26 08:11 [#02114580]
Points: 35867 Status: Lurker | Followup to Ophecks: #02113675 | Show recordbag
|
|
Yeah, I saw it. I fear it.
I can only hope it works.
|
|
optimus prime
on 2007-09-11 17:29 [#02119109]
Points: 6447 Status: Lurker
|
|
so i managed to play this and can no longer respect the opinion of anyone who refers to it as the game of the year. it really is just another fps, gameplay-wise. i don't even like how it looks. this everything-made-out-of-plastic, uncanny valley bullshit dates games before they're even released. barf.
this is the goty as much as any madden game is.
|
|
optimus prime
on 2007-09-11 17:32 [#02119110]
Points: 6447 Status: Lurker
|
|
p.s. gore does not = scary.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-09-11 21:01 [#02119131]
Points: 19190 Status: Moderator | Followup to optimus prime: #02119109 | Show recordbag
|
|
What FPS' does it play like? When I played it, I used melee attacks about 95% of the time, augmented with the plasmids, which are essentially magic spells and have very different properties from the guns and grenades in most FPS'. I only really used bullets on the Big Daddies. Theoretically, you don't even have to do ANY shooting in this ''first person shooter.
As for the uncanny-valley thing, the game is too stylized for me to be bothered by that. The girls' cutesy features are greatly exaggerated, the Splicers are just walking ''works of art'', they're not supposed to look remotely real, and the Big Daddies could have come from any weird fantasy. If there was something just a little bit ''off'' about this game's level of reality, that was the intent.
|
|
optimus prime
on 2007-09-11 21:49 [#02119136]
Points: 6447 Status: Lurker
|
|
i don't know, man. to me it was like watching a bunch of todd mcfarlane action figures fight each other. western developers rarely step out of the doom/mortal kombat aesthetic. my favourite western games are the first kotor and psychonauts.
there are always little differences to separate fps games but they're all essentially the same. the only fps game i ever played that felt like it was doing something new was metroid prime.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-09-12 03:28 [#02119168]
Points: 19190 Status: Moderator | Show recordbag
|
|
I'm confused but intrigued. Aesthetically, Bioshock is a dystopian art-deco pseudo-reality fantasy, with set design like an Argento flick and an Ayn Rand-ian mythology. Gameplay-wise, it's an FPA with a focus on magic, an open-ended world and character customization. What exactly is the link to Doom's sensibilities? Or... Mortal Kombat's (what the beat?!?!)
To me, it seems like saying most western games share the same style is as myopic as when people say Eastern games are dumbed down for consoles and based on shitty anime. When I look at my favorite western games, none are FPS' with demons and space marines, and when I look at my favorite Eastern games, none are cookie-cutter JRPGs with spiky haired androgynous heroes.
Come to think of it, MOST popular or important western games don't fit into that generalization at all. Warcraft, Grand Theft Auto, Myst, Sam and Max, The Sims, Command and Conquer, Elder Scrolls, Civilization, Jak, Beyond Good and Evil, Ultima, Planescape, Grim Fandango, God of War, Deus Ex, Fallout, Prince of Persia, Ratchet and Clank, Monkey Island, Mass Effect, Spore, Fable, Thief... what would you describe as the ''western aesthetic" link there? I know I'm not going to change your mind, but the Japanophile view is almost as hard to fathom for me as the PC Fanboy-view.
I'm also curious, why give Metroid Prime a pass but label Bioshock derivative? Can you elaborate on why MP stands out as the only '"FPS" to do anything new? That's a pretty wild claim... MP is a great FPA but its template and basically all of its ''new'' ideas were introduced in 1990s-era PC FPAs from Looking Glass/Ion Storm/Valve games. Metroid Prime is, after all, a western FPA. Some Japanese sensibilities are still there, but that' game is as much a System Shock 2 Lite as Bioshock is.
|
|
Wolfslice
from Bay Area, CA (United States) on 2007-09-12 03:30 [#02119169]
Points: 4910 Status: Lurker
|
|
The voice acting on Frank Fontaine was incredibly shitty
|
|
Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-09-12 03:42 [#02119172]
Points: 35867 Status: Lurker | Followup to Ophecks: #02119131 | Show recordbag
|
|
Magic is just another gun; nothing new, nothing new, it just shoots from your hand.
|
|
Ophecks
from Nova Scotia (Canada) on 2007-09-12 09:16 [#02119206]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02119172 | Show recordbag
|
|
What kind of gun makes you invisible, gives you control over an opponent, creates a hologram of yourself, etc?
|
|
misantroll
from Switzerland on 2007-09-12 09:47 [#02119211]
Points: 2151 Status: Lurker
|
|
I'm just into bioshock and I must say I hate FPS games but I LOVE BIOSHOCK !!!
So it's all but a classical FPS game, just face it !
|
|
Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-09-12 10:22 [#02119220]
Points: 35867 Status: Lurker | Followup to Ophecks: #02119206 | Show recordbag
|
|
Invisibility gun, mind control gun, hologram gun.
Invisibility has been a powerup since FPS infancy. Holograms were useful already in Duke Nukem 3D deathmatch. I think that vampire masquerade game had mind control, but I'm sure it has been around longer. Wasn't there some magic FPS some time around doom 2 or something? There's basically no difference between your hand shooting lightning and a gun doing it.
|
|
Messageboard index
|