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[Xbox360/PC] Bioshock
 

offline misantroll from Switzerland on 2007-09-12 10:28 [#02119221]
Points: 2151 Status: Lurker



played vampire masquerade in table game, duke nukem 1 time
maybe two
I am a fan of good videogames and BIOSHOCK is the one !!!
Let's face it !


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2007-09-12 10:45 [#02119222]
Points: 10671 Status: Regular | Show recordbag



I did enjoy it. I don't think it was as amazing as some
people have been making it out to be but the atmosphere was
superb. Edge has an excellent review of it in this months
issue and I agree with a lot of what they say. Heres a
snippet:

"Bioshock is one of the experiences of the year, but
certainly not unreservedly. It's at once a joy and a
disappointment, achingly ambitious and cravenly
conservative, and ultimately a complete triumph in one sense
and a nagging failure in several others...
...But it's a game of 'if only'. If only the mechanics
matched the atmosphere. If only Rapture was a less linear
world to move through. If only Bioshock was the
wholly brilliant experience you know, from your
moments within it, it could have been."


 

offline Ophecks from Nova Scotia (Canada) on 2007-09-12 12:27 [#02119236]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02119220 | Show recordbag



Yeah, like we went over before in the RE4 topic, every game
takes from other games that came before it, nothing is
created in a vacuum. Bioshock is a 2007 release and as I've
said many many times, Bioshock's powers and template are
ripped straight from System Shock 2. I was never arguing
that Bioshock is the pioneer here, so I don't know what
point you're trying to make by point out the obvious.

Ultimately, it's all about implementation, and no informed
observer would compare Bioshock's implementation of these
abilities to Duke Nukem's.

Indeksical- I pretty much agree with that critique. I
thought for sure this was going to be the next Deus Ex, but
the gameplay flaws slowly started to reveal themselves as I
got deeper in. Culminating in the heartbreaking realization
that there is almost no penalty for failing. It's a great
game, but certain elements are broken.

It's obvious that they were gearing this game toward the
mainstream... I even see commercials for it.


 

offline Ophecks from Nova Scotia (Canada) on 2007-09-12 12:35 [#02119242]
Points: 19190 Status: Moderator | Followup to Ophecks: #02119236 | Show recordbag



But thank God I beat it once before realizing how broken the
Vita-Chamber system is. I already went over that earlier in
the topic.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-09-12 12:38 [#02119243]
Points: 35867 Status: Lurker | Followup to Ophecks: #02119236 | Show recordbag



Do you remember that game with magic and doom-like levels,
though?

There was a cheat code that turned you into a chicken...

What was its name?


 

offline Ophecks from Nova Scotia (Canada) on 2007-09-12 12:40 [#02119244]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02119243 | Show recordbag



Hexen? Heretic? Realms of the Haunting? I don't remember a
chicken though, just throwing names out there.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-09-12 12:53 [#02119249]
Points: 35867 Status: Lurker | Followup to Ophecks: #02119244 | Show recordbag



Heretic! I think it's heretic...

The chicken was only produced through entering a cheat
code.. "cockadoodledoo," I believe.


 

offline Zephyr Twin from ΔΔΔ on 2007-09-12 17:12 [#02119325]
Points: 16982 Status: Regular | Show recordbag



I'm a bit surprised no one has mentioned the camera yet. I
didn't realize this on my first play through, but you can
get more than one level of bonus damage on each enemy if you
take enough pictures and manage to overcome the penalty for
photographing the same subject twice or photographing dead
subjects. If you are careful, you can walk around the whole
game with your camera out (rather than your guns or plasmids
at the ready), which allows you to get a lot more action
shots. In addition, with this method, you're photographing
before you've killed the subject, which bypasses that
particular penalty. I suppose it's not particularly
necessary, with the broken nature of the vita chambers, but
I like the idea that learning about my opponent will
increase the odds of surviving an encounter with him.
Although, I think the camera system would have been a lot
cooler had they forced you to take the pics back to the guy
who gives you the first camera mission to have them
developed and analyzed, which admittedly would require a lot
of backtracking. It would make a little bit more sense than
a camera from the 1960s that has a spectral anatomy analyzer
built into it. :p


 

offline Zephyr Twin from ΔΔΔ on 2007-09-12 18:39 [#02119333]
Points: 16982 Status: Regular | Show recordbag



Here's a question no one on any forum has been able to
answer for me: Does anyone know what it takes to get FPS to
display in Bioshock? I'm capable of telling when I'm getting
45-60+ FPS as there is a certain smoothness to that level of
framerate, but I'm interested in knowing exactly what my FPS
is on my new PC. I've seen people listing their FPS... is
there a third party program that runs in the windows
background that can calculate FPS in apps that are running?
I ask because, as far as I've been able to tell, I can't get
into the console by normal means (hitting "~", or Alt + Ctrl
+ ~, etc).


 

offline Ophecks from Nova Scotia (Canada) on 2007-09-12 19:24 [#02119337]
Points: 19190 Status: Moderator | Show recordbag



Unfortunately I completely ignored the camera aspect. I took
a picture of the Spider Splicers and Cohen's enemies, but
nothing more. Didn't even take a picture of a Big Daddy.

Cameras in games are usually a useless gimmick so I didn't
really think about it. But in this it really is useful.
Something new to do for my third save.


 

offline Zephyr Twin from ΔΔΔ on 2007-09-12 22:56 [#02119359]
Points: 16982 Status: Regular | Followup to Ophecks: #02119337 | Show recordbag



You're playing on 360, I presume? (you may have said that
already, I just don't recall.) I'd really love to know how
to get into the console in Bioshock.


 

offline Zephyr Twin from ΔΔΔ on 2007-09-12 23:04 [#02119362]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02119359 | Show recordbag



for anyone who might be interested, I found this:
----------------------------------------------------
INI file cheats
Find and open "defuser.ini" in your BioShock installation
folder. Find the key you want to bind the code to and set
the bind (for example, "F10=god").
Save the file and start the game, while in game press the
bound key to toggle.

Note: The cheat can be deactivated if a video cutscene
appears or if you move to a new area.

Cheat - Effect
fly - Fly
ghost - No-Clipping mode
god - Become Invulnerable/Invincible
teleport - Teleport to Crosshair
walk - Disable Fly and Ghost cheats
--------------------------------------------------

Now I just need to figure out the code to display FPS,
assuming it can be accessed via the ini file like these
other cheats can.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-09-13 02:38 [#02119381]
Points: 35867 Status: Lurker | Followup to Zephyr Twin: #02119362 | Show recordbag



google, bitch!


 

offline Zephyr Twin from ΔΔΔ on 2007-09-13 08:58 [#02119424]
Points: 16982 Status: Regular | Followup to Drunken Mastah: #02119381 | Show recordbag



hmm, i had googled for FPS codes for bioshock, but I forgot
to search for 3rd-party programs. Thanks for the link. <3


 

offline pantalaimon from Winterfell (United Kingdom) on 2008-10-21 11:43 [#02247017]
Points: 7090 Status: Lurker | Show recordbag



completed this today on the PS3, is it just me or is this
game just way too easy? It also has one of the worst bosses
i've ever came across in a game, staff, shoot, straff, shoot
and he's dead, what a joke. The first boss is one of the
recent metriod games was harder and required some strategy
to beat. That left a bad taste, it has to be the shortest
boss fight ever in the history of gaming.

Don't even get me started on the vita chambers.

Overall it doesn't live up to the hype for me, there are
some amazing elements to the game, the main one being the
art direction... I felt like I was just finding objects
throughout the entire game. Hacking became a bore.
Environments felt really small too...

i'll be selling this on ebay and may get Dead Space next, i
think i prefer 3rd person shooters these days anyway. Half
Life and Deus Ex era seems to be the peak for single player
1st person shooters.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-21 12:01 [#02247019]
Points: 16982 Status: Regular | Followup to pantalaimon: #02247017 | Show recordbag



it's not just you, the game is too easy.


 

offline retape from http://retape.net (Norway) on 2008-10-21 12:36 [#02247033]
Points: 2355 Status: Lurker



the first half is brilliant.
the second half... decent.

I still consider it one of the best FPSs I've ever played.


 

offline dariusgriffin from cool on 2008-10-25 08:23 [#02248045]
Points: 12423 Status: Regular | Followup to pantalaimon: #02247017



I thought the end boss was the only really good part :(

The game feels like a demo. I hate it more than it deserves
but that's okay.


 

offline Taxidermist from Black Grass on 2008-10-26 00:18 [#02248168]
Points: 9958 Status: Lurker



I don't understand why people get so obsessed with FPS. if
it looks smooth it looks smooth. The human eye can't
register more than 30 events a second, and any framerate
above your monitors refresh rate is wasted because the
monitor can't display images faster than its refresh rate.


 

offline dariusgriffin from cool on 2008-10-26 07:51 [#02248204]
Points: 12423 Status: Regular



I can certainly see the difference between 30 and 60 fps.

This choppiness is not a perceived flicker, but a
perceived gap between the object in motion and its
afterimage left in the eye from the last frame. A computer
samples one point in time, then nothing is sampled until the
next frame is rendered, so a visible gap can be seen between
the moving object and its afterimage in the eye. The reason
computer rendered video has a noticeable afterimage
separation problem and camera captured video does not is
that a camera shutter interrupts the light two or three
times for every film frame, thus exposing the film to 2 or 3
samples at different points in time. The light can also
enter for the entire time the shutter is open, thus exposing
the film to a continuous sample over this time. These
multiple samples are naturally interpolated together on the
same frame. This leads to a small amount of motion blur
between one frame and the next which allows them to
transition smoothly.



 

offline dariusgriffin from cool on 2008-10-26 07:58 [#02248206]
Points: 12423 Status: Regular



some page


 

offline Zephyr Twin from ΔΔΔ on 2008-10-26 09:02 [#02248211]
Points: 16982 Status: Regular | Followup to Taxidermist: #02248168 | Show recordbag



That's a common misconception. The human eye interprets
light continuously which leads to the problem Darius
described. Because the eye sees a continuous stream of
information, it follows that we can't attach a
specific/exact FPS to the human eye, but I believe there was
a study not too long ago that concluded that the healthy
human eye/brain combo sees well over 200 FPS.


 

offline Ophecks from Nova Scotia (Canada) on 2008-10-26 10:37 [#02248234]
Points: 19190 Status: Moderator | Show recordbag



It's so weird to me how some people can't discern the
difference between 30 and 60. It's like night and day to me.
It's hard to imagine playing CoD or a fighting game at
anything less than 60. Though depending on the game and
genre, I don't mind 30. I played Bioshock at 30, it's fine
for a game with its feel and pace.


 

offline Guybrush from the white room on 2009-01-10 10:24 [#02263703]
Points: 2556 Status: Lurker | Show recordbag



i've been playing this for about 7/8 hours now and it feels
very overrated from all the reviews.. its okay, but i can't
really fathom the hype it generated. there have been much
better games like this. i kind of want to play on, but its
not particularly engaging.


 

offline DirtyPriest from Copenhagen (Denmark) on 2009-01-10 11:29 [#02263714]
Points: 5499 Status: Lurker | Followup to Guybrush: #02263703



I agree. I didn't even finish it. I think the graphics and
art direction is the only really engaging thing about it.


 

offline J198 from Maastricht (Netherlands, The) on 2009-01-10 11:32 [#02263715]
Points: 7342 Status: Lurker | Show recordbag



i finished this today and thought it was absolutely
brilliant. harvested all except one so will have to retry
some time and save them all.



 

offline Guybrush from the white room on 2009-02-22 16:12 [#02274295]
Points: 2556 Status: Lurker | Show recordbag



This sums up exactly how i felt about this game.
made me laugh too.


 


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