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clayhillpeak
from Vuh (China) on 2007-07-29 11:47 [#02107461]
Points: 304 Status: Lurker
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it looks hella good. piss
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Ophecks
from Nova Scotia (Canada) on 2007-07-29 13:16 [#02107475]
Points: 19190 Status: Moderator | Show recordbag
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It looks like it plays exactly like RE4. Good. Just take that and beef it up and make it even more visceral and then it's like WHOA
I like the art style. Ultra high contrast colors, with blinding daylight and very dark interiors. I can almost smell the rot and feel that oppressive sun beating down. Can't wait to Falcon Punch some angry black guys.
I think the name ''Resident Evil'' is kind of inapt now. It made sense in the first game... it was a mansion, you know, and who was the resident? EVIL. EVIL LIVED THERE. They should just go and call it Biohazard now. It's almost a new series anyway.
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staz
on 2007-07-29 13:47 [#02107482]
Points: 9844 Status: Regular
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looks great, RE4 was the best game of last gen
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oxygenfad
from www.oxygenfad.com (Canada) on 2007-07-30 11:17 [#02107677]
Points: 4442 Status: Regular
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Oh snap, is that some in game when it's over the shoulder ?
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 14:03 [#02107709]
Points: 35867 Status: Lurker | Show recordbag
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Nice graphics, but when will they realise that it isn't scary when there are 100101021021934012498 enemies. Then it's just boring.
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clayhillpeak
from Vuh (China) on 2007-07-30 14:21 [#02107718]
Points: 304 Status: Lurker
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i agree its not scary, but it does get really intense. not boring at all. plus they still include zombies on fire jumping out of freezers. (see RE:4)
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staz
on 2007-07-30 15:19 [#02107736]
Points: 9844 Status: Regular | Followup to Drunken Mastah: #02107709
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why does it have to be scary all the time? RE4 wasn't really scary half the time, and suffered nothing from it.
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Ophecks
from Nova Scotia (Canada) on 2007-07-30 15:26 [#02107740]
Points: 19190 Status: Moderator | Show recordbag
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I found RE4 scary, but in a very different way than the old ones. Probably a more visceral way, more panic than dread. I died about 50 times during my first way through, and I went into every scenario feeling like I was going to die. It was rare I died at all during the older RE games. RE4 was so much more intense and stimulating. Wasn't really lacking in mood either, the rainstorm by the lake was my favorite setting in the entire series.
Hopefully with these huge angry mobs, the odds will get really overwhelming and there'll be a lot more running for your life, rather than gunning for your life. Chris looks like he has no chance against all those dudes.
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staz
on 2007-07-30 15:29 [#02107741]
Points: 9844 Status: Regular | Followup to Ophecks: #02107740
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I really liked the visceral parts of RE4, the entire game was fucking fantastic from beginning to end... I guess my wording was incorrect, as I was mostly "on edge" most of the time, so I guess it was scary in that sense. On that tip, this looks just as "scary", overwhelming and threatening. I can't wait!
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optimus prime
on 2007-07-30 15:42 [#02107746]
Points: 6447 Status: Lurker
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the best part of re4 for me would be when the chainsaw guy ran up to me and sawed my head off. i was like 'eh, i'm still at full health so it won't be so ba- OH GOD'. other than that it was just a nicely atmospheric action game for me, not really scary at all.
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retape
from http://retape.net (Norway) on 2007-07-30 15:51 [#02107748]
Points: 2355 Status: Lurker
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going through RE4 on Wii as we speak. really grabbed just like the first one did on PS1.
this'll probably be even better.
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optimus prime
on 2007-07-30 15:52 [#02107750]
Points: 6447 Status: Lurker
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resident wiivil 4 is indeed a grabbin' game.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-07-30 15:57 [#02107751]
Points: 10671 Status: Regular | Show recordbag
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I didnt find the first few RE games very scary at all but 4 had some touches that just ramped up the fear for me. Heading in to parts of the castle and hearing those monks chanting from another room for example.
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J198
from Maastricht (Netherlands, The) on 2007-07-30 16:04 [#02107752]
Points: 7342 Status: Lurker | Show recordbag
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i just finished RE4 wii edition and it WAS fucking scary AGAIN.
esp. the maze, the hallways with the knights that come alive, and of course the regenerator parts. Those sick creatures are the worst.
is re5 going to be released on wii at all?
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retape
from http://retape.net (Norway) on 2007-07-30 16:27 [#02107759]
Points: 2355 Status: Lurker
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nope. :(
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 18:20 [#02107781]
Points: 35867 Status: Lurker | Followup to staz: #02107736 | Show recordbag
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It just seems like that's what they're going for, and, basically, I don't see what else the games are supposed to have going for them 'cause if you take away the supposed scaryness, there's not much left. I haven't played any of them except 1 and 2, though. All the way through because a mate figured I'd like them since I liked Silent Hill, so I thought there was going to be something, and I just kept on playing, hoping there'd be something, but there was nothing.
I'm also not sure I get you guys' use of the word visceral, unless you're just saying you want more blood and guts...
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optimus prime
on 2007-07-30 18:22 [#02107782]
Points: 6447 Status: Lurker | Followup to Drunken Mastah: #02107781
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that's a pretty visceral comment.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 18:32 [#02107783]
Points: 35867 Status: Lurker | Followup to optimus prime: #02107782 | Show recordbag
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"The adjective visceral is used for anything pertaining to the internal organs."
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staz
on 2007-07-30 18:35 [#02107784]
Points: 9844 Status: Regular | Followup to Drunken Mastah: #02107783
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RE4 has fantastic gameplay and atmosphere going for it. RE5 looks like it's expanding on the reinventions RE4 stood for.
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optimus prime
on 2007-07-30 18:37 [#02107785]
Points: 6447 Status: Lurker | Followup to Drunken Mastah: #02107783
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this is the definition the dudes here are following:
characterized by or proceeding from instinct rather than intellect: a visceral reaction.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 18:40 [#02107786]
Points: 35867 Status: Lurker | Followup to optimus prime: #02107785 | Show recordbag
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Oh. Then they want games to be everything I hate about most games these days: Boring trigger-finger gameplay with no depth.
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Fah
from Netherlands, The on 2007-07-30 18:41 [#02107787]
Points: 6428 Status: Regular
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you cant really compare Silent Hill with Resident Evil, SH is much more survival based while RE is more action based. I gotta admit that, the better games are starting to look, the less appealing they are to me.
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optimus prime
on 2007-07-30 18:42 [#02107788]
Points: 6447 Status: Lurker | Followup to Drunken Mastah: #02107786
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that's true as long as you're excluding 2d shooters like ikaruga from that statement. i pray to crom you are.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 18:48 [#02107789]
Points: 35867 Status: Lurker | Followup to optimus prime: #02107788 | Show recordbag
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Arcade and puzzle games are a different field altogether, but I still like it better if they put some strategy into those shooters.. like, you can't get all the enemies, you have to choose which ones you're going to kill...
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staz
on 2007-07-30 18:50 [#02107790]
Points: 9844 Status: Regular | Followup to Drunken Mastah: #02107789
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RE4 isn't a "shooter".
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optimus prime
on 2007-07-30 18:53 [#02107791]
Points: 6447 Status: Lurker | Followup to Drunken Mastah: #02107789
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yeah, puzzle games and 2d shooters generally combine instinct and intellect to create a truly visceralicious experience. games like gungrave where you just hold down a button to mow down hordes of enemies as you go from room to room aren't even 'games', just mindless entertainment that's worse than television. we need more stuff like mgs4.
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optimus prime
on 2007-07-30 18:53 [#02107792]
Points: 6447 Status: Lurker | Followup to staz: #02107790
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i'd say it is, albeit a very unique one.
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staz
on 2007-07-30 18:58 [#02107793]
Points: 9844 Status: Regular | Followup to optimus prime: #02107792
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well, you shoot things, but when i think of shooters, i think of different gameplay.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 18:58 [#02107794]
Points: 35867 Status: Lurker | Followup to staz: #02107790 | Show recordbag
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No, I know. I was talking about 2d shooters like what optimus said. RE can't redeem itself by making you have to choose which enemy you get, as there aren't predictable points and powerups and whatever when they explode, thus making the strategy part of selecting which enemy to shoot void.
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optimus prime
on 2007-07-30 18:59 [#02107796]
Points: 6447 Status: Lurker
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you have to shoot the ones with the crazy tentacle heads first, since those suckers will rip your head clean off!
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 19:05 [#02107798]
Points: 35867 Status: Lurker | Followup to optimus prime: #02107796 | Show recordbag
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I've never played ikaruga, I think, but my cousin had an awesome shooter for amiga when I was a kid.. you had different weapons, none of which were overpowered (like "BLAST THE ENTIER SCREEN JUST HOLD FIRE OMG!!!"). They just had strengths and weaknesses, and you got information about the levels and stuff, and you had to choose your arms wisely.
I also remember traffic department 2192, which I strongly recommend. Not only because it was a fun shooter, but also because it actually has a proper story, and an awesomely large one for its time, which is rare in shooters.
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Ophecks
from Nova Scotia (Canada) on 2007-07-30 19:06 [#02107799]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02107786 | Show recordbag
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As far as ''depth'' goes, it's plenty deep, heavy focus on item and resource management (no cheesy ''magic box'' as in previous RE games), a wide variety of customizable weapons and items with pros and cons depending on your style of play, well designed boss battles with a focus on using your environment to your advantage, challenging gunplay and swarms of enemies that makes you think on your fight to decide between fight and flight... it's just about perfect, a triumph of game design on every single level. It even has the ridiculously arcane puzzles that are native to games like this and Silent Hill. If you don't like good gameplay, well what can I say.
It was the second best game last gen after Metal Gear Solid 3. Maybe tied with Thief 3.
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optimus prime
on 2007-07-30 19:07 [#02107800]
Points: 6447 Status: Lurker
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you could say leon's backpack was a puzzle minigame.
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staz
on 2007-07-30 19:09 [#02107801]
Points: 9844 Status: Regular
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MGS3 redeemed the MGS series a bit, but it wasn't that good.
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Ophecks
from Nova Scotia (Canada) on 2007-07-30 19:15 [#02107804]
Points: 19190 Status: Moderator | Followup to optimus prime: #02107800 | Show recordbag
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I spent quite a lot of time arranging my ATTACHE CASE so that all my guns and ammo would be in a neat row, my healing items and grenades would have their own little group... my attache case was beautiful. I used to just... look at it. I couldn't believe how awesome my supplies were.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 19:16 [#02107805]
Points: 35867 Status: Lurker | Followup to Ophecks: #02107799 | Show recordbag
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Item and resource management has been around since wolfenstein: Watch your ammo. "New" weapons is what every game brings, and most of the time it doesn't help. Plus for boss battles with environment advantages, but how deep does this go? Is it a game of hide and seek, or the more puzzly boss battles some games sometimes manage to pull off, like, in the simple versions, shoot the crystals, and then boss power runs out?
Gunplay and swarms of enemies is the boring part of any game (including SH). Only MGS manages to keep this somewhat interesting (if the alarm goes off, that is, which it shouldn't), but that's because of the quirky Kojima. The decision of fight or flight is a fake one, and has nothing to do with neither depth nor strategy. Plus for puzzles.
I think I've said this before: Gameplay is nothing without story.
Now, I need sleep.
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staz
on 2007-07-30 19:25 [#02107806]
Points: 9844 Status: Regular
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You have shitty opinions about games LOL
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Ophecks
from Nova Scotia (Canada) on 2007-07-30 19:28 [#02107808]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02107805 | Show recordbag
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Yes, all of these elements are in other games. You'll find that many good games... share common elements. It's funny how that works. When all of these elements, expertly executed (Wolfenstein? Not a valid comparison at all) are in one place, the result is a damn good game.
And no, I'm not talking about ''shooting the glowing red ball 50 times''. It's possible to kill a couple of RE4 bosses without firing a shot. The ''Right Hand'' for example. OR you can lay all your clips into them and they'll go down.
ONLY MGS does gunplay well? Come on, I don't even know what to say to this. MGS' gunplay isn't anywhere near elite. It's quite sub-par and archaic, actually. Thankfully that's not the focus of MGS gameplay.
Have... you played this game? I thought you did but now reading that post and one of your previous ones, I'm guessing you didnt'?
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Ophecks
from Nova Scotia (Canada) on 2007-07-30 19:31 [#02107810]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02107805 | Show recordbag
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''I think I've said this before: Gameplay is nothing without
story. ''
This game continues... the Resident Evil story.
As for me, I don't necessarily NEED a story, I just need a compelling world and great artistic expression. Then I use my imagination. I was never a fan of the RE storyline, but the basic underlying concept of the whole biozhazard crisis always appealed to me.
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retape
from http://retape.net (Norway) on 2007-07-30 20:22 [#02107826]
Points: 2355 Status: Lurker
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"you could say leon's backpack was a puzzle minigame."
I lol'd.
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clayhillpeak
from Vuh (China) on 2007-07-30 21:25 [#02107833]
Points: 304 Status: Lurker
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i think its clear that most people enjoyed resident evil 4. list
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Ophecks
from Nova Scotia (Canada) on 2007-07-30 22:02 [#02107838]
Points: 19190 Status: Moderator | Followup to clayhillpeak: #02107833 | Show recordbag
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DM doesn't even need to PLAY this game to know that all of those reviews are inaccurate and accolades undeserved, you thilly goothe!
Off-topic, there was this other game you cited as a ''dumbass shooter'' a couple of times, having no experience with it or its lineage. It's called Bioshock, and it's been getting insanely great reviews the last 24 hours. The System Shock/now Bioshock series is the ULTIMATE in storytelling. And that's what you like, right? What I'm getting at is, you should really at least play a game before you talk about it like you know what it's all about. I think you'd enjoy the Shock series, but more than once I've seen you put it down, of course never having played it.
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Mr Brazil
from Oh Joan, I love you so... on 2007-07-30 22:29 [#02107841]
Points: 1970 Status: Lurker
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So, in this game I'll be a white man killing a mob of blacks?
When does it come out?
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clayhillpeak
from Vuh (China) on 2007-07-30 22:30 [#02107842]
Points: 304 Status: Lurker
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i was sold on that game when i saw the big diver-looking robot knock your character down then drill through your hand as you put it up to stop him.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-31 03:07 [#02107862]
Points: 35867 Status: Lurker | Followup to Ophecks: #02107808 | Show recordbag
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Well, there just aren't very many good games around, and what they have in common is that they don't bring anything new and they don't have good stories.
Yeah, I was simplifying, but I meant it as a good thing when a boss is a puzzle, but I also said that a puzzle isn't figuring out where to hide; it takes more. The simple versions are shoot the glowing red ball. The more complicated ones are found in games like shadow of the colossus, which, by the way, is a puzzle game.
Yeah, that's what I like about mgs gunplay. It isn't the focus of the game, and it isn't "elite." Gunplay is usually the more boring aspect of any game, but mgs manages to make it a bit fun.
I played RE1 and 2, and then decided I wouldn't bother playing any more of the series; too many enemies, too few good puzzles and a rather bad and boring story that wasn't told very well = boring game. Seeing the trailers for 4 and 5 just put me off even more, seeing as the amount of enemies seems to be increasing while the focus on story decreases even more. At least that's what the trailer tells me.. but then I know that when mgs4 trailers started showing, you wanted to see the gameplay for some reason while I was content with seeing what small previews of the story were there, and knowing that with Hideo behind it, the story would be told well, and be a good one, involving not few twists and turns.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-31 03:16 [#02107864]
Points: 35867 Status: Lurker | Followup to Ophecks: #02107838 | Show recordbag
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Reviewers these days are, sadly, like you, demanding next to no actual work to be put into storyline as long as the game "looks great" and has a "good implementation of the controls" while maintaining a low cutscene-to-gameplay ratio.. actually, they, and many "gamers" seem to not want story or cutscenes at all as long as they can mindlessly fire their guns at anything that moves and not have to think.
I looked at the "best of e3" stuff on gametrailers, and seeing as how the entire adventure genre seems to have just disappeared from the face of the planet while the nominees for best rpg included mmorpgs (all of which are notoriously lacking in story and good puzzle solving), this tells me reviewers and gamers alike have stopped making any other demands than "make that game again, but do something about the controls."
I want games with good stories; gameplay and graphic can't keep my attention for anything more than a trailer, and if the trailer doesn't mention much of the story, it either mentions it all ("you're a soldier who lost all his friends to an alien invasion, and you're out for revenge. the end"), or they just don't have any.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-31 03:22 [#02107866]
Points: 35867 Status: Lurker | Followup to Ophecks: #02107838 | Show recordbag
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So I should play a game before talking about it, but not you? As far as I know, it isn't out yet. Trailer for that game mentions little story, a mere background. Now, it's not impossible that it will have a good story, but with the trailer being as it is, and the gaming community's annoyingly small focus on story, I wont believe it until I see it. Until then, the trailers have yet to show me anything to be impressed by; new weapons and enemies tell e little about a game, as that's the basic difference between any two games, so for the developer to hold that out as a good and unique thing (in an interview I saw) makes me think he doesn't really have anything to show.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-07-31 04:00 [#02107868]
Points: 10671 Status: Regular | Show recordbag
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Judging games based on trailers is completely stupid. Theres a lot more to them then a film (in regards to playing time and the interactivity elements), yet they're given a similar amount of time to put their point across and as such its impossible to get a feel for what a game will actually be like. Even viewing in game footage does little as what youre seeing is (generally) a tiny portion of what will be available and even then you're not even playing it.
Just rent/borrow the games and have a go at them and if you actually don't like them, fine.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-07-31 04:03 [#02107869]
Points: 10671 Status: Regular | Followup to Indeksical: #02107868 | Show recordbag
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example being RE:4 trailers showing zero puzzles.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-31 04:32 [#02107873]
Points: 35867 Status: Lurker | Followup to Indeksical: #02107868 | Show recordbag
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Eh.. trailers are made for that very reason: Judging the games before they're out. What the developers put an emphasis on in the trailers is usually what they've spent time on in the game, what they want to show off. MGS and FF have story-driven trailers and story-driven gameplay. The trailer for that game people are raving about, killzone 2 or whatever, shows good graphics, but nothing more, little big planet shows the puzzle and building action.
Producers will show off what they're proud of, and very few these days are proud of their stories, mostly because the games are made by tech geeks who dream up "awesome cool weapons and enemies!!!!11" while not putting any work into story.
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