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new RE:5 trailer
 

offline clayhillpeak from Vuh (China) on 2007-07-29 11:47 [#02107461]
Points: 304 Status: Lurker



it looks hella good. piss


 

offline Ophecks from Nova Scotia (Canada) on 2007-07-29 13:16 [#02107475]
Points: 19190 Status: Moderator | Show recordbag



It looks like it plays exactly like RE4. Good. Just take
that and beef it up and make it even more visceral and then
it's like WHOA

I like the art style. Ultra high contrast colors, with
blinding daylight and very dark interiors. I can almost
smell the rot and feel that oppressive sun beating down.
Can't wait to Falcon Punch some angry black guys.

I think the name ''Resident Evil'' is kind of inapt now. It
made sense in the first game... it was a mansion, you know,
and who was the resident? EVIL. EVIL LIVED THERE. They
should just go and call it Biohazard now. It's almost a new
series anyway.


 

offline staz on 2007-07-29 13:47 [#02107482]
Points: 9844 Status: Regular



looks great, RE4 was the best game of last gen


 

offline oxygenfad from www.oxygenfad.com (Canada) on 2007-07-30 11:17 [#02107677]
Points: 4442 Status: Regular



Oh snap, is that some in game when it's over the shoulder ?


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 14:03 [#02107709]
Points: 35867 Status: Lurker | Show recordbag



Nice graphics, but when will they realise that it isn't
scary when there are 100101021021934012498 enemies. Then
it's just boring.


 

offline clayhillpeak from Vuh (China) on 2007-07-30 14:21 [#02107718]
Points: 304 Status: Lurker



i agree its not scary, but it does get really intense. not
boring at all. plus they still include zombies on fire
jumping out of freezers. (see RE:4)


 

offline staz on 2007-07-30 15:19 [#02107736]
Points: 9844 Status: Regular | Followup to Drunken Mastah: #02107709



why does it have to be scary all the time? RE4 wasn't really
scary half the time, and suffered nothing from it.


 

offline Ophecks from Nova Scotia (Canada) on 2007-07-30 15:26 [#02107740]
Points: 19190 Status: Moderator | Show recordbag



I found RE4 scary, but in a very different way than the old
ones. Probably a more visceral way, more panic than dread. I
died about 50 times during my first way through, and I went
into every scenario feeling like I was going to die. It was
rare I died at all during the older RE games. RE4 was so
much more intense and stimulating. Wasn't really lacking in
mood either, the rainstorm by the lake was my favorite
setting in the entire series.

Hopefully with these huge angry mobs, the odds will get
really overwhelming and there'll be a lot more running for
your life, rather than gunning for your life. Chris looks
like he has no chance against all those dudes.


 

offline staz on 2007-07-30 15:29 [#02107741]
Points: 9844 Status: Regular | Followup to Ophecks: #02107740



I really liked the visceral parts of RE4, the entire game
was fucking fantastic from beginning to end... I guess my
wording was incorrect, as I was mostly "on edge" most of the
time, so I guess it was scary in that sense. On that tip,
this looks just as "scary", overwhelming and threatening. I
can't wait!


 

offline optimus prime on 2007-07-30 15:42 [#02107746]
Points: 6447 Status: Lurker



the best part of re4 for me would be when the chainsaw guy
ran up to me and sawed my head off. i was like 'eh, i'm
still at full health so it won't be so ba- OH GOD'. other
than that it was just a nicely atmospheric action game for
me, not really scary at all.


 

offline retape from http://retape.net (Norway) on 2007-07-30 15:51 [#02107748]
Points: 2355 Status: Lurker



going through RE4 on Wii as we speak. really grabbed just
like the first one did on PS1.

this'll probably be even better.


 

offline optimus prime on 2007-07-30 15:52 [#02107750]
Points: 6447 Status: Lurker



resident wiivil 4 is indeed a grabbin' game.


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2007-07-30 15:57 [#02107751]
Points: 10671 Status: Regular | Show recordbag



I didnt find the first few RE games very scary at all but 4
had some touches that just ramped up the fear for me.
Heading in to parts of the castle and hearing those monks
chanting from another room for example.


 

offline J198 from Maastricht (Netherlands, The) on 2007-07-30 16:04 [#02107752]
Points: 7342 Status: Lurker | Show recordbag



i just finished RE4 wii edition and it WAS fucking scary
AGAIN.
esp. the maze, the hallways with the knights that come
alive, and of course the regenerator parts. Those sick
creatures are the worst.

is re5 going to be released on wii at all?


 

offline retape from http://retape.net (Norway) on 2007-07-30 16:27 [#02107759]
Points: 2355 Status: Lurker



nope. :(


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 18:20 [#02107781]
Points: 35867 Status: Lurker | Followup to staz: #02107736 | Show recordbag



It just seems like that's what they're going for, and,
basically, I don't see what else the games are supposed to
have going for them 'cause if you take away the supposed
scaryness, there's not much left. I haven't played any of
them except 1 and 2, though. All the way through because a
mate figured I'd like them since I liked Silent Hill, so I
thought there was going to be something, and I just kept on
playing, hoping there'd be something, but there was
nothing.

I'm also not sure I get you guys' use of the word visceral,
unless you're just saying you want more blood and guts...


 

offline optimus prime on 2007-07-30 18:22 [#02107782]
Points: 6447 Status: Lurker | Followup to Drunken Mastah: #02107781



that's a pretty visceral comment.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 18:32 [#02107783]
Points: 35867 Status: Lurker | Followup to optimus prime: #02107782 | Show recordbag



"The adjective visceral is used for anything pertaining to
the internal organs."


 

offline staz on 2007-07-30 18:35 [#02107784]
Points: 9844 Status: Regular | Followup to Drunken Mastah: #02107783



RE4 has fantastic gameplay and atmosphere going for it. RE5
looks like it's expanding on the reinventions RE4 stood for.


 

offline optimus prime on 2007-07-30 18:37 [#02107785]
Points: 6447 Status: Lurker | Followup to Drunken Mastah: #02107783



this is the definition the dudes here are following:

characterized by or proceeding from instinct rather than
intellect: a visceral reaction.



 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 18:40 [#02107786]
Points: 35867 Status: Lurker | Followup to optimus prime: #02107785 | Show recordbag



Oh. Then they want games to be everything I hate about most
games these days: Boring trigger-finger gameplay with no
depth.


 

offline Fah from Netherlands, The on 2007-07-30 18:41 [#02107787]
Points: 6428 Status: Regular



you cant really compare Silent Hill with Resident Evil, SH
is much more survival based while RE is more action based. I
gotta admit that, the better games are starting to look, the
less appealing they are to me.


 

offline optimus prime on 2007-07-30 18:42 [#02107788]
Points: 6447 Status: Lurker | Followup to Drunken Mastah: #02107786



that's true as long as you're excluding 2d shooters like
ikaruga from that statement. i pray to crom you are.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 18:48 [#02107789]
Points: 35867 Status: Lurker | Followup to optimus prime: #02107788 | Show recordbag



Arcade and puzzle games are a different field altogether,
but I still like it better if they put some strategy into
those shooters.. like, you can't get all the enemies, you
have to choose which ones you're going to kill...


 

offline staz on 2007-07-30 18:50 [#02107790]
Points: 9844 Status: Regular | Followup to Drunken Mastah: #02107789



RE4 isn't a "shooter".


 

offline optimus prime on 2007-07-30 18:53 [#02107791]
Points: 6447 Status: Lurker | Followup to Drunken Mastah: #02107789



yeah, puzzle games and 2d shooters generally combine
instinct and intellect to create a truly visceralicious
experience. games like gungrave where you just hold down a
button to mow down hordes of enemies as you go from room to
room aren't even 'games', just mindless entertainment that's
worse than television. we need more stuff like mgs4.


 

offline optimus prime on 2007-07-30 18:53 [#02107792]
Points: 6447 Status: Lurker | Followup to staz: #02107790



i'd say it is, albeit a very unique one.


 

offline staz on 2007-07-30 18:58 [#02107793]
Points: 9844 Status: Regular | Followup to optimus prime: #02107792



well, you shoot things, but when i think of shooters, i
think of different gameplay.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 18:58 [#02107794]
Points: 35867 Status: Lurker | Followup to staz: #02107790 | Show recordbag



No, I know. I was talking about 2d shooters like what
optimus said. RE can't redeem itself by making you have to
choose which enemy you get, as there aren't predictable
points and powerups and whatever when they explode, thus
making the strategy part of selecting which enemy to shoot
void.


 

offline optimus prime on 2007-07-30 18:59 [#02107796]
Points: 6447 Status: Lurker



you have to shoot the ones with the crazy tentacle heads
first, since those suckers will rip your head clean off!


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 19:05 [#02107798]
Points: 35867 Status: Lurker | Followup to optimus prime: #02107796 | Show recordbag



I've never played ikaruga, I think, but my cousin had an
awesome shooter for amiga when I was a kid.. you had
different weapons, none of which were overpowered (like
"BLAST THE ENTIER SCREEN JUST HOLD FIRE OMG!!!"). They just
had strengths and weaknesses, and you got information about
the levels and stuff, and you had to choose your arms
wisely.

I also remember traffic department 2192, which I strongly
recommend. Not only because it was a fun shooter, but also
because it actually has a proper story, and an awesomely
large one for its time, which is rare in shooters.


 

offline Ophecks from Nova Scotia (Canada) on 2007-07-30 19:06 [#02107799]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02107786 | Show recordbag



As far as ''depth'' goes, it's plenty deep, heavy focus on
item and resource management (no cheesy ''magic box'' as in
previous RE games), a wide variety of customizable weapons
and items with pros and cons depending on your style of
play, well designed boss battles with a focus on using your
environment to your advantage, challenging gunplay and
swarms of enemies that makes you think on your fight to
decide between fight and flight... it's just about perfect,
a triumph of game design on every single level. It even has
the ridiculously arcane puzzles that are native to games
like this and Silent Hill. If you don't like good gameplay,
well what can I say.

It was the second best game last gen after Metal Gear Solid
3. Maybe tied with Thief 3.


 

offline optimus prime on 2007-07-30 19:07 [#02107800]
Points: 6447 Status: Lurker



you could say leon's backpack was a puzzle minigame.


 

offline staz on 2007-07-30 19:09 [#02107801]
Points: 9844 Status: Regular



MGS3 redeemed the MGS series a bit, but it wasn't that good.


 

offline Ophecks from Nova Scotia (Canada) on 2007-07-30 19:15 [#02107804]
Points: 19190 Status: Moderator | Followup to optimus prime: #02107800 | Show recordbag



I spent quite a lot of time arranging my ATTACHE CASE so
that all my guns and ammo would be in a neat row, my healing
items and grenades would have their own little group... my
attache case was beautiful. I used to just... look at it. I
couldn't believe how awesome my supplies were.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-30 19:16 [#02107805]
Points: 35867 Status: Lurker | Followup to Ophecks: #02107799 | Show recordbag



Item and resource management has been around since
wolfenstein: Watch your ammo. "New" weapons is what
every game brings, and most of the time it doesn't
help. Plus for boss battles with environment advantages, but
how deep does this go? Is it a game of hide and seek, or the
more puzzly boss battles some games sometimes manage to pull
off, like, in the simple versions, shoot the crystals, and
then boss power runs out?

Gunplay and swarms of enemies is the boring part of any game
(including SH). Only MGS manages to keep this
somewhat interesting (if the alarm goes off, that is, which
it shouldn't), but that's because of the quirky Kojima. The
decision of fight or flight is a fake one, and has nothing
to do with neither depth nor strategy. Plus for puzzles.

I think I've said this before: Gameplay is nothing without
story.

Now, I need sleep.


 

offline staz on 2007-07-30 19:25 [#02107806]
Points: 9844 Status: Regular



You have shitty opinions about games LOL


 

offline Ophecks from Nova Scotia (Canada) on 2007-07-30 19:28 [#02107808]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02107805 | Show recordbag



Yes, all of these elements are in other games. You'll find
that many good games... share common elements. It's funny
how that works. When all of these elements, expertly
executed (Wolfenstein? Not a valid comparison at all) are in
one place, the result is a damn good game.

And no, I'm not talking about ''shooting the glowing red
ball 50 times''. It's possible to kill a couple of RE4
bosses without firing a shot. The ''Right Hand'' for
example. OR you can lay all your clips into them and they'll
go down.

ONLY MGS does gunplay well? Come on, I don't even know what
to say to this. MGS' gunplay isn't anywhere near elite. It's
quite sub-par and archaic, actually. Thankfully that's not
the focus of MGS gameplay.

Have... you played this game? I thought you did but now
reading that post and one of your previous ones, I'm
guessing you didnt'?


 

offline Ophecks from Nova Scotia (Canada) on 2007-07-30 19:31 [#02107810]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02107805 | Show recordbag



''I think I've said this before: Gameplay is nothing
without
story. ''

This game continues... the Resident Evil story.

As for me, I don't necessarily NEED a story, I just need a
compelling world and great artistic expression. Then I use
my imagination. I was never a fan of the RE storyline, but
the basic underlying concept of the whole biozhazard crisis
always appealed to me.


 

offline retape from http://retape.net (Norway) on 2007-07-30 20:22 [#02107826]
Points: 2355 Status: Lurker



"you could say leon's backpack was a puzzle minigame."

I lol'd.


 

offline clayhillpeak from Vuh (China) on 2007-07-30 21:25 [#02107833]
Points: 304 Status: Lurker



i think its clear that most people enjoyed resident evil 4.
list


 

offline Ophecks from Nova Scotia (Canada) on 2007-07-30 22:02 [#02107838]
Points: 19190 Status: Moderator | Followup to clayhillpeak: #02107833 | Show recordbag



DM doesn't even need to PLAY this game to know that all of
those reviews are inaccurate and accolades undeserved, you
thilly goothe!

Off-topic, there was this other game you cited as a
''dumbass shooter'' a couple of times, having no experience
with it or its lineage. It's called Bioshock, and it's been
getting insanely great reviews the last 24 hours. The System
Shock/now Bioshock series is the ULTIMATE in storytelling.
And that's what you like, right? What I'm getting at is, you
should really at least play a game before you talk about it
like you know what it's all about. I think you'd enjoy the
Shock series, but more than once I've seen you put it down,
of course never having played it.


 

offline Mr Brazil from Oh Joan, I love you so... on 2007-07-30 22:29 [#02107841]
Points: 1970 Status: Lurker



So, in this game I'll be a white man killing a mob of
blacks?

When does it come out?


 

offline clayhillpeak from Vuh (China) on 2007-07-30 22:30 [#02107842]
Points: 304 Status: Lurker



i was sold on that game when i saw the big diver-looking
robot knock your character down then drill through your hand
as you put it up to stop him.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-31 03:07 [#02107862]
Points: 35867 Status: Lurker | Followup to Ophecks: #02107808 | Show recordbag



Well, there just aren't very many good games around, and
what they have in common is that they don't bring anything
new and they don't have good stories.

Yeah, I was simplifying, but I meant it as a good thing when
a boss is a puzzle, but I also said that a puzzle isn't
figuring out where to hide; it takes more. The simple
versions are shoot the glowing red ball. The more
complicated ones are found in games like shadow of the
colossus, which, by the way, is a puzzle game.

Yeah, that's what I like about mgs gunplay. It isn't the
focus of the game, and it isn't "elite." Gunplay is usually
the more boring aspect of any game, but mgs manages to make
it a bit fun.

I played RE1 and 2, and then decided I wouldn't bother
playing any more of the series; too many enemies, too few
good puzzles and a rather bad and boring story that wasn't
told very well = boring game. Seeing the trailers for 4 and
5 just put me off even more, seeing as the amount of enemies
seems to be increasing while the focus on story decreases
even more. At least that's what the trailer tells me.. but
then I know that when mgs4 trailers started showing, you
wanted to see the gameplay for some reason while I was
content with seeing what small previews of the story were
there, and knowing that with Hideo behind it, the story
would be told well, and be a good one, involving not few
twists and turns.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-31 03:16 [#02107864]
Points: 35867 Status: Lurker | Followup to Ophecks: #02107838 | Show recordbag



Reviewers these days are, sadly, like you, demanding next to
no actual work to be put into storyline as long as the game
"looks great" and has a "good implementation of the
controls" while maintaining a low cutscene-to-gameplay
ratio.. actually, they, and many "gamers" seem to not want
story or cutscenes at all as long as they can mindlessly
fire their guns at anything that moves and not have to
think.

I looked at the "best of e3" stuff on gametrailers, and
seeing as how the entire adventure genre seems to have just
disappeared from the face of the planet while the nominees
for best rpg included mmorpgs (all of which are notoriously
lacking in story and good puzzle solving), this tells me
reviewers and gamers alike have stopped making any other
demands than "make that game again, but do something about
the controls."

I want games with good stories; gameplay and graphic can't
keep my attention for anything more than a trailer, and if
the trailer doesn't mention much of the story, it either
mentions it all ("you're a soldier who lost all his friends
to an alien invasion, and you're out for revenge. the end"),
or they just don't have any.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-31 03:22 [#02107866]
Points: 35867 Status: Lurker | Followup to Ophecks: #02107838 | Show recordbag



So I should play a game before talking about it, but
not you? As far as I know, it isn't out yet. Trailer for
that game mentions little story, a mere background. Now,
it's not impossible that it will have a good story, but with
the trailer being as it is, and the gaming community's
annoyingly small focus on story, I wont believe it until I
see it. Until then, the trailers have yet to show me
anything to be impressed by; new weapons and enemies tell e
little about a game, as that's the basic difference between
any two games, so for the developer to hold that out as a
good and unique thing (in an interview I saw) makes me think
he doesn't really have anything to show.


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2007-07-31 04:00 [#02107868]
Points: 10671 Status: Regular | Show recordbag



Judging games based on trailers is completely stupid. Theres
a lot more to them then a film (in regards to playing time
and the interactivity elements), yet they're given a similar
amount of time to put their point across and as such its
impossible to get a feel for what a game will actually be
like. Even viewing in game footage does little as what youre
seeing is (generally) a tiny portion of what will be
available and even then you're not even playing it.

Just rent/borrow the games and have a go at them and if you
actually don't like them, fine.


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2007-07-31 04:03 [#02107869]
Points: 10671 Status: Regular | Followup to Indeksical: #02107868 | Show recordbag



example being RE:4 trailers showing zero puzzles.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-07-31 04:32 [#02107873]
Points: 35867 Status: Lurker | Followup to Indeksical: #02107868 | Show recordbag



Eh.. trailers are made for that very reason: Judging the
games before they're out. What the developers put an
emphasis on in the trailers is usually what they've spent
time on in the game, what they want to show off. MGS and FF
have story-driven trailers and story-driven gameplay. The
trailer for that game people are raving about, killzone 2 or
whatever, shows good graphics, but nothing more, little big
planet shows the puzzle and building action.

Producers will show off what they're proud of, and very few
these days are proud of their stories, mostly because the
games are made by tech geeks who dream up "awesome cool
weapons and enemies!!!!11" while not putting any work into
story.


 


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