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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-07-31 18:21 [#02108153]
Points: 35867 Status: Lurker | Show recordbag
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it could also be non-sleepingnessification
but hat
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Ophecks
from Nova Scotia (Canada) on 2007-07-31 18:42 [#02108156]
Points: 19190 Status: Moderator | Show recordbag
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DM totally unrelated, I want to know what you think of one of the most problematic MGS story elements for me... MGS3's handling of the Cobra Unit, specifically The Pain, The Fear, The End and The Fury. Something about it... really... bothers... me. What did u think of these villains and their relevance to the story? DId u liek or not liek
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optimus prime
on 2007-07-31 18:45 [#02108157]
Points: 6447 Status: Lurker
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to me they were like g.i. joe action figure villains. absurd obstacles and nothing more. or, to put it another way, bosses for the sake of bosses.
but i guess you don't ask me. :(
*vibrates
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optimus prime
on 2007-07-31 18:46 [#02108158]
Points: 6447 Status: Lurker
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what in the --
but i guess you don't ask me. ?
wha
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Ophecks
from Nova Scotia (Canada) on 2007-07-31 18:54 [#02108160]
Points: 19190 Status: Moderator | Followup to uzim: #02108084 | Show recordbag
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that's ok, as long as they don't start resting on their laurels... i really loved Metroid Prime, i liked Metroid Prime 2 as well, but i'm not even that excited about Metroid
Prime 3 because it just looks like more of the same again. i
will pick it up if the zones look good/inspire me (and if the bosses aren't harder than the ones in Metroid Prime 2), but it seems to me like they're pushing it a bit.
Actually my excitement for MP3 is low too. Artistically it looks exactly like MP1 and 2. At least RE5 has a very distinct look to it, you couldn't mistake it for RE4. This is why I personally disagree with Nintendo's direction. The art is suffering because the horsepower isn't available to push it forward. Metroid Prime pretty much maxed out the power in the GC/Wii already.
The advance previews were just as worrying. They actually compared to opening sequence to HALO, of all games. Guuuuh.
And I saw a screenshot of a group of horribly designed alien characters that looked like allies. I NEVER, EVER want any allies in these Metroid games. Being alone on a remote alien world is the whole appeal.
As for RE, this new style is only one game old, and on new hardware I'm sure they're going to take it to the next level. See how many black dudes are attacking Chris? Leon never had to deal with that shit. Never more than a handful of Ganados at the same time. So I'm thinking maybe this game will be more of a ''run for your life'' deal than RE4. I dunno
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optimus prime
on 2007-07-31 18:57 [#02108161]
Points: 6447 Status: Lurker
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metroid prime 1 2 3 metal gear solid 1 2 3 4 halo 1 2 3 resident evil 1 2 3 4 5
rez ikaruga
i think i'm stumbling across some kinda profound something-or-other here.
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Ophecks
from Nova Scotia (Canada) on 2007-07-31 19:00 [#02108162]
Points: 19190 Status: Moderator | Followup to optimus prime: #02108157 | Show recordbag
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Yeah. These characters are just... bosses that you kill and then you move on. They don't die in your arms telling you their life story in a glorious burst of melodrama, like Mantis and Wolf, and they don't show their human side, like Fortune.
I got the sense that maybe they weren't evil, maybe their intentions were mysterious but had something to do with The Boss' good intentions, or maybe we'd find out why they were such tortured souls... but no, they just blew up and that was it.
Shame. I thought The Fury looked cool and could have had a great backstory. SPACE IS THE PLACE
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optimus prime
on 2007-07-31 19:07 [#02108163]
Points: 6447 Status: Lurker
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at least we had The Boss for that, probably the best character in the series.
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Ophecks
from Nova Scotia (Canada) on 2007-07-31 19:26 [#02108164]
Points: 19190 Status: Moderator | Followup to optimus prime: #02108163 | Show recordbag
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Johnny Sasaki and his explosive diarhea > The Boss
No really The Boss was like, almost too good to be in a videogame.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-01 02:43 [#02108211]
Points: 35867 Status: Lurker | Followup to Ophecks: #02108156 | Show recordbag
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Yeah, they kind of feel like they're just obstacles like any other soldier.. a sort of mid-boss made to look cool instead of be important to the story. Plus they give powerups in the form of new "powers" (camos), but they could easily have been integrated and explored better with some kind of personal reason for doing what they do...
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WooferAttack
from Milano (Italy) on 2007-08-01 02:54 [#02108216]
Points: 12920 Status: Lurker
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coolio
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WooferAttack
from Milano (Italy) on 2007-08-01 03:00 [#02108219]
Points: 12920 Status: Lurker
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oh shit... it's not run on NINTENDO! :-S
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tridenti
from Milano (Italy) on 2007-08-01 03:45 [#02108229]
Points: 14653 Status: Lurker
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I'm pretty sure they will create an exclusive episode for Nintendo consoles as well, meanwhile we will be able to enjoy the Umbrella Chronicles.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-08-01 03:53 [#02108232]
Points: 10671 Status: Regular | Show recordbag
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NEW BALDURS GATE!
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-08-01 03:54 [#02108233]
Points: 10671 Status: Regular | Show recordbag
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NEW BALDURS GATE!
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-08-01 03:54 [#02108234]
Points: 10671 Status: Regular | Show recordbag
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NEW BALDURS GATE
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-08-01 03:55 [#02108235]
Points: 10671 Status: Regular | Show recordbag
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NEWBALDURSGATE
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-08-01 03:57 [#02108236]
Points: 10671 Status: Regular | Show recordbag
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NEW BALDURS GATE
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clayhillpeak
from Vuh (China) on 2007-08-01 10:36 [#02108318]
Points: 304 Status: Lurker
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the last 3 posts weren't nearly as exciting as the previous 2.
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blaaard
from Imatra (close to sky) (Finland) on 2007-08-01 11:00 [#02108325]
Points: 1207 Status: Addict | Followup to Ophecks: #02108156
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i liked The End, because the battle was fun and spread out... i really disliked most of the characters in MGS3 though.... some things were extremely over-the-top, plastic action figure like.... especially the big volto guy... forgot his name... oh how i hated that character.... and the stupified metal gear showdown...
is it possible to bring back the intensity of MGS1? think not.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-08-01 12:04 [#02108349]
Points: 10671 Status: Regular | Followup to blaaard: #02108325 | Show recordbag
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Fighting The End was the only really good bit of MGS3 and even then it wasn't as good as fighting Sniper Wolf or whoever it was in the first one.
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Ophecks
from Nova Scotia (Canada) on 2007-08-01 12:11 [#02108352]
Points: 19190 Status: Moderator | Followup to blaaard: #02108325 | Show recordbag
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I couldn't feel any more different, ha! Whenever I play MGS3, I use that dirty trick to kill The End while he's sitting on the docks in his wheelchair. Then later on in his place, you fight 3 huge Ocelot units. The End is too easy to figure out and he's a sitting duck once you do. Those Ocelot units are fun to play mindgames with, stalking around putting your stealth skills to good use. Best part of the game for me, and it's totally optional.
As for Volgin, I loved him, for all the reasons you listed! There are a ton of parodical story and gameplay elements in MGS3, and Volgin is like the ultimate caricature of every batshit insane supervillain ever. He's almost operatic in his psychosis. Unlike the wasted Cobra members, Volgin fulfilled his role in the game perfectly.
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blaaard
from Imatra (close to sky) (Finland) on 2007-08-01 14:23 [#02108371]
Points: 1207 Status: Addict | Followup to Ophecks: #02108352
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okay... it's all subjective isn't it? maybe i was too much hoping for a 'believable' militaristic scenario like mgs1 had. that in combination with the really dramatic characters (the freaking ninja cutscenes!) made it the perfect game back then... now instead of going into more detail obsessedness, the production team sadly decided to turn everything just slightly into plastic. i could have almost lived with their vision of an uglily modified fantasy prototype hind helicopter in the sixties soso... but having that much of them, respawning like regular soldiers, plus all these flying platforms... instead of one big evil MI24 Hind D... totally overdone! things like that and the super-stereotypic villain characters are in my eyes just loveless
... now from the mgs4 trailers.... it *appears* that they're further expanding into overall aesthetic lushness... hopefully they take their time and plot out cool bad guys too....
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Ophecks
from Nova Scotia (Canada) on 2007-08-01 16:24 [#02108387]
Points: 19190 Status: Moderator | Show recordbag
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All good points. Really, all the MGS games are so wildly different in so many ways... it can be very polarizing.
I also think MGS1 has the best presentation, storytelling and ''mood'', but as a game and adventure, MGS3 is my favorite. Length and size-wise, it's a sprawling odyssey compared to the short and small first two games, and that in conjunction with the new style of storytelling works great within the context of the series. Remember, the story MGS3 is telling us is really The Legend of Big Boss, who was always mentioned in the series as the ''ultimate soldier'', even above Solid Snake. But we didn't know much about his exploits, we just constantly heard about how awesome he was. Folk stories and legends get exaggerated over time, and his mission was definitely the stuff of legend. He did everything you can expect the ultimate alpha male to do- conquered nature, beat a supervillian, inherited a symbolic mythical title, and got all the chicks. One was really hot and he had sex with her, and I bet you she came 30 times. And The Boss' story and learning more about Ocelot's origins was just enough story and pathos. I was more affected by MGS3's conclusion than the other two.
I would have been very disappointed if we just got a game that felt like Metal Gear Solid 1: Jungle Edition. I thought it was a great usage of creative license. But I also don't think you need to worry about seeing this approach again in MGS4, which isn't dealing with a legend we'd only heard about, but characters and a story arc we're very familiar with already. And a protagonist that's essentially on his deathbed. I bet MGS3 wasn't at all indicative of what MGS4 will be like.
But again, it's not like you can compare, say, MGS2's post-modern philosophic approach to MGS3's more basic story of human triumph and tragedy, so yeah, it's all subjective, all the games have totally different themes.
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blaaard
from Imatra (close to sky) (Finland) on 2007-08-01 16:58 [#02108393]
Points: 1207 Status: Addict | Followup to optimus prime: #02107981
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it is true.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-02 04:15 [#02108468]
Points: 35867 Status: Lurker | Show recordbag
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I believe japanese game developers do more drugs than western game developers.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-08-02 04:56 [#02108469]
Points: 10671 Status: Regular | Followup to Drunken Mastah: #02108468 | Show recordbag
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The song on that trailer is awesome.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-02 05:06 [#02108474]
Points: 35867 Status: Lurker | Followup to Indeksical: #02108469 | Show recordbag
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Yeah, I love the chorus! Music as well as visuals!
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-02 05:13 [#02108475]
Points: 35867 Status: Lurker | Show recordbag
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Also, apparently, the only point of the "game" is that it has voice recognition software that detects your mood. The end.
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clayhillpeak
from Vuh (China) on 2007-08-02 10:37 [#02108514]
Points: 304 Status: Lurker
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there are a few western developers that seem to enjoy drugs. from gamecock. i was reading about this game in a magazine a while back and i guess you have to use your "mushroom color vision" to help you through parts of the game.
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blaaard
from Imatra (close to sky) (Finland) on 2007-08-02 11:00 [#02108516]
Points: 1207 Status: Addict | Followup to clayhillpeak: #02108514
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also: the Neverhood
ones
twos
threes
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-02 13:58 [#02108556]
Points: 35867 Status: Lurker | Show recordbag
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What game is about? Who care, add schoolgirl!!!
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-02 13:59 [#02108557]
Points: 35867 Status: Lurker | Followup to Drunken Mastah: #02108556 | Show recordbag
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I'm not complaining, though...
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Fah
from Netherlands, The on 2007-08-02 19:51 [#02108656]
Points: 6428 Status: Regular | Followup to blaaard: #02108516
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YES neverhood! I've been a big sucker for claymation all my life, and this game was HOLY SHIT OMG
you know what i mean
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clayhillpeak
from Vuh (China) on 2007-08-02 23:41 [#02108667]
Points: 304 Status: Lurker
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i played neverhood once. i forgot about that game. i remember when i got it as a gift i didn't think it would run on my crappy computer i had. boy was i wrong, it ran like a black guy after he steals something. that game was really fun, good puzzles. the only part i didn't like was when you had to walk down that really long hallway, i seem to remember that taking forever, but maybe i was just young and impatient.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-03 04:31 [#02108712]
Points: 35867 Status: Lurker | Followup to Drunken Mastah: #02108468 | Show recordbag
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If I ever buy a DS, it's because I want to use it as a portable player for that song...
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blaaard
from Imatra (close to sky) (Finland) on 2007-08-03 05:52 [#02108723]
Points: 1207 Status: Addict | Followup to clayhillpeak: #02108667
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no, it really takes forever :D
the wonderful thing about that game is that it doesn't make any sense at all... it's worth the beautiful cutscenes alone.... and the soundtrack... must have been such fun to create the game!
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blaaard
from Imatra (close to sky) (Finland) on 2007-08-03 05:58 [#02108724]
Points: 1207 Status: Addict
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what i really would love to see is a shiny new Rise of the Robots... the game itself was total bollocks even back then... but the theme and music were super great.... usually don't like beat em ups.... but they could do something like a mix of a 3d beat em up with ultar-highly detailed, customizable robots which could hack into eachother trying to knock out their cpu's or so... a la system shock... an integrated hacking puzzle minigame.... which would be integral part of the play....
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clayhillpeak
from Vuh (China) on 2007-08-03 11:56 [#02108766]
Points: 304 Status: Lurker
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now here is what a good game looks like. i think we can all agree that this looks really fun and dynamic. i don't think that anyone could possibly ever get bored while playing this.
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Oddioblender
from Fort Worth, TX (United States) on 2007-08-03 12:56 [#02108775]
Points: 9601 Status: Lurker | Followup to clayhillpeak: #02107461
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can't wait for this one. famitsu says it's not due until 2009, but if that's what it takes to make a decent follow-up, i'll be patient.
resident evil 4 was a sequel so good that i couldn't go back and play the old games after playing it - it just made them completely obsolete in every sense. i was kind of disappointed that the Wii version went for the PS2 graphics rather than the GC graphics - then again it was a $30 game so i should have expected such.
the RE: Umbrella Chronicles looks like a good way to pass the time, at least worth a rent just because we'll see settings and characters from Zero through Code Veronica re-rendered, some new backstory, more work by people from Clover Studio (Okami, RE4) and it will be nice to see a Time Crisis style rail-shooter on the Wii since most shooters have made little sense on the Wii with their control schemes.
My favorite part of the AI in this game is how they actually latch while running without the pausing they did for a lunge in RE4 when they reached you. Makes me think they'll bring back defense items from the RE1 remake. It also seems there's more environment interaction, as one part shows Chris (if i saw correct) pulling a pillar from beneath a platform and letting it collapse on people. Plus the enemies are pure Nubians, so dark that their eyes glow. Coupling that with the way your eyes adjust to lighting when going from indoor to outdoor should make for some outright creepiness in the shadows.
I agree that RE4 was a different type of terror - more of a psychological terror than a shock terror. Hitchcock always said that suspense is much more satisfying than shock, and it's true in this series. The fact that you could be completely surrounded and hearing and watching droves pile in while you're cornered is definitely a discomforting feeling. Plus that Silent Hill-inspired music is a welcome change from the old orchestral scores.
Besides, the courtyard maze and the rain by the church scared the shit out of me. More than RE has done for me
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Oddioblender
from Fort Worth, TX (United States) on 2007-08-03 12:57 [#02108776]
Points: 9601 Status: Lurker
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in recent years.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-03 14:00 [#02108804]
Points: 35867 Status: Lurker | Followup to clayhillpeak: #02108766 | Show recordbag
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Hahaha!
"Go to the ocean and use the Wiimote to perform a variety of diving maneuvers. Then use your Wi-Fi connection to meet up with your friends and swim under wanter together."
Who comes up with this crap?
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clayhillpeak
from Vuh (China) on 2007-08-03 15:25 [#02108814]
Points: 304 Status: Lurker
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i would like to hear the conversation of one friend asking another if they would like to swim underwater with them in a video game.
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Ophecks
from Nova Scotia (Canada) on 2007-08-03 15:44 [#02108815]
Points: 19190 Status: Moderator | Followup to Oddioblender: #02108775 | Show recordbag
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the courtyard maze and the rain by the church scared the shit out of me. More than RE has done for me in recent years
Same. One of the coolest moments during my gaming career came during that thunderstorm... walking up the hill to the church, can't see 3 feet in front of me in the rain, then the lightning flashes and I see the silhouettes of those mutant dogs at the top of the hill. It was a shock, thought that area was safe. Great moment.
I, however, still have no problem playing the old, ''archaic'' Resident Evils. I went back and beat them all a couple of years ago, one after another with RE4. The prerendered backgrounds, dramatic camera angles and the exploration still hold up and don't have much in common with RE4, so playing RE4 didn't spoil them on me. The Gamecube version of RE is a visual masterpiece.
Oh yeah good call with the music. I love the ethereal theme plays in safe zones. Next thing to fix is the horrible cutscenes.
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Ophecks
from Nova Scotia (Canada) on 2007-08-03 15:52 [#02108816]
Points: 19190 Status: Moderator | Followup to Oddioblender: #02108775 | Show recordbag
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i was kind of disappointed that the Wii version went for the PS2 graphics rather than the GC graphics - then again it was a $30 game so i should have expected such.
I would buy this game a fourth time if it came out for PS3 or Xbox 360 with HD resolution and high-res assets.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-08-03 15:57 [#02108817]
Points: 35867 Status: Lurker | Followup to Ophecks: #02108816 | Show recordbag
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Would you buy it if it came with a trance vibrator?
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Ophecks
from Nova Scotia (Canada) on 2007-08-03 16:08 [#02108818]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02108817 | Show recordbag
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Already got, so RE4:HD should come with that insanely unwieldy chainsaw controller
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Ophecks
from Nova Scotia (Canada) on 2007-08-03 16:12 [#02108819]
Points: 19190 Status: Moderator | Followup to Ophecks: #02108818 | Show recordbag
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And use the PAL art, all coverart over here blows
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clayhillpeak
from Vuh (China) on 2007-08-04 10:59 [#02108915]
Points: 304 Status: Lurker
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funny you should mention, thats the cover art i have for mine. one of the many benefits of working at a game store.
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Ceri JC
from Jefferson City (United States) on 2007-08-06 04:43 [#02109249]
Points: 23533 Status: Moderator | Show recordbag
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I found RE4 vastly more scary than the previous games. Hearing the chainsaw start up nearby when you have bugger all ammo left was terrifying. Now I'm very good at the game (actually have 5 stars on a fair few of the mercenaries levels) it's no longer scary, but as a n00b it was.
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