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Taxidermist
from Black Grass on 2005-10-26 03:10 [#01761396]
Points: 9958 Status: Lurker
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I just had this given to me from a friend at work the other day, and its taken up most of my free time since. Well, on and off. Its kind of like doom3, with its way too much creepy to play for long sittings at night, and since night is mostly when I play my games, then its five minutes here and ten minutes there. The gunfights are crazy fun. I don't know of any other games that have realistic recoil with the different weapoms, or allow you to peer around corners for cover. Its kind of neat. I thought the demo was a little ghetto, but the full version seems to fit perfectly.
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2005-10-26 03:24 [#01761412]
Points: 14294 Status: Lurker
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The previews looked bad but I guess it got good reviews. But I do know a lot of games where you can lean out of corners?
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giginger
from Milky Beans (United Kingdom) on 2005-10-26 03:27 [#01761416]
Points: 26326 Status: Lurker | Show recordbag
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I played the demo and it was quite fun. Didn't run too well on my computer which pissed me off. It's not top of the range but it's not exactly a shit computer. It ran Doom 3 OK so it should run this OK too. I hate badly optimised code.
Half-Life 2 is a great example of optimised code.
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Phobiazero
from the next Xltronic (Sweden) on 2005-10-26 03:29 [#01761417]
Points: 10507 Status: Webmaster | Show recordbag
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comme ci comme ca...........
looking forward to call of duty 2... it should release any day now
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impakt
from where we do not speak of! on 2005-10-26 03:38 [#01761419]
Points: 5764 Status: Lurker | Show recordbag
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I want Knights of the old republic 3 :\
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Taxidermist
from Black Grass on 2005-10-26 03:40 [#01761420]
Points: 9958 Status: Lurker
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I wasn't expecting much, expecially after playing the demo, but its actually pretty fun. And the horror seems to work in this. Overall, quite pleased.
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Aesthetics
from the IDM Kiosk on 2005-10-26 03:40 [#01761421]
Points: 6796 Status: Lurker
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This game is exellent!
I just reached the Watchers level and this is really freaking me out.
I'm not scared easely but playing this game with headphones really messes with my mind, all the freaky noises and flashback shit gives this game a spooky character. Doom 3 is nothing compared to this.
Some kind of ultrafast creature is giving me a hard time right now.
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Taxidermist
from Black Grass on 2005-10-26 03:50 [#01761423]
Points: 9958 Status: Lurker
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heh... this game is extremely unsettling. Expecially with all the atmospheric sounds.
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staz
on 2005-10-26 04:00 [#01761429]
Points: 9844 Status: Regular
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It's very easy to die.
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osiris
from Canterbury on 2005-10-26 04:54 [#01761447]
Points: 473 Status: Lurker
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the endings so great.
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QRDL
from Poland on 2005-10-26 04:58 [#01761449]
Points: 2838 Status: Lurker | Followup to Aesthetics: #01761421
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How can you say this? I was scared shitless many times while playing Doom 3. Not once was I scared by F.E.A.R.. I think the execusion of the horor aspect is very weak. The scripts were so badly written that often the only thing I noticed from the "scary" part was the music change. Wining again.
What is the creature you have problems with? That disappearing guy? I found it much easier to kill him without slo-mo. Just wait there against the wall and have the butt of your gun ready. If it's the spirit during the vision, just go away from the fire and you'll have no problem with noticing them.
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QRDL
from Poland on 2005-10-26 05:02 [#01761450]
Points: 2838 Status: Lurker
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Always ready for a rant, always ready for advice.
The gunfights were unmatched though.
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Taxidermist
from Black Grass on 2005-10-26 05:13 [#01761456]
Points: 9958 Status: Lurker
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I don't know. I'm finding the horror better executed in this. Doom was much less subtle. This kind of works off of what your not being shown ie; your kind of wandering around expecting something to jump out at you, and you step on a can, causing a ruckus and making you jump. And the sounds that you make when walking in water, how it always sounds like there is someone walking right behind you. The parts where the real nightmarish stuff are supposed happen are a bit cheesy, like the skeleton jumping out at you or the swimming in blood.
But parts like that time when you are in the underground tunnel, and all these rats are running away from the area you have to head into, and every time you look somewhere you get a glimpse of a leg or another kind of movement... I remember thinking that I couldn't escape fast enought... creepiness.
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QRDL
from Poland on 2005-10-26 05:36 [#01761470]
Points: 2838 Status: Lurker
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Yes, Doom was less subtle and I should really prefer FEAR, but for some reason it really didn't click with me. It far too much resembled some cliched Japanese horror.
BUT, I must admit that I hadn't had such a good time shooting since Max Payne (HL2 and D3 were wonderful, but for another reasons) and it is far far better than Quake 4.
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Dannn_
from United Kingdom on 2005-10-26 05:39 [#01761472]
Points: 7877 Status: Lurker | Followup to giginger: #01761416
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Finding Everything And Realising that this topic isn't about the song
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penexpers
from Toronto (Canada) on 2005-10-26 06:22 [#01761496]
Points: 4030 Status: Regular
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One gripe i've got with the game is that too many keys are required to do the slo mo moves and the guns are a little unrepsonsive.
Not playied it much, it seems pretty awesome though.
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Aesthetics
from the IDM Kiosk on 2005-10-26 14:35 [#01761942]
Points: 6796 Status: Lurker | Followup to QRDL: #01761449
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Which level are you?
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Zephyr Twin
from ΔΔΔ on 2005-10-26 14:57 [#01761961]
Points: 16982 Status: Regular | Show recordbag
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i hadn't heard anything about this game until now... I saw some screenshots that looked amazing and some others that looked awful, and have decided not to play the demo since I get the feeling that it poorly represents the actual game. I'll probably get a torrent version to test it, and if it's good enough (mainly, if it has replay value), ill buy it.
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QRDL
from Poland on 2005-10-26 15:03 [#01761965]
Points: 2838 Status: Lurker | Followup to Aesthetics: #01761942
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I finished it a week or so ago. I was a 10th level asskicker.
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qrter
from the future, and it works (Netherlands, The) on 2005-10-26 15:09 [#01761971]
Points: 47414 Status: Moderator | Followup to Aesthetics: #01761942
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I finished in about 2 days and not playing it heavily, I might add.
it's quite a short game.
all my little opinions on F.E.A.R. are in the "now playing (videogame edition)"-thread.
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Aesthetics
from the IDM Kiosk on 2005-10-26 15:10 [#01761972]
Points: 6796 Status: Lurker
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I find it very strange that F;E;A;R; didn't scare you at all, I guess you are a tough guy ;)
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qrter
from the future, and it works (Netherlands, The) on 2005-10-26 16:12 [#01762005]
Points: 47414 Status: Moderator | Followup to Aesthetics: #01761972
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well, I do think that the horror portion of the game isn't dosed very well - there are whole stretches of game where nothing horrific happens. and the horror things that are in there are quite clichéed.
I have to agree with the Gamespot review - some of the most tense parts are where you're walking around these abandoned offices and absolutely nothing happens.
anyway - next year fall there'll be the add-on, which supposedly picks up right where F.E.A.R. ends.
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Taxidermist
from Black Grass on 2005-10-27 00:46 [#01762249]
Points: 9958 Status: Lurker | Followup to qrter: #01761971
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You know, I always avoid the threads that have hundreds of entries. I know its adds to the clutter a bit, but it would be nice if there was a way to filter or organize larger threads, like they had in the old warpforum.
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penexpers
from Toronto (Canada) on 2005-11-01 15:22 [#01767302]
Points: 4030 Status: Regular
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I was just playing a long session for the first time, really fucking enjoying myself, until those quick invisible bastards came along...
what's the best way to beat 'em?
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QRDL
from Poland on 2005-11-01 15:29 [#01767312]
Points: 2838 Status: Lurker | Followup to penexpers: #01767302
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Theoretically it would be using slo-mo, but for me the most efficient way involved standing still against a wall, waiting and using the shotgun or its butt in just the right moment.
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Zephyr Twin
from ΔΔΔ on 2005-11-01 17:46 [#01767409]
Points: 16982 Status: Regular | Followup to penexpers: #01767302 | Show recordbag
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screw the shotgun butt, I blasted those things to smitherines with the business end of the shotgun. quite effective if I do say so myself. didn't use slowmo either, not because I was trying to show off, but because for me slowmo just seemed wasted waiting for those things to appear...
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osiris
from Canterbury on 2005-11-01 18:37 [#01767426]
Points: 473 Status: Lurker
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im surprised people find this so scary, I got this for my brothers birthday and he's having problems with it too. It didnt have this effect on me. Apart from the bit where you go down the ladder and see the girl, that was genuinely unexpected.
Otherwise I had no problems playing this at night til the wee wee hours. Some of the horror elements were a bit cliched and by the time the 345th figure appears and dissapears in a cloud of ashes it gets to be a bit expected.
The combat makes the game, the horror fails on most points, but does really well on others. I didnt like to be constantly finding those laptops as I grew sick of seeing them and never used them.
I wish the same objects wouldnt appear again and again in fps's. They should make an algorithm which generates objects with subtle randomisation on colour, shape and bump map. maybe.
The (lithtec?) 3d engine gives me great hope of what could be achieved with it in the future.
I believe a new set of missions is in the making.
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qrter
from the future, and it works (Netherlands, The) on 2005-11-02 05:27 [#01767548]
Points: 47414 Status: Moderator | Followup to osiris: #01767426
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nice idea about the algorithms, but that would surely grind any computer to a complete halt.
and yes, the add-on will appear autumn 2006.
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penexpers
from Toronto (Canada) on 2005-11-02 06:20 [#01767566]
Points: 4030 Status: Regular
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Does anyone find the indoor surroundings incredibly bland for the most part?
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qrter
from the future, and it works (Netherlands, The) on 2005-11-02 10:12 [#01767811]
Points: 47414 Status: Moderator | Followup to penexpers: #01767566
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most reviewers certainly do.
and I do too.
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Zephyr Twin
from ΔΔΔ on 2005-11-02 10:35 [#01767853]
Points: 16982 Status: Regular | Followup to penexpers: #01767566 | Show recordbag
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I definately did too. that was one of my biggest gripes with the game... too many repeated textures and settings. even the brief areas you could see large stretches outside looked quite fake as well. I think the combat was really the only saving grace, but even then there were too many repeated enemies... I was hoping for some more resident evil type stuff, like crazy mutants and maybe even zombies. but alas, it was not to be. :(
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