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Halflife 2 going gold in monday.
 

offline giginger from Milky Beans (United Kingdom) on 2004-08-31 11:47 [#01319230]
Points: 26326 Status: Lurker | Show recordbag



Mmmmmmmmmmmmmmm


 

offline elusive from detroit (United States) on 2004-08-31 11:53 [#01319242]
Points: 18368 Status: Lurker | Show recordbag



pf if you quit doom 5 minutes into it,

LOL TOO BAD FOR YOU.

the game changes quite a bit throughout...and has some
breathtaking scenes.

i my, i love the ignorance for a game.

"played it for 5minutes and everything looked the same so i
quit "

hahahahahahaha your loss : (


 

offline elusive from detroit (United States) on 2004-08-31 11:56 [#01319243]
Points: 18368 Status: Lurker | Show recordbag



qrter, HL2 will have a story (cough, ppl need to stop hyping
up HL2 like they did for doom3)

doom3 isn't meant to have a big story.

that's what DOOM is, has , and always will be about.

some people wanted the biggest innovation in gaming history
like when the first doom came out.

NO , THAT'S NOT WHAT DOOM IS.... DOOM IS A SCARY, SHOOT EM
UP GAME. BLASTIN ALL THEM FUKERS BACK TO HELL.

yer not supposed to spend hours gettin involved in all this
little shit.

yer a mrine

you get in

you blast up hundreds of demons

you safe the world from hell

end of story.

as for those complaining about it being too dark

1) id has been telling you this for 2-3years now and for
some reason you guys are complaining now even tho you knew
it would be like that

2) it's the scariest game out right now (opinionated...but
i've never jumped so many times) ... the sound is so fuked
up its not even funny

3) no game has ever totally immersed me like this game has
(atmospher-ically speaking).

sheesh!!!!

you guys expect so much, just play the game like they MEANT
YOU TO PLAY IT :)



 

offline epohs from )C: on 2004-08-31 12:05 [#01319248]
Points: 17620 Status: Lurker



as much as i don't like the delivery, i agree with elusive's
message.

but, this ain't about dizoom, it's about teh halflife.


 

offline elusive from detroit (United States) on 2004-08-31 12:07 [#01319250]
Points: 18368 Status: Lurker | Show recordbag



as for the HL2 hype, im so sick of reading "this weekend is
it"

and then "pushed back"

i almost dont even watn to play it.

im tired and sick of all the fuking hype, neverending
release date promises...

valve has only REALLY had 1 successful game (half life 1)
and they didn't make counterstrike

don't know how valve was put on a pedestal like everyone
treats them.

they are NOT on the same quality level as id; and if anyone
cares to differ...please do explain.


 

offline epohs from )C: on 2004-08-31 12:08 [#01319254]
Points: 17620 Status: Lurker | Followup to elusive: #01319250



who made counterstrike?

cause i had real fun with that. i never really got into hl
though... mainly because i was poor, and only installed cs
on the school machines.


 

offline qrter from the future, and it works (Netherlands, The) on 2004-08-31 12:10 [#01319256]
Points: 47414 Status: Moderator | Followup to epohs: #01319254



counter-strike is a mod for HL.


 

offline epohs from )C: on 2004-08-31 12:11 [#01319258]
Points: 17620 Status: Lurker | Followup to qrter: #01319256



right.

but, i thought it was an official valve mod.


 

offline elusive from detroit (United States) on 2004-08-31 12:13 [#01319261]
Points: 18368 Status: Lurker | Show recordbag



ephos, i know :)

but every doom3 thread has HL2 in it and viceversa.

:) since people continue to compare the 2 games etc,

im just trying to stop people from hyping up the game.

what happened with doom3.

---------------

- id layed out what the game was going to be like
- game gets hyped beyond belief even tho id didn't talk much
about it
- people "manifest" the game and what it is going to be like
in their head
- people somehow create this "omg totally reveloutionary
game" idea in their heads yadda yadda yadda

- game comes out...plays and feels EXACTELY LIKE ID HAS
ALWAYS SAID IT WAS GOING TO BE

----very dark
----very disturbing
----very atmospheric
----gonna make you scared
----going to make you HATE PLAYING IT (kinda like not
wanting to watch a scary movie, i cant put it into words)

then all these cry babies come out yellin and screamin about
this that.

"omg its so dark i cant see anything"
"omg can't use flashlight with gun, that's not real"

wtf?

play the game like THE CREATORS MEANT YOU TO PLAY IT.

doom3 isn't supposed to have this insane depth of a
storyline....it has a decent storyline that IF YOU ALLOW
YOURSELF TO GET INVOLVED, BECOMES EXTREMELY IMMERSIVE.

this includes:

a) playing the game ALONE
b) playing ONLY AT NIGHT / pitch black / all lights off
c) Audio is 60% of this game, IMO, so you have to have
quality audio and LOUD AS FUCK (you won't believe how big of
a diff audio makes in doom3)
d) play it longer than 5 minutes

who the hell judges a game by playing it for 5minutes or 2
levels?? I just got out of hell (i only allow myself to play
like 1 level a night, or an hour every couple nights so im
not playing 1/2 the game in one long stretch, it works great
that way).

most ppl i talk to that "hate it" are playing during the
daytime, shitty speakers (not nec. their fault...but comon)



 

offline qrter from the future, and it works (Netherlands, The) on 2004-08-31 12:13 [#01319262]
Points: 47414 Status: Moderator | Followup to epohs: #01319258



it became that, before it was just another mod created by a
fan.


 

offline qrter from the future, and it works (Netherlands, The) on 2004-08-31 12:15 [#01319264]
Points: 47414 Status: Moderator | Followup to elusive: #01319261



it got incredibly hyped exactly because id kept their mouths
shut.

small bits and pieces get leaked, be it accidental or on
purpose, id still says nothing: you get a hype.

you can damn well be sure of it that id was very happy with
the hype - that's what sells games in the first instance.


 

offline giginger from Milky Beans (United Kingdom) on 2004-08-31 12:17 [#01319266]
Points: 26326 Status: Lurker | Followup to elusive: #01319261 | Show recordbag



he way I read ID's stuff was taht teh shadows would be used
to enhance gameplay. Not be the only part of it.


 

offline pachi from yo momma (United States) on 2004-08-31 12:17 [#01319267]
Points: 8984 Status: Lurker



I'm sure HL2 will rock my s0x0rz.


 

offline qrter from the future, and it works (Netherlands, The) on 2004-08-31 12:19 [#01319268]
Points: 47414 Status: Moderator



these two games cannot be NOT hyped - it is impossible.

simply because both of them got to a kind of legendary
status and it has taken quite a while for the sequels to
appear.

this alone gives such a firtile ground for hyping that it
boggles the mind. it is naïve at best to think you can stop
it.


 

offline giginger from Milky Beans (United Kingdom) on 2004-08-31 12:20 [#01319270]
Points: 26326 Status: Lurker | Show recordbag



mmmmmmmmmmm concept art

λ


 

offline qrter from the future, and it works (Netherlands, The) on 2004-08-31 12:20 [#01319271]
Points: 47414 Status: Moderator | Followup to qrter: #01319268



fertile, not firtile. hahr.


 

offline epohs from )C: on 2004-08-31 12:21 [#01319272]
Points: 17620 Status: Lurker



qrter: i c

d3 surpassed my expectations... but, it sounds like me and
elusive have similar playing habits. at night with
headphones.

but, i can see how people would have complaints. that's one
thing that makes life somewhat interesting; people don't all
like the same things. i can dig it.


 

offline pf from Finland on 2004-08-31 12:25 [#01319274]
Points: 3316 Status: Lurker



elusive, I quit doom3 because it ran so fucking slow on my
machine, even tho my machine aint that shit. its an amd
2400+. 1gb of ram and a ATI radeon 9600 pro. I dont get ID,
why did thay have to build a shitty game around theyr
engine, why wouldnt they just create and develop the engine
and then leave the game making to others. And the Doom3
engine aint that good that they say, it creates wonderful
selfshadowing and highlight, and lighting in general, but
when it comes to characters hl2 engine owns, and the
dynamics in halflife will take it to another level.

Comparison

Epohs, there will be a new version of CounterStrike when HL2
is released, check it here


 

offline giginger from Milky Beans (United Kingdom) on 2004-08-31 12:28 [#01319276]
Points: 26326 Status: Lurker | Followup to pf: #01319274 | Show recordbag



pf: Do you play Counter Strike Source?


 

offline elusive from detroit (United States) on 2004-08-31 12:29 [#01319277]
Points: 18368 Status: Lurker | Show recordbag



note:

it "became" an official valve mod because of the popularity
and the chance to make money on it (cough, repackaging it
and selling it in stores)

valve did not have ANYTHING to do with the orig. CS.

but they did hire some of the guys to do future work.

id has many, MANY games and engines to base it's prestige
upon....valve has HL2 (based off of quake1 (heavily
modified, some consider quake2) engine.

now they took that and delivered a great storyline
experience...one of the first in the genre. and that's how
they made a name for themselves..

but since then there has been little to no reason to put
VALVE on the same level as ID SOFTWARE.

that is a fact.

sorry some people thought doom3 was the "END ALL GAME TO END
ALL" but that's not what the doom storyline is about.

it's a shoot-em-up, and now that they actually have the
"technology" to build
what-ever-their-imaginations-thought-up......it's quite an
experience!

then you have people saying "wtf doom3 looks nothing like
doom1/2"

do I even have to argue this?

they couldnt do shit with doom1....so this comment is
INVALID.

maybe doom3 is how the designers always imagined the DOOM
concept, except now they actually HAVE THE MEANS AND
TECHNOLOGY TO DO AS IT WAS REALLY SUPPOSED TO BE DONE.

hence, why doom3 is suppoesd to take place before doom1/2.

and it gave them more room to work with the "storyline"

and for those who say doom1/2 has no storyline, you
obviously never read the book that came with it.

and for those who say doom3 stole a story from HL2,
you fail to realize almost every game has a UAC-like
company, secret operations, "SOMETHING GOES WRONG"

well a lot of this was based in the orig doom1/2 storyline.

but that's arbitrary and im not going to say that HL1 gets
no credit because I LOVED HL1 and many ideas were taking
from it.

but the level some people are argueing on is just
UBSURDDDD!!

please let me know what you think!


 

offline epohs from )C: on 2004-08-31 12:29 [#01319278]
Points: 17620 Status: Lurker | Followup to pf: #01319274



i've got a very similar machine, and d3 runs on medium @ 800
x 600 very well.

amd 3200+
1gb of ram
ATI radeon 9600 pro


 

offline qrter from the future, and it works (Netherlands, The) on 2004-08-31 12:35 [#01319285]
Points: 47414 Status: Moderator | Followup to elusive: #01319277



to me it says enough if you need to read a book for the
storyline in a game to become apparent.


 

offline elusive from detroit (United States) on 2004-08-31 12:37 [#01319288]
Points: 18368 Status: Lurker | Show recordbag



pf, i'm sorry...but you have been taught the wrong info.

let's get 1 thing straight.

---------------------

Doom3 - normal maps + specular maps + bumpmapping on a
perpixel (per texture) basis.

All object create shadow from light sources (not vertex
lighting, NO LIGHTMAPS!)

This creates such a massive load on the CPU itself (cpu
still does physics, AI, and most importantly, SHADER
SILLOUETTES!!!!!!!!!!)

Ok, so let's step back.

You say doom3 is running shitty on yer PC

SORRY PAL, YOU HAVE AN ISSUE WITH YOUR PC.

I have played it on shittier hardware (geforce4 series cards
too) and it was TOTALLY PLAYABLE.

You have a MAJOR issue with your pc (drivers? sys opts) i
dunno but dont ever question id software's coding
abilities.

Doom3 scales (every major hardware site has even said so)
scales so great...hell people can play it on 1600x1200 right
now.

Remember when Quake3 came out? No one could run 1600x1200
for the next year and a half!!!!!!!!!!!!!!!

Doom3's code is so great...it scales on all different types
of machines so well because they knew they had to accomodate
people with older PCs to get the same enjoyment.

Shitty textures and low resolution + real time lighthing =
STILL A WINNING, IMMERSIVE GAMING EXPERIENCE.

go look at any major hardware site (hardocp.com for
example)

talk about being exstatic about playin doom3 on such shitty
hardware and still having a great gaming experience.

Ok, let's move on.

We could talk about EA sports who literally MURDERES CODE
... quake3 was pretty solid.....MOH:AA from EA totally fuked
up big time, they destroyed the code.

The top system at the time couldnt even run it at > 40fps
with everything turned up.

Shitty / sloppy code does not make a game scale good.

Moving on to my next post


 

offline pf from Finland on 2004-08-31 12:38 [#01319291]
Points: 3316 Status: Lurker | Followup to giginger: #01319276



No, I havent played CounterStrike Source yet, saw some
torrents around but..

Elusive, you are right, Doom 1 or Doom 2 didnt have a
storyline either, but that was a long time ago. After
Halflife people wanted something more from a fps than
massive guns and some biatched demons. A game should be an
experience, much like a movie. People have diffrent opinions
and likings so cant argue with that. I was just plain
disapointed when I played Doom3, so.. but I may try it again
someday.



 

offline epohs from )C: on 2004-08-31 12:39 [#01319292]
Points: 17620 Status: Lurker



jesus, did you type all that that fast!?


 

offline epohs from )C: on 2004-08-31 12:40 [#01319293]
Points: 17620 Status: Lurker



You have a MAJOR issue with your pc (drivers? sys opts)
i
dunno but dont ever question id software's coding
abilities.


hahah!

man, you're a strange one. :)


 

offline elusive from detroit (United States) on 2004-08-31 12:40 [#01319294]
Points: 18368 Status: Lurker | Show recordbag



pf: continuing from yer post.

Ok,

so doom faces don't look very good.

is that what you are saying?

HL2 faces look SOO GOOD OMG OMG OMG ....

dood, check this out.

doom3 models are basically the SAME FUKING POLYGON COUNT as
QUAKE 3... do you know how old quake 3 is?

ok, so why is that?

That's because today's hardware SIMPLY CANNOT KEEP UP WITH
HIGH RESOLUTION TEXTURES (performed bumpmap / normal maps)
.

No sir.
And the 2nd thing.

You cannot perform real time lighting over that many
polygons. Especialy when self-shadow casting over multiple
objects.

Dood, think about it.

Of course HL2 models are gonna look better to the average
joe.

1) Uuber high polygon models with uuber high res. textures
with NO REAL TIME LIGHT SOURCE CALUCATIONS

vs

2) models with small ass polygon count and somewhat low
textures, but performed with real time lighting,

it depends on the game (and opinion) on which one looks
better, but i just want you to UNDERSTAND why HL2 "appears"
to look better than doom3 models.

That comparision jpg is a joke.

HL2 uses a LOT, and i mean A LOT of vertex lighting
calculations and lightmaps.

IM SORRY BUD, BUT THAT IS WAYYYYYY DIFFERENT THAN PERFORMING
PER PIXEL LIGHTING.



 

offline giginger from Milky Beans (United Kingdom) on 2004-08-31 12:40 [#01319295]
Points: 26326 Status: Lurker | Followup to pf: #01319291 | Show recordbag



Ah well. :)


 

offline elusive from detroit (United States) on 2004-08-31 12:43 [#01319298]
Points: 18368 Status: Lurker | Show recordbag



qrter,

"to me it says enough if you need to read a book for the

storyline in a game to become apparent."


Well, you didn't play Wolfenstein or SPEAR OF DESTINY then,
and that's fine.

Some people don't want to read a book, and I agree with you,
I don't either.

But please, PLEASE, remember that this was 12years ago when
there were no other games. THIS WAS THE START...... THEY
CREATED THE GENRE.

Please just understand that...it was 12 yrs
ago!!!!!!!!!!!!!!!!!!

Oh, and btw, it's better than games like UNREAL2 that have a
fucking INTRODUCTION you have to play.

Like "please waste 40minutes of your time playing this intro
level to "get to know how to walk, crawl, shoot, aim""

oh god fuk that

i want a game i can JUMP IN the action.

I think John Carmack said it right when he said the
direction of gaming is getting far too complex.

You don't need 329080392 buttons and actions to map out on
your keyboard.

They didn't even include a USE key.

Now, it all depends on the style of gameplay that the
user/creators are designing, and that's what you have to
keep in mind.!!!


 

offline elusive from detroit (United States) on 2004-08-31 12:50 [#01319302]
Points: 18368 Status: Lurker | Show recordbag



pf, you played it 5 minutes and were disappointed.

im sorry bud, i can't argue with you there ...... that's
just ignorance to criticize a gayme after 5 minutes of
gameplay.

Can't deny that :)

Not that I'm saying you wont hate it anyways, but i think
there is def. a lot of of misconception out there.

people manifested some "ungodly great game" in their heads
because of all the hype THEY THEMSELVES CREATED.

id isn't valve

valve is out puttin release dates, all this publicity, etc,
only to have those dates pushed back.

just keepin the hype alive, BAWHAHAHAH i almost dont even
care about the game now ive been let down so many times.



 

offline pf from Finland on 2004-08-31 12:51 [#01319303]
Points: 3316 Status: Lurker | Followup to giginger: #01319295



Giginger, shoud I be playing it?

Elusive, I know I know I know I know I know...

I think that it was quite stupid to release Doom 3 at this
point, They should have waited for DirectX9 and the next
generation cards. I think its stupid to pump up the real
time lighting and the selfshadow, when the characters will
look bulk as fuck, and the lighting will be cool. Why did
they create doom 3, its basicly a playable technology demo.
The Doom3 engine is amazing, but I fell that it could get
old quite quick, Unreal 3 engine is coming and that is done
purely for the next direct X.

But I'll try to play Doom3 and will get back to you here.

more hl2 goodness.

LAZY_TITLE
LAZY_TITLE


 

offline elusive from detroit (United States) on 2004-08-31 12:52 [#01319304]
Points: 18368 Status: Lurker | Show recordbag



pf,

"A game should be an
experience, much like a movie."


subjective opinion.

you cannot say this about every game.



 

offline pf from Finland on 2004-08-31 12:53 [#01319305]
Points: 3316 Status: Lurker



And elusive, I have to say that you are quite a ID fanatic..
thats sick.


 

offline pf from Finland on 2004-08-31 12:53 [#01319306]
Points: 3316 Status: Lurker | Followup to elusive: #01319304



Maybe not from a Golf game, but most games.


 

offline elusive from detroit (United States) on 2004-08-31 12:53 [#01319307]
Points: 18368 Status: Lurker | Show recordbag



pf,

Doom3 is based on the OPENGL API PLATFORM, not DIRECTX. (you
better PRAY id doesn't go to directx, cause then microsoft
will have it all).

And directx9 cards have been out for a while now....


 

offline JAroen from the pineal gland on 2004-08-31 12:54 [#01319308]
Points: 16065 Status: Regular



long post alert!! long post alert!!


 

offline elusive from detroit (United States) on 2004-08-31 12:57 [#01319310]
Points: 18368 Status: Lurker | Show recordbag



pf,
"Unreal 3 engine is coming "

Always looking for what's comin up next huh, the "BIGGER AND
BETTER"

Guess what, Doom3 is the BIGGER AND BETTER right now.

It has taken a step NO OTHER GAME DESIGNER has been able to
do.

They are first.

Now if you think Doom3 is all that the engine can do, you
are surely wrong.

Quake3 engine was made to last 3 years.

Doom3 engine is made to last the next 5 years.

It is VERY SCALABLE.

You think ID SOFTWARE is going to PUMP UP ALL THE POLYS AND
HIGH RES TEXTURES to create a game no one can play?

We aren't quite at cinematic levels yet, pf. ... sorry.

Unreal3 engine is at least 2-3years away... by then you will
have AT LEAST 2 games based off the doom3 engine out.

And they will look fantastic :)

All you have to do is pump up some polys and textures and
OMG WOW THIS GAME IS CRAZY.

Unfortuntely, you have to realize today's hardware just
cannot perform those tasks yet.

And why are you even having this debate about "better
looking cards" when you can't even run doom3 at the best
settings yet ?!?!?!?!



 

offline pf from Finland on 2004-08-31 12:57 [#01319311]
Points: 3316 Status: Lurker | Followup to elusive: #01319307



I guess i'm stupid then.


 

offline elusive from detroit (United States) on 2004-08-31 12:58 [#01319313]
Points: 18368 Status: Lurker | Show recordbag



pf,

" its basicly a playable technology demo.
The Doom3 engine is amazing, but I fell that it could get
old quite quick,"


HOW WOULD YOU KNOW ?!?!? YOU FEEL IT COULD GET OLD QUICK ?!
YOU ONLY PLAYED IT FOR 5 MINUTES HOW DO YOU KNOW WHAT YOU
ARE EVEN TALKING ABOUT!!!!!!!!!

And that's fine if you don't like doom3, but if you don't
understand the technology at hand, how can you make the
correct criticism?!


 

offline elusive from detroit (United States) on 2004-08-31 13:00 [#01319316]
Points: 18368 Status: Lurker | Show recordbag



You're not stupid, just mis-informed on the subject at
hand.

Not calling you stupid, but I'm just trying to bring out
some of the misconceptions that people have..

...and the unjustified arguments they are bringing. :)

Hope you don't feel like I'm attacking you,, I just hope
that you can see what A LOT of people are missing


 

offline elusive from detroit (United States) on 2004-08-31 13:07 [#01319321]
Points: 18368 Status: Lurker | Show recordbag



Here is my best attempt at explaining doom3.

I will try my hardest to bring how I understand this into
words .... sorry if im typing too fast ;p

Ok,

Back in the day we had .... no z-buffer, no fancy APIs...
just plain old HACKS that were done to get these "effects"

They were simply that... graphic HACKS.

We had low polys ... low res textures (hardware limitations
etc, especially before AGP).

yadda yadda yadda.

Now .. picture this.

We have a FULLY UNIFIED LIGHTING ENGINE to work with.

Of course, it doesn't look ALL THAT GREAT right now. People
complaining about low polygon counts .... but man if you
take a model from doom3 (say, 9000polygons) and you put it
into another engine with the same amount of polygons, you
have NO IDEA how bad it will look.)

You guys don't understand how AMAZING the doom3 models look
... with such a small polygon footprint. I'm sorry, but
this is a HUGE feat!!!!

Ok, back to my discussion.

We have a fully unified lighting engine.
Pretend it's 1997 again.

Guess what? It pretty much is.
Every game from here on out will be slowly pushing up the
polygon counts, and slowly pushing up the textures. (rising
exponentially along with hardware capabilities).

Slowly but surely things will come back up again, but now we
HAVE the fully unified lighting engine.

You guys don't realize just how much power it takes to
calculate the rendered scene. Hell, even I am just on the
tip of the iceberg.....Why do you think there are no other
games out there right now that can do the same.

Hah!


 

offline pf from Finland on 2004-08-31 13:08 [#01319322]
Points: 3316 Status: Lurker | Followup to elusive: #01319313



I just personally think that they released the game too
soon. Its a mainstream game, but the engine is too much
ahead of its time. Normal people should be able to play it.
And again I say that it looks amazing with the selfshadowing
and real time lighting. But most people cannot play it
properly at the time.


 

offline elusive from detroit (United States) on 2004-08-31 13:09 [#01319323]
Points: 18368 Status: Lurker | Show recordbag



pf,

"And elusive, I have to say that you are quite a ID
fanatic..
thats sick. "


There is a reason why they are the most
highly-regarded game design company on the planet. There is
a reason why their engines are liscensed more than
any other....ever

I'm not a fanboy, but they have done more for the community,
industry, and generation than anyone, anywhere.


 

offline pf from Finland on 2004-08-31 13:12 [#01319326]
Points: 3316 Status: Lurker



Dude, I promise that I will play Doom3 today, so I can
comment on the game in general.

"You guys don't realize just how much power it takes to
calculate the rendered scene."


I know somewhat about rendering, but mainly about rendering
for film and stuff like that. I dont know that much about
real time rendering, but most of the things used in games
are just optimized calculations that film renders do.



 

offline pf from Finland on 2004-08-31 13:15 [#01319328]
Points: 3316 Status: Lurker



"There is
a reason why their engines are liscensed more than
any other....ever "


True, true. The engines they made are great and a big
percentage of game use theyr engines. But the stuff I
heard from people is that they shouldnt make games =)

But like i said, I will play Doom3 today. oh.. hehe the time
i tested Doom3, it all so crashed on me =)


 

offline Anus_Presley on 2004-08-31 13:15 [#01319329]
Points: 23472 Status: Lurker



what's halflife and why's it causing such a fuss? *crries*


 

offline epohs from )C: on 2004-08-31 13:16 [#01319330]
Points: 17620 Status: Lurker



i can picture elusive sitting at his desk in the server room
banging on the countertop... sweat beads glistening the
reflection of LED lights from the cisco routers, mumbling to
himself over the dull whine of case fans and air
conditioning ducts.


 

offline elusive from detroit (United States) on 2004-08-31 13:17 [#01319331]
Points: 18368 Status: Lurker | Show recordbag



Negative.


 

offline Anus_Presley on 2004-08-31 13:25 [#01319335]
Points: 23472 Status: Lurker



i can't play games forr shit. i eitherr die orr crrash orr
get borred.


 

offline epohs from )C: on 2004-08-31 14:03 [#01319352]
Points: 17620 Status: Lurker | Followup to elusive: #01319331



well, that's my vision.

you can't take away my dreams man!

 

p.s. 100!


 


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