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giginger
from Milky Beans (United Kingdom) on 2004-08-31 11:47 [#01319230]
Points: 26326 Status: Lurker | Show recordbag
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Mmmmmmmmmmmmmmm
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elusive
from detroit (United States) on 2004-08-31 11:53 [#01319242]
Points: 18368 Status: Lurker | Show recordbag
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pf if you quit doom 5 minutes into it,
LOL TOO BAD FOR YOU.
the game changes quite a bit throughout...and has some breathtaking scenes.
i my, i love the ignorance for a game.
"played it for 5minutes and everything looked the same so i quit "
hahahahahahaha your loss : (
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elusive
from detroit (United States) on 2004-08-31 11:56 [#01319243]
Points: 18368 Status: Lurker | Show recordbag
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qrter, HL2 will have a story (cough, ppl need to stop hyping up HL2 like they did for doom3)
doom3 isn't meant to have a big story.
that's what DOOM is, has , and always will be about.
some people wanted the biggest innovation in gaming history like when the first doom came out.
NO , THAT'S NOT WHAT DOOM IS.... DOOM IS A SCARY, SHOOT EM UP GAME. BLASTIN ALL THEM FUKERS BACK TO HELL.
yer not supposed to spend hours gettin involved in all this little shit.
yer a mrine
you get in
you blast up hundreds of demons
you safe the world from hell
end of story.
as for those complaining about it being too dark
1) id has been telling you this for 2-3years now and for some reason you guys are complaining now even tho you knew it would be like that
2) it's the scariest game out right now (opinionated...but i've never jumped so many times) ... the sound is so fuked up its not even funny
3) no game has ever totally immersed me like this game has (atmospher-ically speaking).
sheesh!!!!
you guys expect so much, just play the game like they MEANT YOU TO PLAY IT :)
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epohs
from )C: on 2004-08-31 12:05 [#01319248]
Points: 17620 Status: Lurker
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as much as i don't like the delivery, i agree with elusive's message.
but, this ain't about dizoom, it's about teh halflife.
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elusive
from detroit (United States) on 2004-08-31 12:07 [#01319250]
Points: 18368 Status: Lurker | Show recordbag
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as for the HL2 hype, im so sick of reading "this weekend is it"
and then "pushed back"
i almost dont even watn to play it.
im tired and sick of all the fuking hype, neverending release date promises...
valve has only REALLY had 1 successful game (half life 1) and they didn't make counterstrike
don't know how valve was put on a pedestal like everyone treats them.
they are NOT on the same quality level as id; and if anyone cares to differ...please do explain.
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epohs
from )C: on 2004-08-31 12:08 [#01319254]
Points: 17620 Status: Lurker | Followup to elusive: #01319250
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who made counterstrike?
cause i had real fun with that. i never really got into hl though... mainly because i was poor, and only installed cs on the school machines.
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qrter
from the future, and it works (Netherlands, The) on 2004-08-31 12:10 [#01319256]
Points: 47414 Status: Moderator | Followup to epohs: #01319254
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counter-strike is a mod for HL.
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epohs
from )C: on 2004-08-31 12:11 [#01319258]
Points: 17620 Status: Lurker | Followup to qrter: #01319256
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right.
but, i thought it was an official valve mod.
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elusive
from detroit (United States) on 2004-08-31 12:13 [#01319261]
Points: 18368 Status: Lurker | Show recordbag
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ephos, i know :)
but every doom3 thread has HL2 in it and viceversa.
:) since people continue to compare the 2 games etc,
im just trying to stop people from hyping up the game.
what happened with doom3.
---------------
- id layed out what the game was going to be like - game gets hyped beyond belief even tho id didn't talk much about it
- people "manifest" the game and what it is going to be like in their head
- people somehow create this "omg totally reveloutionary game" idea in their heads yadda yadda yadda
- game comes out...plays and feels EXACTELY LIKE ID HAS ALWAYS SAID IT WAS GOING TO BE
----very dark ----very disturbing ----very atmospheric ----gonna make you scared ----going to make you HATE PLAYING IT (kinda like not wanting to watch a scary movie, i cant put it into words)
then all these cry babies come out yellin and screamin about this that.
"omg its so dark i cant see anything" "omg can't use flashlight with gun, that's not real"
wtf?
play the game like THE CREATORS MEANT YOU TO PLAY IT.
doom3 isn't supposed to have this insane depth of a storyline....it has a decent storyline that IF YOU ALLOW YOURSELF TO GET INVOLVED, BECOMES EXTREMELY IMMERSIVE.
this includes:
a) playing the game ALONE b) playing ONLY AT NIGHT / pitch black / all lights off c) Audio is 60% of this game, IMO, so you have to have quality audio and LOUD AS FUCK (you won't believe how big of a diff audio makes in doom3)
d) play it longer than 5 minutes
who the hell judges a game by playing it for 5minutes or 2 levels?? I just got out of hell (i only allow myself to play like 1 level a night, or an hour every couple nights so im not playing 1/2 the game in one long stretch, it works great that way).
most ppl i talk to that "hate it" are playing during the daytime, shitty speakers (not nec. their fault...but comon)
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qrter
from the future, and it works (Netherlands, The) on 2004-08-31 12:13 [#01319262]
Points: 47414 Status: Moderator | Followup to epohs: #01319258
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it became that, before it was just another mod created by a fan.
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qrter
from the future, and it works (Netherlands, The) on 2004-08-31 12:15 [#01319264]
Points: 47414 Status: Moderator | Followup to elusive: #01319261
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it got incredibly hyped exactly because id kept their mouths shut.
small bits and pieces get leaked, be it accidental or on purpose, id still says nothing: you get a hype.
you can damn well be sure of it that id was very happy with the hype - that's what sells games in the first instance.
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giginger
from Milky Beans (United Kingdom) on 2004-08-31 12:17 [#01319266]
Points: 26326 Status: Lurker | Followup to elusive: #01319261 | Show recordbag
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he way I read ID's stuff was taht teh shadows would be used to enhance gameplay. Not be the only part of it.
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pachi
from yo momma (United States) on 2004-08-31 12:17 [#01319267]
Points: 8984 Status: Lurker
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I'm sure HL2 will rock my s0x0rz.
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qrter
from the future, and it works (Netherlands, The) on 2004-08-31 12:19 [#01319268]
Points: 47414 Status: Moderator
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these two games cannot be NOT hyped - it is impossible.
simply because both of them got to a kind of legendary status and it has taken quite a while for the sequels to appear.
this alone gives such a firtile ground for hyping that it boggles the mind. it is naïve at best to think you can stop it.
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giginger
from Milky Beans (United Kingdom) on 2004-08-31 12:20 [#01319270]
Points: 26326 Status: Lurker | Show recordbag
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mmmmmmmmmmm concept art
λ
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qrter
from the future, and it works (Netherlands, The) on 2004-08-31 12:20 [#01319271]
Points: 47414 Status: Moderator | Followup to qrter: #01319268
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fertile, not firtile. hahr.
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epohs
from )C: on 2004-08-31 12:21 [#01319272]
Points: 17620 Status: Lurker
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qrter: i c
d3 surpassed my expectations... but, it sounds like me and elusive have similar playing habits. at night with headphones.
but, i can see how people would have complaints. that's one thing that makes life somewhat interesting; people don't all like the same things. i can dig it.
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pf
from Finland on 2004-08-31 12:25 [#01319274]
Points: 3316 Status: Lurker
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elusive, I quit doom3 because it ran so fucking slow on my machine, even tho my machine aint that shit. its an amd 2400+. 1gb of ram and a ATI radeon 9600 pro. I dont get ID, why did thay have to build a shitty game around theyr engine, why wouldnt they just create and develop the engine and then leave the game making to others. And the Doom3 engine aint that good that they say, it creates wonderful selfshadowing and highlight, and lighting in general, but when it comes to characters hl2 engine owns, and the dynamics in halflife will take it to another level.
Comparison
Epohs, there will be a new version of CounterStrike when HL2 is released, check it here
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giginger
from Milky Beans (United Kingdom) on 2004-08-31 12:28 [#01319276]
Points: 26326 Status: Lurker | Followup to pf: #01319274 | Show recordbag
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pf: Do you play Counter Strike Source?
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elusive
from detroit (United States) on 2004-08-31 12:29 [#01319277]
Points: 18368 Status: Lurker | Show recordbag
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note:
it "became" an official valve mod because of the popularity and the chance to make money on it (cough, repackaging it and selling it in stores)
valve did not have ANYTHING to do with the orig. CS.
but they did hire some of the guys to do future work.
id has many, MANY games and engines to base it's prestige upon....valve has HL2 (based off of quake1 (heavily modified, some consider quake2) engine.
now they took that and delivered a great storyline experience...one of the first in the genre. and that's how they made a name for themselves..
but since then there has been little to no reason to put VALVE on the same level as ID SOFTWARE.
that is a fact.
sorry some people thought doom3 was the "END ALL GAME TO END ALL" but that's not what the doom storyline is about.
it's a shoot-em-up, and now that they actually have the "technology" to build what-ever-their-imaginations-thought-up......it's quite an experience!
then you have people saying "wtf doom3 looks nothing like doom1/2"
do I even have to argue this?
they couldnt do shit with doom1....so this comment is INVALID.
maybe doom3 is how the designers always imagined the DOOM concept, except now they actually HAVE THE MEANS AND TECHNOLOGY TO DO AS IT WAS REALLY SUPPOSED TO BE DONE.
hence, why doom3 is suppoesd to take place before doom1/2.
and it gave them more room to work with the "storyline"
and for those who say doom1/2 has no storyline, you obviously never read the book that came with it.
and for those who say doom3 stole a story from HL2, you fail to realize almost every game has a UAC-like company, secret operations, "SOMETHING GOES WRONG"
well a lot of this was based in the orig doom1/2 storyline.
but that's arbitrary and im not going to say that HL1 gets no credit because I LOVED HL1 and many ideas were taking from it.
but the level some people are argueing on is just UBSURDDDD!!
please let me know what you think!
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epohs
from )C: on 2004-08-31 12:29 [#01319278]
Points: 17620 Status: Lurker | Followup to pf: #01319274
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i've got a very similar machine, and d3 runs on medium @ 800 x 600 very well.
amd 3200+ 1gb of ram ATI radeon 9600 pro
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qrter
from the future, and it works (Netherlands, The) on 2004-08-31 12:35 [#01319285]
Points: 47414 Status: Moderator | Followup to elusive: #01319277
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to me it says enough if you need to read a book for the storyline in a game to become apparent.
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elusive
from detroit (United States) on 2004-08-31 12:37 [#01319288]
Points: 18368 Status: Lurker | Show recordbag
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pf, i'm sorry...but you have been taught the wrong info.
let's get 1 thing straight.
---------------------
Doom3 - normal maps + specular maps + bumpmapping on a perpixel (per texture) basis.
All object create shadow from light sources (not vertex lighting, NO LIGHTMAPS!)
This creates such a massive load on the CPU itself (cpu still does physics, AI, and most importantly, SHADER SILLOUETTES!!!!!!!!!!)
Ok, so let's step back.
You say doom3 is running shitty on yer PC
SORRY PAL, YOU HAVE AN ISSUE WITH YOUR PC.
I have played it on shittier hardware (geforce4 series cards too) and it was TOTALLY PLAYABLE.
You have a MAJOR issue with your pc (drivers? sys opts) i dunno but dont ever question id software's coding abilities.
Doom3 scales (every major hardware site has even said so) scales so great...hell people can play it on 1600x1200 right now.
Remember when Quake3 came out? No one could run 1600x1200 for the next year and a half!!!!!!!!!!!!!!!
Doom3's code is so great...it scales on all different types of machines so well because they knew they had to accomodate people with older PCs to get the same enjoyment.
Shitty textures and low resolution + real time lighthing = STILL A WINNING, IMMERSIVE GAMING EXPERIENCE.
go look at any major hardware site (hardocp.com for example)
talk about being exstatic about playin doom3 on such shitty hardware and still having a great gaming experience.
Ok, let's move on.
We could talk about EA sports who literally MURDERES CODE ... quake3 was pretty solid.....MOH:AA from EA totally fuked up big time, they destroyed the code.
The top system at the time couldnt even run it at > 40fps with everything turned up.
Shitty / sloppy code does not make a game scale good.
Moving on to my next post
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pf
from Finland on 2004-08-31 12:38 [#01319291]
Points: 3316 Status: Lurker | Followup to giginger: #01319276
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No, I havent played CounterStrike Source yet, saw some torrents around but..
Elusive, you are right, Doom 1 or Doom 2 didnt have a storyline either, but that was a long time ago. After Halflife people wanted something more from a fps than massive guns and some biatched demons. A game should be an experience, much like a movie. People have diffrent opinions and likings so cant argue with that. I was just plain disapointed when I played Doom3, so.. but I may try it again someday.
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epohs
from )C: on 2004-08-31 12:39 [#01319292]
Points: 17620 Status: Lurker
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jesus, did you type all that that fast!?
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epohs
from )C: on 2004-08-31 12:40 [#01319293]
Points: 17620 Status: Lurker
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You have a MAJOR issue with your pc (drivers? sys opts) i
dunno but dont ever question id software's coding abilities.
hahah!
man, you're a strange one. :)
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elusive
from detroit (United States) on 2004-08-31 12:40 [#01319294]
Points: 18368 Status: Lurker | Show recordbag
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pf: continuing from yer post.
Ok,
so doom faces don't look very good.
is that what you are saying?
HL2 faces look SOO GOOD OMG OMG OMG ....
dood, check this out.
doom3 models are basically the SAME FUKING POLYGON COUNT as QUAKE 3... do you know how old quake 3 is?
ok, so why is that?
That's because today's hardware SIMPLY CANNOT KEEP UP WITH HIGH RESOLUTION TEXTURES (performed bumpmap / normal maps) .
No sir. And the 2nd thing.
You cannot perform real time lighting over that many polygons. Especialy when self-shadow casting over multiple objects.
Dood, think about it.
Of course HL2 models are gonna look better to the average joe.
1) Uuber high polygon models with uuber high res. textures with NO REAL TIME LIGHT SOURCE CALUCATIONS
vs
2) models with small ass polygon count and somewhat low textures, but performed with real time lighting,
it depends on the game (and opinion) on which one looks better, but i just want you to UNDERSTAND why HL2 "appears" to look better than doom3 models.
That comparision jpg is a joke.
HL2 uses a LOT, and i mean A LOT of vertex lighting calculations and lightmaps.
IM SORRY BUD, BUT THAT IS WAYYYYYY DIFFERENT THAN PERFORMING PER PIXEL LIGHTING.
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giginger
from Milky Beans (United Kingdom) on 2004-08-31 12:40 [#01319295]
Points: 26326 Status: Lurker | Followup to pf: #01319291 | Show recordbag
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Ah well. :)
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elusive
from detroit (United States) on 2004-08-31 12:43 [#01319298]
Points: 18368 Status: Lurker | Show recordbag
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qrter,
"to me it says enough if you need to read a book for the
storyline in a game to become apparent."
Well, you didn't play Wolfenstein or SPEAR OF DESTINY then, and that's fine.
Some people don't want to read a book, and I agree with you, I don't either.
But please, PLEASE, remember that this was 12years ago when there were no other games. THIS WAS THE START...... THEY CREATED THE GENRE.
Please just understand that...it was 12 yrs ago!!!!!!!!!!!!!!!!!!
Oh, and btw, it's better than games like UNREAL2 that have a fucking INTRODUCTION you have to play.
Like "please waste 40minutes of your time playing this intro level to "get to know how to walk, crawl, shoot, aim""
oh god fuk that
i want a game i can JUMP IN the action.
I think John Carmack said it right when he said the direction of gaming is getting far too complex.
You don't need 329080392 buttons and actions to map out on your keyboard.
They didn't even include a USE key.
Now, it all depends on the style of gameplay that the user/creators are designing, and that's what you have to keep in mind.!!!
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elusive
from detroit (United States) on 2004-08-31 12:50 [#01319302]
Points: 18368 Status: Lurker | Show recordbag
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pf, you played it 5 minutes and were disappointed.
im sorry bud, i can't argue with you there ...... that's just ignorance to criticize a gayme after 5 minutes of gameplay.
Can't deny that :)
Not that I'm saying you wont hate it anyways, but i think there is def. a lot of of misconception out there.
people manifested some "ungodly great game" in their heads because of all the hype THEY THEMSELVES CREATED.
id isn't valve
valve is out puttin release dates, all this publicity, etc, only to have those dates pushed back.
just keepin the hype alive, BAWHAHAHAH i almost dont even care about the game now ive been let down so many times.
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pf
from Finland on 2004-08-31 12:51 [#01319303]
Points: 3316 Status: Lurker | Followup to giginger: #01319295
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Giginger, shoud I be playing it?
Elusive, I know I know I know I know I know...
I think that it was quite stupid to release Doom 3 at this point, They should have waited for DirectX9 and the next generation cards. I think its stupid to pump up the real time lighting and the selfshadow, when the characters will look bulk as fuck, and the lighting will be cool. Why did they create doom 3, its basicly a playable technology demo. The Doom3 engine is amazing, but I fell that it could get old quite quick, Unreal 3 engine is coming and that is done purely for the next direct X.
But I'll try to play Doom3 and will get back to you here.
more hl2 goodness.
LAZY_TITLE LAZY_TITLE
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elusive
from detroit (United States) on 2004-08-31 12:52 [#01319304]
Points: 18368 Status: Lurker | Show recordbag
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pf,
"A game should be an experience, much like a movie."
subjective opinion.
you cannot say this about every game.
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pf
from Finland on 2004-08-31 12:53 [#01319305]
Points: 3316 Status: Lurker
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And elusive, I have to say that you are quite a ID fanatic.. thats sick.
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pf
from Finland on 2004-08-31 12:53 [#01319306]
Points: 3316 Status: Lurker | Followup to elusive: #01319304
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Maybe not from a Golf game, but most games.
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elusive
from detroit (United States) on 2004-08-31 12:53 [#01319307]
Points: 18368 Status: Lurker | Show recordbag
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pf,
Doom3 is based on the OPENGL API PLATFORM, not DIRECTX. (you better PRAY id doesn't go to directx, cause then microsoft will have it all).
And directx9 cards have been out for a while now....
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JAroen
from the pineal gland on 2004-08-31 12:54 [#01319308]
Points: 16065 Status: Regular
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long post alert!! long post alert!!
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elusive
from detroit (United States) on 2004-08-31 12:57 [#01319310]
Points: 18368 Status: Lurker | Show recordbag
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pf, "Unreal 3 engine is coming "
Always looking for what's comin up next huh, the "BIGGER AND BETTER"
Guess what, Doom3 is the BIGGER AND BETTER right now.
It has taken a step NO OTHER GAME DESIGNER has been able to do.
They are first.
Now if you think Doom3 is all that the engine can do, you are surely wrong.
Quake3 engine was made to last 3 years.
Doom3 engine is made to last the next 5 years.
It is VERY SCALABLE.
You think ID SOFTWARE is going to PUMP UP ALL THE POLYS AND HIGH RES TEXTURES to create a game no one can play?
We aren't quite at cinematic levels yet, pf. ... sorry.
Unreal3 engine is at least 2-3years away... by then you will have AT LEAST 2 games based off the doom3 engine out.
And they will look fantastic :)
All you have to do is pump up some polys and textures and OMG WOW THIS GAME IS CRAZY.
Unfortuntely, you have to realize today's hardware just cannot perform those tasks yet.
And why are you even having this debate about "better looking cards" when you can't even run doom3 at the best settings yet ?!?!?!?!
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pf
from Finland on 2004-08-31 12:57 [#01319311]
Points: 3316 Status: Lurker | Followup to elusive: #01319307
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I guess i'm stupid then.
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elusive
from detroit (United States) on 2004-08-31 12:58 [#01319313]
Points: 18368 Status: Lurker | Show recordbag
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pf,
" its basicly a playable technology demo. The Doom3 engine is amazing, but I fell that it could get old quite quick,"
HOW WOULD YOU KNOW ?!?!? YOU FEEL IT COULD GET OLD QUICK ?! YOU ONLY PLAYED IT FOR 5 MINUTES HOW DO YOU KNOW WHAT YOU ARE EVEN TALKING ABOUT!!!!!!!!!
And that's fine if you don't like doom3, but if you don't understand the technology at hand, how can you make the correct criticism?!
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elusive
from detroit (United States) on 2004-08-31 13:00 [#01319316]
Points: 18368 Status: Lurker | Show recordbag
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You're not stupid, just mis-informed on the subject at hand.
Not calling you stupid, but I'm just trying to bring out some of the misconceptions that people have..
...and the unjustified arguments they are bringing. :)
Hope you don't feel like I'm attacking you,, I just hope that you can see what A LOT of people are missing
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elusive
from detroit (United States) on 2004-08-31 13:07 [#01319321]
Points: 18368 Status: Lurker | Show recordbag
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Here is my best attempt at explaining doom3.
I will try my hardest to bring how I understand this into words .... sorry if im typing too fast ;p
Ok,
Back in the day we had .... no z-buffer, no fancy APIs... just plain old HACKS that were done to get these "effects"
They were simply that... graphic HACKS.
We had low polys ... low res textures (hardware limitations etc, especially before AGP).
yadda yadda yadda.
Now .. picture this.
We have a FULLY UNIFIED LIGHTING ENGINE to work with.
Of course, it doesn't look ALL THAT GREAT right now. People complaining about low polygon counts .... but man if you take a model from doom3 (say, 9000polygons) and you put it into another engine with the same amount of polygons, you have NO IDEA how bad it will look.)
You guys don't understand how AMAZING the doom3 models look ... with such a small polygon footprint. I'm sorry, but this is a HUGE feat!!!!
Ok, back to my discussion.
We have a fully unified lighting engine. Pretend it's 1997 again.
Guess what? It pretty much is. Every game from here on out will be slowly pushing up the polygon counts, and slowly pushing up the textures. (rising exponentially along with hardware capabilities).
Slowly but surely things will come back up again, but now we HAVE the fully unified lighting engine.
You guys don't realize just how much power it takes to calculate the rendered scene. Hell, even I am just on the tip of the iceberg.....Why do you think there are no other games out there right now that can do the same.
Hah!
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pf
from Finland on 2004-08-31 13:08 [#01319322]
Points: 3316 Status: Lurker | Followup to elusive: #01319313
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I just personally think that they released the game too soon. Its a mainstream game, but the engine is too much ahead of its time. Normal people should be able to play it. And again I say that it looks amazing with the selfshadowing and real time lighting. But most people cannot play it properly at the time.
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elusive
from detroit (United States) on 2004-08-31 13:09 [#01319323]
Points: 18368 Status: Lurker | Show recordbag
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pf,
"And elusive, I have to say that you are quite a ID fanatic..
thats sick. "
There is a reason why they are the most highly-regarded game design company on the planet. There is a reason why their engines are liscensed more than any other....ever
I'm not a fanboy, but they have done more for the community, industry, and generation than anyone, anywhere.
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pf
from Finland on 2004-08-31 13:12 [#01319326]
Points: 3316 Status: Lurker
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Dude, I promise that I will play Doom3 today, so I can comment on the game in general.
"You guys don't realize just how much power it takes to calculate the rendered scene."
I know somewhat about rendering, but mainly about rendering for film and stuff like that. I dont know that much about real time rendering, but most of the things used in games are just optimized calculations that film renders do.
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pf
from Finland on 2004-08-31 13:15 [#01319328]
Points: 3316 Status: Lurker
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"There is a reason why their engines are liscensed more than any other....ever "
True, true. The engines they made are great and a big percentage of game use theyr engines. But the stuff I heard from people is that they shouldnt make games =)
But like i said, I will play Doom3 today. oh.. hehe the time i tested Doom3, it all so crashed on me =)
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Anus_Presley
on 2004-08-31 13:15 [#01319329]
Points: 23472 Status: Lurker
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what's halflife and why's it causing such a fuss? *crries*
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epohs
from )C: on 2004-08-31 13:16 [#01319330]
Points: 17620 Status: Lurker
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i can picture elusive sitting at his desk in the server room banging on the countertop... sweat beads glistening the reflection of LED lights from the cisco routers, mumbling to himself over the dull whine of case fans and air conditioning ducts.
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elusive
from detroit (United States) on 2004-08-31 13:17 [#01319331]
Points: 18368 Status: Lurker | Show recordbag
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Negative.
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Anus_Presley
on 2004-08-31 13:25 [#01319335]
Points: 23472 Status: Lurker
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i can't play games forr shit. i eitherr die orr crrash orr get borred.
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epohs
from )C: on 2004-08-31 14:03 [#01319352]
Points: 17620 Status: Lurker | Followup to elusive: #01319331
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well, that's my vision.
you can't take away my dreams man!
p.s. 100!
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