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DOOM3 alpha screenshots
 

offline giginger from Milky Beans (United Kingdom) on 2004-04-28 06:32 [#01164175]
Points: 26326 Status: Lurker | Show recordbag



Those screenshots are hella old and half of them were seen
in the E3 vid from last year.


 

offline elusive from detroit (United States) on 2004-04-28 10:37 [#01164557]
Points: 18368 Status: Lurker | Show recordbag



Smooth curve and rounded walls are a pain in the ass, and
still won't really be used for a number of years,,,my guess



 

offline oscillik from the fires of orc on 2004-04-28 12:11 [#01164717]
Points: 7746 Status: Regular



actual smooth walls and stuff would be the bomb!

since DOOM3 is gonna be ported to the xbox, i've had a look
at the specs for the machine, and i'm hoping that DOOM3 will
run quite well on my Mac. A spec comparison, people:

XBox
CPU: 733MHz Intel chip
Graphics card: 233MHz 64MB nVidia/Microsoft collaboration

my Powerbook (when it gets here)
CPU: 1.5GHz PowerPC G4 chip Apple/IBM/Motorola
collaboration
Graphics card: ATI Radeon Mobility 9700 128MB RAM

I can't find any info on the GPU speed for the 9700, but
it's DirectX 9 compatible, so that's good right?

I've been out of the PC gaming world for a while, so I'm not
too clued up on my directx versions!


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2004-04-28 12:21 [#01164753]
Points: 9856 Status: Lurker



is there a release date as of yet?


 

offline oscillik from the fires of orc on 2004-04-28 12:32 [#01164784]
Points: 7746 Status: Regular | Followup to Gwely Mernans: #01164753



no, still not yet

but John Carmack has been rumored to have said it's coming
very soon

i'm pretty sure it'll be out this year for definite though


 

offline w M w from London (United Kingdom) on 2004-04-28 13:29 [#01164912]
Points: 21452 Status: Lurker



So 3000 bucks is what we're looking at here to be able to
run this? Any predictions about when the price of the
necessary things will go down?

I finally rented Return to Castle Wolfenstein and am kinda
getting a glimpse of what doom3 might be like. I didn't like
this game at first, but now it's getting pretty good in the
later levels. It seems like there's as many levels as a
doom2 wad (32 or so).


 

offline oscillik from the fires of orc on 2004-04-28 13:34 [#01164926]
Points: 7746 Status: Regular | Followup to w M w: #01164912



you can't compare the two game for two very big reasons

1) Return to Castle Wolfenstein uses the Quake III Arena
engine, which wasn't that heavily modified for use on RtCW
(as far as I could tell anyways)

2) RtCW was NOT made by id Software.....it was made by Grey
Matter Studios, so you can't tell from the map quality of
this game whether DOOM3 will be the same......because
they're made by two different companies

:)


 

offline w M w from London (United Kingdom) on 2004-04-28 13:44 [#01164954]
Points: 21452 Status: Lurker | Followup to oscillik: #01164926



I didn't know that. Well let's see here, granted that 3000
dollars is needed to play this, I assume that doom3 won't
run on something like playstation 2? It looks like I'm going
to have to wait on this game a good 3-5 years until things
are cheaper...


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2004-04-28 13:45 [#01164955]
Points: 9856 Status: Lurker



im so happy im getting it for xbox. no hassles :D


 

offline oscillik from the fires of orc on 2004-04-28 13:51 [#01164968]
Points: 7746 Status: Regular | Followup to w M w: #01164954



well, as Gwely states

its gonna be ported to xbox

and actually, you shouldn't need TOO mad upgrades

i mean, ok if you wanna run it at 1024x768 32bpp millions of
colours, yeh you'll need to spend SERIOUS money

but don't forget that id Software also have to cater for the
kind of systems that are out today.....it will be scalable

most of us will probably have to run it at 800x600 or maybe
even 640x480, but it will be playable

:)


 

offline DoctorMO from London (United Kingdom) on 2004-04-28 13:55 [#01164974]
Points: 99 Status: Regular



It won't play well on an XBox, even with constrained
hardware the xbox only pulls of a small increase in
performance to a pc of the same spec.

personally can't stand consoles, you can't play anything
other than platform and racing games. (oh and sports games),
if you can't play a decent game of Half Life II, C&C and
Freespace it's just not worth the money.


 

offline oscillik from the fires of orc on 2004-04-28 13:59 [#01164981]
Points: 7746 Status: Regular | Followup to DoctorMO: #01164974



i agree with you about consoles and FPS games - i'm a
hardcore keyboard & mouse guy (as you know from our little
LAN parties)

however, i wouldn't judge too quickly on DOOM3 for xbox

ok, it's not gonna look anywhere near as good as what it
will be capable of on Mac/PC/Linux, but it is being ported
and optimized for play on the xbox

which as you well know, means they will cutdown on stuff
that the xbox can't do and things like that.

but as we know, sometimes ports can be disastrous - just
take a look at some reviews for Aliens vs Predator 2 for Mac
(ported by MacPlay).

After one look at the behemoth of bad reviews, I decided
against purchasing for use on my PowerBook G4.......the
fucking game runs slow on a G5 for christs sake!


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2004-04-28 14:11 [#01165011]
Points: 9856 Status: Lurker



i dont think the new imps are very impressive at all. they
should have stuck with the old designs of doom enemies


 

offline oscillik from the fires of orc on 2004-04-28 14:13 [#01165020]
Points: 7746 Status: Regular | Followup to Gwely Mernans: #01165011



i don't have an opinion on the imps
but the pinkies look fucking great!!! and the hell barons
too


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2004-04-28 14:14 [#01165021]
Points: 9856 Status: Lurker | Followup to oscillik: #01165020



hell barons????

didnt see a pic of those


 

offline oscillik from the fires of orc on 2004-04-28 14:15 [#01165026]
Points: 7746 Status: Regular | Followup to Gwely Mernans: #01165021



hold on....


 

offline DoctorMO from London (United Kingdom) on 2004-04-28 14:17 [#01165034]
Points: 99 Status: Regular



I got the impression that some of the images looked very
Half Life in context. I could almost expect the imps to be
killing pigs.


 

offline oscillik from the fires of orc on 2004-04-28 14:17 [#01165035]
Points: 7746 Status: Regular



new hell baron


Attached picture

 

offline oscillik from the fires of orc on 2004-04-28 14:18 [#01165036]
Points: 7746 Status: Regular | Followup to DoctorMO: #01165034



what are you on about?

the imps look nothing like pigs

and the graphics are nothing like either Half-Life or
Half-Life 2


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2004-04-28 14:19 [#01165039]
Points: 9856 Status: Lurker | Followup to oscillik: #01165035



i think the colours are too bland.
i think a hair effect would have been better, and if it kept
to the minotaur style body
but oh well, im not a video game programmer so ill just shut
up


 

offline oscillik from the fires of orc on 2004-04-28 14:22 [#01165047]
Points: 7746 Status: Regular | Followup to Gwely Mernans: #01165039



well it still has the minotaur style legs, it's just that
they're not hairy

but they bend at the knee backwards, just like a minotaur

i personally am really looking forward to guessing which
monster corresponds to it's original form in DOOM

some will be easy
some will be not so easy

i'll most probably be dead before i get to have a decent
look though!


 

offline DoctorMO from London (United Kingdom) on 2004-04-28 14:22 [#01165050]
Points: 99 Status: Regular



don't think visually think contextually.


 

offline oscillik from the fires of orc on 2004-04-28 14:23 [#01165056]
Points: 7746 Status: Regular | Followup to DoctorMO: #01165050



but you cant say that, because Half-Life is derivative of
DOOM


 

offline DoctorMO from London (United Kingdom) on 2004-04-28 14:25 [#01165059]
Points: 99 Status: Regular



I don't think Doom had very good graphics, so now I'd say
that it's closer to Half Life and even has that feel about
it.


 

offline oscillik from the fires of orc on 2004-04-28 14:28 [#01165062]
Points: 7746 Status: Regular | Followup to DoctorMO: #01165059



yeh but now you're contradicting yourself

you said think contextually, not visually........so you talk
about graphics?

anyways, Half-Life's story is based on DOOM, even if at a
basic plot level.

You're working at a base that is performing somewhat secret
experimentation.

Some kind of portal is opened, unleashing whatever was on
the other side into our domain.



 

offline mappatazee from ¨y¨z¨| (Burkina Faso) on 2004-04-28 14:31 [#01165066]
Points: 14294 Status: Lurker | Followup to Gwely Mernans: #01165039



"i think the colours are too bland."

Games these days have too much color. There's fucking
purple, green, red lights everywhere. You know why you
don't see green lights in real life? Because they are
fucking annoying and it's pointless. The reason to have
light is to see, not to make a game look flashy or pretty.


 

offline DoctorMO from London (United Kingdom) on 2004-04-28 14:32 [#01165068]
Points: 99 Status: Regular



Ah I was wrong. sorry it's just like Half Life because Half
Life is like Doom.


 

offline epohs from )C: on 2004-04-28 14:36 [#01165079]
Points: 17620 Status: Lurker



amd 3000+
1GB corsair xms ram
ati 9600 pro

i should be able to run dIII pretty well right?

please say yes.


 

offline oscillik from the fires of orc on 2004-04-28 14:38 [#01165085]
Points: 7746 Status: Regular



i shouldn't see too much of a problem there mate

is your ram DDR?

and what video ram is on your Radeon?

i think DOOM3 will require 64MB as an absolute minimum


 

offline w M w from London (United Kingdom) on 2004-04-28 14:39 [#01165088]
Points: 21452 Status: Lurker



Doom Beastiary (submitted unofficial monsters for old dos
dooms)


 

offline oscillik from the fires of orc on 2004-04-28 14:41 [#01165092]
Points: 7746 Status: Regular | Followup to w M w: #01165088



*bookmarked*

very cool!

nice find mate


 

offline epohs from )C: on 2004-04-28 14:43 [#01165093]
Points: 17620 Status: Lurker | Followup to oscillik: #01165085



yes, ddr ram.

128MB video card.


 

offline oscillik from the fires of orc on 2004-04-28 14:45 [#01165097]
Points: 7746 Status: Regular | Followup to epohs: #01165093



yeah mate, id say you're all ready to go for at least 50-60
fps at 800x600

although i'm guessing you'll get better than that

but like i said, i AM only guessing ;)


 

offline w M w from London (United Kingdom) on 2004-04-28 14:50 [#01165111]
Points: 21452 Status: Lurker



What I love about doom2 (I'd be playing that right now if I
EEEEEVER figure out how to install windows... 98 now...
properly... now I'm having to install "drivers", some stupid
things I didn't even know existed a week ago, because I did
a clean boot) will probably be absent somewhat in doom3.
That's the complete connection with the brain to the
keyboard, constantly inputting (completely skill based not
luck because of this) responses to the doom system as quick
as you can. Every single finger controls a key (except the
left thumb for me). The control is beautiful and it's pure
chaos. Doom3's supposed to have less enemies and therefore
more of a linear gameplay. In some doom levels, you're in
the center of the action with everything surrounding you.
There's no way you'll play some levels exactly the same
twice. Therefore everything the game throws at you is
constantly new and you have to react to it rather than
memorize it. If I made a game, I might try using the keys
people type with (asdf jkl;) for control since they're
ingrained into people's memory. You'd automatically be used-
there's tons of potentially controlling/inputting letters
you already know the positions of. I never used a mouse with
doom2, but doing so is necessary to get the fastest times.
(return to castle wolfenstein had a nice "turn 180 degress"
button which would maybe be as good).


 

offline oscillik from the fires of orc on 2004-04-28 14:53 [#01165117]
Points: 7746 Status: Regular | Followup to w M w: #01165111



i was a hardcore keyboarder, even partly through playing
Quake, but after i got used to using the mouse in Quake
aswell as the keyboard, i've always like it

but i still like playing the likes of DOOM and Duke Nukem 3D
with keyboard only.

i had tried DOOM and a mouse, and i have to say - i didn't
like it


 

offline w M w from London (United Kingdom) on 2004-04-28 14:53 [#01165118]
Points: 21452 Status: Lurker | Followup to oscillik: #01165092



I found that at doomworld.com I think. If I ever change
messageboards I'm going there. Even the moderators are evil
over there. There's multiple messageboards, but one is
called "post hell" or something where all the "naughty" ones
go which is funny. It's full of a bunch of crazy tech know
hows that like to make their own doom wads.


 

offline elusive from detroit (United States) on 2004-04-28 15:57 [#01165270]
Points: 18368 Status: Lurker | Show recordbag



0_0


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2004-04-28 16:06 [#01165288]
Points: 9856 Status: Lurker | Followup to mappatazee: #01165066



i was reffering to the fact that most of these hellish
creatures have reptilian silver shiny skin.



 

offline elusive from detroit (United States) on 2004-04-28 16:07 [#01165289]
Points: 18368 Status: Lurker | Show recordbag



ok


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2004-04-28 16:08 [#01165293]
Points: 9856 Status: Lurker | Followup to w M w: #01165088



very good find indeed!

is there a doom TC or something where i can download this?


 

offline w M w from London (United Kingdom) on 2004-04-28 16:10 [#01165294]
Points: 21452 Status: Lurker



There was a "special effect" window curtain blowing in the
breeze in return to castle wolfenstein that seemed to be 3d
lines curving and waving in space. Subtle part of the game
but cool.


 

offline w M w from London (United Kingdom) on 2004-04-28 16:11 [#01165299]
Points: 21452 Status: Lurker | Followup to Gwely Mernans: #01165293



You mean download the beastiary? I don't know what a "tc" is
actually.


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2004-04-28 16:13 [#01165302]
Points: 9856 Status: Lurker | Followup to w M w: #01165299



i mean, is this a game to play with these creatures?
and if not, is it a tc (Total Conversion, its a patch you
install into the WAD file)


 

offline elusive from detroit (United States) on 2004-04-28 16:16 [#01165304]
Points: 18368 Status: Lurker | Show recordbag



w M w,

those are not the type of "curved walls" i am tlaking
about.

it is quite a chore to render such things as full walls and
objects with those curvatures.....especially when dynamic
lighting is applied (though rarely in previous engines) due
to simple lightmaps.



 

offline elusive from detroit (United States) on 2004-04-28 16:17 [#01165306]
Points: 18368 Status: Lurker | Show recordbag



as for everything else about the
creatures...skins...textures...designs.

all speculation until the final game comes out...so i
wouldnt take any alhpha or movie or preview seriously until
she is released in her prime :)



 

offline w M w from London (United Kingdom) on 2004-04-28 16:19 [#01165310]
Points: 21452 Status: Lurker



Oh, probably not with those particular creatures. They were
just assembled/created by fans. However there are
lots of doom wads with new creatures. Getting these to work
on your computer might be a bitch, but just go to the forums
at doomworld.com and ask. One thing you probably need is a
... source port? or whatever they're called, examples are
zdoom and legacy. I used legacy but everyone else liked
zdoom it seemed. There's also a site somewhere with tons of
submitted wads in it for doom2. Also the retail game
"maximum doom" (think it was part of ultimate doom) has
probably a thousand or more fan created wads in it- some
excellent (wad stands for "Where's All the Data" so the
files are seemingly really small).


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2004-04-28 16:20 [#01165313]
Points: 9856 Status: Lurker | Followup to elusive: #01165306



i think your right.
i mean, these are only alpha screens


 

offline elusive from detroit (United States) on 2004-04-28 16:21 [#01165315]
Points: 18368 Status: Lurker | Show recordbag



of course.

keep in mind

the last 3-5% of a game is optimization ;)


 

offline w M w from London (United Kingdom) on 2004-04-28 16:21 [#01165316]
Points: 21452 Status: Lurker | Followup to elusive: #01165304



Clearly, only magic could produce 3d curving lines with
dynamic lighting. Not a bunch of stupid bits... It's
unfeasable.


 

offline elusive from detroit (United States) on 2004-04-28 16:27 [#01165324]
Points: 18368 Status: Lurker | Show recordbag



ummmm

no.

of course it's possible...it was produced into the quake 3
engine.

the fact is that it takes more than a toll on the hardware
limitations of today's capabilities.

that was what I have been stating since the first post
above???


 


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