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"idm"= high resolution
 

offline w M w from London (United Kingdom) on 2003-03-28 19:57 [#00622389]
Points: 21458 Status: Regular



I think this is the main logical characteristic of the
group of music named "idm". I mean that it has the highest
amount of DPI (dots per inch) so to speak. There are all
sorts of various artistic possibilities, but this is the
main characteristic.


 

offline earthleakage from tell the world you're winning on 2003-03-28 20:04 [#00622395]
Points: 27799 Status: Regular



you mean over produced?


 

offline pachi from yo momma (United States) on 2003-03-28 20:08 [#00622396]
Points: 8984 Status: Lurker | Followup to w M w: #00622389



what aspect of "intelligent dance music" is measured in
"dots per music" it seems you're trying to measure a scalar
of the audio spectrum with an area measurement.

high resolution of "idm" would depend on the sampling
frequency, if i'm not mistaken.


 

offline pachi from yo momma (United States) on 2003-03-28 20:10 [#00622399]
Points: 8984 Status: Lurker



if that isn't clear, i've competely misinterpreted the
theorem.


 

offline w M w from London (United Kingdom) on 2003-03-28 20:28 [#00622410]
Points: 21458 Status: Regular



First, I just think of "idm" as an arbitrary name, like
"paflanfiduff". I was more interested in looking at specific
example of things that seem to be in this group than paying
attention to the lexicon of "intelligent dance music" (which
is generally accepted as a dumb name, but you can't stop
memes from spreading and this is what everyone has agreed to
call it.)
What I basically mean is that there are more combinations
possible with IDM. In tic tac toe, there are a few enough
number of possible combinations of moves that every single
possibility can be mapped out and instructed into a logical
algorithm so that a computing machine can always know the
best out of ALL possible moves. This is the metaphor for
normal music I guess. But in chess there are so many
combinations (there are still a specific amount but there
are much more) that the best strategy for a computer is to
use is a heuristic. This is like that dumb name, IDM. It
comes down to what boundaries you think of to define the
units you're thinking about. You can talk about the
molecular vibrations, but you can also think about an
individual drum hit or something. Thinking the latter way,
idm taxonomy has a greater number of drum (etc) units that
can thus be composed in an exponentially greater number of
ways. This is just one way to think about it. You can argue
that you can slow down the tempo of an idm song and get more
space between the units or whatever. Well if idm isn't what
I'm talking about then a "high resolution" genre sounds
great to me. Things like crunch's 1, autechre's ep7, and
otto's 8000bc would certainly fit in it.


 

offline Charles D Ward from ASS, okay? (United States) on 2003-03-28 20:28 [#00622412]
Points: 1072 Status: Addict



improved dotquantity music?


 

offline pachi from yo momma (United States) on 2003-03-28 20:38 [#00622416]
Points: 8984 Status: Lurker | Followup to w M w: #00622410



pardon my native extraterrestrial dialect.

so, in the broadest scope, IDM is more complex than "normal"
music.


 

offline w M w from London (United Kingdom) on 2003-03-28 20:44 [#00622419]
Points: 21458 Status: Regular



...

...shyes...


 

offline pachi from yo momma (United States) on 2003-03-28 20:45 [#00622421]
Points: 8984 Status: Lurker | Followup to w M w: #00622419



i didn't mean to criticize you or anything. i was just
trying to find out what you were getting at.

=)


 

offline fleetmouse from Horny for Truth on 2003-03-28 20:50 [#00622423]
Points: 18042 Status: Lurker | Followup to w M w: #00622410



I think there is much better music being made by modern jazz
musicians, which I have only recently discovered since
joining EMusic. Stuff by Nels Cline, Scott Amendola,
Vandermark 5, Greg Bendian, etc. has a higher musical
resolution even if electronic musicians may have a higher
BPM.

IDM is damned because most of the artists working the genre
are technicians rather than musicians. It's like the
difference between an artist who can draw well freehand, and
a web artist who just happens to have high technical skills
in Photoshop.

The Photoshop artist may be more immediately appealing but
he is limited by the tools at his disposal, whereas the
artist who can work without a computer is limited only by
his imagination.

There is something to be said for the artist who can
incorporate technical innovations into his craft - look at
Robert Fripp and how he has elevated synth guitar, for
example. But he is a jaw-droppingly good musician even if
you handed him nothing but a kazoo, because he has a sense
of phrasing and taste that is unparalleled.

Similarly in writing, Burroughs could do some amazing things
with cutups (the technical analogue being computerized text
randomizers). But he could write a hell of a good story
(Junky, Queer) before he undertook those techniques.

IDM needs to be colonized by more musicians who can actually
play instruments in realtime, like Squarepusher. Otherwise
it's like the Photoshop artist who starts with a graphic and
passes it through one filter after another until the source
material is irrelevant. You end up with line noise.


 

offline w M w from London (United Kingdom) on 2003-03-28 21:05 [#00622437]
Points: 21458 Status: Regular



I guess since I only make music on computers (and pretty
much only listen to music made on computers) that I'm too
hung up on the idea of a composition consisting of
individual seperable units. After all each individual sound
wav can be seen in it's exact location in relation to the
rest of the pattern which is diced so precicely by the
computer. I suppose live musicians compositions are limited
to combinations of possibilities too, but now the
combinations are so vast that it is analogue. I was thinking
about the light we recieve from far away stars the other day
and realized that even though they are sooooo far away, you
can still see the light whether you are standing... here...
or a smidge of a step to the right. So light is still
analogue even at this distance. There's a guy who would
disagree with your comment about imagination (he wrote great
stuff about object oriented programming etc here:
www.obsolete.com/dug/sorcery )
I agree that a lot of electronic music is stifled in
imagination, but crunch, autechre and otto von schirach are
some of the few that I'm interested in because their
imagination doesn't seem limited at all by computers. More
likely it's increased.


 

offline fleetmouse from Horny for Truth on 2003-03-28 21:15 [#00622444]
Points: 18042 Status: Lurker | Followup to w M w: #00622437



Well the best electronic music is autechre and some bright
wit once said it's good because it sounds like very element
of the music is communicating with every other element which
is exactly what you get with live jazz because that is
exactly what's happening. The usicians are ideally paying
attention to what the other musicians are doing and it
creates a synergy that takes them to strange new places.

The problem with electronic music, or one of the problems,
is the limitation of vocabulary. They do simple diatonic
melodies like aphex, or they stumble across an interesting
synthetic scale, and they stick to it for the length of the
track.

I mean there's the opposite extreme where the musicians know
they should play a mixolydian scale over a particular
dominant seventh and it sounds cliched, but a good player
can tease your expectations and then do something
surprising. But he knows why he's defying your expectations
because he knows what they are in the first place.

I guess what I'm trying to say is that any programmer can
pick up Visual Basic and write some pathetic little gui app,
but it takes a tough man to make a tender chicken.


 

offline w M w from London (United Kingdom) on 2003-03-28 21:27 [#00622454]
Points: 21458 Status: Regular



diatonic= the white piano keys and chromatic= the black and
white keys?
Well I tried playing "to cure a weakling child's" melody and
it sure enough only used white keys. Trying to get rid of
the symmetric universal globalization of any one element in
a track is one of the main things I'm interested in
attempting to do. LIke sequence A can have some reverb
effect, but if the whole track does then it gets boring. If
every measured sequence of sound changes, then even the
constant of change becomes universally symmetrical so you
might add a long part that doesn't change just to throw out
all constants. All well, music is pointless no matter how
you make or understand it.


 

offline earthleakage from tell the world you're winning on 2003-03-28 21:31 [#00622458]
Points: 27799 Status: Regular



and pentatonic = black keys


 

offline fleetmouse from Horny for Truth on 2003-03-28 21:48 [#00622469]
Points: 18042 Status: Lurker | Followup to w M w: #00622454



No, diatonic = the natural notes of any given major scale,
and chromatic = that plus accidentals. So Eb major (a very
common scale in jazz tunes) has Bb, Eb, and Ab but it's just
a major scale, and any note or chord that uses those notes
is considered diatonic to that scale.

There are chords that like to have symmetric scales like
diminished or whole tone played over the top that have a
marginal relationship to the key the piece is in.

Sometimes you even modulate to a different key over
particular chord degrees, and you can change into those keys
using those chords as pivot points.

Coltrane developed an entire vocabulary of chord
changes based on the ii-V-I cycle. Few if any electronic
musicians know enough about music to do something like that.


 

offline ziggomatic from ??....uv ajed...deja vu....?? on 2003-03-28 22:21 [#00622513]
Points: 2523 Status: Lurker



i understand what you're saying.
liccflii and left blank are perfect examples


 

offline fleetmouse from Horny for Truth on 2003-03-28 22:25 [#00622517]
Points: 18042 Status: Lurker | Followup to ziggomatic: #00622513



liccfli is just a retread of acroyear2 but left blank is
incredible... sinister tapdancing skeletons. ep7 is their
masterpiece. I especially dig rpeg and squeller.


 

offline avart from nomo' on 2003-03-28 22:30 [#00622518]
Points: 1764 Status: Lurker



plaid once said: "Intelligent dance music - in opposite to
what?" OMG, the can?t have heard scooter...


 

offline earthleakage from tell the world you're winning on 2003-03-28 22:31 [#00622519]
Points: 27799 Status: Regular | Followup to avart: #00622518



:O scooter! an all time classic!!!


 

offline fleetmouse from Horny for Truth on 2003-03-28 22:58 [#00622527]
Points: 18042 Status: Lurker | Followup to earthleakage: #00622519



wha?



 

offline Crocomire from plante (United States) on 2003-03-28 23:19 [#00622531]
Points: 2116 Status: Lurker



>the future scope of what is possible in electronic music
will be truely unlimited. now the technology is limiting,
like the sounds that can come from a saxophone or whatever.
but the future will certainly not only produce richer and
eventually a virtually infinite variety of electronic
sounds, but imo the richest sounds of all time because
physical instruments of course have limitations. to me it's
exciting to think what someone like Bach could do with the
technology of 50 or 100 or 500 years from now!!


 

offline George_Kaplan on 2003-03-29 03:37 [#00622594]
Points: 838 Status: Regular | Followup to w M w: #00622410



autechre is nothing like chess as chess has a fixed amount
of possible moves and therefore all possible outcomes are
computable given enough cpu time.
i doubt seriously whether all the cpu time in the world
could make music like autechre if left to it's own devices.
autechre is more like go. chess is a lot more like tic tac
toe than you realise...



 

offline w M w from London (United Kingdom) on 2003-03-29 16:16 [#00623334]
Points: 21458 Status: Regular



I don't know about this stuff other than what I read other
people write. In "the pattern on the stone" W. Daniel
hillis said "In a typical midgame chess position, a player
has about 36 potential legal moves, each of which leads to
36 possible responses by the opponent. Since the average
chess game lasts for more than eighty moves, the computer
would have to search something on the order of 10 to the
124th power possibilities. Such a search could not be
accomplished by the fastest modern computers in hundreds of
years. The problem is that the possible lines of play grow
exponentially with the number of moves; it is thus
impractical to look more than about 5 moves ahead- which is
why computers use heuristics (instead of algorithms) in
chess such as:
1.estimate the relative strength of each player's position
by counting the number of pieces of each type remaining on
the board 2. move so as to put yourself in the strongest
possible position a few moves in the future. 3. expect your
opponent to adopt a strategy similar to your own.

This author does in fact mention "go" where humans still
reign as champs because the 19 by 19 board affords far more
possible moves. (this book was like the inspiration for this
thread... :))
On the other hand, the author built a computer for the
algorithm of tic tac toe out of tinker toys.


 

offline w M w from London (United Kingdom) on 2003-03-29 16:19 [#00623337]
Points: 21458 Status: Regular



Where did you hear about the game "go" in relation to this
topic though? It must be a popular example. Was it the book
I'm reading (the pattern on the stone)?


 

offline pomme de terre from obscure body in the SK System on 2003-03-29 16:30 [#00623345]
Points: 11941 Status: Moderator | Show recordbag



Thread quality: 91.79%


 

offline pachi from yo momma (United States) on 2003-03-29 16:51 [#00623377]
Points: 8984 Status: Lurker | Followup to pomme de terre: #00623345



=)

there should be an automated counter at the top of the
thread which does that


 

offline uzim on 2003-03-29 16:54 [#00623381]
Points: 17716 Status: Lurker



fleetmouse > i agree with you about the photoshop /
handdrawing artist allusion!

maybe
when we have more tools (i.e. more software and hardware,
always more sophisticated, for music) we tend to use more of
them but don't get as "deep" with them individually as if we
would if we had only one or a few...
(sorry for the bad english -_-; )

though after reading your first comment i would have thought
ep7 was a very good example of "photoshop"-music...
maybe i just didn't get it : /
maybe it's just, they limited themselves to the noisy ep7
@#&'s they used for that reason, to get more deep with
them..

pomme de terre > 91.79%? wait...

yahaaa! kyaaaa~ guzu! baka baka! pilili pilili, guzu!!!
w00t!!! h4x0rl4m30fdsgfd8g4fd!!!! dot per idiocyyy!!
liki-maki-doki, gyaaa~ mwhahahaaaaa!!! hiiiihiihihiihi
haaaaa!! tee hee.... yakagamabake!!!


...there!
how much % has it lost now?
i'll be trying to make a round number ; )


 

offline str_ph from Cambridge (United Kingdom) on 2003-03-29 16:56 [#00623386]
Points: 779 Status: Regular



If you play chess with the rule that says the game ends in
a draw after 3 similar moves then there's a finite number of
legal chess games. Basically a chess program will try all
possible legal moves with a breadth first search algorithm
for let's say 5 consecutive moves, quantitavely evalutate
both sides and choose the move that will optimize this
criterion ( it may look obscure but it's not very
intelligent , no learning involved, no real long term
strategy... ). For the game of go it's totally different and
much more complex: first the number of games is infinite and
there's no obvious way to evaluate the 'quality' of a move
unless you consider different scales of topological patterns
( connections of the stones ). For the moment humans are
better at dealing with those concepts than the silicon chips
and that's why computers suck at playing go.

more info on go and computers

Then I agree with G_Kaplan, autechre is more go than chess
because of the different scales of patterns they put in
their tracks.


 

offline Ophecks from Nova Scotia (Canada) on 2003-03-29 17:00 [#00623395]
Points: 19190 Status: Moderator | Followup to fleetmouse: #00622517 | Show recordbag



Tap dancing skeletons! Awesome!

Although you probably just ruined the track for me because
that's all I'll be able to think about when I hear it.


 

offline w M w from London (United Kingdom) on 2003-03-29 17:04 [#00623402]
Points: 21458 Status: Regular



Because I am a neurotic fuck, I noticed that in the link
"what is go" at that site, the picture of a go board has
only an 18 by 18 grid, while it says at the top that it is
19 by 19...


 

offline George_Kaplan on 2003-03-29 17:43 [#00623432]
Points: 838 Status: Regular | Followup to w M w: #00623334



i play it. the grid is based on the intersections of the
lines not the squares. the lines indicate possible
'liberties' for the pieces (even though the pieces do not
actually move around the board the game is based on freedom
and territory.) you should check it, it takes about half an
hour to learn how to play.. and it's much better to play
than chess. you really get into each others heads in a way
similar to deep conversation.
try it. if u like board games like chess and backgammon
you'll probably like it.
there's a go association in america run by a company called
samarkand who sell good books. boards and stones are
expensive but easy to represent cheaply.
its nicer playing it on a good board with good stones
though. the sizes are pretty exact and the way you handle
the stones (kind of between 2 fingers) gives it all a lush
elegance. it's my board game of choice by about a million
miles.


 

offline George_Kaplan on 2003-03-29 17:44 [#00623434]
Points: 838 Status: Regular | Followup to str_ph: #00623386



thanks thats really well put :)


 

offline colonymike from london (United Kingdom) on 2003-03-29 18:19 [#00623453]
Points: 396 Status: Regular



that's some serious chat : )

have you seen the film Pie (as in the mathematical sign) is
that the game you are discussing ?



 

offline George_Kaplan on 2003-03-29 18:26 [#00623459]
Points: 838 Status: Regular | Followup to colonymike: #00623453



aw i fuckin hate that film. biggest load of wrongmath i've
ever seen.. terrible..
maybe not bad if u dont realise what a load of bollocks the
premise is..


 


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