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miles per pattern
 

offline EpicMegatrax from Greatest Hits on 2020-05-16 02:28 [#02601694]
Points: 25264 Status: Regular



track

making of with very extensive explain of amiga twackor


 

offline umbroman3 from United Kingdom on 2020-05-16 09:19 [#02601706]
Points: 6123 Status: Lurker



If only games came with h0ffman OSTs


 

offline Tony Danza from NAFO Suicide Hotline on 2020-05-17 01:19 [#02601744]
Points: 3638 Status: Lurker | Followup to EpicMegatrax: #02601694



Ah, very cool. Interesting that the old trackers could do
sample slicing like that, I mean not pre-chopping them into
separate hunks but selecting start points for different
notes.


 

offline EpicMegatrax from Greatest Hits on 2020-05-17 02:02 [#02601745]
Points: 25264 Status: Regular | Followup to Tony Danza: #02601744



you get one byte to describe where the sample starts and
this has kind of backfired in modern times when you casually
load a 15-second drum loop and don't have enough bits to
jump more than 1/3 of the way through


 

offline Ceri JC from Jefferson City (United States) on 2020-05-17 15:32 [#02601757]
Points: 23533 Status: Moderator | Followup to EpicMegatrax: #02601745 | Show recordbag



...also the resolution isn't fine enough to get the perfect
start of the attack for the 2nd or 3rd drum hits in a loop.
Instant 'swing'.


 

offline EpicMegatrax from Greatest Hits on 2020-05-17 15:38 [#02601758]
Points: 25264 Status: Regular



yeah you just sort of sift through the numbers for what
sounds good
i have my favorite hex codes, i do


 

offline Tony Danza from NAFO Suicide Hotline on 2020-05-17 16:10 [#02601764]
Points: 3638 Status: Lurker



guys, just use bigger bytes. sheesh

Orca is interesting, sort of like a tracker but
more algorithmic


 


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