|
|
umbroman3
from United Kingdom on 2019-08-18 19:22 [#02583681]
Points: 6123 Status: Lurker
|
|
Any of you using this? It’s cheap now
|
|
Ceri JC
from Jefferson City (United States) on 2019-08-19 22:15 [#02583705]
Points: 23533 Status: Moderator | Show recordbag
|
|
No, chiptune is one genre where I don't care about it being authentic hardware; I just use Chip64 for all that kind of sound.
I do quite fancy a Nerdseq (which is partly inspired by LSDJ) for my Eurorack though.
|
|
EpicMegatrax
from Greatest Hits on 2019-08-20 03:00 [#02583727]
Points: 25264 Status: Regular
|
|
i was told by a friend of this chap that his music -- or, at least, this era of it -- is all LSDJ/gameboy, that his live setup consisted of a pair of gameboys
my tracker stuff, people sometimes call it "chiptune." it always kind of confused me, since i'm not really sticking to the chiptune constraints. using three megs of samples, many-second-long drum loops. chiptune, to me, is more like sticking to the SID chip or gameboy noises and stopping there. i think people just made the comparison because it was how they addressed their subjective experience of the sound of it all.
there is a certain aesthetic to chiptune that is worth coloring compositions with, but doing pure chiptune seems like masochism that will go unappreciated by pretty much everyone, as no one has enough of an ear to tell what's pure and what's not
|
|
ijonspeches
from 109P/Swift-Tuttle on 2019-08-22 08:04 [#02583840]
Points: 7838 Status: Regular | Show recordbag
|
|
tried it to see if i was gonna be able to create stuff on a gameboy. tracker based music software is a bit of a pain if youre not much of a note reading musician. even more if you´re trying to get songs out of a gameboy or snes via super gameboy. i would only recommend lsdj for hardware usage.
creating: my personal experience with it on the bus or at home via sgb was mixed. i really didnt like scrolling a lot of screens for longer notes and helping that by setting off the speed for a certain channel only helped marginally cause it was still kind of tedious and painful. on the other hand i was piss proud when some sort of rhythmic, melodic noises and bleeps emitted from my very own 8-bit gear. stereo turned up to the max :)
taped em then
converting: made quite a few more 8-bit style songs in reason before and i programmed two of them into a gb/snes. easy once you get the hang of it and didnt use too many instruments/channels, but still the songs didnt have the exact same punch so i stuck with the software versions.
writing about this really makes me wanna grab the thing and get going again. its been a while and the sound is fantastic.
|
|
ijonspeches
from 109P/Swift-Tuttle on 2019-08-22 08:33 [#02583843]
Points: 7838 Status: Regular | Followup to EpicMegatrax: #02583727 | Show recordbag
|
|
yes the number of people who would share ones exact definition and therefore show appreciation is quite limited.
we´re way more likely to create something appealing or fun just using whatever makes our tune good. (like dubturbo e.g.)
but still, knowing i used the same limits and sounds as a nes/gb composer; taking that challenge; it kind of tickles me fancy.
it might make your music go different directions aswell, since you cant always rely on paths already tread.
|
|
Messageboard index
|