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Lsdj gameboy music software
 

offline umbroman3 from United Kingdom on 2019-08-18 19:22 [#02583681]
Points: 6096 Status: Regular



Any of you using this? It’s cheap now


 

offline Ceri JC from Jefferson City (United States) on 2019-08-19 22:15 [#02583705]
Points: 23549 Status: Moderator | Show recordbag



No, chiptune is one genre where I don't care about it being
authentic hardware; I just use Chip64 for all that kind of
sound.

I do quite fancy a Nerdseq (which is partly inspired by
LSDJ) for my Eurorack though.


 

offline EpicMegatrax from Greatest Hits on 2019-08-20 03:00 [#02583727]
Points: 24398 Status: Regular



i was told by a friend of this chap that his music --
or, at least, this era of it -- is all LSDJ/gameboy, that
his live setup consisted of a pair of gameboys

my tracker stuff, people sometimes call it "chiptune." it
always kind of confused me, since i'm not really sticking to
the chiptune constraints. using three megs of samples,
many-second-long drum loops. chiptune, to me, is more like
sticking to the SID chip or gameboy noises and stopping
there. i think people just made the comparison because it
was how they addressed their subjective experience of the
sound of it all.

there is a certain aesthetic to chiptune that is worth
coloring compositions with, but doing pure chiptune seems
like masochism that will go unappreciated by pretty much
everyone, as no one has enough of an ear to tell what's pure
and what's not


 

offline ijonspeches from 109P/Swift-Tuttle on 2019-08-22 08:04 [#02583840]
Points: 7628 Status: Regular | Show recordbag



tried it to see if i was gonna be able to create stuff on a
gameboy. tracker based music software is a bit of a pain if
youre not much of a note reading musician. even more if
you´re trying to get songs out of a gameboy or snes via
super gameboy. i would only recommend lsdj for hardware
usage.

creating:
my personal experience with it on the bus or at home via sgb
was mixed. i really didnt like scrolling a lot of screens
for longer notes and helping that by setting off the speed
for a certain channel only helped marginally cause it was
still kind of tedious and painful. on the other hand i was
piss proud when some sort of rhythmic, melodic noises and
bleeps emitted from my very own 8-bit gear. stereo turned up
to the max :)
taped em then

converting:
made quite a few more 8-bit style songs in reason before and
i programmed two of them into a gb/snes. easy once you get
the hang of it and didnt use too many instruments/channels,
but still the songs didnt have the exact same punch so i
stuck with the software versions.

writing about this really makes me wanna grab the thing and
get going again. its been a while and the sound is
fantastic.



 

offline ijonspeches from 109P/Swift-Tuttle on 2019-08-22 08:33 [#02583843]
Points: 7628 Status: Regular | Followup to EpicMegatrax: #02583727 | Show recordbag



yes the number of people who would share ones exact
definition and therefore show appreciation is quite
limited.
we´re way more likely to create something appealing or fun
just using whatever makes our tune good. (like dubturbo
e.g.)

but still, knowing i used the same limits and sounds as a
nes/gb composer; taking that challenge; it kind of tickles
me fancy.
it might make your music go different directions aswell,
since you cant always rely on paths already tread.


 


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