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DADONCK
from here on 2019-02-17 19:34 [#02569538]
Points: 3523 Status: Regular
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anyone knows some good chaos generators for sound making/modulation. i always liked the squirrely, squelchy wildness you can get out of them
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EpicMegatrax
from Greatest Hits on 2019-02-17 20:08 [#02569543]
Points: 25264 Status: Regular
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i always prefer guided generators. back in the day, i was in love with crystal by green oak software. i got to know the presets intimately, because this VST had a "breed" functionality. you'd pick two patches that were about in the neighborhood of what you wanted, set a slider for level of random whatever, and click generate. it got the the point where i'd have a noise in my head and i'd know if i picked patch X and Y from crystal and clicked generate a few times i'd get exactly what i wanted, with only mild fine-tuning necessary.
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w M w
from London (United Kingdom) on 2019-02-17 21:04 [#02569546]
Points: 21419 Status: Regular
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Music is so 1 dimensional, but it's interesting to think of using multiple dimensions to sort of cast shadows on the 1d line like a 3d object casts a 2d shadow. Like make a 3d geometric sphere. Maybe the radius slowly increases/decreases over time. have a point that moves randomly or in patterns, only touching the sphere's circumference. x/y/z dimension each represent a different parameter for that particular point in time on the 1d line, like volume/panning/overtones/or whatever.
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w M w
from London (United Kingdom) on 2019-02-17 21:07 [#02569547]
Points: 21419 Status: Regular
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or imagine a 1d line. and a 2d circle maybe with 7 spokes/points around it. the circle is on top of the line and rolls along it. every unit of time, cast the spoke points as a shadow downward.
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Tony Danza
from NAFO Suicide Hotline on 2019-02-17 21:19 [#02569548]
Points: 3638 Status: Lurker | Followup to w M w: #02569546
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makes me think of Drawing with Fourier Transform and Epicycles
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DADONCK
from here on 2019-02-17 22:54 [#02569550]
Points: 3523 Status: Regular | Followup to EpicMegatrax: #02569543
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the crystal VST looks nice, thanks! also seems familiar, maybe i tried it before some long time ago
i was actually searching for more stuff like this. a strange attractor. i have this app and its fun
LAZY_TITLE
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DADONCK
from here on 2019-02-17 23:48 [#02569552]
Points: 3523 Status: Regular | Followup to Tony Danza: #02569548
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pretty awesome! but also pretty much the opposite of chaos
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mohamed
from the turtle business on 2019-02-18 17:37 [#02569581]
Points: 31145 Status: Regular | Show recordbag
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anything mathematic related to music out of the mind is fucking boring
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DADONCK
from here on 2019-02-18 19:31 [#02569611]
Points: 3523 Status: Regular
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who's talking about music?
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mohamed
from the turtle business on 2019-02-18 19:31 [#02569613]
Points: 31145 Status: Regular | Show recordbag
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me?
a cool concept regardless, dont you think?
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mohamed
from the turtle business on 2019-02-18 19:34 [#02569615]
Points: 31145 Status: Regular | Show recordbag
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imagine if your musical metric was hidden on the way you type. wasnt poetry supposed to be made that way?
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DADONCK
from here on 2019-02-18 20:12 [#02569633]
Points: 3523 Status: Regular
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i tried some max examples with lorentz attractors playing a midi piano. that is boring
but this is gud squelch. so good LAZY_TITLE
i think chaotic modulation of a filter or maybe a delay rate can be nice sound wise
years ago i did a live performance where i modulated delay rates of some karplus strong patches i made in max. fun
that russel haswell live p at dalston is the best i ever heard from him
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Tony Danza
from NAFO Suicide Hotline on 2019-02-18 20:16 [#02569635]
Points: 3638 Status: Lurker | Followup to DADONCK: #02569552
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Yeah it's more deterministic than chaotic but it's still cool. I've done some fun experiments with compound LFOs. Alter a couple of parameters in realtime and it's a nice mod source. Have you ever played around with Reaktor Blocks?
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DADONCK
from here on 2019-02-18 20:48 [#02569642]
Points: 3523 Status: Regular | Followup to Tony Danza: #02569635
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not enough. i always go to max first
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Tony Danza
from NAFO Suicide Hotline on 2019-02-18 20:58 [#02569645]
Points: 3638 Status: Lurker | Followup to DADONCK: #02569642
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I need to spend more time Maxing, and upgrade to the new version with Node integration. Reaktor runs pretty well in Max as a VST plugin. Best of both worlds.
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mermaidman
on 2019-02-18 21:05 [#02569646]
Points: 8299 Status: Regular
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i want to max but i'm afraid. say i made a poly synth patch. got my oscillators and amps and filters and envelopes going. i can learn that cause the documentation seems to be superb. but how do you go to the next level? how do you make it sound colorwise different than every other max synth?
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Tony Danza
from NAFO Suicide Hotline on 2019-02-18 21:12 [#02569647]
Points: 3638 Status: Lurker | Followup to mermaidman: #02569646
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imo the strong point of Max is algorithmically generating gates, pitches and mod signals, more structural or compositional things, more so than oscs and filters. great for sample slicing, dicing, granulation and stuff though
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mermaidman
on 2019-02-18 21:14 [#02569649]
Points: 8299 Status: Regular | Followup to Tony Danza: #02569647
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yeah sending midi to another daw might be fun
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Tony Danza
from NAFO Suicide Hotline on 2019-02-18 21:16 [#02569650]
Points: 3638 Status: Lurker | Followup to mermaidman: #02569649
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That's why they made Max for Live, or you can run VSTs inside Max. I think Rewire still works too.
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mermaidman
on 2019-02-18 21:16 [#02569651]
Points: 8299 Status: Regular
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or to an external instrument
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mermaidman
on 2019-02-18 21:17 [#02569652]
Points: 8299 Status: Regular | Followup to Tony Danza: #02569650
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oh yeah forgot about max for live
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DADONCK
from here on 2019-02-18 21:18 [#02569653]
Points: 3523 Status: Regular | Followup to Tony Danza: #02569645
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i started with max. every time i look at reaktor its cool, but i get overwhelmed. and since im comfortable max, i keep with it. i also use max for creating interactive installations and i use it together with unity 3d to create interactive 3d stuff. i was put off by the older reaktor. didn't wanted to remember all those little ins and outs, but with the new blocks concept the interface seem much more fresh
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DADONCK
from here on 2019-02-18 21:20 [#02569654]
Points: 3523 Status: Regular | Followup to Tony Danza: #02569650
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ha! thats what i wanted to suggest to mr. m you should get some modulation patches in m4l and modulate existing synths in ableton
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DADONCK
from here on 2019-02-18 21:22 [#02569655]
Points: 3523 Status: Regular
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stuff like this
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2019-02-18 21:30 [#02569658]
Points: 10671 Status: Regular | Followup to DADONCK: #02569653 | Show recordbag
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please link me, that's right up my street.
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umbroman3
from United Kingdom on 2019-02-18 21:32 [#02569659]
Points: 6123 Status: Lurker
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Native instruments generator is loads of fun, only 3mb or so
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Tony Danza
from NAFO Suicide Hotline on 2019-02-18 22:12 [#02569669]
Points: 3638 Status: Lurker | Followup to DADONCK: #02569653
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Oh yeah Unity. I was at a museum and there was a crashed Unity display running in Windows (I blame Windows) and I managed to get it working again by sausagefingering the touchscreen. im haxor lol
Does Unity do OSC (open sound control)?
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DADONCK
from here on 2019-02-18 22:39 [#02569670]
Points: 3523 Status: Regular | Followup to Tony Danza: #02569669
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yes, i use unity with max via osc
based on this: LAZY_TITLE
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DADONCK
from here on 2019-02-18 22:50 [#02569671]
Points: 3523 Status: Regular | Followup to Indeksical: #02569658
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you mean link my work?
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DADONCK
from here on 2019-02-18 22:54 [#02569672]
Points: 3523 Status: Regular | Followup to DADONCK: #02569670
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i could just use unity for everything, but im much faster with max than with csharp. it depends what i want to do. since the net is full of tutorials and forums on any topic and the documentation of unity is great its quite easy to get stuff going
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Tony Danza
from NAFO Suicide Hotline on 2019-02-18 23:05 [#02569673]
Points: 3638 Status: Lurker | Followup to DADONCK: #02569670
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ah very nice.. how efficient is it with OSC? I was doing some stuff with pure data a while back that sent a lot of data very quickly over OSC and it burned up an unexpectedly large amount of CPU (I think pure data has gotten more efficient at that since)
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DADONCK
from here on 2019-02-18 23:15 [#02569674]
Points: 3523 Status: Regular | Followup to Tony Danza: #02569673
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no problems here on a macbook pro mid 2015. i used a leap controller and controlled some fft in max and particles in unity. worked fine
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Tony Danza
from NAFO Suicide Hotline on 2019-02-18 23:32 [#02569675]
Points: 3638 Status: Lurker | Followup to DADONCK: #02569674
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ah good good. I've been working my way slowly through Shiffman's Nature of Code book with Processing, but now you've given me FOMO. I'll have to check out Unity maybe later in the year.
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DADONCK
from here on 2019-02-19 09:23 [#02569677]
Points: 3523 Status: Regular | Followup to Tony Danza: #02569673
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where did you send it to and what did you do with it? i had software crashing, or slowing down because of heavy osc streaming. depends on what you do with osc, but its always good to interpolate/filter out data before sending it. i use it a lot for using motion tracking data between different apps
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2019-02-19 12:16 [#02569679]
Points: 10671 Status: Regular | Followup to DADONCK: #02569671 | Show recordbag
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Yes please!
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Tony Danza
from NAFO Suicide Hotline on 2019-02-19 12:26 [#02569680]
Points: 3638 Status: Lurker | Followup to DADONCK: #02569677
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I was rolling my own OSCulator type thing. I guess I was just sending raw data instead of filtering, probably dumb. It did work better in a later release, but by that time I didn't need the patch anymore because the app in question could send MIDI.
Anyways I'm now interested in using OSC to talk between graphical things and sound things, without a MIDI translation layer, so maybe that will also help the efficiency. But filtering, yeah. Some kind of hysteresis and sample / hold the output and filter redundant values, I guess.
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