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chaos generators
 

offline DADONCK from here on 2019-02-17 19:34 [#02569538]
Points: 1694 Status: Lurker



anyone knows some good chaos generators for sound
making/modulation. i always liked the squirrely, squelchy
wildness you can get out of them

LAZY_TITLE


 

online EpicMegatrax from Greatest Hits on 2019-02-17 20:08 [#02569543]
Points: 11517 Status: Addict



i always prefer guided generators. back in the day, i was in
love with crystal by green oak software. i got to
know the presets intimately, because this VST had a "breed"
functionality. you'd pick two patches that were about in the
neighborhood of what you wanted, set a slider for level of
random whatever, and click generate. it got the the point
where i'd have a noise in my head and i'd know if i picked
patch X and Y from crystal and clicked generate a few times
i'd get exactly what i wanted, with only mild fine-tuning
necessary.


 

offline w M w from London (United Kingdom) on 2019-02-17 21:04 [#02569546]
Points: 21182 Status: Addict



Music is so 1 dimensional, but it's interesting to think of
using multiple dimensions to sort of cast shadows on the 1d
line like a 3d object casts a 2d shadow. Like make a 3d
geometric sphere. Maybe the radius slowly
increases/decreases over time. have a point that moves
randomly or in patterns, only touching the sphere's
circumference. x/y/z dimension each represent a different
parameter for that particular point in time on the 1d line,
like volume/panning/overtones/or whatever.


 

offline w M w from London (United Kingdom) on 2019-02-17 21:07 [#02569547]
Points: 21182 Status: Addict



or imagine a 1d line. and a 2d circle maybe with 7
spokes/points around it. the circle is on top of the line
and rolls along it. every unit of time, cast the spoke
points as a shadow downward.


 

offline Tony Danza from The Way of the Sword on 2019-02-17 21:19 [#02569548]
Points: 1357 Status: Regular | Followup to w M w: #02569546



makes me think of Drawing with Fourier Transform and Epicycles


 

offline DADONCK from here on 2019-02-17 22:54 [#02569550]
Points: 1694 Status: Lurker | Followup to EpicMegatrax: #02569543



the crystal VST looks nice, thanks! also seems familiar,
maybe i tried it before some long time ago

i was actually searching for more stuff like this. a strange
attractor. i have this app and its fun

LAZY_TITLE

LAZY_TITLE


 

offline DADONCK from here on 2019-02-17 23:48 [#02569552]
Points: 1694 Status: Lurker | Followup to Tony Danza: #02569548



pretty awesome! but also pretty much the opposite of chaos


 

offline mohamed on 2019-02-18 17:37 [#02569581]
Points: 28026 Status: Addict | Show recordbag



anything mathematic related to music out of the mind is
fucking boring


 

offline DADONCK from here on 2019-02-18 19:31 [#02569611]
Points: 1694 Status: Lurker



who's talking about music?


 

offline mohamed on 2019-02-18 19:31 [#02569613]
Points: 28026 Status: Addict | Show recordbag



me?

a cool concept regardless, dont you think?


 

offline mohamed on 2019-02-18 19:34 [#02569615]
Points: 28026 Status: Addict | Show recordbag



imagine if your musical metric was hidden on the way you
type. wasnt poetry supposed to be made that way?


 

offline DADONCK from here on 2019-02-18 20:12 [#02569633]
Points: 1694 Status: Lurker



i tried some max examples with lorentz attractors playing a
midi piano. that is boring

but this is gud squelch. so good
LAZY_TITLE

i think chaotic modulation of a filter or maybe a delay rate
can be nice sound wise

years ago i did a live performance where i modulated delay
rates of some karplus strong patches i made in max. fun

that russel haswell live p at dalston is the best i ever
heard from him


 

offline Tony Danza from The Way of the Sword on 2019-02-18 20:16 [#02569635]
Points: 1357 Status: Regular | Followup to DADONCK: #02569552



Yeah it's more deterministic than chaotic but it's still
cool. I've done some fun experiments with compound LFOs.
Alter a couple of parameters in realtime and it's a nice mod
source. Have you ever played around with Reaktor Blocks?


 

offline DADONCK from here on 2019-02-18 20:48 [#02569642]
Points: 1694 Status: Lurker | Followup to Tony Danza: #02569635



not enough. i always go to max first


 

offline Tony Danza from The Way of the Sword on 2019-02-18 20:58 [#02569645]
Points: 1357 Status: Regular | Followup to DADONCK: #02569642



I need to spend more time Maxing, and upgrade to the new
version with Node integration. Reaktor runs pretty well in
Max as a VST plugin. Best of both worlds.


 

offline mermaidman from the ministry of anal on 2019-02-18 21:05 [#02569646]
Points: 5328 Status: Addict



i want to max but i'm afraid. say i made a poly synth patch.
got my oscillators and amps and filters and envelopes going.
i can learn that cause the documentation seems to be superb.
but how do you go to the next level? how do you make it
sound colorwise different than every other max synth?


 

offline Tony Danza from The Way of the Sword on 2019-02-18 21:12 [#02569647]
Points: 1357 Status: Regular | Followup to mermaidman: #02569646



imo the strong point of Max is algorithmically generating
gates, pitches and mod signals, more structural or
compositional things, more so than oscs and filters. great
for sample slicing, dicing, granulation and stuff though


 

offline mermaidman from the ministry of anal on 2019-02-18 21:14 [#02569649]
Points: 5328 Status: Addict | Followup to Tony Danza: #02569647



yeah sending midi to another daw might be fun


 

offline Tony Danza from The Way of the Sword on 2019-02-18 21:16 [#02569650]
Points: 1357 Status: Regular | Followup to mermaidman: #02569649



That's why they made Max for Live, or you can run VSTs
inside Max. I think Rewire still works too.


 

offline mermaidman from the ministry of anal on 2019-02-18 21:16 [#02569651]
Points: 5328 Status: Addict



or to an external instrument


 

offline mermaidman from the ministry of anal on 2019-02-18 21:17 [#02569652]
Points: 5328 Status: Addict | Followup to Tony Danza: #02569650



oh yeah forgot about max for live


 

offline DADONCK from here on 2019-02-18 21:18 [#02569653]
Points: 1694 Status: Lurker | Followup to Tony Danza: #02569645



i started with max. every time i look at reaktor its cool,
but i get overwhelmed. and since im comfortable max, i keep
with it. i also use max for creating interactive
installations and i use it together with unity 3d to create
interactive 3d stuff. i was put off by the older reaktor.
didn't wanted to remember all those little ins and outs, but
with the new blocks concept the interface seem much more
fresh


 

offline DADONCK from here on 2019-02-18 21:20 [#02569654]
Points: 1694 Status: Lurker | Followup to Tony Danza: #02569650



ha! thats what i wanted to suggest to mr. m
you should get some modulation patches in m4l and modulate
existing synths in ableton


 

offline DADONCK from here on 2019-02-18 21:22 [#02569655]
Points: 1694 Status: Lurker



stuff like this


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2019-02-18 21:30 [#02569658]
Points: 9818 Status: Lurker | Followup to DADONCK: #02569653 | Show recordbag



please link me, that's right up my street.


 

offline umbroman3 from United Kingdom on 2019-02-18 21:32 [#02569659]
Points: 3226 Status: Regular



Native instruments generator is loads of fun, only 3mb or so


 

offline Tony Danza from The Way of the Sword on 2019-02-18 22:12 [#02569669]
Points: 1357 Status: Regular | Followup to DADONCK: #02569653



Oh yeah Unity. I was at a museum and there was a crashed
Unity display running in Windows (I blame Windows) and I
managed to get it working again by sausagefingering the
touchscreen. im haxor lol

Does Unity do OSC (open sound control)?


 

offline DADONCK from here on 2019-02-18 22:39 [#02569670]
Points: 1694 Status: Lurker | Followup to Tony Danza: #02569669



yes, i use unity with max via osc

based on this:
LAZY_TITLE


 

offline DADONCK from here on 2019-02-18 22:50 [#02569671]
Points: 1694 Status: Lurker | Followup to Indeksical: #02569658



you mean link my work?


 

offline DADONCK from here on 2019-02-18 22:54 [#02569672]
Points: 1694 Status: Lurker | Followup to DADONCK: #02569670



i could just use unity for everything, but im much faster
with max than with csharp. it depends what i want to do.
since the net is full of tutorials and forums on any topic
and the documentation of unity is great its quite easy to
get stuff going


 

offline Tony Danza from The Way of the Sword on 2019-02-18 23:05 [#02569673]
Points: 1357 Status: Regular | Followup to DADONCK: #02569670



ah very nice.. how efficient is it with OSC? I was doing
some stuff with pure data a while back that sent a lot of
data very quickly over OSC and it burned up an unexpectedly
large amount of CPU (I think pure data has gotten more
efficient at that since)


 

offline DADONCK from here on 2019-02-18 23:15 [#02569674]
Points: 1694 Status: Lurker | Followup to Tony Danza: #02569673



no problems here on a macbook pro mid 2015. i used a leap
controller and controlled some fft in max and particles in
unity. worked fine


 

offline Tony Danza from The Way of the Sword on 2019-02-18 23:32 [#02569675]
Points: 1357 Status: Regular | Followup to DADONCK: #02569674



ah good good. I've been working my way slowly through
Shiffman's Nature of Code book with Processing, but now
you've given me FOMO. I'll have to check out Unity maybe
later in the year.


 

offline DADONCK from here on 2019-02-19 09:23 [#02569677]
Points: 1694 Status: Lurker | Followup to Tony Danza: #02569673



where did you send it to and what did you do with it? i had
software crashing, or slowing down because of heavy osc
streaming. depends on what you do with osc, but its always
good to interpolate/filter out data before sending it. i use
it a lot for using motion tracking data between different
apps


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2019-02-19 12:16 [#02569679]
Points: 9818 Status: Lurker | Followup to DADONCK: #02569671 | Show recordbag



Yes please!


 

offline Tony Danza from The Way of the Sword on 2019-02-19 12:26 [#02569680]
Points: 1357 Status: Regular | Followup to DADONCK: #02569677



I was rolling my own OSCulator type thing. I guess I was
just sending raw data instead of filtering, probably dumb.
It did work better in a later release, but by that time I
didn't need the patch anymore because the app in question
could send MIDI.

Anyways I'm now interested in using OSC to talk between
graphical things and sound things, without a MIDI
translation layer, so maybe that will also help the
efficiency. But filtering, yeah. Some kind of hysteresis and
sample / hold the output and filter redundant values, I
guess.


 


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