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Taxidermist
from Black Grass on 2007-06-14 04:34 [#02093349]
Points: 9958 Status: Lurker
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I think using the graphics, sound and setting together effectively is what makes a good atmosphere. The story is only part of that. Its like cinematography in film. There are films like the Russian Ark that have great cinematography, and are worth watching solely for how well it is put together. However, I couldn't watch films only because of the strength of their camera work. That seems like an awfully shallow movie going existence.
I think that half life one has a good atmosphere, even though by todays standards everything about it is lacking. IMO something that is quality doesn't become irrelevant even when it starts to look dated.
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Ophecks
from Nova Scotia (Canada) on 2007-06-14 04:39 [#02093353]
Points: 19190 Status: Moderator | Followup to Wolfslice: #02093348 | Show recordbag
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Max Payne was so much fun. I got a kick out of his facial expression and poetic ruminations in the first one. Second one was an improvement in every way, yet they just cut the series off.
And because MGS games are loaded with cut-scenes and codec conversations, people erroneously assume they are low on gameplay, which couldn't be further from the truth, they are overloaded with subtle gameplay touches and tons of things to do. Every time I play I figure out a new way to tackle the bosses or take out a nigga. The games give you 8 million weapons and items to utilize if you want to. And actually I abuse the codec conversations anyway, spending hours calling my crew and seeing what kind of strange dialogues I can coax out of them in certain situations. There's some hilarious stuff, there's nothing like Metal Gear.
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Wolfslice
from Bay Area, CA (United States) on 2007-06-14 04:43 [#02093357]
Points: 4909 Status: Regular | Followup to Ophecks: #02093353
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Max Payne 2 was an improvement in every way except for that fact that they changed Payne's look. That irked me all the way through the game ;p
It was still awsome though.
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Ophecks
from Nova Scotia (Canada) on 2007-06-14 04:48 [#02093358]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02093343 | Show recordbag
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Cool. You should really give System Shock 2 a shot as well. I think you would be less of a meanie to Bioshock if you played the games that inspired it.
What about Thief, the ''other'' pioneering stealth game? I'm curious what you think about that series.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 05:20 [#02093362]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02093349 | Show recordbag
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You've got it the wrong way around: In a good game, story dictates setting, graphics and sound; all these things should be based on the story, not just randomly selected. That's when you get those games where it's looks like they tried making a creepy area, but then all the music is hard powerchord muzak-rock which gets instantly interrupted by another song when you face an enemy (which is every other second).
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 05:21 [#02093364]
Points: 35867 Status: Lurker | Followup to Wolfslice: #02093348 | Show recordbag
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I find it works quite well if you enable the turn-based combat option, but yeah, it gets confusing if you don't.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 05:23 [#02093365]
Points: 35867 Status: Lurker | Followup to Ophecks: #02093353 | Show recordbag
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Actually, it's weird that what people complain about with MGS is the fact that it actually has a story... They don't mention gameplay or anything like that, they just go "aaaaaa! Cutscenes!"
I think it's because of the mp3 ADHD culture: "GIVE ME ACTION NOW SO THAT I WON'T HAVE TO THINK!"
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 05:25 [#02093366]
Points: 35867 Status: Lurker | Followup to Ophecks: #02093358 | Show recordbag
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I tried playing System Shock back when it first came out.. at my cousin's place or something.. he had a good computer. Thing is, I can only remember being scared to death by the first enemy I encountered (I had been playing seventh guest right before, and it was late at night, and no-one was home).. I'm still a bit traumatised, I think.
I've tried thief, but I didn't play it long enough to see if there was a story or not.. It kind of put me off when I was pitted against zombies... That just totally didn't fit the game.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-06-14 05:45 [#02093368]
Points: 10671 Status: Regular | Followup to Drunken Mastah: #02093366 | Show recordbag
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7th Guest used to scare me so much. It probably had something to do with the awful acting. I remember playing the maze bit really late at night and there was that godawful clanging 'weeeooooo' noise whenever you went down a dead end. EVERY time I jumped, every fucking time.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 06:04 [#02093369]
Points: 35867 Status: Lurker | Followup to Indeksical: #02093368 | Show recordbag
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I also had the speakers standing a bit behind me when I was playing it.. having that sound, and that "coooome, cooooome" sound from that one corridor creeping up behind you.. it was too fucking much! I mean, I was only, like, 7 or 8 or something...
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2007-06-14 06:11 [#02093370]
Points: 10671 Status: Regular | Show recordbag
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I used to listen to the soundtrack on disc 2 during car journeys to visit my nan. It was round about when I got my first Discman that and the Boom Shake The Room single were the only things I had which werent vinyl or tape.
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Taxidermist
from Black Grass on 2007-06-14 10:18 [#02093416]
Points: 9958 Status: Lurker | Followup to Drunken Mastah: #02093362
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No, I don't have it backwards, I think you do. You just mentioned a few games where you stated that the story is missing, but liked the setting of. So either you seem to have a skewed understanding of what setting is, or your are just arguing for the sake of trying to keep up an argument.
Personally, you kind of sound like one of those old people who are screaming that music should sound like this and this and that, and needs *** instruments to be music, and that its not real music otherwise. I think your really restricting your enjoyment in games by seeming to uphold such a narrow view of what makes a game good.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 17:08 [#02093576]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02093416 | Show recordbag
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Setting? I liked the worlds' openness, but the world isn't the setting; it may be part of it, but setting also includes your reason for being where you are (which is a part of the story, more precisely, the introduction), the entire context around you. Being able to pick flowers and explore is a feature of the game or the gameworld. The part of the story that set the setting for Morrowind was that short and rather nonsensical "you were in prison, like, and then, like, someone put you on a boat here." When you add to that the "timeplace" (the Elder Scrolls lore which constitutes the laws of the world), you're closer to having what can be described a setting (though I'm pretty sure I'm missing something more too, I just can't remember what).
I'm not really actively restricting my enjoyment, I'm just saying I don't enjoy mindless games; they bore me. I don't get a game and then start playing it with the thought "oh, it doesn't have a story," but rather, I just try games (or check reviews), and when there's nothing but repetitive shooting with the sort of "shell of variability" that simply consists of letting you have a shotgun and then a silly "teleporter-to-hell gun 2000X!" instead of just the pistol or that your environment suddenly changes slightly, from an office complex to an underground lab, I get bored quickly. At least that's one thing they got right in Morrowind: You don't just change "levels" with a load screen in-between, you actually travel to where you're going, and even if it's just a random cave, you sort of have your own reason for going in there: You're exploring.
I could also say the same for you about restricting your enjoyment; you're reacting to "endless cutscenes" and whathaveyou.
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optimus prime
on 2007-06-14 17:56 [#02093593]
Points: 6447 Status: Lurker
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how do you feel about 2d shooters (eg. ikaruga) and fighting games (eg. street fighter 3: third strike)? or puzzle games like tetris?
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 18:07 [#02093600]
Points: 35867 Status: Lurker | Followup to optimus prime: #02093593 | Show recordbag
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I've already said what I think about puzzle games: I like some, and they don't need story because of the nature of the game. My all time favourite is The Incredible Machine.
I haven't played many 2d-shooters. I remember one from when I was young, though, Traffic Department 2192. As the article states, this game has an awesomely large story. I can't remember much of it, and I never played the whole game through (my computer wasn't good enough to run it, so I could only play it at a mate's), but I remember I enjoyed it.
Fighting games are like car games and sports games and basically every wii game: It's for drunk people, and thus I enjoy playing against mates when drunk, but I never play them when it's only me.
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optimus prime
on 2007-06-14 18:43 [#02093616]
Points: 6447 Status: Lurker
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it depends on what 'level' you play 2d fighters on. i only play them alone when i need to practice moves and combos, and then once i get those down i never play them alone again. street fighter 3 is deeper than any ol' car game or sports game. :(
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Ophecks
from Nova Scotia (Canada) on 2007-06-14 18:54 [#02093625]
Points: 19190 Status: Moderator | Show recordbag
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Oh yeah beack to Bioshock, 2K games had a logo contest and this came in third place. I guess either they were ignorant of its roots (I wouldn't have noticed if it wasn't pointed out ot me, really) or they have a great sense of humor.
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optimus prime
on 2007-06-14 19:04 [#02093630]
Points: 6447 Status: Lurker
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i take it it has something to do with goats.
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optimus prime
on 2007-06-14 19:05 [#02093631]
Points: 6447 Status: Lurker
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this cover always makes me think of it.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-06-15 05:50 [#02093796]
Points: 35867 Status: Lurker | Followup to optimus prime: #02093616 | Show recordbag
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It's always more fun when you're drunk and just kind of hammering on it and the guy does some weird move that no-one expected, and because everyone's drunk, they're all going "whowhah! did you see that?!?!?"
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Zephyr Twin
from ΔΔΔ on 2007-06-15 13:55 [#02093902]
Points: 16982 Status: Regular | Followup to Ophecks: #02093625 | Show recordbag
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What is the story behind that logo? I don't recognize it.
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optimus prime
on 2007-06-15 13:57 [#02093904]
Points: 6447 Status: Lurker | Followup to Zephyr Twin: #02093902
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guy holding open his blown out anus.
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Zephyr Twin
from ΔΔΔ on 2007-06-15 14:13 [#02093912]
Points: 16982 Status: Regular | Followup to optimus prime: #02093904 | Show recordbag
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wow, hahahah... I see it now..
that's awful.
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Ophecks
from Nova Scotia (Canada) on 2007-06-15 17:36 [#02093982]
Points: 19190 Status: Moderator | Show recordbag
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The eventual Winrar and cover of the limited edition
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optimus prime
on 2007-06-15 17:43 [#02093984]
Points: 6447 Status: Lurker
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boooorrrrriiiiiiiinnnnggg.
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Gwely Mernans
from 23rd century entertainment (Canada) on 2007-06-16 00:16 [#02094032]
Points: 9856 Status: Lurker
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this will be epic.
why?
because its from the guys that brought us system shock 2.
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Taxidermist
from Black Grass on 2007-06-16 00:22 [#02094033]
Points: 9958 Status: Lurker
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I haven't played system shock 2, but this game makes me want to try it out.
It looks really lush. It seems to have all the things I love from games. And its not an open environment, so I don't have to worry about it rendering grass. Hopefully the water isn't as much of a feat.
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Gwely Mernans
from 23rd century entertainment (Canada) on 2007-06-16 01:12 [#02094039]
Points: 9856 Status: Lurker | Followup to Taxidermist: #02094033
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play system shock 2. IMMEDIATELY
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Brisk
from selling smack at the orphanage on 2007-06-16 02:52 [#02094047]
Points: 4667 Status: Lurker
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The 2nd place winner from this page is really good and should have won. I think they were playing it safe with the winning design.
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Taxidermist
from Black Grass on 2007-06-16 04:56 [#02094061]
Points: 9958 Status: Lurker
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I don't see what you see in second place. I liked the third place more, with or without the goatse.
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Oddioblender
from Fort Worth, TX (United States) on 2007-06-16 07:03 [#02094079]
Points: 9601 Status: Lurker
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bioshock will supposedly be having developmental aspects in terms of the character's abilities, with the player using plasmids to modify their attributes and abilities. the game will also have an active and complex ecology of creatures made to pursue a specific interest and existence, and one can use to turn enemies against one another or get the drop on them. say, an enemy is looking for a food source, wait next to a corpse and crack it in the head, or draw over another enemy looking for food to the corpse and watch said enemies duke it out. very interesting, lots of potential if done properly.
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Ophecks
from Nova Scotia (Canada) on 2007-06-16 07:46 [#02094095]
Points: 19190 Status: Moderator | Followup to Taxidermist: #02094033 | Show recordbag
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I'll sacrifice framerate for water effects, nothing I love more than water in videogames. Rain effects and mist and splashing and realistic flowing and wet surfaces and OOOOOOOOOHHHHHH gosh the rain in Gears of War made me piss myself. The environment in Bioshock will be everything to me.
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Taxidermist
from Black Grass on 2007-06-17 00:21 [#02094312]
Points: 9958 Status: Lurker
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Yes, I want to have good water effect, I am just hoping it doesn't tax my computer too much. It won't look good if your getting three or four frames a second which can happen with my computer when the games are not set on economy.
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Zephyr Twin
from ΔΔΔ on 2007-06-18 14:40 [#02094848]
Points: 16982 Status: Regular | Followup to Taxidermist: #02094312 | Show recordbag
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Yes, I want to have good water effect, I am just hoping it doesn't tax my computer too much.
I feel the same way, I just learned that my 2.4ghz processor is bottlenecking my new 8800gts 640mb graphics card... Looks like I need to upgrade yet again. :/
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Co-existence
from Bergen (Norway) on 2007-06-18 14:44 [#02094849]
Points: 3388 Status: Regular
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Ludo
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