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SILENT HILL 4
 

offline disasemble from United States on 2004-01-10 23:03 [#01027651]
Points: 1448 Status: Regular



i like silent hill the most. mostly because its just that,
the catalyst. and i think its crudeness and atmosphere is
amazing. definitely not as refined but something about that
game still creeps me out everytime i play it. i love the
others of course, but the first one i have fond memories of
being in complete awe that i was actually playing this game.
i couldnt even believe it, that was 5 some years ago. never
seen a thing like it in a game at the time.


 

offline Zeus from San Francisco (United States) on 2004-01-10 23:08 [#01027652]
Points: 14042 Status: Lurker | Followup to disasemble: #01027651



yeah, ive only played SH1, back when I had a PS1. It was
awesome. Me and my friend would play it at like 2 am, it was
so intense!

But now I have no gaming systems, so I cannot join in with
your guys excitement.

But Im happy for you.


 

offline kochlear from aud-stim.com on 2004-01-10 23:13 [#01027653]
Points: 2311 Status: Addict



i think we can ALL agree that silent hill takes a huge shit
all over the resident evil franchise.


 

offline rockenjohnny from champagne socialism (Australia) on 2004-01-10 23:39 [#01027661]
Points: 7983 Status: Lurker | Followup to kochlear: #01027653



agreed!

i totally hit the panic button when the sky first went
black..


 

offline viktor from Uppsala (Sweden) on 2004-01-11 11:22 [#01028068]
Points: 1129 Status: Lurker



the first time I played SH2, it was with a friend and we
rented it for like 24 hours. we began playing at 1 am and
didnt quit until 16 hours later. we just couldn't stop, it
was like "ok, just ONE more riddle/boss, just to see what
happens next!"


but we finished the game. we were like zombies.


 

offline viktor from Uppsala (Sweden) on 2004-01-11 11:23 [#01028073]
Points: 1129 Status: Lurker | Followup to viktor: #01028068



hm, I think I meant 1 pm. on the day, that is. I will
never learn about that am/pm...


 

offline Ophecks from Nova Scotia (Canada) on 2004-01-11 13:47 [#01028272]
Points: 19190 Status: Moderator | Followup to kochlear: #01027653 | Show recordbag



I don't know if I agree... I think it's BETTER, but I like
the whole fromage-y atmosphere in the RE games. I don't like
the big elaborate action cutscenes, but I love playing RE
games in the same way I love watching a B horror movie.
Silent Hill is my preferred series though, but it's close.


 

offline pantalaimon from Winterfell (United Kingdom) on 2004-02-25 13:34 [#01089017]
Points: 7090 Status: Lurker | Show recordbag



http://www.konami.com/usa/pressroom...silenthill4.mov

Silent Hill 4 trailer for mac users who could only get sound
out of the other trailer.


 

offline uzim on 2004-02-25 13:57 [#01089054]
Points: 17716 Status: Lurker



http://www.konami.com/usa/pressroom/trailer_silenthill4.m...

thanks!! ^^


 

offline Oddioblender from Fort Worth, TX (United States) on 2004-02-25 14:00 [#01089058]
Points: 9601 Status: Lurker



i dunno - Resident Evil 4 looks like it may just beat it. I
might just bump that thread....


 

offline pantalaimon from Winterfell (United Kingdom) on 2004-02-25 14:40 [#01089145]
Points: 7090 Status: Lurker | Followup to Oddioblender: #01089058 | Show recordbag



no chance!

if its half as good as that trailer suggests :)


 

offline Ophecks from Nova Scotia (Canada) on 2004-02-25 18:01 [#01089360]
Points: 19190 Status: Moderator | Show recordbag



I downloaded the Silent Hill 4 trailer from IGN.com, and
proceeded to piss in my pants.

When the weird thing is dashing towards the screen, grunting
booming out of the subwoofer, I yelped.

Can't fucking wait. This is my most wanted game, but it's
still far, far away.


 

offline optimus prime on 2004-09-09 22:05 [#01330442]
Points: 6447 Status: Lurker



it's out.


 

offline Ophecks from Nova Scotia (Canada) on 2004-09-09 23:35 [#01330459]
Points: 19190 Status: Moderator | Followup to optimus prime: #01330442 | Show recordbag



I dashed down to the mall this evening to get it, but it
wasn't there. It probably WON'T be there until Monday, but
I'm going to check tomorrow and Saturday, because I am
driven.

I'd prefer the Xbox version, for obvious reasons, but
whatever one I find first, I'm grabbing.

I refuse to rent it, that's so early '90s.

EGM gave it straight 7.5s, I believe... which is good, for
that publication. But I'm sure you can bump it up to a 9,
because they're generally considered inept and biased, AND
they took off points for all the wrong reasons. I think they
must have played it in an office environment, in the
afternoon, with headphones on, while talking on the
cellphone.


 

offline optimus prime on 2004-09-09 23:52 [#01330468]
Points: 6447 Status: Lurker | Followup to Ophecks: #01330459



i'm not good at talking in depth, so i'll just list things.
possible spoilers follow:

so far i've played through the first two levels. yes, this
game is set up so that each area feels and acts like a
level. the first is a subway and the second is a forest.
they don't feel like real locations at all, but so far it
seems like each area is meant to be a dream.

there isn't a health/item menu. you pick your items in real
time, and your health bar appears when you attack/are
attacked. attacking works like a golf game when you use a
pipe/golf club (so far i have a 6 iron and a 9 iron). you
charge your swings for extra damage.

i LOVE the idea of the apartment. you move through it in
first person, and can look out your window to the street
below, look out the door's spyhole, and look into a girl's
room through a hole behind your cabinet. the blue velvet
influence is strong with this one. sometimes your phone
rings, and you can find somewhat hidden phone numbers to
call. sometimes your door buzzer sounds off. overall, sounds
play a very large part in this game -- much more than the
previous three.

speaking of which, the music is sexcellent. i wish i pre
ordered it so i could be listening to the soundtrack right
now. nothing beats the unique industrial trip hop this
series is infamous for.

back to combat for a bit. this game is hard, even on normal,
which is what i'm playing it on. this time monsters are out
to kill you rather than just being there to be killed. the
first time i fought monsters, my health was in the red zone.
once you get the pistol and learn how to run it becomes more
forgiving, however.

the story is a complete mystery at this point. i can't
predict anything.

i've saved the bad news for last, sorry to say. so far, this
game isn't very scary at all. it's atmospheric, yes, but
it's severly lacking the constant sense of dread you get
from playing the earlier titles. but i hear this aspect
really picks up as you go along.


 

offline optimus prime on 2004-09-09 23:58 [#01330470]
Points: 6447 Status: Lurker | Followup to optimus prime: #01330468



okay, i went in depth.

to finish: with all of the references, this game seems like
it's geared completely towards fans. i'm having a lot of fun
playing it, though i have to wait until monday to play more,
as i'll be excessively busy over the weekend.

it may disappoint at first, but once you adjust to the new
gameplay style, you will undoubtedly fall in love.

p.s there's an item box ala resident evil.


 

offline Ophecks from Nova Scotia (Canada) on 2004-09-10 00:14 [#01330475]
Points: 19190 Status: Moderator | Show recordbag



I'm salivating.

''i've saved the bad news for last, sorry to say. so far,
this
game isn't very scary at all. it's atmospheric, yes, but
it's severly lacking the constant sense of dread you get
from playing the earlier titles. but i hear this aspect
really picks up as you go along.''

Yeah, I heard about this... and I did hear it does indeed
pick up. Scares aren't the thing I'm looking forward to
most, though. When I think back to my favorite in the
series, Silent Hill 2... the thing that sticks with me more
than the fear and the scares is the loneliness and
melancholy. The parking lot, empty parks, that long walk to
town, the hotel room, Laura at the piano... I dunno, I found
that game totally haunting, and not because of the fear. If
there were no enemies and no threat of death, I still would
have loved every second of it. Even if there were no Doormen
at the hotel, that scene would have been permanently burned
into my mind. The whole reason for James being there at that
hotel, its current state.

But still... it'd be stupid to dismiss that ''feeling of
dread'', there was certainly a lot of that to go around,
too, and it's awesome... it's very important. But fear can
be such a subjective thing, though... I do hope to be scared
and spooked right from the start with SH4. Despite the
naysayers. And I still hope to find another emotion other
than fear that will define the game for me.

''speaking of which, the music is sexcellent. i wish i pre
ordered it so i could be listening to the soundtrack right
now. nothing beats the unique industrial trip hop this
series is infamous for.''

It's amazing. There's no way I could resist downloading it a
long time ago. It'll be fun to hear those songs put into a
context now, like rediscovering them.

How is the lighting? One criticism is that it's too
BRIGHT... does that have anything to do with the less
oppressive atmosphere?


 

offline optimus prime on 2004-09-10 00:25 [#01330477]
Points: 6447 Status: Lurker | Followup to Ophecks: #01330475



actually, on my brother's tv it was too dark, so we had to
adjust the in-game brightness settings. but that was
probably just his tv.

a friend of mine who is also playing it has said that it's
too BRIGHT, like you said. if this ends up being the case
for you, then just manhandle those brightness settings. it's
what they're there for.


 

offline optimus prime on 2004-09-10 00:28 [#01330479]
Points: 6447 Status: Lurker | Followup to optimus prime: #01330477



(yes, i was playing it with my brother, so that detracted
from the fear. BUT -- and this is all true -- he bought a
fog machine just for this game, and we set everything up in
his unfinished basement to play, which looks EXACTLY like a
silent hill location. it's marvelous to say the least.)

the atmosphere of this game is incredibly dreamlike.


 

offline Ophecks from Nova Scotia (Canada) on 2004-09-14 17:21 [#01334986]
Points: 19190 Status: Moderator | Show recordbag



Cool, my mom just brought me Silent Hill 4... but I can't
play it until 10, got a game to watch.

And she got me the PS2 version... hmmm... ditzy. I'll
probably have to trade this in or something, I NEED the
progressive scan.


 

offline uzim on 2004-09-14 17:51 [#01335009]
Points: 17716 Status: Lurker



"the thing that sticks with me more
than the fear and the scares is the loneliness and
melancholy. The parking lot, empty parks, that long walk to
town, the hotel room, Laura at the piano... I dunno, I
found
that game totally haunting, and not because of the
fear."


> me too... : )

Maria was really a "haunting" and charismatic character...
and the melody of the music box in the hotel too, the kind
that feels like it will stay in your mind forever... and the
finale, with the "distorted" hotel...

-

what is progressive scan anyway?

i have it on Tekken 4 (and maybe another game, i don't
remember) but i don't know what it is, i never tried it i
fear it might damage my TV...


 

offline rockenjohnny from champagne socialism (Australia) on 2004-09-15 05:07 [#01335302]
Points: 7983 Status: Lurker



well well, i now have an xbox, and am looking forward to
seeing this :)


 

offline Ophecks from Nova Scotia (Canada) on 2004-09-15 22:40 [#01336412]
Points: 19190 Status: Moderator | Followup to uzim: #01335009 | Show recordbag



Progressive Scan is basically a different video signal, it
gives you a better signal than the standard interlaced
format. It paints more lines or resolution per 1/60th of a
second (a full picture instead of just half), so you get a
smoother, sharper image. It's not a HUGE difference, but if
you know what to look for, it's easy to appreciate. Gotta
have a pretty nice TV to display it though, a bigscreen
HDTV, usually (though you can get cheaper TVs that will
display 480p)... Silent Hill 4 would look pretty awesome on
the bigscreen even without it, but with both systems, I
might as well get the slightly better looking one. Which I
did, this morning.

I played it for a few hours today, got fairly far before I
had to give up due to emotional over exertion (these are
hard games to play), far enough to get a feel for the
''flow'' and progression of the game. I love it, though it
can't touch Silent Hill 2. The whole ''Room'' concept is a
clever one, but really, it interrupts a lot of the flow for
me at times... when you have to go back to the Room in the
midst of questing, that's a pain (I had to go back to get
that weirdo his chocolate milk). But in between ''worlds'',
I love going back there. It's got this weird air of everyday
tedium turned COMPLETELY inside out.

They're throwing a few too many enemies at me, man... too
many dogs, too many bugs, too many ghosts. They're all
hideous and creepy (and I know the scariest is yet to come),
but they're too plentiful. And I'm on easy mode! I don't
care for challenge at ALL in these games... while it might
be true that it adds a bit more tension if the threat of
death is there, to me, it doesn't... I'm immortal and I can
always restart and replay the area anyway (and it's always
much less scary in that case). I'm more about just
experiencing the story and environments... I haven't been
let down in that regard at all.

The Forest was awesome... weird layout, but moody art
direction. Bloody bandages wrapped around the trees?
Creepy...


 

offline Ophecks from Nova Scotia (Canada) on 2004-09-15 22:43 [#01336413]
Points: 19190 Status: Moderator | Followup to Ophecks: #01336412 | Show recordbag



Also, the character models in this game are astounding...
this and Silent Hill 3 have the best I've ever seen, they
make the guys in Doom and Half Life look like plastic
androids. So much grit and detail, so rough around the
edges... polygons that look ''lived in'' (I thought Heather
was so fuckable). Henry's a bit of a stud.

That kid in the forest looked so real, it was just EERIE...
that mind bogglingly detailed cherub-like face, right out of
a painting. The characters are works of art by themselves.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-09-16 03:10 [#01336562]
Points: 35867 Status: Lurker | Followup to Ophecks: #01336412 | Show recordbag



ehm.. you also need component cables (r+g+b+ sound l+r) to
display progressive scan, and they cost enough to kill you!


 


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