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Buhepalus Bouncing Ball
 

offline theo himself from +- on 2003-02-20 02:45 [#00562582]
Points: 3348 Status: Regular



he recorded a bouncing ball.. if you're all agonizing over
how he made the beat sync-up with the bounce, well.. any
basic wave editing program could do that, so it shouldn't
have been to hard for him to place a beat every time the
ball (HE RECOOORRRDEEED.) bounced


 

offline neetta from Finland on 2003-02-20 02:47 [#00562587]
Points: 5924 Status: Regular | Followup to theo himself: #00562582



theo, HOWEVER mrdwatt asked THE EQUATION which i'm going to
try to make for him :)


 

offline Cfern from Sacto (United States) on 2003-02-20 02:49 [#00562589]
Points: 1384 Status: Lurker | Followup to theo himself: #00562582



you don't know shit theo... you really don't you have
no idea if he reocorded a ball or not


 

offline TonePu5her from lincoln !UK! (United Kingdom) on 2003-02-20 09:13 [#00563156]
Points: 3640 Status: Regular



equasion....

Richard hits record button+drops ball+wave editing
programme=good song


 

offline marlowe from Antarctica on 2003-02-20 09:26 [#00563177]
Points: 24596 Status: Regular



wanker=smugness+(intelligence-arrogance)


 

offline TonePu5her from lincoln !UK! (United Kingdom) on 2003-02-20 12:39 [#00563421]
Points: 3640 Status: Regular



Do you have a problem with me or just people in gerneral
Marlowe?
You've been a bitch to me after every reply lately.


 

offline MrDwatt from Helsinki (Finland) on 2003-02-20 13:49 [#00563511]
Points: 570 Status: Lurker



take it easy! Its not very important



 

offline elusive from detroit (United States) on 2003-02-20 13:50 [#00563515]
Points: 18368 Status: Lurker | Show recordbag



shit, you got it made, TonePu5her.

i've been trying for 3 months now to get marlow to bitch at
me... :(



 

offline elusive from detroit (United States) on 2003-02-20 13:53 [#00563521]
Points: 18368 Status: Lurker | Show recordbag



no one answered me.

"when i through a ball at your head, corngrower, you could
say that in T1, the ball is X values away from your head,
then you could say that T2 could be 1/2 of T1. You could go

on, halving the distance between the ball and your head im
about to take off. So if you could do this, you could halve

the distance infinetely, and thus, the ball will never
strike your head. "



 

offline Polynomial-C from Netherlands, The on 2003-02-20 13:57 [#00563525]
Points: 1362 Status: Regular



Hey, you guys know the song 'Equation' from the Windowlicker
EP..... Go figure....


 

offline MrDwatt from Helsinki (Finland) on 2003-02-20 13:57 [#00563526]
Points: 570 Status: Lurker



:../


 

offline MrDwatt from Helsinki (Finland) on 2003-02-20 14:00 [#00563530]
Points: 570 Status: Lurker



Windowlicker? never heard


 

offline TonePu5her from lincoln !UK! (United Kingdom) on 2003-02-20 14:18 [#00563543]
Points: 3640 Status: Regular



That equasion on windolicker is nothing it doesn't mean
anything.


 

offline dave_g from United Kingdom on 2003-02-20 14:54 [#00563579]
Points: 3372 Status: Lurker



I reckon he DID record a bouncing ball. its all very well to
prove to oneself that school wasn't a complete waste of
time, but a much easier way is to sample the bounce from the
ball, with a few seconds of silence after it, then loop it,
adjusting the loop point at the end so it get closer and
closer to the start, to get a log decrease in silence at the
end, and therefore a increased bounce rate.
I've done a similar effect on my akai S5000 sampler, and I
think afx has/had a S3000 with the same facility at the
time, so figure it out for yourself.


 

offline elusive from detroit (United States) on 2003-02-20 15:07 [#00563586]
Points: 18368 Status: Lurker | Show recordbag



dood
the eq of a bouncing ball with a KNOWN gravity and KNOWN
FRICTION is not fucking difficult.

sheesh!

how many posts are we on now?!


 

offline theo himself from +- on 2003-02-20 15:56 [#00563637]
Points: 3348 Status: Regular



why the fuck would he go out of his way to come up w/ some
roundabout way of creating a bouncing ball sound.. he
fucking recorded it.. don't be stupid.. fucking idiot
...THINK


 

offline TonePu5her from lincoln !UK! (United Kingdom) on 2003-02-20 15:59 [#00563639]
Points: 3640 Status: Regular



lol
Your such a meanie,but a meanie with an exellent point
nonetheless.


 

offline neetta from Finland on 2003-02-20 16:04 [#00563646]
Points: 5924 Status: Regular | Followup to elusive: #00563586



just what i was trying to say.... not difficult at all if i
can do it..


 

offline blrr from the block on 2003-02-20 16:11 [#00563657]
Points: 585 Status: Lurker



no...

sorry theo. you're wrong.

i _think_ balls bounce exponetially... i may be wrong but
I'm pretty sure it is just an equation of exponential
decay... working that out and putting it into a sequencer is
very easy. In fact, much easier than trying to bounce a
ball, record it, and then match your recorded samples with a
beat. On bucephalus bouncing ball there are times when the
bounce rates on the left and right stereo channels are
different yet the bounces all come together at the end and
the track is still in time... try doing that with a sampler.
go on. I dare ya


 

offline theo himself from +- on 2003-02-20 16:43 [#00563693]
Points: 3348 Status: Regular



OH MY GOOOOOOODD .. you're so aggrivatingly .. RRRGGHhh

do u realize what you just said!? you just said working out
an equation to determine the increasing frequency at which a
ball collides with the surface it is dropped upon is EASIER
than recording a FUCKING BALL BOUNCING
aaaahhhhhhhh!!!

in 1997 richard d. james had been recording his own music
for over 12 years using various different machines of an
analog and digital variety.. you're trying to tell me it was
too complicated for him to click the mic on and drop a
BALL!?>!?! what's wrong with you!? do you honestly not
notice the gaping lapse in your logic!?!?

by the way.. as I said before .. any basic editing program
would allow for the matching of a beat with the sampled
bouncing ball.. I COULD'VE DONE THAT age 12.
so fucking what if the bounce rates differ
from one channel to the next.. you know, recent developments
in digital technology can actually allow you to slow down or
speed up a sampled recording.. yes it's true! (next stop:
flying cars and a base on pluto, u must be thinking) AND ..
get this u fucking idiot.. you can actually edit the sound
heard in one channel withough *gasp* affecting the other
channel whatsoever..

I could do that .. easily VERY easily.. please.. dont' tell
me you're wrong when u haven't even thought any of this
thru.. and u clearly have NO idea waht u'r talking about
your mind's a blrr


 

offline Binaural Tea from Christmas City (Christmas Island) on 2003-02-20 17:05 [#00563706]
Points: 1912 Status: Lurker



eeehh?? people??
i hope you are kidding here.
what the fuck are you on about?
equations? just fucking imagine the sound of a bouncing
ball. 100-80-70-60-50-40-30-20-10-5 etc. try it in a tracker
or something... jeeeeeeezuz.


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-02-20 17:18 [#00563715]
Points: 6574 Status: Addict



Where did the maths thing come into it? it's Samples being
triggered by an impulse oscillator with an exponentially
decreasing frequency.


 

offline neetta from Finland on 2003-02-20 17:29 [#00563726]
Points: 5924 Status: Regular | Followup to steve mcqueen: #00563715



i am not SAYING that the equation has anything to do with
that song.. i just wanted to make it clear to people who
were speculating it to be something beyond universal
truths.. it is just an exponentially decreasing line of
numbers. i have nothing to say to the way rdj made this
song, i bet he just puffed his magic wand and sounds came
out and rich was just 'oi thats kool' and so it was born.


 

offline elusive from detroit (United States) on 2003-02-20 19:48 [#00563824]
Points: 18368 Status: Lurker | Show recordbag



you are all worked up in quite a silly fashion.



 

offline blrr from the block on 2003-02-21 01:52 [#00564028]
Points: 585 Status: Lurker



well Theo... i think we're going to have to agree to
diagree.

but, sadly, you're still very wrong... and very odd.



 

offline blrr from the block on 2003-02-21 02:10 [#00564041]
Points: 585 Status: Lurker



hmmm... thinking about it. The problem, Theo, may be just
that you are very very shit at maths.

it takes minutes to make a bouncing ball sound with 'pocket
calculator' (know what that is?) and a piece of hardware
known as a 'sequencer'. Provided you have the sample you
want to use (and don't try and tell me that you have a ball
that makes the same sound as Bucephalus Bouncing Ball when
you drop it... or that you have a microphone that can record
it that well) and in maybe... oh, I don't know... 2 minutes?
you can have your bouncing ball sound perfectly in time, any
tempo you want all starting and stopping at differnt times
at the click of a button. unlucky. you're shit.

regards.


 

offline neetta from Finland on 2003-02-21 02:20 [#00564049]
Points: 5924 Status: Regular



also the bounce would not even be regular and even in real
life.


 

offline boffboy from United Kingdom on 2003-02-21 02:38 [#00564062]
Points: 34 Status: Regular



Its a tricky one... the decay _isn't_ exponential, which
would have been the easiest way to do it by computer. The
time between bounces is anything up to about 5% different
from what you would _expect_ if it was computer programmed.
So either the program isn't quite using a bouncing ball
equation - likely if he's using some other delay program in
a strange way: or, he has indeed recorded a ball. The
timings go very different from exponential decay at the end
of the bounce which does _suggest_ that it was recorded. But
its a bit of a strange way of doing it. I'd have done it by
computer.


 


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