|
|
theo himself
from +- on 2003-02-20 02:45 [#00562582]
Points: 3348 Status: Regular
|
|
he recorded a bouncing ball.. if you're all agonizing over how he made the beat sync-up with the bounce, well.. any basic wave editing program could do that, so it shouldn't have been to hard for him to place a beat every time the ball (HE RECOOORRRDEEED.) bounced
|
|
neetta
from Finland on 2003-02-20 02:47 [#00562587]
Points: 5924 Status: Regular | Followup to theo himself: #00562582
|
|
theo, HOWEVER mrdwatt asked THE EQUATION which i'm going to try to make for him :)
|
|
Cfern
from Sacto (United States) on 2003-02-20 02:49 [#00562589]
Points: 1384 Status: Lurker | Followup to theo himself: #00562582
|
|
you don't know shit theo... you really don't you have no idea if he reocorded a ball or not
|
|
TonePu5her
from lincoln !UK! (United Kingdom) on 2003-02-20 09:13 [#00563156]
Points: 3640 Status: Regular
|
|
equasion....
Richard hits record button+drops ball+wave editing programme=good song
|
|
marlowe
from Antarctica on 2003-02-20 09:26 [#00563177]
Points: 24596 Status: Regular
|
|
wanker=smugness+(intelligence-arrogance)
|
|
TonePu5her
from lincoln !UK! (United Kingdom) on 2003-02-20 12:39 [#00563421]
Points: 3640 Status: Regular
|
|
Do you have a problem with me or just people in gerneral Marlowe?
You've been a bitch to me after every reply lately.
|
|
MrDwatt
from Helsinki (Finland) on 2003-02-20 13:49 [#00563511]
Points: 570 Status: Lurker
|
|
take it easy! Its not very important
|
|
elusive
from detroit (United States) on 2003-02-20 13:50 [#00563515]
Points: 18368 Status: Lurker | Show recordbag
|
|
shit, you got it made, TonePu5her.
i've been trying for 3 months now to get marlow to bitch at me... :(
|
|
elusive
from detroit (United States) on 2003-02-20 13:53 [#00563521]
Points: 18368 Status: Lurker | Show recordbag
|
|
no one answered me.
"when i through a ball at your head, corngrower, you could say that in T1, the ball is X values away from your head, then you could say that T2 could be 1/2 of T1. You could go
on, halving the distance between the ball and your head im about to take off. So if you could do this, you could halve
the distance infinetely, and thus, the ball will never strike your head. "
|
|
Polynomial-C
from Netherlands, The on 2003-02-20 13:57 [#00563525]
Points: 1362 Status: Regular
|
|
Hey, you guys know the song 'Equation' from the Windowlicker EP..... Go figure....
|
|
MrDwatt
from Helsinki (Finland) on 2003-02-20 13:57 [#00563526]
Points: 570 Status: Lurker
|
|
:../
|
|
MrDwatt
from Helsinki (Finland) on 2003-02-20 14:00 [#00563530]
Points: 570 Status: Lurker
|
|
Windowlicker? never heard
|
|
TonePu5her
from lincoln !UK! (United Kingdom) on 2003-02-20 14:18 [#00563543]
Points: 3640 Status: Regular
|
|
That equasion on windolicker is nothing it doesn't mean anything.
|
|
dave_g
from United Kingdom on 2003-02-20 14:54 [#00563579]
Points: 3372 Status: Lurker
|
|
I reckon he DID record a bouncing ball. its all very well to prove to oneself that school wasn't a complete waste of time, but a much easier way is to sample the bounce from the ball, with a few seconds of silence after it, then loop it, adjusting the loop point at the end so it get closer and closer to the start, to get a log decrease in silence at the end, and therefore a increased bounce rate.
I've done a similar effect on my akai S5000 sampler, and I think afx has/had a S3000 with the same facility at the time, so figure it out for yourself.
|
|
elusive
from detroit (United States) on 2003-02-20 15:07 [#00563586]
Points: 18368 Status: Lurker | Show recordbag
|
|
dood the eq of a bouncing ball with a KNOWN gravity and KNOWN FRICTION is not fucking difficult.
sheesh!
how many posts are we on now?!
|
|
theo himself
from +- on 2003-02-20 15:56 [#00563637]
Points: 3348 Status: Regular
|
|
why the fuck would he go out of his way to come up w/ some roundabout way of creating a bouncing ball sound.. he fucking recorded it.. don't be stupid.. fucking idiot ...THINK
|
|
TonePu5her
from lincoln !UK! (United Kingdom) on 2003-02-20 15:59 [#00563639]
Points: 3640 Status: Regular
|
|
lol Your such a meanie,but a meanie with an exellent point nonetheless.
|
|
neetta
from Finland on 2003-02-20 16:04 [#00563646]
Points: 5924 Status: Regular | Followup to elusive: #00563586
|
|
just what i was trying to say.... not difficult at all if i can do it..
|
|
blrr
from the block on 2003-02-20 16:11 [#00563657]
Points: 585 Status: Lurker
|
|
no...
sorry theo. you're wrong.
i _think_ balls bounce exponetially... i may be wrong but I'm pretty sure it is just an equation of exponential decay... working that out and putting it into a sequencer is very easy. In fact, much easier than trying to bounce a ball, record it, and then match your recorded samples with a beat. On bucephalus bouncing ball there are times when the bounce rates on the left and right stereo channels are different yet the bounces all come together at the end and the track is still in time... try doing that with a sampler. go on. I dare ya
|
|
theo himself
from +- on 2003-02-20 16:43 [#00563693]
Points: 3348 Status: Regular
|
|
OH MY GOOOOOOODD .. you're so aggrivatingly .. RRRGGHhh
do u realize what you just said!? you just said working out an equation to determine the increasing frequency at which a ball collides with the surface it is dropped upon is EASIER than recording a FUCKING BALL BOUNCING aaaahhhhhhhh!!!
in 1997 richard d. james had been recording his own music for over 12 years using various different machines of an analog and digital variety.. you're trying to tell me it was too complicated for him to click the mic on and drop a BALL!?>!?! what's wrong with you!? do you honestly not notice the gaping lapse in your logic!?!?
by the way.. as I said before .. any basic editing program would allow for the matching of a beat with the sampled bouncing ball.. I COULD'VE DONE THAT age 12.
so fucking what if the bounce rates differ from one channel to the next.. you know, recent developments in digital technology can actually allow you to slow down or speed up a sampled recording.. yes it's true! (next stop: flying cars and a base on pluto, u must be thinking) AND .. get this u fucking idiot.. you can actually edit the sound heard in one channel withough *gasp* affecting the other channel whatsoever..
I could do that .. easily VERY easily.. please.. dont' tell me you're wrong when u haven't even thought any of this thru.. and u clearly have NO idea waht u'r talking about your mind's a blrr
|
|
Binaural Tea
from Christmas City (Christmas Island) on 2003-02-20 17:05 [#00563706]
Points: 1912 Status: Lurker
|
|
eeehh?? people?? i hope you are kidding here. what the fuck are you on about? equations? just fucking imagine the sound of a bouncing ball. 100-80-70-60-50-40-30-20-10-5 etc. try it in a tracker or something... jeeeeeeezuz.
|
|
steve mcqueen
from caerdydd (United Kingdom) on 2003-02-20 17:18 [#00563715]
Points: 6574 Status: Addict
|
|
Where did the maths thing come into it? it's Samples being triggered by an impulse oscillator with an exponentially decreasing frequency.
|
|
neetta
from Finland on 2003-02-20 17:29 [#00563726]
Points: 5924 Status: Regular | Followup to steve mcqueen: #00563715
|
|
i am not SAYING that the equation has anything to do with that song.. i just wanted to make it clear to people who were speculating it to be something beyond universal truths.. it is just an exponentially decreasing line of numbers. i have nothing to say to the way rdj made this song, i bet he just puffed his magic wand and sounds came out and rich was just 'oi thats kool' and so it was born.
|
|
elusive
from detroit (United States) on 2003-02-20 19:48 [#00563824]
Points: 18368 Status: Lurker | Show recordbag
|
|
you are all worked up in quite a silly fashion.
|
|
blrr
from the block on 2003-02-21 01:52 [#00564028]
Points: 585 Status: Lurker
|
|
well Theo... i think we're going to have to agree to diagree.
but, sadly, you're still very wrong... and very odd.
|
|
blrr
from the block on 2003-02-21 02:10 [#00564041]
Points: 585 Status: Lurker
|
|
hmmm... thinking about it. The problem, Theo, may be just that you are very very shit at maths.
it takes minutes to make a bouncing ball sound with 'pocket calculator' (know what that is?) and a piece of hardware known as a 'sequencer'. Provided you have the sample you want to use (and don't try and tell me that you have a ball that makes the same sound as Bucephalus Bouncing Ball when you drop it... or that you have a microphone that can record it that well) and in maybe... oh, I don't know... 2 minutes? you can have your bouncing ball sound perfectly in time, any tempo you want all starting and stopping at differnt times at the click of a button. unlucky. you're shit.
regards.
|
|
neetta
from Finland on 2003-02-21 02:20 [#00564049]
Points: 5924 Status: Regular
|
|
also the bounce would not even be regular and even in real life.
|
|
boffboy
from United Kingdom on 2003-02-21 02:38 [#00564062]
Points: 34 Status: Regular
|
|
Its a tricky one... the decay _isn't_ exponential, which would have been the easiest way to do it by computer. The time between bounces is anything up to about 5% different from what you would _expect_ if it was computer programmed. So either the program isn't quite using a bouncing ball equation - likely if he's using some other delay program in a strange way: or, he has indeed recorded a ball. The timings go very different from exponential decay at the end of the bounce which does _suggest_ that it was recorded. But its a bit of a strange way of doing it. I'd have done it by computer.
|
|
Messageboard index
|