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big
from lsg on 2014-01-11 20:50 [#02465863]
Points: 23624 Status: Regular | Show recordbag
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Rob Hubbard's (probably best known for his Commando mix) Delta opening screen and in game music. (Best listen to the SID on a Sid player.)
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DADONCK
from here on 2014-01-12 01:29 [#02465876]
Points: 3526 Status: Regular
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love this one
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jnasato
from 777gogogo (Japan) on 2014-01-13 01:07 [#02465910]
Points: 3393 Status: Regular | Show recordbag
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DOUBLE FUCKIN' DRAGON
...There was another thread here about video game music, and I also posted Double Dragon theme, cuz it is eternally badass.
Also, Far Cry 3 - Blood Dragon OST. Crazy good.
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RussellDust
on 2014-01-13 20:55 [#02465919]
Points: 16053 Status: Lurker
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Trying to skip all the super NES and Megadrive classics, Air Zonk comes to mind.
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jnasato
from 777gogogo (Japan) on 2014-01-14 12:26 [#02465930]
Points: 3393 Status: Regular | Show recordbag
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Classic video game music (80's~90's) is sort of like film music from 70's~90's. There was pretty solid execution with the attempt at creating an overall strong product. Nowadays video games are way too concerned with eye candy, as if everyone in this world is becoming sense-deaf except for eyeballz. (p.s. for film, John Williams alone has contributed greatly to film epic music)
More money is being spent on film and video games, to create less and less memorable products. But somehow they're making fuck tons of money, so somewhere along the line... something is good? Like, is Hollywood-level modern day shit good for SOMETHING, because people are buying into the bullshit hype? Are "next gen" video game systems doing something awesome for this world, besides creating cinematic scenes?
It's like video games are trying to become film, but film nowadays is in a shit state- so the result is somewhat sad.
Tetris is still an amazing game despite its simplicity, and while Super Mario Bros. 1~3 is simplistic compared to today's standards, the music is STILL in our brains, for those who played them back in the day.
Tight visuals, tight concepts, tight music, tight gameplay-- pretty hard shit to accomplish all at once. That being said, I'm working on an iPhone game now with another, and it will be amazing. Our goal is to finish the game by the 2020 Olympics, haha, so that should give us enough time to finish our epic.
memorable classic Game Boy shiz
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RussellDust
on 2014-01-14 12:48 [#02465932]
Points: 16053 Status: Lurker | Followup to jnasato: #02465930
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Blimey i agree with you on everything! Playing Megaman 2 on the NES again and Megaman ZX on the DS have been my recent videogame highlights. Also really enjoying Donkey Kong Country on the Wii. Had this come out in the early to mid nineties i would have had an anaphylactic shock!
Ok i nearly agree with everything. I would agree that the film industry is churning out a lot of shit and crippling smaller and more interesting projects but that's mostly Hollywood isn't it? I've seen some amazing films all throughout my life and thank god that doesn't look like it's going to change.
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jnasato
from 777gogogo (Japan) on 2014-01-14 12:58 [#02465935]
Points: 3393 Status: Regular | Followup to RussellDust: #02465932 | Show recordbag
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Yah, I suppose in the end, good shiz will- hopefully- remain.
Sometimes good film, etc., gets known years after release, due to some random cult following, and that spreads the goodness. True IDM in nature dat tingz.
I used to go to the shitema weekly to watch random Hollywood shit mostly alone, and I gotta say- don't remember most of that shit. Was shit. Even super ultra blockbuster shit, was/is shit.
As for quality lasting... It says alot about the actual POWER of *quality*. If money and other conventional promotional means are behind something that is actually quality, the results could be amazing. Though I think in mainstream Hollywood (or even bigger game studios), gone are the days where full faith is put into the creators to release something solid. Even Killer Instinct on Xbox One- whilst being fucking awesome and pretty solid- it was/is still being rushed by Microsoft, because they wanted it to be a release title. So even though it's apparent that Double Helix can create quality, telling from KI, there was still a trading a faith for quick cha'ching. LUUUUUCKILY, the product is so good, that it will prolly remain for many iterations, until it is finally released as some super platinum ultra edition, which is really the product that should've first been released.
Long live the power of quality.
The downfall of quality entertainment, is from people with money to release product, thinking they know more than jack shit about aesthetics.
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jnasato
from 777gogogo (Japan) on 2014-01-14 12:59 [#02465936]
Points: 3393 Status: Regular | Followup to jnasato: #02465935 | Show recordbag
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p.s. Like nowadays, no fucking way 2001: A Space Odyssey could be released by a major studio.
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RussellDust
on 2014-01-14 13:17 [#02465937]
Points: 16053 Status: Lurker
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Yeah i agree though luckily a lot of good directors manage to find money one way on another based on their past success (or/and cult following) to make the movies they want (more or less). I'm glad Cronenberg or Lynch can still make films with a widespread release. I like a few who are in between, like Gilliam, for example. Felt bad for him regarding the Don Quichote project.
Yeah i really dunno about 2001 being released today. Ifs are pretty silly but i guess if he was unknown i doubt he'd have found financing.
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EVOL
from a long time ago on 2014-01-27 08:12 [#02466494]
Points: 4921 Status: Lurker
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contra super spike v'ball tecmo bowl tetris megaman 3 super mario world super r type street fighter 2 secret of mana sonic spinball wipeout quake robotron x mario kart 64 nhl 98 tony hawks
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RussellDust
on 2014-01-27 11:34 [#02466502]
Points: 16053 Status: Lurker | Followup to EVOL: #02466494
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Ah yes Mega Man 3! (Most of the 8 bit Mega Man games have great music and sounds)
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