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Taxidermist
from Black Grass on 2007-04-08 18:26 [#02070589]
Points: 9958 Status: Lurker
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I just wanted to say this is an excelent game. Kind of a Halflife 2.5 though. Its got the same atmosphere, only its got an open ended story, and an extremely open environment. I have been having a blast with it. Been shooting poltergeists and zombies.
The AI is awesome. It tries to outsmart you and everything.
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QRDL
from Poland on 2007-04-08 18:54 [#02070591]
Points: 2838 Status: Lurker
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I concur.
The behaviour of the human enemies is very unpredictable. It's almost impossible to outmanouver them around a larger obstacle. I get an adrenaline rush when I know that a bandit is behind a large armoured vehicle, because I KNOW THAT HE KNOWS and he will deffinately move the other way, or will he....
I've never seen such good team work either. Enemies seem to drag your attention from their mates who are sneaking behind a bush.
The only real failure in this game is the economy which is completely out of balance - I've got too much money.
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Taxidermist
from Black Grass on 2007-04-09 00:45 [#02070618]
Points: 9958 Status: Lurker
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Agreed. The first time I played it I was extremely disappointed, because I thought the AI was crap. I didn't realize that when the person was shooting through the door, they were shooting where they thought I was, and that they would get distracted and confused like human players. It wasn't until I noticed that they would send people around behind me if I was standing behind one obstacle for too long a period of time, and that the second time I played an area it was a totally different battle.
Fighting in this game requires strategy and wits. You can't just walk in and start shooting everyone you see, because your gun might jam, and then you die. And the fact that the weapons each have their own subtle qualities.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-04-09 05:08 [#02070638]
Points: 35867 Status: Lurker | Show recordbag
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Yeah it's a good one, but I also agree on the economy.. and it also sucks that there isn't any god damned sniper ammo on sale anywhere... I don't agree with the AI being good. People keep walking into anomalies and they're often squatting and hiding in plain sight. I also hate how bandits respawn infinitely even though you clean out their camps.
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QRDL
from Poland on 2007-04-09 08:36 [#02070708]
Points: 2838 Status: Lurker | Followup to Drunken Mastah: #02070638
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From what I understand, stalkers are equiped with anomaly detectors and indeed the only people I noticed walking into anomalies were bandits and it happened during a fight.
I myself walked into an anomaly twice during a scurry from a humongous pack of dogs (near the entrance to the Dark Valley from Garbage).
I don't mind bandits reoccupying their camps in time, but spawning during missions (for example in the unfinished factory in Dark Valley) is indeed irritating. I killed a guy in a staircase there and the substitute appeared 2 meters away directly in front of me.
However, I've just met a Poltergeist and the thrill of fighting the supernatural is back, big time!
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-04-09 09:00 [#02070719]
Points: 35867 Status: Lurker | Followup to QRDL: #02070708 | Show recordbag
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The guy who's the leader for that first camp in the garbage walked straight out of the camp and into one of those that spin you at high speeds right after the first protect the camp misson.
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QRDL
from Poland on 2007-04-09 09:25 [#02070734]
Points: 2838 Status: Lurker | Followup to Drunken Mastah: #02070719
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Oh, I see.
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QRDL
from Poland on 2007-04-09 09:28 [#02070738]
Points: 2838 Status: Lurker
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I've just noticed that my reputation is "terrible". How is that?! Is it because I've killed 10 stalkers already or because I often do not care to collect payment for the missions and fail them?
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-04-09 10:25 [#02070768]
Points: 35867 Status: Lurker | Followup to QRDL: #02070738 | Show recordbag
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I think it depends on the faction you help.
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QRDL
from Poland on 2007-04-09 10:50 [#02070778]
Points: 2838 Status: Lurker | Followup to Drunken Mastah: #02070768
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I guess I'm helping Duty, because, my only encounter with the Freedom faction was when I entered the area north of the bar and witnessed a slaughter of their patrol performed by a group of mercenaries. I tried to help but they were too strong and I kept dying.
Do you mean that the reputation depends on the faction your adversary belongs to? That would make a lot of sense, I'll check that.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-04-09 11:41 [#02070799]
Points: 35867 Status: Lurker | Followup to QRDL: #02070778 | Show recordbag
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Yeah. I helped freedom, and I've got a great reputation. The duty guys seemed a bit evil or whatever, plus they attacked me for no reason in the city. I don't think reputation depends on your adversary (who is that?), but rather, I just don't think people like Duty very much.
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Taxidermist
from Black Grass on 2007-04-09 22:02 [#02070882]
Points: 9958 Status: Lurker | Followup to Drunken Mastah: #02070799
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If you walk past their roadblock to an area they think is freedom, they will start to attack you because that area is off limits.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-04-10 02:40 [#02070899]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02070882 | Show recordbag
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They're bloody annoying. I got deep into a sort of a underground base of theirs, killed maybe 50 of them before I got killed.. they seemed to spawn infinitely in the last room. Shame, I kind of want to kill them all off...
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redrum
from the allman brothers band (Ireland) on 2007-04-10 14:24 [#02071002]
Points: 12878 Status: Addict
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it's fairly resource heavy :/
i need more ram in this laptop..
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-04-10 14:28 [#02071003]
Points: 35867 Status: Lurker | Show recordbag
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Hm.. It's kind of short, though, even with all the extra stuff and exploring I did.. the end is a bit too focused on one thing, you don't get to explore the chernobyl plant enough...
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QRDL
from Poland on 2007-04-10 14:38 [#02071006]
Points: 2838 Status: Lurker | Followup to Drunken Mastah: #02071003
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Which ending did you end up with?
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-04-10 14:54 [#02071009]
Points: 35867 Status: Lurker | Followup to QRDL: #02071006 | Show recordbag
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Are there more than one?
Anyway, it was just a bunch of flashes that didn't make sense.
The story wasn't particularly good for this game, not something you actually got immersed in, but the world itself was fun to explore. Fun enough to make me actually finish the game, but I'm not going to bother playing through it again just to get different endings.
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QRDL
from Poland on 2007-04-10 14:59 [#02071010]
Points: 2838 Status: Lurker | Followup to Drunken Mastah: #02071009
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There are 7 endings and only 2 of them are supposed to be good, the rest reveals what was wrong with your stalking or something like that. If you didn't get a choice in the end, I believe you got one of the 5 minor ones. Lame Mastah.
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QRDL
from Poland on 2007-04-10 15:00 [#02071011]
Points: 2838 Status: Lurker
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I hope I won't get the "I want to be rich" ending.
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Ophecks
from Nova Scotia (Canada) on 2007-04-10 15:02 [#02071013]
Points: 19190 Status: Moderator | Show recordbag
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I wish my PC could run this at more than 10 FPS. For those that have played Deus Ex and System Shock, how does this compare? This seems very similar and there were some aspects of those games I'd like to have modernized, yet they still haven't been topped.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-04-10 15:14 [#02071018]
Points: 35867 Status: Lurker | Followup to Ophecks: #02071013 | Show recordbag
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It's more like Falluot 3d.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-04-10 15:35 [#02071023]
Points: 35867 Status: Lurker | Show recordbag
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I haven't played neither Deus Ex nor System Shock, though, but that's what the game made me think of, especially with the menus and stuff like that.
Wasn't there a rumour about a Fallout 3? Maybe this is in fact it? Who made these games?
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Ophecks
from Nova Scotia (Canada) on 2007-04-10 15:54 [#02071027]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02071018 | Show recordbag
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Yeah that too, I love post-apocalyptic themes. It looks like Deus Ex game mechanics in an open-ended Fallout gaming world to me. but I haven't played it yet (besides, DX/SS2 share many character development concepts with Fallout and other RPGs). I thought it would be straight Quakey FPS but now I'm very interested.
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QRDL
from Poland on 2007-04-10 15:55 [#02071028]
Points: 2838 Status: Lurker | Followup to Ophecks: #02071013
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Saying Stalker is similar to either part of Daus Ex (I haven't played SS) is going too far, but during some sequences (sneaking for example) I often get a Deus Ex feeling. I'm not as immersed as I was in DE:IW, but there are certainly less things that annoy me. Remember the atrocious physics? Or the general feeling of awkwardness? The setting is more reminiscent of Fallout, or the movie "Stalker" if you will.
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QRDL
from Poland on 2007-04-10 15:58 [#02071029]
Points: 2838 Status: Lurker | Followup to Ophecks: #02071027
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That may be the closest description you can find using game references.
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imdex
from Argentina on 2008-01-20 13:41 [#02165687]
Points: 1689 Status: Regular
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best FPS ever made until today, i'm in love with that game, is amazing...
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Zephyr Twin
from ΔΔΔ on 2008-01-21 09:33 [#02165941]
Points: 16982 Status: Regular | Show recordbag
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It's a good game.. one of the few things I disliked was how quickly firearms' durability would degrade. They sort of artificially shortened the life of the weapons, but it's not too big a deal since you're usually finding new weapons, or you can just pick up a replacement off a dead guy who carried the same gun as you. It was only majorly annoying when you had one of those custom modified weapons, as they were few and far between.
Also, for those of you with performance issues, try reinstalling the game and updating the game to the latest patch... it optimizes game code pretty well, gave me at least an additional 10-15 Frames per second over the 1.0 version.
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Zephyr Twin
from ΔΔΔ on 2008-01-21 23:54 [#02166169]
Points: 16982 Status: Regular | Show recordbag
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i love the underground areas of this game... They're so eery and suspenseful, I nearly jumped out of my seat fighting the mutants for the first time. I admit, the game effectively conjures a strong sense of dread in me at times, to the point where I have to take a break (and a deep breath, haha). It would be cool if Doom 3 was this scary.
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imdex
from Argentina on 2008-01-24 19:20 [#02167232]
Points: 1689 Status: Regular
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yeah, updated patch 1.0005 improvement much the game, now comes the 1.0006 patch, in a pair of months the Clear Sky will be released!!!
video
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imdex
from Argentina on 2008-01-24 19:34 [#02167236]
Points: 1689 Status: Regular
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Miss Chernobyl 2006
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Zephyr Twin
from ΔΔΔ on 2008-01-24 21:53 [#02167247]
Points: 16982 Status: Regular | Followup to imdex: #02167236 | Show recordbag
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lol!
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blaaard
from Imatra (close to sky) (Finland) on 2008-09-15 05:12 [#02236830]
Points: 1207 Status: Addict
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i like this game a lot!
haven't played video games for a long time until recently going through HL2 Orange Box and now this.
the only other series which felt that scary/immersive was Silent Hill. i often forget to quicksave for a while, then die.
modular weapons, trading, looking for stuff, all great! great!
HL2 felt like a simpsons episde in comparison.
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dariusgriffin
from cool on 2008-09-15 06:06 [#02236831]
Points: 12423 Status: Regular
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Quite honestly, worst game of all times.
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dariusgriffin
from cool on 2008-09-15 06:14 [#02236833]
Points: 12423 Status: Regular
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I like to play insufferable games till the end, but I couldn't bring myself to finish this one. It's aimlessly open-ended, hopelessly serious, it's slow and ugly, it's too mean, too dumb, joyless and generally depressing. It made me feel bad and it makes me feel bad when I think about it.
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dariusgriffin
from cool on 2008-09-15 06:18 [#02236834]
Points: 12423 Status: Regular
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also there's no scoring system
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NIL-0
from trans pennine express on 2008-09-15 06:39 [#02236837]
Points: 216 Status: Lurker | Followup to dariusgriffin: #02236834
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why would a game like this want a scoring system? - terrible idea
the fact that its open ended and depressing are both pros in my book.
has anyone played clear sky yet? its getting average reviews but i hoped it would be sorted out with mods n patches.....
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dariusgriffin
from cool on 2008-09-15 07:07 [#02236842]
Points: 12423 Status: Regular
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the scoring system thing was a joke >_<
the open-endedness made it feel more like a job than a game -_-
like most open-ended games, it's thoughtless and repetitive ; go to a place, kill a guy, come back and do it again °-_-
i'm also not a big fan of being depressed, especially not by cheap, trendy bleakness, but maybe that's just me ¤_¤
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cronenburger
from Ireland on 2008-09-15 11:50 [#02236889]
Points: 456 Status: Lurker
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really is a great game, need to play it through again with a mod or something
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Taxidermist
from Black Grass on 2008-09-16 01:48 [#02237030]
Points: 9958 Status: Lurker
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This game does not stand the test of time. Not much else to say here. I lost interest shortly after I made my last post.
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blaaard
from Imatra (close to sky) (Finland) on 2008-09-16 03:29 [#02237048]
Points: 1207 Status: Addict
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hmm i'm near the end now and it sucks. too many enemies, and my suit is totalyy worn down, getting radiated all the time. mechanics now are: quicksave, and then (in like 8 seconds) use anti-rad medicine, kill like 6 armored stalkers, and search all of the bodies for medkits /new anti-rad. repeat in next room before radiation kills me. impossible, boring.
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penexpers
from Toronto (Canada) on 2008-09-18 05:38 [#02237718]
Points: 4030 Status: Regular
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Finished Clear Sky in 2 days. 14 hours of joy coupled with some frustration with the games problems. Great stuff.
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mylittlesister
from ...wherever (United Kingdom) on 2008-09-18 06:01 [#02237724]
Points: 8472 Status: Regular | Followup to blaaard: #02237048
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get a new suit? surely you've got enough money.
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penexpers
from Toronto (Canada) on 2008-09-18 06:03 [#02237726]
Points: 4030 Status: Regular | Followup to mylittlesister: #02237724
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I struggled with money. I think I was too readily using bandages to stop the bleeding, which cost a fortune. I never really understood how that system worked.
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