|
|
roygbivcore
from Joyrex.com, of course! on 2007-01-31 18:37 [#02042379]
Points: 22557 Status: Lurker
|
|
i dunno if this counts as spam so if it does i guess someone can put that tag on there
it's called For Everlasting Peace Part V and its probably the last song for this EP i'm working on
For Everlasting Peace V
what should i do besides give up
|
|
cygnus
from nowhere and everyplace on 2007-01-31 18:41 [#02042387]
Points: 11920 Status: Regular
|
|
increase bpm
|
|
roygbivcore
from Joyrex.com, of course! on 2007-01-31 18:42 [#02042388]
Points: 22557 Status: Lurker
|
|
it's already like 245
|
|
dog_belch
from Netherlands, The on 2007-01-31 18:47 [#02042393]
Points: 15098 Status: Addict | Show recordbag
|
|
Record yourself at the end ranting about not wanting to be known just as the guy that did Nintendo Breaks Vol 1.
|
|
i_x_ten
from arsemuncher on 2007-01-31 18:51 [#02042397]
Points: 10031 Status: Regular | Followup to dog_belch: #02042393
|
|
that is the best idea ever. except dog blech said it and hes a fuck cunt dont do it cornigel
|
|
roygbivcore
from Joyrex.com, of course! on 2007-01-31 19:03 [#02042402]
Points: 22557 Status: Lurker
|
|
everyone hates me
|
|
cygnus
from nowhere and everyplace on 2007-01-31 19:17 [#02042418]
Points: 11920 Status: Regular | Followup to i_x_ten: #02042397
|
|
mind explaining to me what a "fuck cunt" is?
|
|
marlowe
from Antarctica on 2007-01-31 19:43 [#02042459]
Points: 24588 Status: Lurker | Followup to cygnus: #02042418
|
|
A vagina whose sole existence is to penetrated by a phallic object. Obviously.
|
|
marlowe
from Antarctica on 2007-01-31 19:44 [#02042461]
Points: 24588 Status: Lurker | Followup to marlowe: #02042459
|
|
*to be
|
|
oxygenfad
from www.oxygenfad.com (Canada) on 2007-01-31 19:48 [#02042469]
Points: 4442 Status: Regular
|
|
It`s really good ... why don`t you go make something else then come back to this? If you don`t know what to do no point in ruining a good thing just for the sake of ADDING stuff.
|
|
DiaZoHeXagoN
from The city of angels (United States) on 2007-01-31 19:55 [#02042485]
Points: 2659 Status: Lurker
|
|
actually I quite like it, perhaps its just a short song? The Melodies are quite whimical, and the drums add a nice contrast to the dancing melody. I definitely wouldnt abandon it
How do you get your drums to not bleed together at such a high tempo? When ever I go above 180 my drums become terrible sounding
|
|
marlowe
from Antarctica on 2007-01-31 19:56 [#02042491]
Points: 24588 Status: Lurker | Followup to DiaZoHeXagoN: #02042485
|
|
Careful EQing to separate the frequencies of each percussion instrument?
|
|
DiaZoHeXagoN
from The city of angels (United States) on 2007-01-31 19:59 [#02042496]
Points: 2659 Status: Lurker | Followup to marlowe: #02042491
|
|
hmmm I'll give it a shot, though I must admit (and im sure it shows through my music) that I have no real idea as to what Im doing with EQ. Thanks!
|
|
roygbivcore
from Joyrex.com, of course! on 2007-01-31 20:01 [#02042498]
Points: 22557 Status: Lurker
|
|
i use pretty small samples for the drums
also i program it at double bpm (this track file is 489 bpm or something) so you have twice as much room to work in it
|
|
cuntychuck
from Copenhagen (Denmark) on 2007-01-31 20:01 [#02042499]
Points: 8603 Status: Lurker
|
|
honest answer? you should probably skip this one.
|
|
DiaZoHeXagoN
from The city of angels (United States) on 2007-01-31 20:03 [#02042502]
Points: 2659 Status: Lurker | Followup to roygbivcore: #02042498
|
|
like working at a higher resolution by doubling the bpms?
|
|
roygbivcore
from Joyrex.com, of course! on 2007-01-31 20:05 [#02042505]
Points: 22557 Status: Lurker
|
|
i guess? i'm not sure if there's a term for it.
|
|
DiaZoHeXagoN
from The city of angels (United States) on 2007-01-31 20:09 [#02042516]
Points: 2659 Status: Lurker | Followup to roygbivcore: #02042505
|
|
ill give it a shot thanks!
|
|
marlowe
from Antarctica on 2007-01-31 20:16 [#02042525]
Points: 24588 Status: Lurker | Followup to DiaZoHeXagoN: #02042496
|
|
Just get a 10-band frequency EQ plug-in and experiment. At its most simple:
01:: Cut the high-mid for kick-like percussion (although accentuate it if you're going for a punchy kick).
02:: Cut the lower end for snare-type (this sharpens them slightly and will ensure they won't clash with the kick)
03:: Very slightly cut the mid-range for hats (this adds a little sparkle to your hats and stops them interfering with your snare).
Warning: I did just make that up completely, but at first glance it seems sound enough.
|
|
DiaZoHeXagoN
from The city of angels (United States) on 2007-02-01 03:33 [#02042628]
Points: 2659 Status: Lurker
|
|
very cool thanks, I appreciate all the help
|
|
isnieZot
from pooptown (Belgium) on 2007-02-01 03:41 [#02042630]
Points: 4949 Status: Lurker
|
|
add more amens!
|
|
Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-02-01 04:45 [#02042651]
Points: 35867 Status: Lurker | Show recordbag
|
|
remove some of the drums or at least take them back a bit then add more melody.
|
|
Taxidermist
from Black Grass on 2007-02-01 04:49 [#02042656]
Points: 9958 Status: Lurker
|
|
Needs more cowbell.
|
|
Taxidermist
from Black Grass on 2007-02-01 04:51 [#02042657]
Points: 9958 Status: Lurker
|
|
My suggestion would be to try to make a different kind of music. I am not trying to be sarcastic here, it sounds like you have been making this music for a long time and might be stuck in a bit of a rut with your question. Maybe try making some hiphop or dub or something.
Maybe you just need to slow it down and turn it into a dub?
|
|
Ezkerraldean
from the lowest common denominator (United Kingdom) on 2007-02-01 06:50 [#02042735]
Points: 5733 Status: Addict
|
|
introduce a waltz beat
|
|
Akira
from out of space on 2007-02-01 08:07 [#02042765]
Points: 185 Status: Lurker
|
|
im stuck in a cell
|
|
sadist
from the dark side of the moon on 2007-02-01 10:52 [#02042807]
Points: 8670 Status: Lurker
|
|
i would divide it a in a different way. i would continue the drums from before the the breakdown at 30 seconds with that melodic content that goes at the breakdown so you don't fire all you ammunition off at once. make it a little longer (the breakdown) and then go to this very peaceful part like the second half, then you should make like a ueber-break and toss that hard drums from 30 second and all your melodic content jsut adding and adding till everything finishes in a mindblowing stacato and then just cut it off at half a beat and rant wanting to be
known just as the guy that did Nintendo Breaks Vol 1.
|
|
Zephyr Twin
from ΔΔΔ on 2007-02-01 11:08 [#02042812]
Points: 16982 Status: Regular | Show recordbag
|
|
I think the melodies and sounds you make use of are pretty nice, and maybe it's just me, but I think you should put your drum programming ability to better use. The insanely-fast drum thing just doesn't excite me the way it used to. I'm not saying I don't like this song (or elements of it), I'm just saying I wouldn't buy an album of this type unless it was really, really, well done.
|
|
Chihiro
from twins land on 2007-02-01 11:37 [#02042826]
Points: 4650 Status: Regular
|
|
cooL saskrotch tune! i reckon its fine as it is, althought you need a propper ending.
|
|
ijonspeches
from 109P/Swift-Tuttle on 2007-02-01 12:07 [#02042853]
Points: 7846 Status: Lurker | Show recordbag
|
|
what about putting some snares and drum fun into the end togehter with the melody at the end?
you could start with just drums for a note lenght you played,
then have the melody back for one note, then the drums again
in other words, every second note should be some drums / snares
and some loops later play them altogether
hope you got what i meant
|
|
oxygenfad
from www.oxygenfad.com (Canada) on 2007-02-01 18:33 [#02043177]
Points: 4442 Status: Regular
|
|
"How do you get your drums to not bleed together at such a high tempo? When ever I go above 180 my drums become terrible sounding "
If your using loops, use a good time stretching program. For the longest time when using ACID I would be like "Why the fuck do these drums sound like shit ?!?!?" so I would do the old resquence per part.
BUT
When life gets busy and you don`t got time to go that route (cause resequencing can be a pain in the ass ... for what I`m doing anyway) I suggest finding a program that will speed up the BPM of your loop ... but smart.
I downloaded Fruityloops, and used it soley for it`s BEATSLICER. I would resequence the drums to match my super fast BPM, then export the wav out.
Try it, works really good, and if you strapped for time but need some fast breaks, thats one way to go.
|
|
oxygenfad
from www.oxygenfad.com (Canada) on 2007-02-01 18:37 [#02043178]
Points: 4442 Status: Regular
|
|
I got the Idea when I met Blaerg this summer. He uses FLstudio, and his drums are tight, the best sounding breaks anywhere if you ask me.
|
|
DiaZoHeXagoN
from The city of angels (United States) on 2007-02-01 18:41 [#02043181]
Points: 2659 Status: Lurker
|
|
sometimes I do the whole cut up every drum and then sequence everything one hit at a time, but like you said its so time consuming I start to loose track of the concept in general
|
|
Taxidermist
from Black Grass on 2007-02-03 03:46 [#02044096]
Points: 9958 Status: Lurker | Followup to oxygenfad: #02043177
|
|
The best program for that is impakt by native instruments. Its insane how easy they made that program for beat chopping, mapping and remapping. You can come up with dozens of good variations on a loop that are logically mapped in minutes.
|
|
zero-cool
on 2007-02-03 03:58 [#02044099]
Points: 2720 Status: Lurker
|
|
sine wave + square wave x tracker = wank
|
|
Messageboard index
|