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offline sneakattack on 2006-01-12 23:06 [#01817677]
Points: 6049 Status: Lurker



so big


 

offline w M w from London (United Kingdom) on 2006-01-12 23:08 [#01817679]
Points: 21454 Status: Regular



This is cryptic.


 

offline w M w from London (United Kingdom) on 2006-01-12 23:33 [#01817691]
Points: 21454 Status: Regular



I still have hardly touched thunderforce 5; a whole new game
to look forward to.

By the way I'm $269,999.99 richer and living in New Zealand
now. I noticed there was this nice house that nobody ever
entered or exited, probably somebody's summer home or
something. Well I totally conned some people into "buying"
it from me! I dressed up as a realitor and made a bunch of
fake forms. They went right along with it, L... O... L...
I recommend this line of work to anyone else who wants to
leave their country, plus there is the noble 'rob from the
rich, give to the poor' aspect of it, the poor being me.
Well WAS being me.
I think I'll try it again here then move to australia.


 

offline sneakattack on 2006-01-12 23:52 [#01817701]
Points: 6049 Status: Lurker



sorry for the lag.. thunderforce 5 is awesome, it's good
that you're keep off it for now. are you still enjoying g
darius? it is lots and lots of fun.. raycrisis I stopped
playing after I beat it on the hardest mode.. the last two
bosses are glorious though


 

offline w M w from London (United Kingdom) on 2006-01-12 23:59 [#01817704]
Points: 21454 Status: Regular



I started playing sly 2 for awhile after I beat the bosses
in g darius. Then I'll go back to it and then the others...
actually I'll probably beat each the easy way first, then go
back and try it with the minimal ammount of lives etc. Do
you know if the shooter you plan to make will be based on a
lot of memorization (game is exactly the same each time you
play it more or less)?


 

offline sneakattack on 2006-01-13 00:06 [#01817707]
Points: 6049 Status: Lurker | Followup to w M w: #01817704



no memorization. Everything will be composed of building
blocks which combine in different ways randomly so.. you'll
always have to be on your toes. I mean of course it's hard
to make a good game this way but I've thought about it a lot
and think I have it worked out. It will be one of the
harder things I've coded though, lots of fucked up shit to
compute. I'll probably be lazy in the first iteration in
many places.


 


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