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Mastering tips #1: Compression
 

offline Sanguine from San Francisco (United States) on 2004-03-29 00:29 [#01123238]
Points: 859 Status: Lurker



Tips I wish somebody had told me, if you guys want more,
let me know by posting your thoughts or whatever... hope
this helps
-------------

Compression is wonderful. I've heard it is the only effect
you can never have too much of if you do it right... getting
to know it requires a lot of experimentation, but it's well
worth it in the end.

What does compression do?

Compression takes the really loud noise in your song and
lowers the decibels on it making it sound closer to the
other sounds you have. It allows you to hear more of the
nuances that goes on, the softer sounds seem to be louder
because after compressing the loud sounds you raise the
volume of the part until it sounds in line again.

So we come to the first part... clean up your individual
tracks before adding compression. With compression you will
hear many more of the little things then you did before.
With a simple line this won't make much of a difference,
like a basic drum line, but with complicated synths you'll
hear a lot more. Details are important before adding
compression. Traditionally this means EQ, Reverb, and any
other effects are done before the final compression.
Experimenting with this is fun, different order of effects
produces much different results, but I won't get into that
now.

Creating a clean track also means splitting into more tracks
if you have some that are too complicated. Bass drum, snare,
hats should all be on separate lines (assuming you have the
processing power) and compressed separately. Each one
requires something a little bit different...



 

offline r40f from qrters tea party on 2004-03-29 00:36 [#01123245]
Points: 14210 Status: Regular



then again...

"The current trendy thing is compression, compression by the
ton, especially if it comes from a tube limiter. Wow. It
doesn't matter how awful the recording is, as long as it
goes through a tube limiter, somebody will claim it sounds
"warm," or maybe even "punchy." They might even compare it
to the Beatles. I want to find the guy that invented
compression and tear his liver out. I hate it. It makes
everything sound like a beer commercial." -- Steve Albini


 

offline cie jiks mawp from motion to descend (Australia) on 2004-03-29 00:41 [#01123252]
Points: 1171 Status: Lurker



cool. thanks Sanguine. i just finished doing basic master on
a new song in wave lab. i find putting the threshold between
-8 and -12db attack between 0.01 and 10ms and release
between 30-50ms as well as removeing sub frequencies cut-off
at around 30 hertz and then fiddling with the gain to get
the left and right averages to between -5 and -6db and the
average for the track between -10 and -13 ( i aim for -12 on
all my songs, make em loud and crunchy!) If you have any
tips that could help me in this basic little formula, lay on
me. cheers!



 

offline Zephyr Twin from ΔΔΔ on 2004-03-29 00:44 [#01123255]
Points: 16982 Status: Regular | Show recordbag



good thread... keep em comin...

cie jiks mawp: what's your name mean?


 

offline Sanguine from San Francisco (United States) on 2004-03-29 00:45 [#01123257]
Points: 859 Status: Lurker



I'm going to focus on drums for the beginning since it
easily illustrates some of the concepts I had a lot of
trouble with...

Compression on the individual tracks helps bring out the
parts you want to bring up, making the drums punchier and
cleaning up the melody sounds. Compression on the overall
track helps make it seem like a cohesive whole. Starting
with individual tracks:

The attack on the compressor tells you when to start
compressing, this is how you keep peaks in the drums and
other sounds. A short attack means you're cutting the peaks
very quickly... this is the most common problem I've seen
with compression not making the piece sound better but
making it sound too "flat." You lose the peaks if the attack
is set too low (below 5ms you'll hear the difference from
say 20ms) and things will start to bleed together more.

You can create very punchy drums this way. The compression
kicks in after the attack time and stays until the release
time. So the sound before the attack stays loud, after the
attack is done the compression kicks in and the peaks that
aren't the punchy part are dropped out. Experimenting with
the attack and the ratio you can see the extremes and
eventually get the part of the sound emphasized that you
want.

The ratio and threshold together tell how much the sound is
dropped. A 1:4 compression means the sound above the
threshold is reduced to 25%. So if we have a peak of 8dB
above the threshold it's reduced to 2dB above the threshold.
At 1:8 compression it would be reduced to 1dB above.



 

offline Sanguine from San Francisco (United States) on 2004-03-29 00:54 [#01123274]
Points: 859 Status: Lurker



(yeah the numbers are backwards in the above post, change
1:4 and 1:8 to 4:1 and 8:1 respectively)

So if you want a punchy snare, a low attack (maybe 10ms or
so) means the beginning of the snare will be heavy. A slight
ratio of compression, 4:1 or so and a threshold depending on
the sound (use your ear) will emphasize the beginning
heavily and kick the snare sound up quite a bit. You'll
notice this much more on sounds that aren't punchy to begin
with if you put a higher ratio, effectively shaping it like
you would with a volume envelope. I'd recommend doing
exactly that if you find you need a LOT of compression to
achieve the desired effect, go back and fiddle with the wave
itself and come back to compressing it later.

The same with bass drums You can get a punchy start to a
bass sound with the same short attack, then depending on how
loud you want the rest of the bass in comparison, a small
ratio of 2:1 or so if you want a steady bass sound on the
peaks, or something harder (6:1 or higher) if you want
something else to be the focus.

Let's say you have a heavy bass line that's carrying the
track and want it to be the focus. You might put a shallow
ratio of 2:1 on it so it stands out through the sound and
push up the ratio of other sounds in the same Hz range (like
the bass drum) so they don't conflict, taking out part of
the muddiness. Same with melodies in the high ranges and mid
ranges, adjust the settings based on other sounds that are
in the same range.

That's the big thing you're looking for, using compression
to separate the sounds and make certain things come out


 

offline Zephyr Twin from ΔΔΔ on 2004-03-29 00:54 [#01123277]
Points: 16982 Status: Regular | Show recordbag



this thread = Fav+


 

offline E-man from Rixensart (Belgium) on 2004-03-29 00:59 [#01123282]
Points: 3000 Status: Regular



try to use compr1ession only if neccesary...
as r40f pointed out, it is very easy to suck life away from
you track by removing any kind of dynamics from it and
adding distortion...

a friend of mine makes dance, jungle, breakcore all that, he
find it handy to have a big mono/multi-band compressor on
his master track, with pretty strong settings, for every
track he's doing, sure it pump up the fuck out of his tracks
but they effectively all sounds a bit the same, and all have
like 1dB of dynamics,wich is frankly aweful after 1 minutes
of listening to the track

when possible try to make drums louder without
(over)compressing them as much as possible, same for you
instruments



 

offline map from mülligen (Switzerland) on 2004-03-29 00:59 [#01123284]
Points: 3408 Status: Lurker



www.computermusic.co.uk there you go ...


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 01:01 [#01123289]
Points: 35867 Status: Lurker | Show recordbag



LAZY_TITLE


 

offline map from mülligen (Switzerland) on 2004-03-29 01:01 [#01123291]
Points: 3408 Status: Lurker



Compression

Compression is easy to understand, even if it is hard to
explain. it literally does what it's called; it compresses
audio level. in short, it makes the difference between the
highs and lows in a sound smaller. it works by recognizing
peaks in sound level and making them less extreme, so that
in the end result, the peak level is less high. the easy
explanation - compression takes really loud peaks and makes
them softer so you can make the whole sound louder ;)

A typical compressor has a threshold, compression ratio,
attack, release and output amplifier.

Threshold

the threshold is a sound level measured in decibels, the
level at which the compressor starts going about its
business of compressing. set the threshold lower and the
compression applies to more of the sound, set it higher and
only the higher of the peaks will be affected.

Compression ratio

Compression ratio is the ratio of the change in output level
in dB to the change in input level above the threshold
value. it determines how much compression is applied to
sound that comes in above the threshold level. basically,
the amount of decibels above the threshold on input is
divided by the ratio on output (for 5:1 ratio divide by 5,
for weird ratios like 7:3, use your high school math). in
english this means if a certain sound is 8dB above the
threshold and the ratio is 4:1, the sound when it comes out
of the compressor will be 2dB above the threshold.

Attack

The attack, measured in milliseconds or decibels per second
(dB/s), is the speed at which the compressor starts
compressing after it detects sound above the threshold
level. a fast attack will result in more transient sounds
(ie. fast snare and kick hits) being compressed while a slow
attack will let at least some of the initial hit of a
transient sound go through uncompressed.



 

offline Sanguine from San Francisco (United States) on 2004-03-29 01:01 [#01123292]
Points: 859 Status: Lurker



For synths it's much more based on what you want out of the
sound.

I use compression usually when I find the synth sound I'm
using crosses a large dynamic range and the lower parts get
swallowed up by the rest of the piece. Especially with some
VST or MIDI instruments now that have velocity dependant
functions you get a totally different sound with a lower
volume that could be absoluely awesome, but you can barely
hear it. This is where compression comes in...

With drums, and a fairly quick attack, we were looking to
create punch. With a synth that you don't want a more punchy
sound (pads, long attack envelopes, etc) you can drop the
attack to the lowest it will go (0.1ms is a good bet) and
throw the compression on from the beginning with a long
release. With a higher ratio (8:1 and above) and a lower
threshold you can lower the louder portion of the piece to
the more hidden softer parts.

This means all the louder parts will now sound as soft as
the softer parts... but the softer parts shouldn't change.

Now kick up the entire track to be in line with where it was
before and viola, you can now hear the softer parts.


 

offline Clic on 2004-03-29 01:01 [#01123293]
Points: 5232 Status: Regular | Followup to E-man: #01123282



it is very easy to suck life away from you track by
removing any kind of dynamics from it...


Exactly.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 01:01 [#01123294]
Points: 35867 Status: Lurker | Followup to Drunken Mastah: #01123289 | Show recordbag



damn! nevermind the last link.

LAZY_TITLE


 

offline map from mülligen (Switzerland) on 2004-03-29 01:03 [#01123299]
Points: 3408 Status: Lurker



or go here

oh and drunkenmastah

if you do, do it
right ;)


 

offline map from mülligen (Switzerland) on 2004-03-29 01:05 [#01123303]
Points: 3408 Status: Lurker



blah

GET MONITORS BEFORE STARTING TWIDDLING AROUND WITH
COMPRESSION :P


 

offline Sanguine from San Francisco (United States) on 2004-03-29 01:05 [#01123306]
Points: 859 Status: Lurker



If you're going to quote an article, give them credit
please... I'm trying to put this in my own words

Overcompression is easy to get and make the entire track
sound too dance oriented, the drums too punchy, etc, etc,
etc... it all depends on what you're going for.

The key is subtlety. I'm giving recommendations for what
you're LISTENING to instead of preset numbers. You need to
experiment with these values and see what they do.

Make a track that's jungle/breakbeat/house and make the
drums punchy. Fool with compression until you get it good

Do the same for something ambient

Then for something in between

That's the only way to learn

Compression can ALWAYS help a track, I would say just the
opposite, use it liberally, but subtlely. It's very, very
difficult to know when you're overdoing it. So on the same
token, have other people listen to your stuff and help
master. That's the only way you'll learn, when you have
other people pointing it out who haven't had their ear
attuned to what's going on. Or at very least put the track
aside for a week minimum and work on other stuff then come
back to master


 

offline map from mülligen (Switzerland) on 2004-03-29 01:09 [#01123318]
Points: 3408 Status: Lurker



thousand of peoples mentioned this tips before ... there are
a bunch of books about mastering, mixdown, audioprocessing
and so on ...


 

offline Sanguine from San Francisco (United States) on 2004-03-29 01:11 [#01123321]
Points: 859 Status: Lurker



Which brings us to overall compression... this is where
sucking the life from the track is frequently overdone.

I recommend using a multiband compressor for overall
compression, they are fabulous but VERY difficult to use...
I will address these when I'm more comfortable myself.

The "professional" way to compress a track with normal
compression is to split the track into it's respective Hz
bands. Low, medium and high (or more depending on how
complicated the track is) and compress each separately. This
is so you can hear what is making the track muddy and help
shape it down, bring out the parts you want to bring out.

For overall compression it's rare to use anything over 2:1,
I usually end up using between 1.2:1 to about 1.4:1
depending on how good the mastering was up until then. This
is just the last cleaning of the sound and making everything
sound like a cohesive whole. Since you've already done the
punchy part this is a shorter attack and a long release,
just shaping the peaks subtlely so you can raise the overall
volume with a maximizer afterwards and then clip the peaks
with a limiter (Waves L1/L2 or something similar)

If you have any questions, this is where to post them, I'll
check back and try and help out


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 01:12 [#01123324]
Points: 35867 Status: Lurker | Show recordbag



yes, yes.. compression... the art which is uncomprehensive
and out-of-reach until you get monitors.

what I would like to know, is how I'm supposed to eq a
guitar when a bass and a piano is playing at the same time.
also: how the bass and piano should be eq'd for best
results.


 

offline Sanguine from San Francisco (United States) on 2004-03-29 01:13 [#01123327]
Points: 859 Status: Lurker



Yup, but some people don't have books and this is what the
message board is for... post links to good articles that
help, post your own tips

I want to hear how people misused compression and got
interesting effects (I'll throw a couple examples up later)
and how they figured out how to use it better. What insights
they've had or what they're having trouble with. The article
format is just an introduction


 

offline Sanguine from San Francisco (United States) on 2004-03-29 01:16 [#01123332]
Points: 859 Status: Lurker



Mic placement or just EQ after recording onto a single
track?

I don't envy you... I've recorded some live stuff lately and
had a devil of a time mastering it, I might post some tracks
that a vocalist/guitarist and I mastered later as examples


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 01:17 [#01123335]
Points: 35867 Status: Lurker | Followup to Sanguine: #01123332 | Show recordbag



EQ after recording.


 

offline Sanguine from San Francisco (United States) on 2004-03-29 01:22 [#01123345]
Points: 859 Status: Lurker



Difficult... almost impossible to fix a whole lot...
separate into bands, compress by isolating the guitar,
piano, and bass separately as best you can with three
separate tracks (using high/low filters or notch or
bandwidth or whatever)

Better to have separate mics and have three tracks with some
very careful mic placement

Best to record each separately and overdub

... wish I had the money and time to do that


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 01:24 [#01123349]
Points: 35867 Status: Lurker | Followup to Sanguine: #01123345 | Show recordbag



yes, I do have separate tracks for each instrument. they're
not recorded all at once, and I don't really want to "fix"
anything, 'cause nothing is broken.. I just want to stop
frequencies from the guitar to interfer with the piano and
the bass, and so-on...


 

offline snAre from .oO Ghent Oo. (Belgium) on 2004-03-29 01:29 [#01123358]
Points: 247 Status: Lurker



check the project studio handbook!

http://www.theprojectstudiohandbook.com/directory.htm

(all you need to know about compression, equalizing,
limiting, dithering, mastering, monitoring...)



 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 01:31 [#01123362]
Points: 35867 Status: Lurker | Followup to snAre: #01123358 | Show recordbag



yeah, I've read a few articles there, but they generally
tell me to do stuff with equipment I don't have.. and the
techniques seem to be un-transferrable to what i DO have...


 

offline cie jiks mawp from motion to descend (Australia) on 2004-03-29 01:40 [#01123372]
Points: 1171 Status: Lurker



Zephyr Twin: It is a lake in Japan.

mixing is about creating space for all the instruments in
the mix.

Drunken: Expriment with panning and levels. Its amazing what
can be done just by placing similiar freqs on different
sides.


 

offline snAre from .oO Ghent Oo. (Belgium) on 2004-03-29 01:41 [#01123374]
Points: 247 Status: Lurker



what equipment are you using? :)
You will need some good monitors to start with...


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 01:42 [#01123375]
Points: 35867 Status: Lurker | Followup to cie jiks mawp: #01123372 | Show recordbag



yeah, I pan A LOT! (not applicable to the older tracks,
which are the only tracks I currently have online...)


 

offline cie jiks mawp from motion to descend (Australia) on 2004-03-29 01:45 [#01123377]
Points: 1171 Status: Lurker



i'm going to put a track online.

continue sanguine your words are good.


 

offline Sanguine from San Francisco (United States) on 2004-03-29 01:58 [#01123388]
Points: 859 Status: Lurker



I'll write up something on EQ later and some problems I've
had when overdoing it, and will answer the question more
fully then.

(Plus I'm not really sure how to answer it well and will
have to think about it, experiment and maybe do some
research)


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 02:00 [#01123389]
Points: 35867 Status: Lurker | Followup to Sanguine: #01123388 | Show recordbag



yes, that will be muchly appreciated.. as much as the
previous words in this thread (which at this very moment are
being memorized for later application at the home studio).


 

offline marlowe from Antarctica on 2004-03-29 02:27 [#01123417]
Points: 24588 Status: Lurker



I think I used compression once, back in 1973


 

offline room from Sheffield (United Kingdom) on 2004-03-29 03:00 [#01123443]
Points: 484 Status: Regular



Compression

depends on the musical style

aphex uses alot of the stuff

but it kills dynamics - so everything comes at you with the
same intensity - like a brick wall

in more subtle or ambient tracks - use a little compression
or limiting

so the volume and intensity within the track rises and falls
bringing the listener different dimensions

classical music does not use much if any compression




 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 03:05 [#01123449]
Points: 35867 Status: Lurker | Followup to room: #01123443 | Show recordbag



I think compression is good when used on "static" drums...
programmed drums which you want to sound EVEN MORE
programmed... like, it makes the hihats as loud as the
snare, and it really makes it sound like the hihats go "1,
2!!!, 3, 4!!!" if kick is on 1 and snare is on 3.


 

offline Ceri JC from Jefferson City (United States) on 2004-03-29 03:54 [#01123467]
Points: 23533 Status: Moderator | Followup to room: #01123443 | Show recordbag



"in more subtle or ambient tracks - use a little
compression
or limiting"


Bang on. Compressors aren't just to make things louder-
they're also limiters to reduce the loud bits!

My own thoughts:

If you have a whole part that is quiet (eg a sample that has
low volume throughout), consider normalising it, rather than
just adding a lot of compression. I've heard people talk
about normalisation as if it's some poor cousin of
compression, that has no place in modern music production.
They're both valid tools and you need to learn to recognise
which one is more appropriate in certain situations.

Heavy compression throughout can be good for things like
drum and bass, but in most styles of music it sounds too in
your face.

I agree you definately want seperate compression for each
drum part. One of my main complaints with Reason is that the
built in compressor is so weak, but exporting each drum
element seperately and then compressing in
Wavelab/Nuendo/whatever is a huge chore.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 04:00 [#01123470]
Points: 35867 Status: Lurker | Followup to Ceri JC: #01123467 | Show recordbag



you know that you can connect separate effects to each
channel of the redrum drum-machine, right? just tab to the
backside and connect it to the plugs on the drum you want to
affect with the effect...


 

offline Ceri JC from Jefferson City (United States) on 2004-03-29 04:07 [#01123478]
Points: 23533 Status: Moderator | Followup to Drunken Mastah: #01123470 | Show recordbag



I know, but the problem with that is that Reason's
compressor is pretty weak (compared to say, PSP
Vintagewarmer). So, instead of just having a seperate
compressor for each drum sound (all rejoined with a second
mixer) and then back into the main mixer as one channel,
sometimes it's neccessary to render off each part as a wav,
FX/compress seperately and then resequence them in Ableton
Live/Floops. It's such a boring (time consuming too,) job
that I usually try to avoid doing it by just programming the
drums a bit more carefully (Dr. Rex files tend to be alright
as they're already reasonably compressed/sufficiently loud
in most cases) to compensate.

BTW You decided on a mixer/carts yet? :)


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2004-03-29 04:36 [#01123500]
Points: 35867 Status: Lurker | Followup to Ceri JC: #01123478 | Show recordbag



well.. I seem set on the ortofons. The mixer... I don't
know. I'll buy what Ralph Myerz recommends me (or one of
those recommended to me in the thread about the matrix3. I
think that you guys probably are right about not getting it
if I want to scratch.. I'll buy another mixer for the extra
channel, and use a straight-up dj-mixer, as you
suggested...)... either that, or I'll check what mixer Nas'
dj (I'M GOING TO A NAS CONCERT!!!) is using if he's
scratching...


 

offline AMinal from Toronto (Canada) on 2004-03-29 14:59 [#01124110]
Points: 3476 Status: Regular



thanks everyone!

and thanks for the great links....


 

offline virginpusher from County Clare on 2004-03-29 15:42 [#01124183]
Points: 27325 Status: Lurker



OK. The topic 'Mastering tips #1: Compression ' has been
added to your favorites
You are now being transferred back to the topic, otherwise
click here


 

offline Q4Z2X on 2004-03-29 15:43 [#01124184]
Points: 5264 Status: Lurker



nice thread.
any music-maker should put it in their favs!


 

offline Q4Z2X on 2004-03-29 15:47 [#01124191]
Points: 5264 Status: Lurker | Followup to Q4Z2X: #01124184



.. i wish i had some worthwhile knowledge to contribute to
this, though.....


 

offline evolume from seattle (United States) on 2004-03-29 16:33 [#01124240]
Points: 10965 Status: Regular



i've been kinda experimenting with compression for the last
few months. i've been recently fiddling with using short
attack (less than 1ms) on the full mixdown. The result is
that my percussion which tends to give me the most clipping
problems is compressed a bit while all the synths are
raised. it gives this sort of wall of sound kinda effect.

i usually leave the amount of compresion pretty high (around
7:1) but i carefully adjust the threshold so that the actual
amount of compression never goes below about -4 on the
meter. anything past about the -4 to -6 area squashes it
and takes away the snap.


 

offline Sanguine from San Francisco (United States) on 2004-03-29 22:27 [#01124490]
Points: 859 Status: Lurker



I am now experimenting with reverse compression... details
to follow eventually


 

offline dave_g from United Kingdom on 2004-03-30 13:34 [#01125258]
Points: 3372 Status: Lurker



The best way to figure out compression is to use hardware.
I always bang on about how hardware is better than software
for almost everything, and compression is definately one of
them.

Get a unit with knobs on, and play a loop into it, set to
continuous looping. Now twiddle the knobs until you know
what they do.
You should learn how to use it. It is VERY useful if you can
use it correctly.

Compression is used by ALL artists.
It is the most useful effect, although as an 'effect' is is
limited, but as an 'utility' effect, it is excellent for
changing something from a recorded sound to a 'polished'
sound.

In the olden days, compression was even performed by humans,
on classical music! When recording music, the engineer would
scan through the sheet music, and ride the faders to
compensate for loud/quiet pieces.i.e. compression.

Please note; compression generally follows the following
formula:

->garbage in ->[COMPRESS]->polished garbage out->

i.e. you put crap in, and you will still get a fairly crappy
signal out. Yeah, it can be made to sound better, but
generally on a track level compression is used for
mastering, so the track should be done for all intents and
purposes before compressing the whole thing.

However, you can apply compression throughout, if, for
example, using multiple recordings to subtle effect, to
equal out the amplitudes of everything, but again this will
be utalitarian, with small ratios and modest use.

Or you could use it on individual sounds in a mix, i.e.
compress your guitar/drum machine to get a different
sound.This is less of a utilty function, since with more
extreme settings, and a more constant source (compared to a
mixdown), one can spice up a sound more than just 'polish'
it.

So basically, learn how to use it, cos its useful.
Oh and get a hardware compressor. Hint Behringer 1u rack
ones are cheap and actually good,( considering its
behringer).


 

offline nobsmuggler from silly mid-off on 2004-03-30 14:23 [#01125338]
Points: 6265 Status: Addict



a good mastering tool is iZotope - Ozone 2.0
for the home user



 

offline evolume from seattle (United States) on 2004-03-30 15:10 [#01125387]
Points: 10965 Status: Regular | Followup to dave_g: #01125258



yeah, but hardware is expensive. and me=poor.



 

offline Sempoo from Barlinek (Pluto) on 2004-04-02 14:06 [#01130395]
Points: 621 Status: Regular | Followup to Ceri JC: #01123478



I am using Sream 4 with 'tape' setting - it gives really
nice punch to drums. Yes, compressor comp-01 (Reason 2.5) is
little shitty, it requires lot of focus to set it properly,
and the results might be miserable.
Can anybody recommend me good dx/vst multiband compressor?


 


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