unsophistaced melody trick | xltronic messageboard
 
You are not logged in!

F.A.Q
Log in

Register
  
 
  
 
Now online (2)
big
recycle
...and 554 guests

Last 5 registered
Oplandisks
nothingstar
N_loop
yipe
foxtrotromeo

Browse members...
  
 
Members 8025
Messages 2614087
Today 0
Topics 127542
  
 
Messageboard index
unsophistaced melody trick
 

offline w M w from London (United Kingdom) on 2004-01-06 18:10 [#01021233]
Points: 21452 Status: Lurker



I'm really bad at distinguishing notes from eachother. I
only seem to extract their relationship to one another. Thus
if some arbitrary correct melody goes, "g,f,g", I'd probably
try to recreate it incorrectly as "d,c,d" just because
there's equal spacing between the two.
However I can hum/whistle a "correct" (and all of my "music"
indeed serves as proof that there is an incorrect way)
sounding tune as long as I don't think of what the notes
are. Well I can't hum real tunes in as much as I can hum
sarcastic parodies of how stupid I think tunes are. Anyway,
I'll hum some sarcastic parody (which will sound "correct"
because it's off the top of my head) and then find the
correct notes one by one as I find the one that phases
perfectly with the hummed note.

the result?: slightly less sucky music that isn't worth
listening to, and wouldn't be worth creating either if it
didn't thankfully waste time thus making me grow older and
closer to death. Normally I use videogames for that purpose,
but I've played a total of 32 hours of road rash 2 just
today. Considering that there are only 24 hours in one day,
I needed a break from that.


 

offline ecnadniarb on 2004-01-06 18:12 [#01021238]
Points: 24805 Status: Lurker | Show recordbag



I'm really bad at reading more than the first line of a long
post. I am sure it was very interesting though. And I
probably agree with you whole heartedly Ian.

Kind Regards

Me.


 

offline qrter from the future, and it works (Netherlands, The) on 2004-01-06 18:13 [#01021239]
Points: 47414 Status: Moderator | Followup to ecnadniarb: #01021238



oh, that's nice.


 

offline hedphukkerr from mathbotton (United States) on 2004-01-06 18:14 [#01021242]
Points: 8833 Status: Regular



that actually sounds like a good idea. im terrible at
writing melodies on my comp but i have so many good licks in
my head that i just cant translate into notes.


 

offline Zeus from San Francisco (United States) on 2004-01-06 18:15 [#01021244]
Points: 14042 Status: Lurker



its called relative pitch, and its actually more useful then
perfect pitch.

with relative pitch, you can play things in different keys
easier, and you can hear how notes are functioning, instead
of just what name they are


 

offline virginpusher from County Clare on 2004-01-06 18:15 [#01021246]
Points: 27325 Status: Lurker



ian noll


 

offline qrter from the future, and it works (Netherlands, The) on 2004-01-06 18:21 [#01021254]
Points: 47414 Status: Moderator | Followup to virginpusher: #01021246



..disturbing the Fonz?


 

offline virginpusher from County Clare on 2004-01-06 18:35 [#01021280]
Points: 27325 Status: Lurker



...disturbing Ms Daisy


 

offline w M w from London (United Kingdom) on 2004-01-06 18:36 [#01021281]
Points: 21452 Status: Lurker



Each of your posts was very and equally special to me. I
treasured reading them just as I treasure you all as
friends.


 

offline w M w from London (United Kingdom) on 2004-01-08 08:57 [#01023262]
Points: 21452 Status: Lurker



actually the way I was doing it before wasn't exactly
relative... since I'd often interpret each note in a random
incorrect pitch.

This humble technique is turning out to be the best thing
I've discovered in music creatioon in a long time. I'm
actually enjoying making music again and my melodies are SO
much better.

In this program called "chordwizard", they taught to pretty
much make a single line melody and add chords to it. I think
this method is dumb, because the much better way is to write
a few lines of simultaneous m elody and let the chords come
naturally out of their interaction.


 

offline mc_303_beatz from Glasgow, Scotland on 2004-01-08 08:59 [#01023265]
Points: 3386 Status: Regular



you gotta feel the groove, get in the zone. and put yer cock
away son, we don`t want to see that


 

offline rockenjohnny from champagne socialism (Australia) on 2004-01-08 09:43 [#01023319]
Points: 7983 Status: Lurker



you always make me laugh on the inside wmw. and road rash 2
is like the best game ever.


 

offline qrter from the future, and it works (Netherlands, The) on 2004-01-08 09:51 [#01023330]
Points: 47414 Status: Moderator



I cry on the outside.

on the outside OF WHAT!?!?


 

offline w M w from London (United Kingdom) on 2004-01-08 09:55 [#01023335]
Points: 21452 Status: Lurker



You mean for genesis right? That game is awesome! Ok this is
sad: normally you are supposed to use passwords and beat the
game over the course of like a couple weeks... but I play
the whole friggin game in one sitting! Fucking sven and
jorg, man, they talk the talk but they're the biggest
pussies in the whole game... natasha seems like a friend,
but she's a tricky bitch, I always punch her when I go past
if I can... but, this is true... she's knows witchcraft.
She's like mario was from mariocart, in that if she gets
pissed, watch the fuck out! She controls every pixel in
that game... she'll actually summon a car to hit you or put
a spell on you which makes you play worse. Ikira is her
right hand warlock, possibly more powerful but less hostile
anyway. Biff is just a big fag, he's good at going fast but
it's usually easy to punch him.
My favorite things: kicking people into cars and the
awesome, SUPER KICK! (go to the far side of the screen and
rush over and kick someone so hard they fly off their
bike!)
Names I've given to myself:
"jorg sucks", "P E NO 2", "satan" (this one's most fun), um,
"bit"...


 

offline rockenjohnny from champagne socialism (Australia) on 2004-01-08 09:59 [#01023346]
Points: 7983 Status: Lurker | Followup to w M w: #01023335



hell yes the genesis version :D youre 100% right about
natasha, i always gave her a bruising. the violence seeped
out of the game tho and i ended up smacking my little
brother around whenever he knocked me off my bike. where the
hell did i stow my genesis....


 

offline w M w from London (United Kingdom) on 2004-01-08 10:02 [#01023352]
Points: 21452 Status: Lurker



bugs I've found in the game myself, due to inevitably of
finding them because of excessive gameplay...
1) very rarely when a cop comes by and makes you "busted", a
car will hit him... this cause the game to fuck up... the
screen will zoom out like normally but iinstead of going to
the next screen, it'll zoom out forever and ever...
eventually I let it go for a long time once and the music
started glitching and getting out of tune and the visuals
also.
2) if you have the exact ammount of money that a bike costs,
and then buy it... you end up with exactly 0 dollars... the
game will interpret this as if you're supposed to start at
the very beginning at level 1 with 0 dollars.

Road rash 3 is an insult! The punch sounds are hilariously
lame it's like punching someone as hard as you can in the
face and making the sound of lightly tapping on a book with
your finger. In road rash 2, the contenders are real peoople
practically with their own character, and fitting comments
for things that happen. In road rash 3,, they're all the
same except for the one guy that is just stupid who throws
oil at you.


 

offline Ceri JC from Jefferson City (United States) on 2004-01-08 10:03 [#01023353]
Points: 23533 Status: Moderator | Show recordbag



W M W, if you like Road Rash 2 (and who doesn't? It's
arguably the best in the series...) you might also like
"Skitchin'". People nowadays complain about jackass making
13 year old boys act like suicidal little twats, but for my
generation skitchin was where it was at. The idea is
basically a roller blading race like road rash, but the
twist is you can grab onto the back bumper of cars (like
marty mcfly does on a hoverboard in back to the future 2).
Perhaps best of allm you can "share" a ride on the back of a
sports car with another racer, only to knock them off at
over 70mph and watch in your wing mirror (don't ask) as they
are run over by the police car chasing you.


 

offline rockenjohnny from champagne socialism (Australia) on 2004-01-08 10:05 [#01023355]
Points: 7983 Status: Lurker



exactly. road rash 2 has such a solid feel. ive seen that
cop bug as well - bloody hilarious :D it was the game of my
dreams after playing the silver surfer on c64 for god knows
how many years..


 

offline w M w from London (United Kingdom) on 2004-01-08 12:16 [#01023570]
Points: 21452 Status: Lurker | Followup to Ceri JC: #01023353



Thanks, I'll have to check it out. I've never heard of it.
Last time I said that game "griddrunner" was too easy... but
then I went to my parents house and played it on their
computer. It turns out that I had been playing it at about
1/2 or less the speed because this computer I'm on now is
that crappy and slow. The intended fast version is much
better.

BaaaAh
00BaaaAh
0000BaaaAh
*sheepie zapper recharged*


 

offline w M w from London (United Kingdom) on 2004-01-08 20:33 [#01024282]
Points: 21452 Status: Lurker





In this melody I used the above mentioned unsophisticated
technique:

http://artists.iuma.com/IUMA/Bands/wmw/

See what I mean? It sounds way better than any other melody
I've made. Melody is subtle but glaring when it isn't
"correct". It might be my new favorite medium.


 

offline w M w from London (United Kingdom) on 2004-01-08 20:34 [#01024284]
Points: 21452 Status: Lurker



^ oops, it's called "inspiration"


 

offline qrter from the future, and it works (Netherlands, The) on 2004-01-08 20:43 [#01024300]
Points: 47414 Status: Moderator



melodies are booooooooring.


 

offline Ophecks from Nova Scotia (Canada) on 2004-01-08 20:48 [#01024308]
Points: 19190 Status: Moderator | Show recordbag



Road Rash is one of those lovely buried treasures that I'd
love to see resurrected for the next gen systems. The kids
wouldn't know about its past, but us old ones would know
better. I'd like to club Tony Hawk over the head with a pipe
from my motorbike perch. And I remember seeing ads for
Skitchin' all over Gamepro magazines, and decent reviews,
too.

Dynamite Headdy and Gunstar Heroes are other forgotten
Genesis gems.


 

offline w M w from London (United Kingdom) on 2004-01-08 20:59 [#01024315]
Points: 21452 Status: Lurker



qrter- yes! that's precisely why I like them. did you listen
to it?

ophecks- road rash could actually have potential on a
current gen system, because it was somewhat 3 d already.
They'd almost definately fuck it all up though. Even the
loading time to start the game each time plus the numerous
logos you have to look at already gives it negative points.
I'm already disliking contra (ps2) gameplay wise. That thing
is totally an interactive movie, not a game. It's exactly
the same each time. Road rash 2 is way more fun. Due to
combinational theory or something, the game could never be
the same 2wiice.

steve- 11.2 is the answer


 

offline w M w from London (United Kingdom) on 2004-01-08 21:03 [#01024318]
Points: 21452 Status: Lurker



I've already heard the suggestion of gunstar heroes as a gem
game numerous times but have yet to play it. I just wrote
down dynamite headdy so I'll remember that one. By the way
there's a slashdot article called "best original games"
where people recommend ... the best original games.. that's
worth reading probably.


 

offline Ophecks from Nova Scotia (Canada) on 2004-01-08 21:05 [#01024322]
Points: 19190 Status: Moderator | Followup to w M w: #01024315 | Show recordbag



Wouldn't it be fun to drive through a mall, clubbing
innocent bystanders over the head? Maybe they could make it
an open ended carnage-fest a la GTA... but that's probably
too cliche by now, I guess I'd settle for a straightforward
racer with some ELABORATE shortcuts to take advantage of the
3D engine. And they could make some awesome motion captured
or ragdoll physics ''spills'' from the bikes.

Gotta love those cardboard cutout ''buildings'' whizzing by
on the Genesis...


 

offline qrter from the future, and it works (Netherlands, The) on 2004-01-08 21:09 [#01024328]
Points: 47414 Status: Moderator | Followup to w M w: #01024315



I'm listening now. and it's a pretty boring melody.


 

offline hevquip from megagram dusk sect (United States) on 2004-01-08 21:10 [#01024331]
Points: 3379 Status: Regular



skitchin' was a fun game. i"t's skating and hitcing and it's
absolutely bitchin'." i think the box said something like
that.


 

offline Ophecks from Nova Scotia (Canada) on 2004-01-08 21:14 [#01024336]
Points: 19190 Status: Moderator | Show recordbag



And about Contra and the whole ''staged'' aspect of games
like that... it can be frustrating and limiting for the
game's replay value, but I like going through tough-ass
games with ''try and die'' gameplay... I'm going through one
right now, Tom Clancy's Rainbow Six 3. It's almost more a
game of memory and preparation than anything else, you have
to learn enemies' habits, know where they are and when
they're coming or you don't stand a chance. Everything is
scripted to make it as hard as possible. Going through a
level smoothly on your first try seems impossible no matter
how skilled you are... you need to learn it, then conquer.
Tough game, but worth the effort. Contra used to piss me off
like that, too. You always know what's coming and how to
avoid it, but DOING it is another story. Syphon Filter is
another one where you learned as you went. I guess video
game characters gradually developed ESP.


 

offline w M w from London (United Kingdom) on 2004-01-08 21:19 [#01024341]
Points: 21452 Status: Lurker



arfecks- I pretty much don't mind cardboard cutout
buildings, and other minimalizations, at all in games with
good gameplay. I've actually still yet to play any GTA
games. They seem to be the new thing like doom was. Another
"big thing" is those massively multiplayer online games or
whatever.. like "everquest" (or something?) that I havn't
played either.


 

offline w M w from London (United Kingdom) on 2004-01-08 21:31 [#01024350]
Points: 21452 Status: Lurker



qizrter- oh good, nice and boring just as intended! thanks
for listening.

orfizcks- I got good enough at the SNES contra to beat it
entirely without any cheats or anything. It is similar to
the ps2 one in it's "memory game" aspect. It seems like
combining big awesome enemies with a game of memorization
isn't the best way to do it... memory can be a good medium
for a game, but if they wanted to go all out in that line of
thought they could erase the whole structure of the game and
make something similar to the simple card game (where
they're all face down and you have to remember which goes
where) but more sophisticated somehow. but with guns and
huge bosses, there should be chaotic action that is never
the same twice I think. ps2 contra still pisses me off in
it's "single run try and die" gameplay... if that's what
they're doing, why give the player acces to levels 1-4 at
the beginning? It should only be level 1, they ruined the
feeling of being nervous when you get far, because dying
means starting over. Also after dying so many times the
stupid game popped up a message that it will give me an
extra life from now on as if making itself easier pitying
me. That's dumb, it should stay just as hard as it ever was.


 

offline qrter from the future, and it works (Netherlands, The) on 2004-01-08 21:32 [#01024351]
Points: 47414 Status: Moderator | Followup to w M w: #01024350



I didn't say nice..


 

offline w M w from London (United Kingdom) on 2004-01-08 21:42 [#01024355]
Points: 21452 Status: Lurker



:)

... well I seriously think it's the best melody I've ever
made, and for once it sounds like melody is supposed
to sound... almost as if I knew what I was doing or
something. There's nothing really special in the sounds
(well no need for pluralization of that) used, just the
notes relative to eachother.


 


Messageboard index