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sadist
from the dark side of the moon on 2003-05-27 01:43 [#00716202]
Points: 8670 Status: Lurker
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i came to the concusion some time ago that nobody fuckin cares about how do you made your song as long as it's good. i don't like randomness but i sometimes use it, too lazy to make the things for myself. but when i do it, i don't like my song as much as another song i didn't use randomness. i feel pretty lame then. besides, i sometimes do care about if some song is made random. what about you ? does it affect you how much do you like your song when you know that it's random ?
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rockenjohnny
from champagne socialism (Australia) on 2003-05-27 01:45 [#00716203]
Points: 7983 Status: Lurker
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i wont hit some randomizing tool to make my music.. but ill concede that most creativity had a random foundation.. what i mean is that ideas come out of experimentation.. and accidental results are often worth refining
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Sanguine
from San Francisco (United States) on 2003-05-27 01:46 [#00716204]
Points: 859 Status: Lurker
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Randomness has always been a part of music... the real beauty the artist puts into it is organizing the randomness into a cohesive whole. Whether it's algorithmic, drug induced, or a roll of the dice as Mozart and other Baroque/Classical composers used to do for parties so every piece was "unique"
Random lines are just a method of inspiration for me, I don't really like it when the whole piece is just computer or random, but that's my personal preference
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Sanguine
from San Francisco (United States) on 2003-05-27 01:47 [#00716205]
Points: 859 Status: Lurker
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Same line of thinking as johnny up there
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teapot
from Paddington (Australia) on 2003-05-27 02:07 [#00716212]
Points: 5739 Status: Regular
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i've used the randomise button while improvising live... it was an interlude before i kicked the next song in... it worked, and i only did it because i needed something fast and things were very close to becoming silent hehe
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sadist
from the dark side of the moon on 2003-05-27 02:08 [#00716213]
Points: 8670 Status: Lurker | Followup to Sanguine: #00716204
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that was nice said
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sadist
from the dark side of the moon on 2003-05-27 02:08 [#00716215]
Points: 8670 Status: Lurker | Followup to teapot: #00716212
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live ? with what
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teapot
from Paddington (Australia) on 2003-05-27 02:11 [#00716216]
Points: 5739 Status: Regular | Followup to sadist: #00716215
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live on my laptop... i remember the part in question was when i was running a drum loop in fl4
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rockenjohnny
from champagne socialism (Australia) on 2003-05-27 02:13 [#00716217]
Points: 7983 Status: Lurker | Followup to teapot: #00716212
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those silent gaps are killers :]
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Junktion
from Northern Jutland (Denmark) on 2003-05-27 02:15 [#00716218]
Points: 9713 Status: Lurker
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read the last text in my profile guys
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sadist
from the dark side of the moon on 2003-05-27 11:08 [#00716685]
Points: 8670 Status: Lurker | Followup to Junktion: #00716218
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huh ?
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aneurySm
from Ypsilanti (United States) on 2003-05-27 11:23 [#00716695]
Points: 1701 Status: Lurker
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I could code a machine that would build beats for me, breaking down a two measure phrase three ways...
but why not live in the moment of composing and slay out that randomness with your own little hands....
control is necessary for foundation but sometimes I like to add a wacked out random-ass echo effect
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w M w
from London (United Kingdom) on 2003-05-27 12:22 [#00716797]
Points: 21456 Status: Regular
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pseudorandomness is great in music/videogames/etc. for example in super smash tv, random powerups appear in random locations at random times. Thanks to the randomness, every time you play is slightly unique. Too bad they don't do this more with games. It would be great to have a music track random in the sense that it is actuallly unique/random EVERY time you hear it. I want to realize this if possible someday, especially in some convenient portable cd player type gizmo. But actually once you make a track, even if created with pseudorandom processes, it is set in stone and is the same whenever you hear it again.
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BlatantEcho
from All over (United States) on 2003-05-27 12:25 [#00716799]
Points: 7210 Status: Lurker | Followup to Sanguine: #00716204
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that was well said, but I don't fancy my work being not 100% made by me. Got to construct the whole thing, at least that is how I see it.
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PigeonSt
from Detroit on 2003-05-27 13:05 [#00716834]
Points: 1780 Status: Regular
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what would John Cage say.....
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steve mcqueen
from caerdydd (United Kingdom) on 2003-05-27 16:54 [#00717179]
Points: 6574 Status: Addict
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anyone used/looked at Sseyo's Koan software?
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Tab
from manchester (United Kingdom) on 2003-05-27 18:02 [#00717223]
Points: 374 Status: Regular
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if i hear a track and its good it doesnt matter if its been painstakingly programmed or lazily randomized, so long as it rox...
hitting randomise is often a good way of getting ideas when trying to create a sound for a track... randomise then tweak it.. but, just as most others on here, i dont get the same satisfaction when i do that, it kinda doesnt feel like i made EVERY last bit of it, but if the end result is ok, well, no one will know :P
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Amnesiac
from ERIE (United States) on 2003-05-27 18:16 [#00717228]
Points: 2084 Status: Lurker
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my friend's band uses the sample from jurrasic park where the guy says "Hold on to your butts" in the middle of a song.
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w M w
from London (United Kingdom) on 2003-05-27 18:24 [#00717234]
Points: 21456 Status: Regular
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evolution is the way to create. Perhaps no process can beat it in intricate realization. W. Daniel Hillis used evolution to create some sort of algorithm for the fastest card sorting method or something. It was cool. Like, there's this "traveling salesman" problem. A salesman has to travel to randomly scattered points 1 through 25 in the fastest time possible... which route should he take by george?! Maybe evolution could solve this, and in such an intricate way that a human mind wouldn't even comprehend the solution, bitch.
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w M w
from London (United Kingdom) on 2003-05-27 18:26 [#00717235]
Points: 21456 Status: Regular | Followup to w M w: #00717234
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...just shut the hell up m.
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lichtswitch
from playskull.com (United States) on 2003-05-27 18:46 [#00717247]
Points: 165 Status: Regular
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somewhat randomness
but who tha fuck cares right?
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