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urb
from Trondheim (Norway) on 2002-04-30 10:34 [#00200601]
Points: 568 Status: Regular
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Ok.. here's a question for those of you who's doing some sampling.
If you were to sample, like say a grand piano, are there any preferred methods of doing this? Should the spacing of the multisamples be the same over the whole register or are there any other tips/rules for this?
And how many samples would you need? I've read that you should have atleast seven samples per octave for instruments like pianos, but are there other opinions on this?
Any pointers to multisampling tutorials/resources would be appreciated :)
The reason I'm asking is that I'm writing a semester thesis in music technology on sampling and they want calculations on the number of samples to be used in multisampling. From what I've read, people generally choose this quite randomly, not by caculating.
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map
from mülligen (Switzerland) on 2002-04-30 10:37 [#00200606]
Points: 3408 Status: Lurker
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that would be a great tutorial to write, so i prefer 2 samples for each octave, there are no rules, sure you'll need some filters, envelope and so on...
just make a programm and add all your keygroups, test around, calculate the pitch with the frequencies, it's hard to begin, so rush over the whole keyboard and listen exactly to each key for wrong sounding to the next key... it's a bit feelish work ...
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map
from mülligen (Switzerland) on 2002-04-30 10:40 [#00200610]
Points: 3408 Status: Lurker
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also crossfades, LFO, cutting the samples exactly, timestretching...
i think you know what i mean.
i begin by a normal C3 sample, tuning it by layering it with an original C3 sample, mostly i got three pitches up and down for each sample...
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urb
from Trondheim (Norway) on 2002-04-30 10:42 [#00200612]
Points: 568 Status: Regular
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thanks for the tips.. hadn't thought much about layering yet. I'll look into that.
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map
from mülligen (Switzerland) on 2002-04-30 10:46 [#00200616]
Points: 3408 Status: Lurker
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just work with a identically sampling rate, never use 22 khz and 44khz samples on the same keymap..
Try multisampling at F2, C3, G3, D4, A4, E5, B5, and F#6
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aneurySm
from Ypsilanti (United States) on 2002-04-30 17:23 [#00201107]
Points: 1699 Status: Lurker
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i normally sample three tones per octave but it also depends on the tone color of the instrument how complex the sound is the more complex the more samples where as if yer just use a chip sound [i.e. a basic waveform such as pulse or square] you only need one sample for the entire dynamic range of yer programming capabilites
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Laserbeak
from Netherlands, The on 2002-04-30 17:34 [#00201114]
Points: 2670 Status: Lurker
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To sample a piano properly, you need to sample every note, if you don't the formants will be wrong(unless you have a special resynthesis/formantcorrecting sampler)...
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urb
from Trondheim (Norway) on 2002-04-30 20:52 [#00201466]
Points: 568 Status: Regular | Followup to map: #00200616
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any reason you mention these specific notes? (F2, C3, G3, D4, A4, E5, B5, and F#6)
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urb
from Trondheim (Norway) on 2002-04-30 20:54 [#00201469]
Points: 568 Status: Regular
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an interval of six semitones.. I'm too tired for this :)
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Ceri JC
from Jefferson City (United States) on 2002-04-30 20:56 [#00201471]
Points: 23533 Status: Moderator | Followup to urb: #00200601 | Show recordbag
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Sample just middle C. Then you get built in distortion the higher/lower you go ;)
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urb
from Trondheim (Norway) on 2002-04-30 20:58 [#00201475]
Points: 568 Status: Regular
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ah.. built-in distortion, and only one sample.. that's resource effective at least :)
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from mülligen (Switzerland) on 2002-04-30 21:01 [#00201480]
Points: 3408 Status: Lurker
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there are several solutions, so, just test around, i think timestretching, looping and release looping are important for good pianos, also the attack phase ...
just think at the theory: if you play a sample one octave up, it rings out only the half time from the original, same when you pitch it a octave down...
octave up/down original length *2/ /2
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Ceri JC
from Jefferson City (United States) on 2002-04-30 21:01 [#00201481]
Points: 23533 Status: Moderator | Followup to urb: #00201475 | Show recordbag
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You can also try running your music package on a 486 for more built in distortion :)
I've always wondered how the instrument files in programs distort so little even though they're only one note whereas .wavs distort after a couple of octaves...
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from mülligen (Switzerland) on 2002-04-30 21:16 [#00201496]
Points: 3408 Status: Lurker
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CeriJC i'll test that, i like such crazy ideas, like reversing the sample, adding horrible effects, but not loud and then reversing it again :)
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