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HIGHLANDER
from Israel on 2011-10-26 07:07 [#02422697]
Points: 394 Status: Regular
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cant get it right help me out lads
white noise> 2 parallel VCAs+ad env >highpass filter 1000Hz
sounds mor like a snare
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staz
on 2011-10-26 07:32 [#02422699]
Points: 9844 Status: Regular
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try slightly desynchronizing each noise source so you get a flam type effect?
what modular is it?
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HIGHLANDER
from Israel on 2011-10-26 09:01 [#02422702]
Points: 394 Status: Regular
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analogue machines modular
looking on cooledit at a proper clap it should be 3 small decaying parts the one longer decaying part
the long decaying part is ok but the 3 shrt decaying parts (the flam) is where4 it's going wrong
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HIGHLANDER
from Israel on 2011-10-26 09:04 [#02422703]
Points: 394 Status: Regular
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http://www.cim.mcgill.ca/~clark/nordmodularbook/nm_percussi on.html#claps
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phan
from United Kingdom on 2011-10-26 11:22 [#02422705]
Points: 6 Status: Lurker
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Just trigger it multiple times, like in the TR-808 service manual's des-cription of how its clap works. Your description of what you're using sounds like it should be pretty good once you do this. All that's missing, most likely, is making it sound like several people clapping almost, but not quite, in unison, which is what the multiple triggering simulates.
I'm not entirely sure how to automate the multiple triggering in the modular itself (multiples and Doepfer A-162s?), but you can always just draw multiple notes in a DAW, in very quick succession, play that to your modular using a MIDI to CV converter, and then sample the result.
PS to the xltronic web developer: banning links with the word "script" in them isn't the best security measure.
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diamondtron
on 2011-10-27 08:35 [#02422760]
Points: 1138 Status: Lurker
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you need noise + an oscillator, and more besides. sample one and have a look at the waveform. simmonds analog clap trap did it quite well, have a look how they did that.
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Fah
from Netherlands, The on 2011-10-27 14:11 [#02422762]
Points: 6428 Status: Regular
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It works if you'd have like a module that can send out delayed pulse. Couple of multiples and you can clap clap that proper.
In theory, never tried it.
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Fah
from Netherlands, The on 2011-10-27 14:13 [#02422763]
Points: 6428 Status: Regular
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How about:
LFO on the volume of the noise through VCA, loop that through another VCA and have a very short decay on that so you can catch atleast like three frequency sweeps off the LFO, and perhaps if the LFO has this function, make the LFO reset on every gate signal coming from the sequencer/keyboard.
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Fah
from Netherlands, The on 2011-10-27 14:39 [#02422764]
Points: 6428 Status: Regular
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Or noise through a filter and modulate that through LFO
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Steinvordhosbn
from London (United Kingdom) on 2011-10-27 16:02 [#02422765]
Points: 3185 Status: Regular | Show recordbag
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Can't be done.
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Ceri JC
from Jefferson City (United States) on 2011-10-27 18:06 [#02422779]
Points: 23533 Status: Moderator | Followup to HIGHLANDER: #02422697 | Show recordbag
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A snare is a decent starting point for a synthesised clap. You need it a bit higher pitched than a snare, I find a slightly gentler attack and tail help too. Layering slightly different versions very slightly out of time with one another helps too. My ears always process this as a "stacked clap" than a load of snares.
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steve mcqueen
from caerdydd (United Kingdom) on 2011-12-16 22:44 [#02425662]
Points: 6531 Status: Addict
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the amp env on most drum machine claps is like |\|\|\...... cos its like loads of hands clapping at once, or 1 hand clapping in a weird echoey place ?
thats half the battle ?? how can u do that on a modular
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steve mcqueen
from caerdydd (United Kingdom) on 2011-12-16 22:45 [#02425663]
Points: 6531 Status: Addict
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yeh what highlander said actually
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broken phillip
on 2011-12-17 00:17 [#02425666]
Points: 828 Status: Lurker
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nice use of claps.
the clap sample comes in @ 1min16/17.
the clap sample is from an old severed heads track.
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HIGHLANDER
from Israel on 2011-12-18 09:25 [#02425781]
Points: 394 Status: Regular
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white noise> 2 parallel VCAs+ad env >highpass filter 1000Hz
1 AD env is gate delayed
ne1 got a demo version of waldorf attack vst?
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HIGHLANDER
from Israel on 2011-12-18 09:26 [#02425782]
Points: 394 Status: Regular
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already got drumatic vst
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thecurbcreeper
from United States on 2011-12-18 13:53 [#02425800]
Points: 6045 Status: Lurker
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record yourself clapping
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dave_g
from United Kingdom on 2011-12-18 14:41 [#02425802]
Points: 3372 Status: Lurker
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This thread is thoroughly excellent. I don't think anyone mentioned it, but Sound on Sound magazine's Synth Secrets is wonderful for this sort of stuff:
http://www.soundonsound.com/search?url=%2Fsearch&Keyword=%2 2synth+secrets%22&Words=All&Summary=Yes
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freqy
on 2011-12-18 20:27 [#02425820]
Points: 18724 Status: Regular | Show recordbag
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hire a seal , throw fish ,.....charge entry fees and sell pop corns.
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freqy
on 2011-12-18 20:31 [#02425822]
Points: 18724 Status: Regular | Show recordbag
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cider and freqy = not good.
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steve mcqueen
from caerdydd (United Kingdom) on 2011-12-20 21:07 [#02426006]
Points: 6531 Status: Addict
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Who's that guy who has done pretty amazing drum sound synthesis patches for 1 of the waldorf HW synths.. or was it... - acoustic, and all the set .... i saw/heard it on matrixsynth ages ago..
actually it could have been Nord synth
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HIGHLANDER
from Israel on 2012-01-14 08:47 [#02427306]
Points: 394 Status: Regular
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dear diary, still cant do it
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envmod
from Northern Mariana Islands on 2012-01-17 18:56 [#02427477]
Points: 203 Status: Lurker
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just put a mic into your modular's filter and clap into it
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HIGHLANDER
from Israel on 2012-01-18 09:34 [#02427513]
Points: 394 Status: Regular
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im stuck on the initial clicking part it sounds like clicking when it should be more like a splat
the amplitude shape is like \ \ \ when the ampenv should be more varied/random and with a trailing part at the end like \ /\ |\ |-----\
the reverberating part sounds fine
ive checked dubstep forums etc and funnily enough on every thread that shows up on google nobody has had full success
drumatic VST does the job alright but i cant understand how they did the clicking part, it doesn't seem very clear
it's actually quite fun to not get the answer straight away and have to experiment a lot, im pretty sure the answer to this problem is very simple though
maybe there's a simple reaktor 5 patch out there
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