Terence Hill | xltronic messageboard
 
You are not logged in!

F.A.Q
Log in

Register
  
 
  
 
(nobody)
...and 249 guests

Last 5 registered
Oplandisks
nothingstar
N_loop
yipe
foxtrotromeo

Browse members...
  
 
Members 8025
Messages 2613463
Today 1
Topics 127501
  
 
Messageboard index
Terence Hill
 

offline fleetmouse from Horny for Truth on 2010-04-17 19:58 [#02376759]
Points: 18042 Status: Lurker



please say some music nerd thing that will inspire me to
program a nerd thing instead of hitting f5 on reddit


 

offline Terence Hill from Germany on 2010-04-17 20:20 [#02376761]
Points: 2070 Status: Lurker



lol.
i've been picking up on SuperCollider couple of days ago and
out of frustration (the learning curve feels like a wall) i
do refresh boring sites too instead of doing the tutorials
properly :B

do you know genetic algorithms?
LAZY_TITLE
fun can be had with them. there's other good stuff on his
site too.

or have you ever thought about setting up some sort of live
networked music colab thingie via internet? i'd like to try
that.



 

offline fleetmouse from Horny for Truth on 2010-04-17 20:37 [#02376763]
Points: 18042 Status: Lurker



Szenks you! I went and downloaded the Nick Collins tutorial
which seems to be pretty good.

How do you envision collab online? OSC?


 

offline Terence Hill from Germany on 2010-04-17 21:12 [#02376770]
Points: 2070 Status: Lurker | Followup to fleetmouse: #02376763



ah yeah the Nick Collins tut is also the one i'm doing.
i find it a bit hard to get into SC syntax.. and well this
whole signal-based programming itself is a bit unusual to
me, but yeah it has to be worth it, i'm just feeling lazy.

real realtime is not quite possible apparently, but if the
peers are seen as autonomous environments which are just
interlinked in certain ways it could work splendidly, i.e.
not desperately trying to sync the same music to all peers,
but rather, say..

in a house with rooms metaphor.. if you're in a room and i'm
next door… and you switch off your light for example, the
fridge door in my room opens… if i then take a beer out of
the fridge, Mr.Bean climbs through your window… right?

and by Mr Bean i mean excellent electronic music.

i.e.. there could be a shared pool of musical elements which
are limited in quantity, or energy or something… so if you
use all the bass drum elements, there wouldn't be any left
for me… and i'd have to do something which affects
your composition to get them back into the pool… etc.
etc… blah

so yeah in short, i think OSC would be decent for that.
One could also use network lag as musical element etc..


 

offline freqy on 2010-04-17 21:17 [#02376771]
Points: 18724 Status: Regular | Show recordbag



quantum streaming soon to arrive in your universe


 

offline mohamed from the turtle business on 2010-04-18 12:16 [#02376849]
Points: 31145 Status: Regular | Show recordbag



phuk u


 

offline fleetmouse from Horny for Truth on 2010-04-18 13:32 [#02376858]
Points: 18042 Status: Lurker



I love the idea of music as a zero sum game - the tragedy of
the audio commons. Would you have a database server in
between the players, and lock elements when they're checked
out?


 

offline Terence Hill from Germany on 2010-04-18 13:49 [#02376859]
Points: 2070 Status: Lurker



heh, haven't even thought about that zero sum aspect.. was
really just typing out a vague idea…
yeh for that it would probably need some sort of server, to
keep track of peers at least, though i'm totally
unexperienced with that sort of thing.

This can get so complex very quickly..

If you like we could try and cobble something together that
just works 1 on 1 for starters, i.e. just ping each other
via OSC…(i'm not sure if i can even port-forward through
my router here). And then see where we can get from there..


 

offline vlari from beyond the valley of the LOLs on 2010-04-18 14:14 [#02376860]
Points: 13915 Status: Regular



there's a lot of brain here


 

offline fleetmouse from Horny for Truth on 2010-04-19 05:11 [#02376938]
Points: 18042 Status: Lurker | Followup to Terence Hill: #02376859



I figure the easiest thing is to have 2 people with the same
patch on both ends, and a change on my control causes the
same change on your control... is that what you mean by one
on one?

I did a bunch of the Nick Collins tuts and they're great,
not too dumb or smart, nice balance of theory and getting
hands dirty. It helps that in SC the documentation is
executable. Have you built anything with OSC yet? I have
some experience with Reaktor OSC but not in SC.

[zombie vlari has ate your brain]


 

offline Terence Hill from Germany on 2010-04-20 13:43 [#02377119]
Points: 2070 Status: Lurker | Followup to fleetmouse: #02376938



[the Hill doubts vlarz' hunger is stilled by this meager
piece of butter]

i'm out and about now, will be back home on Friday or so..
gonna drop you a mail!


 


Messageboard index