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rise of the triad music
 

offline w M w from London (United Kingdom) on 2009-01-12 17:41 [#02264135]
Points: 21452 Status: Lurker



I like this stuff

example 1:
http://www.youtube.com/watch?v=h1jDm_UqAnk&feature=related

example 2:
http://www.youtube.com/watch?v=6erC93RvZeI&feature=related

Plus more!


 

offline w M w from London (United Kingdom) on 2009-01-12 17:43 [#02264136]
Points: 21452 Status: Lurker





LAZY_TITLE

LAZY_TITLE


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2009-01-12 18:19 [#02264147]
Points: 10671 Status: Regular | Show recordbag



God I used to love this game.

Thanks love!


 

offline JivverDicker from my house on 2009-01-12 18:24 [#02264148]
Points: 12102 Status: Regular | Followup to w M w: #02264136



The first one sounds like a Horace Silver effort. Get 'Song
for my father', great tune.


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2009-01-12 18:26 [#02264149]
Points: 10671 Status: Regular | Show recordbag



I remember this one. Great stuff.


 

offline JivverDicker from my house on 2009-01-12 18:32 [#02264152]
Points: 12102 Status: Regular | Followup to JivverDicker: #02264148



It did sound like on the first listen!? Now I don't know
hat it sounds like.


 

offline w M w from London (United Kingdom) on 2009-01-12 18:44 [#02264154]
Points: 21452 Status: Lurker | Followup to Indeksical: #02264149



I never actually played rott but someone put this music
inside the hell revealed wad for doom2, and that one you
linked to was level 13, a bitch shit of a hard level
I spent nosebleed inducing hours playing but fun and the
music is great.
I'll see if I can find song for my father.


 

offline w M w from London (United Kingdom) on 2009-01-12 19:01 [#02264159]
Points: 21452 Status: Lurker



Yeah song for my father was great and has slight
similarities.


 

offline illfates from space (United States) on 2009-01-12 23:20 [#02264208]
Points: 844 Status: Regular



rise of the triad was tight.


 

offline CowCudIsATwin on 2009-01-13 00:00 [#02264215]
Points: 173 Status: Lurker | Followup to w M w: #02264136



R.O.T.T. Love this game, brings back memories. remember the
double handed pistols?... John Woo style


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2009-01-13 05:06 [#02264235]
Points: 10671 Status: Regular | Followup to w M w: #02264154 | Show recordbag



Here is the full version of the game including the
WinROTT executable but keep it quiet like.

Just unzip the archive and then run the winrott 2.24
executable in the ROTT directory. If you're in vista run it
in Win XP mode. Enjoy :)


 

offline BoxBob-K23 from Finland on 2009-01-13 05:37 [#02264237]
Points: 2440 Status: Regular | Followup to Indeksical: #02264235



it's a fun game, but some of the level design is pretty
embarrassing and repetitive... but at least it did SOMETHING
new to make it different from the other doom clones.


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2009-01-13 05:57 [#02264239]
Points: 10671 Status: Regular | Followup to BoxBob-K23: #02264237 | Show recordbag



Five different rocket launchers!


 

offline w M w from London (United Kingdom) on 2009-01-13 10:14 [#02264269]
Points: 21452 Status: Lurker



Cool, thanks, the music outshines the kinda repetitive
hitscan-only game.


 

offline elusive from detroit (United States) on 2009-01-13 11:01 [#02264274]
Points: 18368 Status: Lurker | Show recordbag



great game, thanks for the memories.

:-*


 

offline Zephyr Twin from ΔΔΔ on 2009-01-13 11:12 [#02264276]
Points: 16982 Status: Regular | Followup to w M w: #02264269 | Show recordbag



hitscan-only? even the rocket launchers?

I played this game like 12 years ago and don't remember the
weapons being hitscan only, but to be fair I didn't even
know what a hitscan weapon was back then.


 

offline w M w from London (United Kingdom) on 2009-01-13 11:25 [#02264283]
Points: 21452 Status: Lurker | Followup to Zephyr Twin: #02264276



Oh yeah, well basically it lacks a variety of enemy types
like doom2 at least based on my initial reaction of the
first 3 levels. Heretic on the other hand completely lacks
hitscanners.
I like speedrunning and doom2's monster variety and
infighting potential make for some fun gameplay with unique
strategies, especially insanely hard wads like hell
revealed.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-13 11:32 [#02264286]
Points: 16982 Status: Regular | Followup to w M w: #02264283 | Show recordbag



I just started playing doom2 for gameboy advance via my
EZ flash 3in1 and it captures the spirit of the game pretty
well, though it is funny to play doom on a platform that
still lags when you open the door into a massive room. I
think I'll probably get doom again for PC so I can really
get back to basics/get the full experience.

I fucking loved heretic, and its sequel Hexen. I loved
pretty much every weapon in those games. Hitscans be damned.


 

offline w M w from London (United Kingdom) on 2009-01-13 11:42 [#02264287]
Points: 21452 Status: Lurker



I liked the whole feel of the first heretic episode. The
crossbow is fun to use and those first enemies are cool.
Episodes with Sabreclaws/etc started having bad gameplay
imo. If you want to play doom/doom2/heretic on windows, I
recommend prboom-plus (true to original behavior and demos
don't desync from version to version like with zdoom). You
just need the original doom2 etc wad. And doombuilder for
making your own maps.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 18:29 [#02264711]
Points: 16982 Status: Regular | Followup to w M w: #02264287 | Show recordbag



Hi, I'd like to give this prboom a try, but I'm curious as
to which .wad I'll need. Will only a doomII .wad work for
it, or would, say, Final or Ultimate Doom .wad work with it?
Or they all pretty much the same. Thanks.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 18:30 [#02264712]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02264711 | Show recordbag



Or are they all pretty much the same?


 

offline wizards teeth from Newcastle (United Kingdom) on 2009-01-14 18:33 [#02264713]
Points: 1070 Status: Regular



hi wMw or whatever your name is

im in london on 2-5 feb, fancy a pint?


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 19:53 [#02264722]
Points: 16982 Status: Regular | Followup to w M w: #02264287 | Show recordbag



oh I got it working... this is awesome.


 

offline w M w from London (United Kingdom) on 2009-01-14 20:02 [#02264723]
Points: 21452 Status: Lurker



Prboom-plus has better demo support than prboom (or
something), but yeah any 'iwad' seems to work (like just put
plutonia.wad in the same folder as prboom-plus, or
doom2.wad, etc... plutonia is harder/more fun anyway, but I
spend the majority of time playing user made wads (like hell
revealed). Then just drag/drop any wad (like hr.wad etc)
into prboom-plus.exe. (or in that case actually
simultaneously drop hr.wad and hrmus.wad if you want the
music).

If you happen to want to record a demo go to start/run and
type something like (with your equivalent file
path/settings):

C:\prboom-plus-2.5.0.1-win32\prboom-plus.exe -file hr -skill
4 -warp 01 -complevel 9 -nomusic -record hr-mydemo1

then if you want to play that demo drag the resulting
hr-mydemo1.lmp and hr.wad into prboom-plus.exe
simultaneously.

Hello teeth, I shall write words in that other topic.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 20:14 [#02264725]
Points: 16982 Status: Regular | Followup to w M w: #02264723 | Show recordbag



yup I got PRboom-plus working for the most part. The only
problem is that the doom torrent I downloaded didn't come
with a doommus.wad so I guess its just looping the built in
music to PRboom.. which is like some weird General Midi 80s
metal thing... Unless this is the music that was always in
Doom but I don't recall it being that.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 20:16 [#02264726]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02264725 | Show recordbag



And I can't seem to turn the music down or off with the
in-game options.


 

offline w M w from London (United Kingdom) on 2009-01-14 20:29 [#02264727]
Points: 21452 Status: Lurker



Which iwad are you using. It's probably just playing the
music of your iwad, like plutonia has its own music etc.
Normally wads have the music inside the wad itself with no
extra 'mus' wad (hr is just an exception). Google:
hell revealed idgames
Then try level 11 or 13

options (Esc)/ sound/ music seems to work. If not maybe
fiddle with your computers volume controls.


 

offline w M w from London (United Kingdom) on 2009-01-14 20:47 [#02264729]
Points: 21452 Status: Lurker



Actually sounds like maybe you're simply playing the normal
doom2.exe without using the prboom-plus source port. Try
putting doom2.wad (or whatever you have) in the same folder
as prboom-plus.exe. Then drag and drop doom2.wad into the
prboom-plus.exe icon. Then the music/etc might work right.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 20:49 [#02264730]
Points: 16982 Status: Regular | Followup to w M w: #02264727 | Show recordbag



yeah it's weird.. the in-game SFX slider works perfectly
fine, but the in-game music slider doesn't seem to effect
the audio. It might be turning it down a bit (not sure since
i turned the SFX up gradually, too) but putting the slider
all the way left doesn't mute it... should it?

also, is an iwad different from a wad? I don't seem to have
any iwads, but I'm using doom.wad (the ultimate doom wad
that has all 4 chapters of Doom1).


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 20:58 [#02264734]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02264730 | Show recordbag



I also have the doom2 wad but i haven't played it yet as I
kind of want to relive them in the correct order. Plus I
need some practice before I graduate to something like
plutonia or hell revealed.


 

offline w M w from London (United Kingdom) on 2009-01-14 20:58 [#02264735]
Points: 21452 Status: Lurker



an iwad is a commercial release, a wad is a user made level.
you need an iwad in the same folder or it won't work. try
dragging doom.wad into prboom-plus.exe (with the mouse)


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 21:16 [#02264739]
Points: 16982 Status: Regular | Followup to w M w: #02264735 | Show recordbag



Oh I see.. yeah I've got iwads and they're working fine. but
ill try the drag and drop thing. Do you think that would fix
the audio?


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 21:53 [#02264744]
Points: 16982 Status: Regular | Show recordbag



hello again mister w M w. I've downloaded heretic and hexen
.wads, but prboom only seems to recognize them as a subset
of the doom games, I can't get it to load heretic as the
actual game heretic, it tries to load the wad through the
doom engine instead and then crashes. Any ideas?


 

offline w M w from London (United Kingdom) on 2009-01-14 22:20 [#02264745]
Points: 21452 Status: Lurker



Oops, I thought prboom could play heretic but maybe not.
Zdoom does though (same thing just download zdoom, put
heretic.wad in the folder and drag/drop into zdoom.exe).

Did drag/drop fix the audio?

also if prboom seems choppy try:
options/general/uncapped framerate:yes


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 22:33 [#02264746]
Points: 16982 Status: Regular | Followup to w M w: #02264745 | Show recordbag



cool I'll get Zdoom too, thanks. Also I don't know if there
ever was an audio problem, as the levels have been
progressing the music has been changing so it seems to be
okay. Also I enabled the framerate thing and it runs smooths
as silk.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 22:45 [#02264748]
Points: 16982 Status: Regular | Followup to w M w: #02264745 | Show recordbag



ah man I can't think you enough. Zdoom works great too, I'm
having so much fun with heretic and doom. I think I might
play heretic first. :D


 

offline w M w from London (United Kingdom) on 2009-01-14 23:00 [#02264753]
Points: 21452 Status: Lurker



prboom is mostly about staying true to the original doom
behavior and demo recording for speedruns, while zdoom
strays a bit from the original behavior but allows more
advanced scripting behavior (like new monsters or enemies
not being 'infinitely tall' etc), zdoom demos break on each
new version.

I play this game a million hours a day. Making levels with
doombuilder is quite fun too. Here's an unfinished weird wad
I made (no monsters, intended for prboom (drag drop into it
if interested))


 

offline w M w from London (United Kingdom) on 2009-01-14 23:01 [#02264754]
Points: 21452 Status: Lurker



LAZY_TITLE


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 23:24 [#02264758]
Points: 16982 Status: Regular | Followup to w M w: #02264753 | Show recordbag



I've downloaded your .wad (that sounds filthy), and will
check it out. It's so fun rediscovering all these doom and
heretic conventions, like crushing ceilings and stuff. I
found a torrent that has additional addons for all the
games, like textures and models and stuff for doom, heretic
and hexen... I didn't download any of them but I was
wondering if you had any experience with those kind of
addons, specifically in use with zdoom or prboom.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-14 23:35 [#02264759]
Points: 16982 Status: Regular | Followup to w M w: #02264753 | Show recordbag



One thing I've noticed that 3d games don't usually seem to
get right is death animations. The animations are so good in
doom and heretic, even if they're repetitive. I still
remember the feeling of awe I had the first time I saw one
of those corpse-brute-thing's soul escape as it ripped apart
in heretic.


 

offline w M w from London (United Kingdom) on 2009-01-14 23:51 [#02264761]
Points: 21452 Status: Lurker



I like the action packed weird 2.5d way more than boring 3d
games. Some wads do have new textures/monsters/etc. 2
examples:

LAZY_TITLE

LAZY_TITLE

There's software to add stuff like that but its not user
friendly imo so I don't use it.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-15 00:10 [#02264763]
Points: 16982 Status: Regular | Followup to w M w: #02264761 | Show recordbag



LoL @ the description for Jar Jar's Last Fritter... in fact,
LOL @ the entire concept. downloaded them both, will try
them out.

speaking of 2.5d, you've played duke nukem 3d, right? That
was always a classic "2.5d game" imo. I had a friend back in
the day who had 2 comps on a LAN so we were able to play
duke3d multiplayer. Those were good times. Anyway if you
haven't already played the shit out of duke3d, get it
immediately.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-15 12:10 [#02264889]
Points: 16982 Status: Regular | Followup to w M w: #02264753 | Show recordbag



I accidentally hit F5 in prboom and it replaced the standard
HUD with a low profile one. hitting F5 just cycles through
the prboom HUDs now... do you know how to get the classic
HUD back?


 

offline w M w from London (United Kingdom) on 2009-01-15 12:28 [#02264897]
Points: 21452 Status: Lurker



options/setup/keybindings/smallerview

I played/enjoyed duke many years ago. One con is all the
extra buttons for looking/jump/etc and there's probably much
less user created levels.


 

offline Zephyr Twin from ΔΔΔ on 2009-01-17 23:02 [#02265640]
Points: 16982 Status: Regular | Followup to w M w: #02264897 | Show recordbag



thanks.

I'm currently on episode 4 of heretic, episode 2 of doom(I).
I'm a bit of a perfectionist when it comes to finding all
the secrets, so I spend a lot of time running along walls
spamming the space bar, otherwise I'd be much farther along.
I'm savoring the nostalgia so I don't mind taking my time
with it.


 


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