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VR developments
 

offline J198 from Maastricht (Netherlands, The) on 2008-10-29 14:54 [#02248746]
Points: 7342 Status: Lurker | Show recordbag



where are they?

the first VR hardware was developed in the early nineties
and while graphically unimpressive, it worked as predicted.


it's 2008 now and we have no radical new technology for
total immersion in videogames, yet they seem to be focusing
on 3d tv which might still take years and can not provide
the same effect.

do you think VR applications will ever become available to
the public without costing a fortune, or will the whole idea
be forgotten soon?



 

offline retape from http://retape.net (Norway) on 2008-10-29 15:08 [#02248748]
Points: 2355 Status: Lurker



how do we move around in a VR environment? we'd need a
big-ass room.


 

offline big from lsg on 2008-10-29 15:12 [#02248750]
Points: 23727 Status: Regular | Show recordbag



yea, with the goggles it's as worthless as headphones
compared to speakers. the future is in such a room, and
glasses

cave


 

offline J198 from Maastricht (Netherlands, The) on 2008-10-29 15:21 [#02248752]
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right now i'd settle for on-rails movement or imagine a game
like asteroids where you are in the center and checking
everywhere around you for incoming enemies.



 

offline J198 from Maastricht (Netherlands, The) on 2008-10-29 15:26 [#02248753]
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this cave idea seems nice but highly unpractical. you still
need a big-ass room so no, this isn't the future.

goggles only is the future.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-29 20:48 [#02248807]
Points: 16982 Status: Regular | Followup to J198: #02248746 | Show recordbag



that's a good question. I found myself wondering the same
thing not too long ago. The last thing I've seen go retail
that was even somewhat like VR was an arcade game where you
stepped into this headset/controller thing which rotated 360
degrees around and probably 45 degrees up/down. You had to
defend against enemies coming from all sides, horsefactory
would've loved it. Actually, he has taste and the game was
shit, so scratch that.

I think head-tracking is going to be the next advancement in
in the VR vein, it's sort of like VR mixed with normal TV
console gaming.



 

offline cx from Norway on 2008-10-30 00:01 [#02248823]
Points: 4537 Status: Regular



maybe it costs too much for companies to mass produce them..
i dont really know but i could imagine to manufacture and
advertise a specific brand/model of vr equipment would cost
a lot, and maybew nioone has bothered to try yet..

as for vr technology itself i havent been paying attention,
but the asteroid example sounds awesome.


 

offline cx from Norway on 2008-10-30 00:02 [#02248824]
Points: 4537 Status: Regular



on that note it would be awesome if a big vendor like sony,
sega or nintendo equips one of their consoles with vr
capability for next gen.. then it would certainly take off
if done properly


 

offline w M w from London (United Kingdom) on 2008-10-30 00:22 [#02248825]
Points: 21452 Status: Lurker



search google, maybe youtube, for wii head tracking. Looks
interesting. Videogames are already my virtual reality
without needing realistic graphics.


 

offline w M w from London (United Kingdom) on 2008-10-30 00:23 [#02248826]
Points: 21452 Status: Lurker



The virtual boy was cool.


 

offline freqy on 2008-10-30 04:59 [#02248847]
Points: 18724 Status: Regular | Show recordbag




VR tread mill that moves left right back forwards would
cost you 6.5 zillion english pounds as you cant get cheap
versions from argos unless you like running into a wall when
it breaks down. owch/;0



 

offline freqy on 2008-10-30 05:02 [#02248848]
Points: 18724 Status: Regular | Show recordbag




how about a big ball you walk inside that is on rollers so
it doesn't go anywhere but the rollers tell mr.computer
which way your walking!! everyone can have one in their
garden and go walking together in VR with laser bunnies and
gangster squirrels shooting at them ...aww soo sweet.:)


 

offline QRDL from Poland on 2008-10-30 06:27 [#02248850]
Points: 2838 Status: Lurker | Followup to freqy: #02248848



Hey! Not a bad idea. The ball would have to be made from a
flexible material and pressed from above so that the surface
you would walk on is as flat as possible. It could also
simulate uphill slopes by decresing the pressure and making
the ball closer in shape to a sphere. Simulation of downhill
slopes would be done by the rollers moving the sphere. There
remains however the problem of meeting obstacles. This would
at least require some electrical stimulation of the hands
and feet.

Some cosmic-grade friction-less materials and we can start
construction freqy.


 

offline Ego from Antwerpen (Belgium) on 2008-10-30 07:53 [#02248859]
Points: 168 Status: Lurker



We're far from there. Stereo vision goggles are available,
we've got head tracking devices but that's about it.

Another mayor technological challenge is that we can't
simulate realistic DOF. Current computer games render
everything sharp or try to approximate where our eyes
focuses on and blurs the rest.


 

offline 1up from greater manchester (United Kingdom) on 2008-10-30 09:22 [#02248877]
Points: 2302 Status: Regular



If they built the 'perfect' video game it would be the end
of the human race.

Saying that, I'd like the VR unit they had in that episode
of Red Dwarf.


 

offline oxygenfad from www.oxygenfad.com (Canada) on 2008-10-30 12:15 [#02248916]
Points: 4442 Status: Regular



Oh man, maybe some Canadians here can remember GAME NATION
(a videogame show that was on saturdays at lunch time). They
were up to date on VR back in the day, lot's of cool
prototype stuff you don't even see on the net anymore (like
an ear piece that was supposed to come out N64 that
monitored your heart rate or something like that).

The one thing that was holding VR back was that apparently
companies were really worried about giving kids a short term
vertigo and getting into a real world accident. I can
completely understand this, especially with lawsuits the way
they are these days.

Could you imagine a 12 year old, playing World of Warcraft
for 17 hours straight on a weekend, then walks to store for
some more coca cola ? If he got hit by a car they would
totally sue nintendo or whomever.

I was looking for VR glasses for a while, and the cheapest
modern pair I found were like 3000$ and they looked really
shitty (not in a cools 90's way but in a, I still have
peripheral vision of the real world way).

Remeber that game where you had to shoot a dragon ?!


 


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