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J198
from Maastricht (Netherlands, The) on 2008-10-29 14:54 [#02248746]
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where are they?
the first VR hardware was developed in the early nineties and while graphically unimpressive, it worked as predicted.
it's 2008 now and we have no radical new technology for total immersion in videogames, yet they seem to be focusing on 3d tv which might still take years and can not provide the same effect.
do you think VR applications will ever become available to the public without costing a fortune, or will the whole idea be forgotten soon?
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retape
from http://retape.net (Norway) on 2008-10-29 15:08 [#02248748]
Points: 2355 Status: Lurker
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how do we move around in a VR environment? we'd need a big-ass room.
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big
from lsg on 2008-10-29 15:12 [#02248750]
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yea, with the goggles it's as worthless as headphones compared to speakers. the future is in such a room, and glasses
cave
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J198
from Maastricht (Netherlands, The) on 2008-10-29 15:21 [#02248752]
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right now i'd settle for on-rails movement or imagine a game like asteroids where you are in the center and checking everywhere around you for incoming enemies.
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J198
from Maastricht (Netherlands, The) on 2008-10-29 15:26 [#02248753]
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this cave idea seems nice but highly unpractical. you still need a big-ass room so no, this isn't the future.
goggles only is the future.
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Zephyr Twin
from ΔΔΔ on 2008-10-29 20:48 [#02248807]
Points: 16982 Status: Regular | Followup to J198: #02248746 | Show recordbag
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that's a good question. I found myself wondering the same thing not too long ago. The last thing I've seen go retail that was even somewhat like VR was an arcade game where you stepped into this headset/controller thing which rotated 360 degrees around and probably 45 degrees up/down. You had to defend against enemies coming from all sides, horsefactory would've loved it. Actually, he has taste and the game was shit, so scratch that.
I think head-tracking is going to be the next advancement in in the VR vein, it's sort of like VR mixed with normal TV console gaming.
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cx
from Norway on 2008-10-30 00:01 [#02248823]
Points: 4537 Status: Regular
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maybe it costs too much for companies to mass produce them.. i dont really know but i could imagine to manufacture and advertise a specific brand/model of vr equipment would cost a lot, and maybew nioone has bothered to try yet..
as for vr technology itself i havent been paying attention, but the asteroid example sounds awesome.
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cx
from Norway on 2008-10-30 00:02 [#02248824]
Points: 4537 Status: Regular
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on that note it would be awesome if a big vendor like sony, sega or nintendo equips one of their consoles with vr capability for next gen.. then it would certainly take off if done properly
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w M w
from London (United Kingdom) on 2008-10-30 00:22 [#02248825]
Points: 21452 Status: Lurker
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search google, maybe youtube, for wii head tracking. Looks interesting. Videogames are already my virtual reality without needing realistic graphics.
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w M w
from London (United Kingdom) on 2008-10-30 00:23 [#02248826]
Points: 21452 Status: Lurker
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The virtual boy was cool.
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freqy
on 2008-10-30 04:59 [#02248847]
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VR tread mill that moves left right back forwards would cost you 6.5 zillion english pounds as you cant get cheap versions from argos unless you like running into a wall when it breaks down. owch/;0
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freqy
on 2008-10-30 05:02 [#02248848]
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how about a big ball you walk inside that is on rollers so it doesn't go anywhere but the rollers tell mr.computer which way your walking!! everyone can have one in their garden and go walking together in VR with laser bunnies and gangster squirrels shooting at them ...aww soo sweet.:)
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QRDL
from Poland on 2008-10-30 06:27 [#02248850]
Points: 2838 Status: Lurker | Followup to freqy: #02248848
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Hey! Not a bad idea. The ball would have to be made from a flexible material and pressed from above so that the surface you would walk on is as flat as possible. It could also simulate uphill slopes by decresing the pressure and making the ball closer in shape to a sphere. Simulation of downhill slopes would be done by the rollers moving the sphere. There remains however the problem of meeting obstacles. This would at least require some electrical stimulation of the hands and feet.
Some cosmic-grade friction-less materials and we can start construction freqy.
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Ego
from Antwerpen (Belgium) on 2008-10-30 07:53 [#02248859]
Points: 168 Status: Lurker
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We're far from there. Stereo vision goggles are available, we've got head tracking devices but that's about it.
Another mayor technological challenge is that we can't simulate realistic DOF. Current computer games render everything sharp or try to approximate where our eyes focuses on and blurs the rest.
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1up
from greater manchester (United Kingdom) on 2008-10-30 09:22 [#02248877]
Points: 2302 Status: Regular
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If they built the 'perfect' video game it would be the end of the human race.
Saying that, I'd like the VR unit they had in that episode of Red Dwarf.
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oxygenfad
from www.oxygenfad.com (Canada) on 2008-10-30 12:15 [#02248916]
Points: 4442 Status: Regular
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Oh man, maybe some Canadians here can remember GAME NATION (a videogame show that was on saturdays at lunch time). They were up to date on VR back in the day, lot's of cool prototype stuff you don't even see on the net anymore (like an ear piece that was supposed to come out N64 that monitored your heart rate or something like that).
The one thing that was holding VR back was that apparently companies were really worried about giving kids a short term vertigo and getting into a real world accident. I can completely understand this, especially with lawsuits the way they are these days.
Could you imagine a 12 year old, playing World of Warcraft for 17 hours straight on a weekend, then walks to store for some more coca cola ? If he got hit by a car they would totally sue nintendo or whomever.
I was looking for VR glasses for a while, and the cheapest modern pair I found were like 3000$ and they looked really shitty (not in a cools 90's way but in a, I still have peripheral vision of the real world way).
Remeber that game where you had to shoot a dragon ?!
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