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Ophecks
from Nova Scotia (Canada) on 2008-10-16 15:44 [#02246098]
Points: 19190 Status: Moderator | Show recordbag
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Resident Evil 4 controls + Event Horizon setting + System Shock enemies = fun :-)
This game has cool menus, they're floating holograms that pop out of your mask, you can rotate the screen around them and it's nifty
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retape
from http://retape.net (Norway) on 2008-10-16 15:46 [#02246099]
Points: 2355 Status: Lurker
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I might buy this shizzle.
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Ophecks
from Nova Scotia (Canada) on 2008-10-16 15:51 [#02246101]
Points: 19190 Status: Moderator | Followup to retape: #02246099 | Show recordbag
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Do it, the atmosphere is intoximacating.
Derelict spaceships/space stations are among my favorite settings for games/books/movies/operas.
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rudster
from the glasgow on 2008-10-16 16:42 [#02246104]
Points: 3169 Status: Lurker
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is it even out yet
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BoxBob-K23
from Finland on 2008-10-16 17:03 [#02246108]
Points: 2440 Status: Regular
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i hear good things
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2008-10-16 17:42 [#02246118]
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All the trailers make it look like a crappy and boring version of crusader (no remorse/no regret). How does it relate to the crusader games?
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Zephyr Twin
from ΔΔΔ on 2008-10-16 17:47 [#02246119]
Points: 16982 Status: Regular | Followup to Drunken Mastah: #02246118 | Show recordbag
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as far as I know, the only real connection to Crusader is the suit the guy wears in DS... I remember Crusader, it was fucking awesome, but a lot more 'Mad Max/Road Warrior' in style than Dead Space
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Ophecks
from Nova Scotia (Canada) on 2008-10-16 17:56 [#02246123]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02246118 | Show recordbag
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It's slow-paced survival horror with an emphasis on ammo conservation and puzzle solving, really has nothing common with Crusader. The combat is RE4 over-the-shoulder style and the character progression is similar, you buy new gear and customize your weapons and armor. Storytelling is a combination of radio conversations and System Shock 2 style audio-logs you pick up that flesh out what happened on the ship.
You also get some ''magic'' abilities, which I wasn't expecting and I'm not sure just HOW important these abilities ultimately become. I just got telekinesis to lift objects and bodies, clear/block paths, etc.
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Ophecks
from Nova Scotia (Canada) on 2008-10-16 17:59 [#02246125]
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Feels like I'm on the Nostromo from Aliens. An Alien vs Predator game would be the cat's pajamas on this engine.
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Zephyr Twin
from ΔΔΔ on 2008-10-16 19:40 [#02246138]
Points: 16982 Status: Regular | Followup to Ophecks: #02246125 | Show recordbag
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It won't have the predator in it, but I'm carefully watching over this game. It'll be on PS3 and 360 too, and the development team is working very closely with the art director from the film Aliens, to make sure this game ends up looking as close as possible to the movie in every aspect. Game Informer (I think it was) had a cover story issue for the game some months back, with several early screen shots, and even early on the art direction looked almost perfect. Aside from that magazine, I can't seem to find any screen shots or media for the game online. If you're a fan of the AVP game series, this is one to watch for.
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larn
from PLANET E (United Kingdom) on 2008-10-16 21:15 [#02246144]
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i remember the demo looked pretty slick, i'll have to grab a copy
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Ophecks
from Nova Scotia (Canada) on 2008-10-16 22:41 [#02246162]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02246138 | Show recordbag
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Yeah, that could be cool... even though it's Sega published, Gearbox might be up to the task, if they have the budget. A game that really looks and feels like Aliens is just... fuck, bring it on.
Dead Space has been just awesome so far. And it's one of the few games that really does SPACE justice. The vacuums are well done... particles and air get sucked into the airlocks, vision distorts, bodies and refuse float around clanking off walls, liquid pouring out of pipes and instantly boiling and evaporating, sound dampens low enough to hear my own heartbeat, it's good stuff. One extra-vehicular excursion had me freaking out, I had about 2 seconds of oxygen left, my guy was wheezing and I couldn't tell up from down, but I somehow randomly scrambled into the right airlock upside down.
I can't watch the vacuum scene from 2001 without feeling lightheaded. That shit just scares me for some reason.
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Zephyr Twin
from ΔΔΔ on 2008-10-16 23:09 [#02246167]
Points: 16982 Status: Regular | Followup to Ophecks: #02246162 | Show recordbag
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Wow, all of the details you described have pushed this game from "maybe" into "must-have." The realistic space treatment sounds awesome!
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2008-10-17 07:27 [#02246222]
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I've reserved my copy of this for when it hits the UK next week. I'm rather excited about it. How challenging is it Ophecks? How long do you think it's going to take you to finish it?
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2008-10-17 07:29 [#02246224]
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Also how much strategy is there involved in the combat in regards to things like limb dismemberment? Is it important to get to know your enemies if you're going to survive or can you just blast your way through?
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Brisk
from selling smack at the orphanage on 2008-10-17 08:08 [#02246241]
Points: 4667 Status: Lurker
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i'm annoyed the pc version (and euro release for that matter) is delayed a week, but look forward to playing it.
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Fah
from Netherlands, The on 2008-10-17 08:11 [#02246243]
Points: 6428 Status: Regular
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Out Of The Box
i've watched this episode last thuesday, and they played Dead Space live on the webcam with their commentary. It starts about halfway through the video.
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Zephyr Twin
from ΔΔΔ on 2008-10-17 08:17 [#02246245]
Points: 16982 Status: Regular | Followup to Brisk: #02246241 | Show recordbag
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Me too. Why is it that PC games are always a week+ behind their console counterparts? I tell myself it's because they need a bit more time to finish polishing the PC version, but would one week really make a difference in the scheme of things? It seems like there might be something worse afoot, perhaps a marketing decision to push consoles and put PC on the back-burner.
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Brisk
from selling smack at the orphanage on 2008-10-17 10:05 [#02246264]
Points: 4667 Status: Lurker | Followup to Zephyr Twin: #02246245
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Publishers blame piracy. They're scared that if they release a multi-platform game on all formats on the same day, people will just download the PC version (which is usually cracked instantly these days)
It's bullshit of course. In a way, i'm glad Fallout 3 leaked early on the 360. Maybe they're realise that it's not just PC's that attract piracy.
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Zephyr Twin
from ΔΔΔ on 2008-10-17 10:09 [#02246265]
Points: 16982 Status: Regular | Followup to Brisk: #02246264 | Show recordbag
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Ah, I guess that makes sense. It is bullshit, but I can see where they're coming from (sort of). Like you said, 360 has a large pirate community so PC doesn't deserve all the blame.
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Ophecks
from Nova Scotia (Canada) on 2008-10-17 11:35 [#02246278]
Points: 19190 Status: Moderator | Followup to Indeksical: #02246224 | Show recordbag
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Using Resident Evil 4 as a reference because that's the standard...playing on normal, I'd say it's a bit easier, I'm not dying as often. It has the same degree of inventory management... you'll never really be wanting for bullets, but you can't spray and pray if you want to feel stocked and safe. Normal is pretty standard, nothing too daunting, and I hear hard is just TOO hard for a first play. The replay value is definitely there, I'll be trying it.
Dismembering is more than a gimmick, you do need to be precise and pick monsters apart when you're encountering multiple enemies. Which is often... because of the way they get around, it's common to get surrounded, or attacked from behind. Cutting off their mobility, sight or offense is required in cases where you can be swarmed. Their anatomies are pretty fucked up, so depending on what you're fighting, you've got plenty of differing targets and reasons to experiment with the weapons.
Probably gonna take me 12 hours to beat it... nowhere near as epic as RE4, but as long as any other game of this ilk. And not a second wasted, it's well paced and the puzzles aren't obtuse.
Interestingly, you have a navigator that points you in the right path to objectives... not just an arrow, it shows you EXACTLY the path you need to walk. But the game is designed so that you're never required to use it. You need to press a button to get any nav feedback at all, so you can go through the whole game without seeing it. The game is claustrophobic as hell and I get disoriented, so I use it preeetty liberally. If you like being lost and feeling your way around, tack on a couple more hours to the playtime.
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AphexAcid
from Sweden on 2008-10-17 13:45 [#02246302]
Points: 2568 Status: Lurker
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There's this game, RE4, and LittleBigPlanet that almost makes it worth buying a PS3, even though the price is ridiculous.
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AphexAcid
from Sweden on 2008-10-17 13:47 [#02246303]
Points: 2568 Status: Lurker
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Argh, I meant RE5.
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pantalaimon
from Winterfell (United Kingdom) on 2008-10-17 16:44 [#02246344]
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damn, Bioshock and Dead Space released in the space of a week... and i can only get one of them, which to buy...
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2008-10-17 18:27 [#02246364]
Points: 10671 Status: Regular | Followup to Ophecks: #02246278 | Show recordbag
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You've put my mind at ease, thansk!
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Zephyr Twin
from ΔΔΔ on 2008-10-18 10:27 [#02246450]
Points: 16982 Status: Regular | Followup to pantalaimon: #02246344 | Show recordbag
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Get Dead Space. If you're thinking Bioshock based on your love of System Shock, it's best to let go.
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Zephyr Twin
from ΔΔΔ on 2008-10-19 23:40 [#02246795]
Points: 16982 Status: Regular | Show recordbag
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It comes out for PC tomorrow. I think I might have to pick this up.
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Zephyr Twin
from ΔΔΔ on 2008-10-19 23:41 [#02246796]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02246795 | Show recordbag
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tomorrow/today*
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Zephyr Twin
from ΔΔΔ on 2008-10-21 20:55 [#02247119]
Points: 16982 Status: Regular | Show recordbag
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Just picked up a copy for PC. Installing it now. I'll give my initial thoughts in a couple hours.
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Zephyr Twin
from ΔΔΔ on 2008-10-21 23:38 [#02247141]
Points: 16982 Status: Regular | Show recordbag
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I was loving it, until i had my first game-stopping bug. The controls got locked into "right-click/gun aim view" and i couldn't get out of it or activate the save panel. Had to load from my last save. Other than that the game is cool.
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Zephyr Twin
from ΔΔΔ on 2008-10-21 23:39 [#02247142]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02247141 | Show recordbag
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also this is likely a PC-version bug, and will doubtlessly be fixed with the first patch.
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Zephyr Twin
from ΔΔΔ on 2008-10-21 23:39 [#02247144]
Points: 16982 Status: Regular | Show recordbag
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wow 6 posts in a row, lets make it lucky number 7
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pantalaimon
from Winterfell (United Kingdom) on 2008-10-22 08:00 [#02247272]
Points: 7090 Status: Lurker | Followup to Zephyr Twin: #02247144 | Show recordbag
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How is the atmosphere in the game? I'm hoping its something like silent hill 2...
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Zephyr Twin
from ΔΔΔ on 2008-10-22 08:57 [#02247290]
Points: 16982 Status: Regular | Followup to pantalaimon: #02247272 | Show recordbag
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I'm not far into the game, but so far the atmosphere is great. It's like a perfect blend of Alien and The Shining. Or as Ophecks said, its often reminiscent of Event Horizon.
The camera is slightly different that standard 3rd-person. Instead of floating directly dead-center behind the character, its more of an over-the-right-should view. It works well because it's still 3rd person, but zoomed in a bit and it gets the character's body out of the way nicely. The controls are just slow enough to really get your heart going when there's a monster barreling down on you, but they never feel wonky or frustrating.
Oh, and the menus/suit functions are super sweet. Definitely feels like a well produced sci-fi movie.
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Zephyr Twin
from ΔΔΔ on 2008-10-22 09:02 [#02247291]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02247290 | Show recordbag
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over-the-right-shoulder*
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2008-10-22 09:25 [#02247299]
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I'm really rather excited for the UK release on Friday. It's been a while since I've been hyped enough about a game to actually go and watch trailers, behind the scenes documentaries etc. I'm a massive sci-fi/horror fan and this pushes all my buttons. I get a nice looking book with my pre-order too. Great! I'm not really adding anything to the thread but if I jabbered on like this to my friends they would be disappointed with me.
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Zephyr Twin
from ΔΔΔ on 2008-10-22 10:44 [#02247321]
Points: 16982 Status: Regular | Show recordbag
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jeez, I just had an even worse mouse bug.. the camera just started spinning 360's after a rode in an elevator, i couldnt stop it by messing with any control settings and had to quit the game. I tried making it to a save spot but the camera was spinning so bad I started feeling nauseous. I'm wondering if these mouse bugs are due to my microsoft (vista compatible) wireless mouse and keyboard combo, or the game itself. I'm really enjoying the game besides this mouse nonsense. About to give it another go.
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Zephyr Twin
from ΔΔΔ on 2008-10-22 10:44 [#02247322]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02247321 | Show recordbag
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I rode, a ride, whatever
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rudster
from the glasgow on 2008-10-23 17:38 [#02247714]
Points: 3169 Status: Lurker
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just picked up a copy, 10 mins into the game, audio and visually stunning, game needs to be played on a good hi fi
inventory/HUD screen is inspiring
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Zephyr Twin
from ΔΔΔ on 2008-10-23 17:51 [#02247717]
Points: 16982 Status: Regular | Show recordbag
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Although none of the gameplay elements really stand out as completely original, it's still probably the most entertaining and visceral survival horror game I've ever played. The dialogue writing has only been bad in a couple spots, too!
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Zephyr Twin
from ΔΔΔ on 2008-10-23 17:57 [#02247719]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02247717 | Show recordbag
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The are definitely original touches here and there (the HUD being case in point), I'm just referring to the core gameplay boiling down to "go here, find this" or "go here, turn this on/fix this." That's not a bad thing, either. It doesn't matter if the core gameplay is simple when the ride is so much fun.
Also I don't even think I'm half way through the game yet (though I can't be sure as I don't know how many chapters there are), so there could be a lot more to the game that I haven't seen, as well.
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rudster
from the glasgow on 2008-10-23 19:15 [#02247731]
Points: 3169 Status: Lurker
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probably the scariest game i have ever played, you just cant top sci-fi horror,
playing it on normal difficulty, ive heard conserving ammo is very important, how does this compare to res evil games?
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oyvinto
on 2008-10-23 19:16 [#02247732]
Points: 8197 Status: Lurker | Show recordbag
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*farts* at all video game looserz
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Ophecks
from Nova Scotia (Canada) on 2008-10-23 20:27 [#02247756]
Points: 19190 Status: Moderator | Followup to rudster: #02247731 | Show recordbag
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I'd say Normal is much easier than Resident Evil 4, I rarely died. Hard is quite a bit tougher, only then do you really have to pick your spots and not fuck around. I only carried two guns on me, so that I could stock up on ammo and max them both out, rather than spread the nodes around 3 or 4 guns.
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Ophecks
from Nova Scotia (Canada) on 2008-10-23 20:36 [#02247760]
Points: 19190 Status: Moderator | Show recordbag
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Anyway, this is one of the best games I ever did done gone play
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retape
from http://retape.net (Norway) on 2008-10-24 04:11 [#02247843]
Points: 2355 Status: Lurker
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getting this later this evening. think I'm gonna play it on 'Hard' for the extra tension.
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Netlon Sentinel
from eDe (Netherlands, The) on 2008-10-24 07:25 [#02247864]
Points: 4736 Status: Lurker
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What a game. Much of it is blatantly copied from Event Horizon, but that's one of my favourite films. The immersing atmosphere is all about eerieness, and it succeeds. All the scary bits are choreographed brilliantly. Some of the environments had me pick up my jaw from the floor frequently, both in the game and irl.
I didn't like the tedious asteroid blasting minigame much though, but so far, no regrets.
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pantalaimon
from Winterfell (United Kingdom) on 2008-10-24 07:49 [#02247866]
Points: 7090 Status: Lurker | Followup to Ophecks: #02247756 | Show recordbag
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i got this today, I have to say its much better than expected! Playing it on hard mode is fun, i have a surround sound setup and the sound design is awesome.
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rudster
from the glasgow on 2008-10-24 10:38 [#02247908]
Points: 3169 Status: Lurker
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the asteroid shooting section is a pain in the arse, on my 6th attempt at it now
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Zephyr Twin
from ΔΔΔ on 2008-10-24 10:39 [#02247909]
Points: 16982 Status: Regular | Followup to rudster: #02247908 | Show recordbag
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oh shit. I haven't gotten to that yet, but I'm not looking forward to it.
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