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pigster
from melbs on 2008-09-27 05:41 [#02240532]
Points: 4480 Status: Lurker
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with the buzz of the new mega man game + this already existing love for mega man/8bit music, i've been trying to make new songs but in the style of the original mega man series.
i'm starting this thread to see if anyone else wants to try and post their songs. it's pretty similar to wMw's thread earlier this year proposing people make diddy kong racing music, only i've chosen a game series with better music :)
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w M w
from London (United Kingdom) on 2008-09-27 06:19 [#02240534]
Points: 21452 Status: Lurker
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Its so impossible.
Listen to some on youtube here, unfortunately not all of them and they only loop once:
LAZY_TITLE Hard to find ones that are the original great music instead of shitty remixes.
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pigster
from melbs on 2008-09-27 06:25 [#02240535]
Points: 4480 Status: Lurker
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yeah i know it's impossible :) but i'm gonna keep trying until i PERFECT this art.
i'll post what i've been working on in a minute.
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pigster
from melbs on 2008-09-27 06:40 [#02240536]
Points: 4480 Status: Lurker
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LAZY_TITLE
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w M w
from London (United Kingdom) on 2008-09-27 07:05 [#02240541]
Points: 21452 Status: Lurker
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That's quite good and the sound quality itself is obviously quite megamanish ('pew' drums heh). But one thing that stuck out pretty quick was it is too loop (hard to break out of loopyness and still sound good imo). And usuaully a megaman track has something that's basically impossible to do magic somewhere in it (like those fast notes in airman... probably slowed down at 1/4 speed I still wouldn't know what was going on). I think to attack this I'd try to make a nice simple melody first, ignoring all polyphony then add chords in typical 'twinkle twinkle little star ghey tutorial' style. I also made modplug tracker to that neat quick osscillating(spelling) toward the end of some tones. And I think some notes of the melody have an identical one repeating almost immediately after for a really quick echoey sound.
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w M w
from London (United Kingdom) on 2008-09-27 07:06 [#02240542]
Points: 21452 Status: Lurker
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too loopy
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w M w
from London (United Kingdom) on 2008-09-27 07:07 [#02240543]
Points: 21452 Status: Lurker
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to do... oscillating...
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w M w
from London (United Kingdom) on 2008-09-27 07:09 [#02240544]
Points: 21452 Status: Lurker
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usuaully... jesus butt fucking christ
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pigster
from melbs on 2008-09-27 07:17 [#02240545]
Points: 4480 Status: Lurker
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haha yeah, i understand your post. i should have put a little PS somewhere saying i know the song captures the feel and style of mega man music, but still, it's first attempt.
i want the sounds to mega man 4-9 on my computer. i have mp3s for 1-3 and it's such brilliant music.
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pigster
from melbs on 2008-09-27 07:27 [#02240546]
Points: 4480 Status: Lurker | Followup to pigster: #02240545
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FUCK! this thread is full of typos!
*i should have put a little PS somewhere saying i know the song DOESN'T capture the feel and style of mega man music
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larn
from PLANET E (United Kingdom) on 2008-09-27 07:34 [#02240547]
Points: 5473 Status: Regular | Show recordbag
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i'm sick of hearing about mega man
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pigster
from melbs on 2008-09-27 07:35 [#02240548]
Points: 4480 Status: Lurker
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*creates account on every mega man fan forum on the internet*
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Fah
from Netherlands, The on 2008-09-27 14:07 [#02240591]
Points: 6428 Status: Regular | Followup to pigster: #02240548
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interesting !
My favorite tune on MM9 so far must be the Galaxy Man stage tune
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w M w
from London (United Kingdom) on 2008-09-27 19:26 [#02240627]
Points: 21452 Status: Lurker
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Heard galaxy man for the first time and quite like it; similar to originals. Here's my attempt:
meh?
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w M w
from London (United Kingdom) on 2008-09-27 19:40 [#02240628]
Points: 21452 Status: Lurker | Followup to w M w: #02240627
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shit
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pigster
from melbs on 2008-09-27 22:06 [#02240648]
Points: 4480 Status: Lurker
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not as 8bit-y, but melodically and structurally it's pretty damn good :) plus you arranged the drums real good espicially at the end of the loops.
loving mega man 9. tornado man, galaxy man and splash woman all have awesome music.
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glasse
from Harrisburg (United States) on 2008-09-27 23:28 [#02240677]
Points: 4211 Status: Regular | Show recordbag
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both of those were fantastic
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swift_jams
from big sky on 2008-09-27 23:32 [#02240678]
Points: 7577 Status: Lurker
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Vidjagames.
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w M w
from London (United Kingdom) on 2008-09-28 03:00 [#02240705]
Points: 21452 Status: Lurker
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I might try again after 'studying' these two some more: shadow man snake man
One guiding clue I noticed, since I am so clueless with composing these, is they both have a pattern of:
(16-16) (16-16) (16-16) By this I mean sections that you can basically tap your foot to 16 times come in pairs of 2. The second 16 of each pair is quite similar to the first 16 (symmetry) but has something that still makes it stand out on its own instead of an exact copy. Major changes happen on each next 16/16 pair, like a complete change of melody (but still sounds good following the preceding 16/16 pair).
I actually used to assume 16/16 pairs would almost always come in powers of 2... like 4 of them for example as such:
(16-16) (16-16) (16-16) (16-16) But apparently that doesn't matter, since snakeman has only 3 pairs (after an initial 8 'foot taps' intro):
(16-16) (16-16) (16-16) and shadowman has 5: (16-16) (16-16) (16-16) (16-16) (16-16) But shadowman is set up kind of weird, like it logically sounds better if you tap your foot and start counting from 9 instead of 1 at the beginning (like 8 'foot taps' at the end of this loop should be cut and pasted on the beginning to be ordered as 16/16 pairs).
Hard man (lol, hard man) is interesting. My interpretation is: (16-16) (16) (16-16) So for that one there is a middle 16 all by itself acting as a bridge of sorts between the other pairs (and sounds awesome).
magnet man took me awhile to try to understand. This is what I make of it:
First there's a kinda long intro of 20 that only happens once, then it loops:
(16-16) (16-16) (12) The 12 is odd (not a unit of 16, however perhaps it makes sense that the 20 intro + 12 =
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w M w
from London (United Kingdom) on 2008-09-28 03:02 [#02240706]
Points: 21452 Status: Lurker
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sense that the 20 intro + 12 = 32 (divisible by 16). So the construction was better allowed to limp along with that weird 12 because of the intro I guess, but sounds great of course instead of sounding like its limping.
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w M w
from London (United Kingdom) on 2008-09-28 03:07 [#02240707]
Points: 21452 Status: Lurker
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I meant: (16-16) (16-16) (16) (16-16) for hard man
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Wolfslice
from Bay Area, CA (United States) on 2008-09-28 03:18 [#02240709]
Points: 4909 Status: Regular
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nice tracks pigster and wmw.
triforce is a pretty good free 8 bit sounding VST
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w M w
from London (United Kingdom) on 2008-09-28 03:26 [#02240711]
Points: 21452 Status: Lurker
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Now, analyzing pigster's track for comparison, it seems to be:
(16,16,*16,16) (16,16,16,16) Note: it starts midway where the * is, but then loops as shown. So, to try and emulate megaman music at least I guess try to make pairs instead of quadruplets (but you can use weird bridges of a lone 16 or 12 or something weird as in the tracks mentioned above). And also, really, your second quadruplet is quite similar to the first quadruplet. So I guess it could use more change in that 2nd set (but change is sometimes hard to compose without sounding bad). And also I guess maybe 1 to 3 more sets instead of just 2. I can vocally ghey hum such changes fairly well in my head in real time but then its a chore to tediously plug them into gheyplug tracker (often incorrectly relative to what I hummed). If I don't hum melodies and just choose keys at random it sounds much worse.
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pigster
from melbs on 2008-09-28 03:35 [#02240712]
Points: 4480 Status: Lurker
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nice analysis going on there :) i was thinking maybe i should just pick a mega man tune and try to copy it note for note and see how far i get.
also cheers for the link wolfslice. i've used peach before, which looks like a pissier version of what you linked to :)
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Wolfslice
from Bay Area, CA (United States) on 2008-09-28 03:40 [#02240713]
Points: 4909 Status: Regular
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anytime, also try forgot to add the toad drumsample vst. Lot's of little coin pings and other classic NESy sounds
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pigster
from melbs on 2008-09-28 03:54 [#02240714]
Points: 4480 Status: Lurker
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yeah, i had toad and peach :)
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w M w
from London (United Kingdom) on 2008-09-28 15:33 [#02240815]
Points: 21452 Status: Lurker
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mmm k, this is shit but is it better at least? mailman I tried to make it: (16-16)(16-16)(16)(16-16) OR SUM SHIT LIK THAT CUZ WORD!! All the tones are just the same exact tone loop so that's one thing that's wrong, plus its just generally worse.
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w M w
from London (United Kingdom) on 2008-09-28 21:18 [#02240946]
Points: 21452 Status: Lurker | Followup to w M w: #02240815
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Damn, that is so shit, even worse than my last. Shit x 10.
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w M w
from London (United Kingdom) on 2008-10-14 01:34 [#02245240]
Points: 21452 Status: Lurker
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This is awesome: LAZY_TITLE
(by the way I like my last song now, main problem is not enough sound quality variance.. ie. none.)
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pigster
from melbs on 2008-10-14 02:00 [#02245241]
Points: 4480 Status: Lurker
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FUCK THAT VIDEO IS INCREDIBLE :) also, soz for not commenting on the song but it didn't sound mega man to me :P maybe i need the 8bit synths and noise drums for it to all make sense.
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bit bare
from Chilean Vulture Rising on 2008-10-14 15:20 [#02245448]
Points: 408 Status: Regular
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get yourself a copy of the nintendo rom dezaemon. its a japanese game from 1999. it includes a notation based sequencer, allowing you to use the nes synths. this thing is much better than lsdj which is a very primitive tracker
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roygbivcore
from Joyrex.com, of course! on 2008-10-14 21:35 [#02245502]
Points: 22557 Status: Lurker
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oh god
lsdj is not primitive, you should actually learn how to use it before you say shit like that. also one of the sweet things about lsdj in comparison to dazaemon is that you cant lose your track by pressing B.
i posted this already, it's a megaman style track written for a videogame i made up in my head. it's called Boss Panic 1, and it was done in lsdj.
i think it'll please wmw in that it takes 2 minutes to loop.
also if youre trying to get the hang of megaman music, try a blues scale.
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bit bare
from Chilean Vulture Rising on 2008-10-14 22:07 [#02245505]
Points: 408 Status: Regular
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no you probally just feel stupid for spending so much money on lsdj. you shouldn't write about stuff you don't understand. lsdj is very limited and the tracker style sequncer only proves that the programmer knows very little about programming. dezaemon is far more advanced and no puching the b button does not erase the tracks. you track is as fucking stupid as you
heres how proper music sounds you stupid kid
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pigster
from melbs on 2008-10-14 22:20 [#02245506]
Points: 4480 Status: Lurker | Followup to roygbivcore: #02245502
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win!
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roygbivcore
from Joyrex.com, of course! on 2008-10-14 23:20 [#02245511]
Points: 22557 Status: Lurker
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haha
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bit bare
from Chilean Vulture Rising on 2008-10-14 23:33 [#02245512]
Points: 408 Status: Regular
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i am immortal
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roygbivcore
from Joyrex.com, of course! on 2008-10-14 23:43 [#02245515]
Points: 22557 Status: Lurker
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thats pretty neat but i read some subtitles once that were talking about how if you can't die you can truly live? is that true?
but on the other hand i'm SUPER scared of death, so i'm jealous.
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bit bare
from Chilean Vulture Rising on 2008-10-15 00:34 [#02245524]
Points: 408 Status: Regular
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people without fear lack reason
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