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lupus yonderboy
from 1970. (United Kingdom) on 2007-12-26 13:25 [#02158080]
Points: 1985 Status: Lurker
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this bloke is amazing [here]
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pantalaimon
from Winterfell (United Kingdom) on 2007-12-26 13:30 [#02158082]
Points: 7090 Status: Lurker | Show recordbag
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thats insane!
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vlari
from beyond the valley of the LOLs on 2007-12-26 13:37 [#02158084]
Points: 13915 Status: Regular
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ooooh
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Fah
from Netherlands, The on 2007-12-26 13:47 [#02158086]
Points: 6428 Status: Regular
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wow
just...
wow
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J198
from Maastricht (Netherlands, The) on 2007-12-26 16:59 [#02158118]
Points: 7342 Status: Lurker | Show recordbag
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wow indeed.
thanks for the link!!!!!!
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ecnadniarb
on 2007-12-26 17:04 [#02158120]
Points: 24805 Status: Lurker | Show recordbag
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I would guess the processing requirement for this would not be insignificant...It's very good but I doubt this sort of thing could be utilised in the current generation.
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J198
from Maastricht (Netherlands, The) on 2007-12-26 17:30 [#02158123]
Points: 7342 Status: Lurker | Followup to ecnadniarb: #02158120 | Show recordbag
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can you rephrase that into something more comprehensible for stupid people like me?
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Brisk
from selling smack at the orphanage on 2007-12-26 18:03 [#02158128]
Points: 4667 Status: Lurker | Followup to J198: #02158123
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It'll come as standard with the Wii 2.
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lupus yonderboy
from 1970. (United Kingdom) on 2007-12-26 18:05 [#02158129]
Points: 1985 Status: Lurker | Followup to ecnadniarb: #02158120
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i don't see why it couldn't be. at the end of the day it's the same tracking inputs from the wiimotes as in other games, just used the other way around. It would just depend on the render times for the graphics, most of the which on the wii are quite basic compared to ps3. i'm sure any of the consoles available now would be capable of running a game using this idea, the hard part for developers would be convincing the public to buy more hardware in the form of a sensorbar headset.
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ecnadniarb
on 2007-12-26 18:38 [#02158134]
Points: 24805 Status: Lurker | Followup to lupus yonderboy: #02158129 | Show recordbag
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It's more than just a case of being the other way round. I guess the ps3 and xbox360 would probably have enough grunt but I don't think the Wii would without some major compromises to already basic graphics.
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OK
on 2007-12-26 19:51 [#02158145]
Points: 4791 Status: Lurker
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why do you think it requires more processing is just calculating angles and perspectives. the n64 could do that.
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OK
on 2007-12-26 19:55 [#02158146]
Points: 4791 Status: Lurker
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i mean it's no different than changing the camera angle with the right analogue stick and zooming in out.
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pigster
from melbs on 2007-12-26 20:35 [#02158147]
Points: 4480 Status: Lurker
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wow, thats really cool. i was also impressed that when he mentioned nintendo wii game designers, he didnt mention money or anything like that, but just for games using that technology :D what a gun
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ecnadniarb
on 2007-12-26 20:56 [#02158148]
Points: 24805 Status: Lurker | Followup to OK: #02158146 | Show recordbag
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You can move your head a lot quicker than a controlled camera angle change. It might not be a big deal, plus it would be nice to see a few games take advantage of this sort of thing.
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IronLung
from the 91fwy in soCAL (United States) on 2007-12-26 22:11 [#02158152]
Points: 8032 Status: Lurker | Show recordbag
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that is really cool.
thanks
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big
from lsg on 2007-12-27 00:33 [#02158161]
Points: 23711 Status: Lurker | Show recordbag
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I couldn't believa what a stupid thing they'd made with the technology that went into the wii remote anyway, it's such a minimal step forward. This thing is the shit however
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pigster
from melbs on 2007-12-27 00:54 [#02158162]
Points: 4480 Status: Lurker
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yeah. i know he's pretty much using the technology that they developed, but i cant help but feel this is at least a billion times better than anything nintendo have done in regards to trying to make gaming more interactive.
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futureimage
from buy FIR from Juno (United Kingdom) on 2007-12-27 02:49 [#02158164]
Points: 6427 Status: Lurker
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Fucking hell that's crazed!
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Fah
from Netherlands, The on 2007-12-27 06:33 [#02158176]
Points: 6428 Status: Regular | Followup to pigster: #02158162
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agree
i did a Wii mod as well btw, upping pictures shortly
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Fah
from Netherlands, The on 2007-12-27 07:11 [#02158180]
Points: 6428 Status: Regular
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click here
my best Wiimodhack yetlal
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pigster
from melbs on 2007-12-27 08:16 [#02158186]
Points: 4480 Status: Lurker
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lol!
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BoxBob-K23
from Finland on 2007-12-27 11:22 [#02158212]
Points: 2440 Status: Regular
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gods, that's versatile. Wii will make you smile.
That original idea (by that asian american dude) has potential all the same, potential that could lead to the next Wii or, in an alternate and more likely future outcome, the next Virtual Boy.
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sean qunt
from BELFAST on 2007-12-27 11:42 [#02158220]
Points: 497 Status: Lurker
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haha thats class
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hedphukkerr
from mathbotton (United States) on 2007-12-27 14:29 [#02158265]
Points: 8833 Status: Regular
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that is absolutely sick!
the effect when he's using the camera is unreal, id love to see some games based on this tech.
a couple friends of mine were working on routing the wiimote through max/msp, i wonder how far theyve gotten with that endeavor.
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lupus yonderboy
from 1970. (United Kingdom) on 2007-12-27 17:01 [#02158337]
Points: 1985 Status: Lurker
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you can get wiimotes into max pretty easily with this. Accelerometer data isn't the most useful musically but it's ok for triggering hits when it passes a threshold. You can strip out the rotational data and that's a bit more useful and controlled for mapping to musical parameters. I've not tried it with the numchuk yet=/ you get a fair bit of tech for your money in those controllers.
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wizards teeth
from Newcastle (United Kingdom) on 2007-12-27 17:07 [#02158340]
Points: 1070 Status: Regular
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Sorry to lower the tone, but is there plans to make some form of virtual reality ron jeremy game for the wii, where you shake the controllers to spunk all over a ladies tittage area or up her virtical bacon sandwich?
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Ophecks
from Nova Scotia (Canada) on 2007-12-27 20:10 [#02158421]
Points: 19190 Status: Moderator | Show recordbag
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The same technology is already available for PC and some of the functions are pretty nice. TrackIR. I'd love to use this in racing games.
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lupus yonderboy
from 1970. (United Kingdom) on 2007-12-27 20:19 [#02158431]
Points: 1985 Status: Lurker | Followup to Ophecks: #02158421
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it does look like great fun.
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Advocate
on 2007-12-28 14:03 [#02158630]
Points: 3319 Status: Lurker
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I sort of understand the concept behind this, but I don't understand the theory. I might be technologically retarded, or whatever, but I don't get it.
It looks cool though.
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