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Ophecks
from Nova Scotia (Canada) on 2007-11-20 17:49 [#02146143]
Points: 19190 Status: Moderator | Show recordbag
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Any PS3ers play this yet? Being a PS3 exclusive puts this game at an exposure disadvantage which is too bad.
I'm not too far into it, the game is ridiculously gorgeous and building up such a great sense of escapism and mystery. For a videogame, the presentation, acting and script are really sharp. High quality stuff, feels to me like Indiana Jones Interactive.
Hopefully it delivers on this promise. The cover/shooting system is lots of fun, lifted from Gears of War with the addition of cool close quarters combat and the AI seems to be sharper... but I'm really playing this game for the exploration and stuff. To see what happens and what kind of environments and shit you get to discover. The demo focused too much on the gunplay rather than spelunking and platforming and puzzle solving.
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staz
on 2007-11-20 17:51 [#02146144]
Points: 9844 Status: Regular
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GoW had some really good AI, actually. How is the AI sharper in this?
It'll probably be about a year before I get a PS3, but I really want to play this game. It looks gorgeous.
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Ophecks
from Nova Scotia (Canada) on 2007-11-20 17:56 [#02146147]
Points: 19190 Status: Moderator | Followup to staz: #02146144 | Show recordbag
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Yeah I'm not dissing GoW's AI, it's solid apart from Dom the Retard, but I like how dynamic the movements of the pirates in this game are. There's no aim-assist and they're constantly bobbing and weaving. They rely more on mobility than the big lugs from Gears.
(I'm not playing on Hard or Crushing for my first save though, I'm a pussy... this game is supposed to be really tough, I'll work my way up to Crushing)
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staz
on 2007-11-20 18:04 [#02146149]
Points: 9844 Status: Regular | Followup to Ophecks: #02146147
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Haha, I didn't take that as a dis, I was just wondering. It's an underappreciated bit of GoW though, I think. I always liked the way the enemies flanked, hid and strategized in general. Lots of surprises, although they almost made me fling the controller around the room on some occasions.
On an OT note, have you played CoD4 yet? I'm borrowing it from a friend of mine, and while I loved CoD2 to death (first game I got for my 360), coming to CoD4 after just finishing HL2EP2 felt like a gigantic letdown. I think the CoD series has done all it can for me, it's just too much of a cartride show at this point. Way too much scripting and monster closeting for my liking. The progress feels so forced too, it's insane. I'm very disappointed after being relatively hyped for it, since CoD2 was so good. The reviews have been excellent as well. Oh well. Oh, and the texture resolution (at least on 360) is an absolute atrocity. Very last-gen.
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Ophecks
from Nova Scotia (Canada) on 2007-11-20 18:23 [#02146162]
Points: 19190 Status: Moderator | Followup to staz: #02146149 | Show recordbag
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The AI here is very similar in the ways they use the cover and the ways they flush you out of yours. Gears had a great system, I'm glad games like this are taking it/building on it. The melee system is a nice addition here. In the demo there was a guy behind a pillar taking cover. I snuck around behind him and hit the melee button and Drake leaped onto his back and started choking him out... and while he was flailing me about I heard an ominous beeping and realized I was able to sneak up on him me because he was preparing a grenade. We died as one. I also enjoy kicking pirates in the crotch.
I liked CoD4... obviously the scripting can make the whole thing feel a bit contrived, and I HATED the scenes where enemies seemed to spawn forever, but it was a nice brisk fun campaign with some awesome setpieces. I think there's a place for all that scripting, if I want a more freeform experience, I'll play something else. CoD is all about setpieces and pre-baked drama.
The textures sucked but I think it was a worthwhile tradeoff for the butter smooth 60fps. The lighting and effects often made the game look almost photo-realistic as long as you didn't make a point to stand still just to barf on the assy ground textures. I hope Resistance makes the same sacrifices. 60fps should be standard for fast paced shooters like that.
I think the general consensus is the campaign is getting stale, but apparently the online is amazing. I wouldn't know, I don't enjoy online FPS' and only spent about an hour playing it. Seemed fun.
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Ophecks
from Nova Scotia (Canada) on 2007-11-20 18:26 [#02146163]
Points: 19190 Status: Moderator | Followup to Ophecks: #02146162 | Show recordbag
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Resistance 2, I mean. If Insomniac can get the insanely active and action packed Ratchet and Clank running at 60fps, I don't see why they can't do the same for R2.
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Ophecks
from Nova Scotia (Canada) on 2007-11-21 15:32 [#02146560]
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OK, now that I'm deep into I can safely say this is easily the best action/adventure since RE4. All killer no filler. But RE4 was 20+ hours of all killer no filler and it doesn't seem like any adventure game has the cajones to match it. I really wish this was that long. This is the kind of game where you cringe every time you get to a new chapter, because you know you're one chapter closer to the end. It's a satisfying length but nothing more.
Though for sure I'm going to restart this game as soon as I beat it to find all the treasure, get all the ''achievements'' (the rewards are well worth it) and try to beat it on Crushing. It's definitely the most beautiful game I've played and the presentation feels way too good to be a lowly videogame. The only thing I'd change is the length of some of the battles. This game is TOUGH and it sucks to die at the end of a fight and have to re-do the whole thing. The game throws too many mean dudes at you sometimes. The fights are fun but the adventure sequences are the best. So many WOW moments.
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Ophecks
from Nova Scotia (Canada) on 2007-11-21 15:34 [#02146562]
Points: 19190 Status: Moderator | Show recordbag
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I have a sickly feeling this game is going to be a sales disappointment while vastly inferior action games like Assassin's Creed make a killing.
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ecnadniarb
on 2007-11-21 15:41 [#02146564]
Points: 24805 Status: Lurker | Show recordbag
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It's rubbish, just like every PS3 game so far.
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Ophecks
from Nova Scotia (Canada) on 2007-11-21 19:43 [#02146626]
Points: 19190 Status: Moderator | Show recordbag
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WRONG
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BoxBob-K23
from Finland on 2007-11-22 03:44 [#02146688]
Points: 2440 Status: Regular
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sounds interesting, but it's not enough for me to go out and buy a PS3... it would take a LOT more than one or two nigh-great games to do that... like you said, it's a shame, really...
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ecnadniarb
on 2007-11-23 05:31 [#02147098]
Points: 24805 Status: Lurker | Show recordbag
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I've changed my mind. This game is great.
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w M w
from London (United Kingdom) on 2007-11-23 05:50 [#02147100]
Points: 21427 Status: Regular
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gears of war had solid ai? run to the nearest 'cover' and duck behind it, pop out and shoot. Occasionally run to another cover. I think, ignoring the 3d stuff nonessential to the ai, I could program something similar myself somewhat quickly if I knew how the fuck to program. That game was mostly suck. Modern 3d games maybe suffer from slow pace/lack of fast action, unlike the hyper fun unrealistically fast running speed of doom2 and its countless wads requiring fast reflexes and pretty much infinite skill as you can always just play or make a harder level. If you play one modern game you play them all. It's all like one game called '3D' with a ton of sequals. The new 3D mario version! Ooh, 3D fagquest and boring shooter where all the enemies are humans/ or at least bipeds (because the unimaginative human mind can only anthropomorphize an alien as some sort of monstery head on an otherwise humanish body) with instant shooting weapons because that's realistic which is important for a game. Nevermind that different monsters that do different things like resurrect the dead or shoot slower non instant projectiles make for more varied gameplay.
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w M w
from London (United Kingdom) on 2007-11-23 06:02 [#02147101]
Points: 21427 Status: Regular
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ANd I hate the meme that spread that says bosses have to be mostly puzzle based instead of skill. We can't go making a game too hard now or we would lose market share from all the people that suck. Oh awesome I got to a boss and it looks wicked. What... you just have to dodge it and direct it to break pillars (bezerker)? That's stupid and easy.
And just navigating the menus and cutscenes is like being forced to watch a commercial every 5 minutes.
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Ophecks
from Nova Scotia (Canada) on 2007-11-23 10:02 [#02147158]
Points: 19190 Status: Moderator | Followup to ecnadniarb: #02147098 | Show recordbag
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Why, how could you not like the slowburn build up to the U-boat scene?
Ian! You crazy-legged key-hunter space marine, you. Never change.
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ecnadniarb
on 2007-11-23 14:21 [#02147200]
Points: 24805 Status: Lurker | Show recordbag
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Well I have only played the demo so far, as the game is get to be fully released here (7th December)
I have now pre-ordered it though.
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misantroll
from Switzerland on 2007-11-24 10:55 [#02147332]
Points: 2151 Status: Lurker
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I just saw a video where you have to ride up a river with a jet ski :O And it looked like poo. I'm happy to only own an xbox 360 and have exclusive games like mass effect and not some shitty Lara Croft reap off. At least SHE had the BOOBS.
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ecnadniarb
on 2007-11-24 16:19 [#02147406]
Points: 24805 Status: Lurker | Show recordbag
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Now that the Unreal engine is finished on the PS3, Bioware being part of EA and sales on the PS3 increasing I reckon Mass Effect (or at least the IP) will be multi platform soon enough.
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pantalaimon
from Winterfell (United Kingdom) on 2008-08-05 16:07 [#02227770]
Points: 7090 Status: Lurker | Show recordbag
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This game is amazing, I didn't think there was anything to rival Metal Gear Solid 4 for graphics but some parts of this game are the best i've ever seen, i'm towards the end now and its taken a completely unexpected turn, its pretty damn tense and i have to play a completely different way now, didn't expect this game to become survival horror at all! Its all good though!
I'm really surprised at the story telling too, its just like a great 80's adventure movie... the quality of the voice acting, music, animation is so far above what i was expecting.
This game is really underrated, it barely got 90 in some reviews and considering when it came out it should have gotten much better scores.
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dariusgriffin
from cool on 2008-08-05 16:44 [#02227783]
Points: 12394 Status: Regular
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I've seen my friend play it for a bit and it looks just as boring and clumsy as Tomb Raider. Also it's kind of ugly.
(i kind of like the first tomb raider)
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QRDL
from Poland on 2008-08-05 16:44 [#02227784]
Points: 2838 Status: Lurker
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I loved it too. And the scene where you ride a jet ski up the river had the best looking water effects ever.
It was surprising for me how well all the different aspects of action-adventure gaming were covered. I especially liked the level of diffiulty during fights. It IS challenging but never frustrating. Well, I might have thrown a "kurwa!" several times during one of the encounters in the nazi base, but didn't lose the urge to try again and again.
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retape
from http://retape.net (Norway) on 2008-08-05 16:47 [#02227785]
Points: 2355 Status: Lurker
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I don't like this game.
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Ophecks
from Nova Scotia (Canada) on 2008-08-05 16:52 [#02227786]
Points: 19190 Status: Moderator | Followup to QRDL: #02227784 | Show recordbag
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For me the hardest part was definitely the big three-way fight with the pirates and zombies in that crate-ful warehouse. The gunplay in this game isn't flawless, but I love the combat dynamics on the hardest setting. Tense.
I think trophies were added this week, gives me a good excuse to play this game again. Uncharted 2 would pretty much be a perfect game if they add one or two more segments like the U-boat chapter... no combat, just light puzzle solving and graphic gawking.
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QRDL
from Poland on 2008-08-05 17:32 [#02227795]
Points: 2838 Status: Lurker | Followup to Ophecks: #02227786
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Wasn't that warehouse in a former nazi base? I think we are talking about the same fight. The one in which you had to avoid the fucking laser sight by hiding behind the crates while the scripts kept making sure you were always spotted by somebody. Actually it was a dock I think.
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Ophecks
from Nova Scotia (Canada) on 2008-08-05 18:11 [#02227808]
Points: 19190 Status: Moderator | Followup to QRDL: #02227795 | Show recordbag
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Oh yeah, it was a dock. Up to that point the game had a refreshing lack of crates, so of course the most annoying part of the game just HAD to be full of them. At least there was no crate moving puzzles.
Man that part gave me fits during my hardest save, no other part came close. I tried 100 different approaches... brute force with the shotgun, climbing up on the catwalks and sniping, using stealth and melee attacks, throwing grenades everywhere... but I just ended up running through it in a miracle dash and got lucky.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2008-08-05 18:18 [#02227809]
Points: 35867 Status: Lurker | Show recordbag
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Just moved to a new place, we got the ps3 hooked up with 5.1 surround. Haven't tried Drake's Fortune yet, don't know if it has surround, but MGS4 has true realtime 5.1, and it's fucking awesome!
I'm going to buy a Sony Bravia to get 1080p, then I'll play through it.
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QRDL
from Poland on 2008-08-05 18:39 [#02227818]
Points: 2838 Status: Lurker | Followup to Ophecks: #02227808
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It took me around 15-20 trials on normal difficulty level. Heh, that last zombie was a predictable fucker, wasn't he? Still, he managed to out me the first time by some miracle.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2008-08-19 04:31 [#02230239]
Points: 35867 Status: Lurker | Show recordbag
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Drake's fortune has DTS, which, I must admit, is slightly more impressive than 5.1. The problem is that the game doesn't need it much.
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Brisk
from selling smack at the orphanage on 2008-08-19 04:42 [#02230242]
Points: 4667 Status: Lurker
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I finished it last night. Brilliant game, much much better than I expected it to be. I will buy the sequel.
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Zephyr Twin
from ΔΔΔ on 2008-12-25 21:53 [#02260816]
Points: 16982 Status: Regular | Followup to Ophecks: #02147158 | Show recordbag
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Ian's right. Doom is better than any 3d FPS I've played. I've only now come to realise this. It could, also, be nostalgia getting the better of me.
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pantalaimon
from Winterfell (United Kingdom) on 2009-10-10 02:57 [#02335189]
Points: 7090 Status: Lurker | Show recordbag
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new one is out friday, who's getting it?
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Ophecks
from Nova Scotia (Canada) on 2009-10-10 09:36 [#02335233]
Points: 19190 Status: Moderator | Show recordbag
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I'm extremely hyped. The teachers at my school are going on strike, just in time for me to spend all day every day playing Uncharted 2. Yeehaa
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Brisk
from selling smack at the orphanage on 2009-10-15 14:55 [#02336635]
Points: 4667 Status: Lurker
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it's awesome. the game is so epic, yet smooth and everything flows how you want it to. as for the graphics... stunning. probably the best looking game out there in fact.
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Ophecks
from Nova Scotia (Canada) on 2009-10-16 19:56 [#02336877]
Points: 19190 Status: Moderator | Followup to Brisk: #02336635 | Show recordbag
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When I got to the pool on top of the hotel, I just kind of walked around for 5 minutes admiring it. It's impressive technically but the art direction is crazy, there's so much detail and variety it's kind of hard to take it in without just standing still for a bit.
The best thing about this game for me has been the addition of more optional stealth elements, it's fun to see how many guys you can take down before they figure out you're there, makes the skirmishes more interesting. The first game had a little too much shooting, this game strikes a much finer balance between running, killing, hiding exploring, wise-cracking and jumping.
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Ophecks
from Nova Scotia (Canada) on 2009-10-16 19:58 [#02336878]
Points: 19190 Status: Moderator | Show recordbag
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Also, the game looks twice as good as MGS4 or any other third party game, and has no install and no loading, ever. Would be nice if Sony's studios would share their secrets, because Naughty Dog, Guerrilla et al are just putting the third party stuff to shame.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2009-10-16 20:15 [#02336879]
Points: 10671 Status: Regular | Followup to Ophecks: #02336878 | Show recordbag
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I saw that you and Brisk were playing this earlier and I just thought 'arseholes...'
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Ophecks
from Nova Scotia (Canada) on 2009-10-22 09:48 [#02338365]
Points: 19190 Status: Moderator | Followup to Indeksical: #02336879 | Show recordbag
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Get it, you need some trophies you little girly man.
This was like the most perfectly paced action game possible. I so want to complain about something, but the campaign was the tightest shit ever. Every scene was awesome.
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pantalaimon
from Winterfell (United Kingdom) on 2009-10-23 10:32 [#02338637]
Points: 7090 Status: Lurker | Show recordbag
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I was a little disappointed with Uncharted 2, its a great game but it didn't quite live up to my expectations after the first one. It has quite a slow start and about half way through the game there is more platforming than in the entire history of platformers, it wasn't quite as balanced as the first game where these sections were spread out nicely. The banter between characters was a nice touch but why did they model chloe so ugly, brunettes are usually better looking than blondes.
In the end I enjoyed the first game more, it has a more focused story, doesn't try to do too much and still looks stunning, imo only the last area in Uncharted 2 looked better.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2009-10-24 07:50 [#02338910]
Points: 10671 Status: Regular | Show recordbag
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When the building gets taken out by the helicopter and everything starts moving I cum.
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Ophecks
from Nova Scotia (Canada) on 2009-10-24 19:55 [#02339020]
Points: 19190 Status: Moderator | Followup to pantalaimon: #02338637 | Show recordbag
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The village/mountain climbing is like my favorite part in the game! Climbing all those gears gave me a Prince of Persia vibe at times, which was nice because the last PoP game sucked.
Ideally I would have wanted yet another exploration-based chapter like that, though I can see your point in how it kind of makes the game flow strangely. For me, the first game had way too much focus on non-stop, superlong gunfights and the platforming parts were comparatively too short. The stealth made the combat so much more interesting in this game, I could actually get myself into different positions to start with and try different tactics.
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