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Bioshock
 

offline Taxidermist from Black Grass on 2007-06-13 02:54 [#02092979]
Points: 9958 Status: Lurker



Just saw some videos of this game and it looks pretty epic.
Anyone else as excited as I am about this?

Actually, I am pretty damn excited about a lot of games that
are about to come out. However, Bioshock is going to
determine whether or not I totally upgrade my computer,
because I don't think I could actually not play it when it
comes out.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 03:01 [#02092980]
Points: 35867 Status: Lurker | Show recordbag



I saw a review, and it looked just like anything else these
days; no story to speak of, just some so-called "new
technology" dangled in front of your face to make it look
like the game is worth something after all.


 

offline Taxidermist from Black Grass on 2007-06-13 03:12 [#02092981]
Points: 9958 Status: Lurker



No story? Do you listen to everything you hear from
reviewers? From what I have seen, this seems like a very
dense and atmospheric game, with an interesting setting and
game play elements.


 

offline Taxidermist from Black Grass on 2007-06-13 03:16 [#02092982]
Points: 9958 Status: Lurker



I like the idea of running around a 1950's futuristic
underwater apocalypse seems like fun. Games with rich
atmospheres will win me over more than a game with a good
story.

Personally, I will watch a film or read a book if I want to
get into a story. When I play games I am looking for strong
atmosphere. Thats why I like horror games more than anything
else, because they tend to work harder on the atmosphere in
those games than others, and they draw me in.


 

offline gerbik on 2007-06-13 03:33 [#02092984]
Points: 441 Status: Lurker



I'm looking forward to this one


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 03:37 [#02092985]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02092981 | Show recordbag



The reviewers liked it, but game reviewers don't seem to
care much about stories these days. I rarely stick to games
without a story for too long. Also, a story isn't the same
as a background/setting, btw, and no amount of "neat"
features can make up for a story.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 03:44 [#02092986]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02092982 | Show recordbag



Strong atmosphere my ass.. you can't have atmosphere without
a story; the story is the cue for the proper atmosphere.
Without the story, the "atmosphere" is little more than fog
effects, crappy music and lighting.

The games that have a good atmosphere always have a story to
back it up. Look at Silent Hill, for instance: They have a
great story which almost automatically adds atmosphere.
Metal Gear Solid: Great story, without which, there would
essentially be no atmosphere in the game! I wish I could say
something like "I could go on forever," but with those two
and the Final Fantasy games, the list is, sadly, almost
complete.


 

offline Taxidermist from Black Grass on 2007-06-13 03:49 [#02092987]
Points: 9958 Status: Lurker



What are you talking about? Half life 2 had a great
atmosphere, but not much of a story. Doom 3 had a great
atmosphere, but not really much of a story at all. The only
thing Doom 3 had was atmosphere. Condemned had a fantastic
atmosphere. No story.

Story can be part of the atmosphere, but really, a game does
not need it to be good. A game can benefit from having a
good story, but doesn't need it.


 

offline Taxidermist from Black Grass on 2007-06-13 03:50 [#02092988]
Points: 9958 Status: Lurker



Having issues with my keyboard right now, so punctuation and
grammar is going to suffer.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 04:04 [#02092989]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02092987 | Show recordbag



Half-life 2 had no particular atmosphere, it was just a lot
of running around. It didn't have a particularly good story
either. Doom 3 just sucks all around. I haven't played
condemned.

A game, unless it's a puzzle game or something like that,
isn't worth anything without a story, and even with puzzle
games, stories can help.

And, no, the story is not part of the atmosphere;
it's the other way around. I really wish someone would start
making good games again...


 

offline Taxidermist from Black Grass on 2007-06-13 04:12 [#02092990]
Points: 9958 Status: Lurker | Followup to Drunken Mastah: #02092989



Welcome to the world. Its a place of varying tastes and
opinions that differ from person to person.


 

offline Taxidermist from Black Grass on 2007-06-13 04:16 [#02092992]
Points: 9958 Status: Lurker



And personally, I didn't think silent hill has a good story.
Its got a good atmosphere, but its 'story' is convoluted and
filled with nonsensical plot twists. I am not going to touch
metal gear in this topic.


 

offline Taxidermist from Black Grass on 2007-06-13 04:22 [#02092994]
Points: 9958 Status: Lurker



So, aside from this topic becoming a pointless argument, is
anyone else interested in this game or was it naive of me to
think I could come here to talk about anything without it
devolving into a shit slinging match within a few posts?


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 05:00 [#02093000]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02092990 | Show recordbag



And that's what I like about it 'cause then I can argue!


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 05:04 [#02093001]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02092992 | Show recordbag



Actually, I'd like you to point out a nonsensical plot twist
in silent hill.


 

offline gerbik on 2007-06-13 05:18 [#02093008]
Points: 441 Status: Lurker



I know nothing about the story of Bioshock... I just know
that it looks like it has alot of original style, awesome
visuals/weapons, promising gameplay and anyone whose demoed
the game says it's extremely well done. Doesn't look
repetitive either.

For me, when it comes to shooters the story means little.
Hell, look at GOW... best shooter ever IMO and they barely
touch on any story. It's about the gameplay.


 

offline Brisk from selling smack at the orphanage on 2007-06-13 05:30 [#02093010]
Points: 4667 Status: Lurker



It has an interesting story line... do a bit of research and
you'll find out quite a bit about it. The developers are
intentionally keeping a lot of it to themselves though to
stop any spoilers before it ships.

The same thing happened with System Shock 2 and that had an
AWESOME storyline.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 05:43 [#02093014]
Points: 35867 Status: Lurker | Followup to Brisk: #02093010 | Show recordbag



Well I hope so, 'cause maybe then it will be worth playing.
If not, it'll just be like any other shooter.


 

offline pigster from melbs on 2007-06-13 05:45 [#02093015]
Points: 4480 Status: Lurker



yer, games dont need story for atmosphere. thats a silly
call.
shadow of the colossus/ico have like no story, and yet the
atmosphere in them is brilliant.
there are plenty of the same old boring games coming out all
the time,.. whether this is one of them.. it does look
alright though.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 05:56 [#02093021]
Points: 35867 Status: Lurker | Followup to pigster: #02093015 | Show recordbag



Shadow of the colossus is a puzzle game, but even here,
there's a minimal story line because otherwise, a world or
an atmosphere wouldn't even be possible. And, no, it wasn't
a particularly strong atmosphere, nor was the world
particularly immersive, but because it was a puzzle game, it
was still playable.

Actually, that could be because it engages you in thinking.
Most shooters, those without a story, without puzzles, but
rather just mindless shooting are more just based on a sort
of reflex/skill thing which basically just happens all on
its own (just watch really really good players; it's almost
like they're not there themselves, but rather just a sort of
reactive robot).


 

offline Brisk from selling smack at the orphanage on 2007-06-13 05:59 [#02093022]
Points: 4667 Status: Lurker



MGS and Deus Ex have the best storylines of any game i've
played. FF7 was decent too, but a lot of the coolness for
that game came from the characters (read: Sephiroth)


 

offline Ophecks from Nova Scotia (Canada) on 2007-06-13 07:45 [#02093034]
Points: 19190 Status: Moderator | Show recordbag



The PR guys are marketing Bioshock as a straight shooter,
because that's what sells, but it's more likely this plays
like System Shock than Halo. And that is great.

I'm mixed on it so far. I love the whole underwater art-deco
thing, everything I've seen of the environment has me
intrigued. To be honest the enemies look a bit wack. I
especially have a thing against ''creepy little girls''.

BTW why is nobody talking about Deus Ex 3? I mean it WAS
announced. Is it because Deus Ex 2 was so average, that
nobody is excited? Maybe lessons were learned, who knows.
BELIEVE

This gen is starting to pick up business. The more
artistically ambitious games are starting to come down the
pipeline now.


 

offline staz on 2007-06-13 08:57 [#02093046]
Points: 9844 Status: Regular



Bioshock hasn't been reviewed yet.


 

offline staz on 2007-06-13 09:00 [#02093047]
Points: 9844 Status: Regular



Also, Silent Hill and Metal Gear have dreadful, contrived
cheesy stories. Metal Gear especially.

I play games to have fun. Bioshock looks really atmospheric
and sweet, I love the idea of "Rapture" and its hierarchy of
inhabitants. A good story can be great for a game, but I
think some people place too much importance in it - gameplay
is always king!


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 09:30 [#02093061]
Points: 35867 Status: Lurker | Followup to staz: #02093047 | Show recordbag



So what game has a good story then?

And, sure, you play games to have fun, but I just can't see
the fun in reflex-jerks on your mouse and firing at just
about anything that moves without neither rhyme nor reason.


 

offline Ophecks from Nova Scotia (Canada) on 2007-06-13 10:20 [#02093085]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #02093061 | Show recordbag



System SHOCK 2 has a grrrr8 story and I bet its
spiritual successor BioSHOCK will too, unless
something went horribly awry in the development process.

What makes a good story, that's a big question, so
incredibly subjective. Metal Gear is so polarizing, you get
guys like you and I who think it's the greatest thing since
sliced bread, and then squares like Staz who don't get it (
^_- lolol). Probably a feather in the series' creative cap.
Dunno, don't care. Such a variety of storytelling styles in
modern videogames.

I put atmosphere before story for sure, and probably before
gameplay (though it's not like they're always mutually
exclusive). Some of the most riveting and atmospheric games
I've played had the absolute worst stories. Like Resident
Evil 4, which I'm about to buy for the 3rd time for Wii.


 

offline OK on 2007-06-13 12:27 [#02093117]
Points: 4791 Status: Lurker | Followup to Drunken Mastah: #02092989



say what? what about the ravenholme level, it certainly has
atmosphere.


 

offline staz on 2007-06-13 12:49 [#02093125]
Points: 9844 Status: Regular



drunken mastah is just being a jerk itt!


 

offline oscillik from the fires of orc on 2007-06-13 13:00 [#02093135]
Points: 7746 Status: Regular



the moral of the story is - some people like some things,
some people like other things.

as taxidermist has already said - hurray for varying tastes
and opinions

and i agree with his annoyance at the fact that this thread,
like so many others on here get very off topic very quickly
and turn into an argument about "this and that"

re-read the original post:

"Just saw some videos of this game and it looks pretty epic.
Anyone else as excited as I am about
this?
Actually, I am pretty damn excited about a lot of games that
are about to come out. However, Bioshock is going to
determine whether or not I totally upgrade my computer,
because I don't think I could actually not play it when it
comes out."

the main focus of this post was to see if anyone else was
excited about this particular game.

not to dissect it apart.

although Taxidermist, i think you did kinda bring it on
yourself by making a confrontational question in the form of
"No story? do you listen to everything you hear from
reviewers?"

i'm not having a go at you Taxidermist. you're one of the
most consistent posters on here, and i have a lot of respect
for you. but i think you could have potentiall avoided the
confrontation by maybe starting out by writing "ok, well you
may think that it has no storyline, but i think differently
for these reasons blah blah blah. why do you think
there's no storyline?"

i'm not trying to start yet another argument, just trying to
show where i think things went wrong.


 

offline oscillik from the fires of orc on 2007-06-13 13:01 [#02093136]
Points: 7746 Status: Regular



and i have no idea what happened to the formatting on that
post, but hopefully it's legible


 

offline QRDL from Poland on 2007-06-13 13:05 [#02093138]
Points: 2838 Status: Lurker | Followup to oscillik: #02093135



weirdo


 

offline Brisk from selling smack at the orphanage on 2007-06-13 14:24 [#02093148]
Points: 4667 Status: Lurker



Deus Ex 3 IS very exciting news. I almost crapped my pants
when it was "announced" actually. But it will be made by a
team outside Ion Storm and after the disappointment of IW,
people are naturally hesistant. But I have hope. I want to
believe.


 

offline Zephyr Twin from ΔΔΔ on 2007-06-13 15:40 [#02093179]
Points: 16982 Status: Regular | Followup to Drunken Mastah: #02093061 | Show recordbag



"I just can't see the fun in reflex-jerks on your mouse and
firing at just about anything that moves without neither
rhyme nor reason."

I agree with you in that competitive, online play of FPS
games often devolves into a "shoot anything that moves"
twitch-fest. For the people with great reflexes, however,
these games can actually be quite fun. Tastes and reflexes
aside, the bottom line is that Bioshock is not about
Twitch-gaming. I've read on more than one occasion that
ammunition will not be extremely plentiful throughout the
game, and that there will be multiple ways to deal with
every enemy encounter, including avoiding them entirely. The
hierarchical nature of the enemies means that with some
clever movement and baiting, your can essentially get your
enemies to fight amongst themselves, while you high-tail it
out of there.

I think I need a more clear definition of "story" as you see
it. Are you referring to endless cut-scenes of dialogue?
Thousands of pop-ups to read (a la Final Fantasy), a library
of lore and information in-game (a la Morrowind/Oblivion) or
what, exactly? Bioshock may not have hundreds and hundreds
of lines of dialogue for you to wade through, but I consider
setting to be an integral part of story, and the under-water
distopia of Rapture is one of the most alluring, original
settings I've seen in any game in quite a while. While the
game may not play like reading a book, I've learned to take
what story is given and fill in the gaps with my
imagination. Although it may not have the most literary
story around, I think Bioshock has a lot to offer a person
with my mindset.


 

offline Ophecks from Nova Scotia (Canada) on 2007-06-13 16:16 [#02093197]
Points: 19190 Status: Moderator | Show recordbag



I wouldn't be surprised if you could get through Bioshock
without firing a bullet


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 17:40 [#02093226]
Points: 35867 Status: Lurker | Followup to oscillik: #02093135 | Show recordbag



Yes, let's all agree to disagree, eh. blablallbalblalabl, I
usually want to hit people when they say that, but I believe
violence is wrong, so I don't.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-13 17:53 [#02093229]
Points: 35867 Status: Lurker | Followup to Zephyr Twin: #02093179 | Show recordbag



A story has progress. Progress is, as the name suggests,
progressive. What form it comes in is up to the creator of
the game; a story can be told well, and it can be told
badly, and I doubt there's a universal way to tell it well;
what works for Final Fantasy works for Final fantasy, what
works for Metal Gear Solid works for Metal Gear Solid, etc.

When a story isn't progressive, you get the run-of-the-mill
shooters. Sure they have a "story" in the sense of a
background and some sort of goal, but nothing really happens
between the background and the achievement of the
goal. Like in doom: You're caught in hell - get out. Nothing
happens along the way. That's not a story. A story has
progress, it has structure. The structure can - as the way
of telling the story - vary. You can have a linear
structure, you can have that fish structure, you can have a
chaotic structure or a non-chronological structure,
whatever: A good story-teller knows how to tell the story
he's telling.


 

offline Zephyr Twin from ΔΔΔ on 2007-06-13 19:36 [#02093252]
Points: 16982 Status: Regular | Followup to Drunken Mastah: #02093229 | Show recordbag



Thank you for the elaboration, I appreciate you taking the
time to help me better understand your point.

"A good story-teller knows how to tell the story he's
telling."

Would you say any good story needs narration to be properly
told, or would you be open to "immersive/emergent" gameplay
as a vehicle for telling the story? I'd be open to both, but
at this point in time I think, as you say, progressive
storytelling trumps most attempts at letting an open world
be the "story-teller." That being said, I'm certainly
willing to let Bioshock have a go at it. :)


 

offline Zephyr Twin from ΔΔΔ on 2007-06-13 20:59 [#02093274]
Points: 16982 Status: Regular | Followup to Ophecks: #02093197 | Show recordbag



Well, given the genetic-powers you'll receive throughout the
game, that is a definite possibility.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 02:16 [#02093321]
Points: 35867 Status: Lurker | Followup to Zephyr Twin: #02093252 | Show recordbag



In the best games, the game is the narration.

When it comes to open games, like Morrrowind, it's really
really hard to tell the story (neither Morrowind, nor
Oblivion had any noticeable story); the story should kind of
follow your character in that you should be able to choose
sides and perhaps sometimes end up not being the
prophesied messiah and instead the destroyer of the world or
something.


 

offline Taxidermist from Black Grass on 2007-06-14 02:49 [#02093328]
Points: 9958 Status: Lurker | Followup to Drunken Mastah: #02093321



Hmmm. Oblivion was another game that has a great atmosphere
but a poor story.

I think atmosphere is best described as attributed to games
that can effectively draw an emotional response out of you,
or at least give you the feeling that you are experiencing a
part of the game play as opposed to just walking around and
performing tasks. For a lot of people, story is a very good
way of doing this. However, I think its kind of pretentious
to say that its the only thing that seems to make a game
good.

In a game like oblivion, having a massive open world that is
beautiful to look at really works on its own. I would
sometimes play that game just because I felt like walking
around a certain part of the forest at sunset.


 

offline Wolfslice from Bay Area, CA (United States) on 2007-06-14 02:52 [#02093329]
Points: 4909 Status: Regular



For a RPG/Adventure I like to have a well written, solid
story, good characters, etc.

For a FPS it's still important, but much less so. It's more
about the action and the feel of the moment. If I had to
choose between atmosphere or story for a FPS, I'd probably
go with atmosphere.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 03:56 [#02093337]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02093328 | Show recordbag



"I think atmosphere is best described as attributed to
games
that can effectively draw an emotional response out of you,
or at least give you the feeling that you are experiencing
a
part of the game play as opposed to just walking around and
performing tasks.
"

Yeah, and "wow awesome graphics!!!" isn't an emotion, and
Oblivion was indeed just a lot of walking around doing tasks
plus maybe exploring. I liked morrowind and oblivion because
the worlds were so open, but I wouldn't say they made me
feel anything. They are immersive games, in that you have so
much to explore, but there's nothing outside of that to keep
me playing. So once I had explored what I wanted to, the
game has no value. MGS, on the other hand.. I've played
through that quite a few times, and it's as enjoyable every
time.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 03:59 [#02093338]
Points: 35867 Status: Lurker | Followup to Wolfslice: #02093329 | Show recordbag



But you don't have to choose between atmosphere or
story! You can get both (and only story makes atmosphere),
but because of money, the industry just keeps on churning
out games that it took no skill to produce: "Hey, someone
developed a new engine! Quick! Make an FPS for it!"


 

offline Wolfslice from Bay Area, CA (United States) on 2007-06-14 04:11 [#02093340]
Points: 4909 Status: Regular | Followup to Drunken Mastah: #02093338



Yeah, you can get both... Deus Ex is a good example of that.
That new game STALKER has a pretty sweet
storyline/atmosphere too.

But I'm still fully capable of enjoying a game like Doom 3,
which had very little story, but some serious, serious
atmosphere. I'm talking full body jolts when playing in the
dark, panic when the lights cut out and you can hear shit
creeping towards you (its much more fun if you try not to
save often).

Then there was FEAR... which had a good, detailed story, but
was set completely in this lame office complex and had a
generally dull atmosphere.

I'd pick Doom 3 to play over FEAR any day of the week.


 

offline Taxidermist from Black Grass on 2007-06-14 04:12 [#02093341]
Points: 9958 Status: Lurker | Followup to Drunken Mastah: #02093337



When did I say it was solely because of the graphics? Your
assuming that because the games had good graphics that that
is what I am responding to. Its not. Its the atmosphere.
Honestly, I think you can quantify atmosphere about as
accurately as you can quantify a storyline, so its kind of
stupid to try arguing what makes either.

(Isn't MGS just a bunch of cut scenes strewn together
through sporadic game play? Why not just watch a film?)

Hate to engage your trolling once again, but you seem so
intent on trying to beat the dead horse even further I'd
feel kind of bad not to.


 

offline Taxidermist from Black Grass on 2007-06-14 04:14 [#02093342]
Points: 9958 Status: Lurker | Followup to Wolfslice: #02093340



Oh... fear had some good atmosphere as well. It was scary
for certain people...

I guess you have to have been stuck in an office for eight
hours a day for more than a week to really find that office
part scary though.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 04:15 [#02093343]
Points: 35867 Status: Lurker | Followup to Wolfslice: #02093340 | Show recordbag



I'm actually just about to test Deus Ex because people are
recommending it. I liked STALKER too, but not because of
the story (I mean, a few random cutscenes at random points,
the last of which was just random images?), and consequently
not atmosphere either, but because, as Morrowind and
Oblivion, it's immersive. I also like Arcanum the same way,
but Arcanum has a slightly better story.. it's just not told
very well...


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-14 04:20 [#02093345]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02093341 | Show recordbag



I just assumed because graphics is what most people fuss
about when a new game comes out, and also because you say
you can have a good atmosphere without a story. Well,
basically, that leaves graphics and sound.

(No, maybe you should try playing it. And, the thing I like
about it is indeed that it's quite like a good movie in that
it actually has a good story; do you enjoy movies without
stories and just action? Well, actually, now that I think
about it, I often do.. I love old Kung-Fu movies and bad bad
bad b-action movies, but I wouldn't call any of them good
movies; they're crap movies, which is why I like them)


 

offline Taxidermist from Black Grass on 2007-06-14 04:27 [#02093347]
Points: 9958 Status: Lurker | Followup to Drunken Mastah: #02093345



I can't. They don't make them for computer, and I can't get
my PSP running emulators yet. I just remember watching my
friend beat MGS2, and there was about 45 minutes of
animations for 5 minutes game play, and then it ended.

Personally, I think sound has the largest element to go
towards atmosphere. I have found the games that I really
like have very strong sound design, and you really find
yourself needing to use your hearing in them (thats what I
like so much about condemned. You needed to listen to
everything, and there was so much ambient noise, everything
starts to stand out).

Then looking at the Prince of Persia games. I enjoy playing
them quite a bit, but its not because of the atmosphere. I
like the combination of acrobatics and combat, and getting
used to the combo's to get into a rhythm of kicking ass.


 

offline Wolfslice from Bay Area, CA (United States) on 2007-06-14 04:27 [#02093348]
Points: 4909 Status: Regular | Followup to Drunken Mastah: #02093343



haha Arcanum... that's a different story all together...
great music, visuals etc, but some of the worst gameplay
EVER. That game was a mess. Still listen to the soundtrack
for it though.

Some other FPS with passable stories are the Max Payne
games. I know they're way over the top and cheesy, but man
are they fun to play.


 


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