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retape
from http://retape.net (Norway) on 2007-05-19 06:19 [#02085314]
Points: 2355 Status: Lurker
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LAZY_TITLE if I were a SC-fanboy i'd probably run around screaming. but since i'm not, I ain't. but i will buy it since Blizzard <3.
=)
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Sido Dyas
from a computer on 2007-05-19 06:34 [#02085318]
Points: 8876 Status: Lurker
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Fucking hell yeaaah!!!
*runs around screaming*
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-05-19 06:36 [#02085319]
Points: 35867 Status: Lurker | Show recordbag
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It looks like the old one, and will thus quite possibly be somewhat enjoyable.
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Ophecks
from Nova Scotia (Canada) on 2007-05-19 06:38 [#02085320]
Points: 19190 Status: Moderator | Show recordbag
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I was scared it was going to be World of Starcraft. But why would they want to cut into WoW's profits?
Deus Ex 3 in on the way, too. Which, after Deus Ex 2, is pretty scary news. Hopefully lessons were learned.
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retape
from http://retape.net (Norway) on 2007-05-19 06:40 [#02085321]
Points: 2355 Status: Lurker
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i'm glad it's not World of Starcraft as well. would probably ruin WoW (which i'm playing as we speak).
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Wolfslice
from Bay Area, CA (United States) on 2007-05-19 06:43 [#02085322]
Points: 4899 Status: Regular
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I was a big Starcraft fanboy between the age of 13-15.
I was also a serious cunt in that game. I would make games called "NEWBIES ONLY, NO LAG, NO RUSH!" and within 4 minutes I would bum rush the fuck out of those n00b kids. My record towards the end was something to the effect of 73-4-7 (wins-losses-disconnects... yes, I would disconnect rather than take the loss in most cases... usually after a "real" player entered my newbie slaying games.)
Eventually I stopped that behavior, and started playing for real. My true record was somewhere around the 50% win mark.
Anyway, I'm excited about SC2...I'm hoping it uses a brand new 3d engine as opposed to the Warcraft 3 engine, which makes everything look like shitty rectangles.
Protoss 4 lyfe.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-05-19 06:46 [#02085323]
Points: 35867 Status: Lurker | Show recordbag
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I don't really understand people who play mmorpgs.. I mean, how long can you do the same missions with different descriptions without getting bored?
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Wolfslice
from Bay Area, CA (United States) on 2007-05-19 06:49 [#02085325]
Points: 4899 Status: Regular
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oh man these screenshots look awsome
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Sido Dyas
from a computer on 2007-05-19 06:59 [#02085328]
Points: 8876 Status: Lurker
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"Please check back tomorrow (5/20) for the Gameplay Video!"
Cool
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retape
from http://retape.net (Norway) on 2007-05-19 07:01 [#02085329]
Points: 2355 Status: Lurker
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Drunken: i'm more into PvP. guess I like competition and RPG.
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Sido Dyas
from a computer on 2007-05-19 07:03 [#02085330]
Points: 8876 Status: Lurker | Followup to Wolfslice: #02085322
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"StarCraft II will run on a vibrant new 3D-graphics engine that will be capable of rendering beautiful landscapes as well as massive individual units and army sizes.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-05-19 07:05 [#02085331]
Points: 35867 Status: Lurker | Followup to retape: #02085329 | Show recordbag
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I didn't think that was possible in wow? Anyway, doesn't that get boring too after a while? I mean, I couldn't really spend too much time on a game with no story, no real progress to be made, but one of the other guys living here plays online games all the time, and just keeps on doing the same thing over and over, just when he reaches the highest level, he starts with a new character which he levels up in a different (or the same) class... It's like walking a path just to end up at the beginning.
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Wolfslice
from Bay Area, CA (United States) on 2007-05-19 07:06 [#02085332]
Points: 4899 Status: Regular | Followup to Sido Dyas: #02085330
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Yeah, it looks kick ass from the screenshots. Way better than war3's engine.
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Sido Dyas
from a computer on 2007-05-19 07:13 [#02085333]
Points: 8876 Status: Lurker | Followup to Wolfslice: #02085332
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Yeah those flying protoss things in the first pic looks badass . Kinda like the Probe Droid in Empire strikes back.
Godamnit! i hate waiting for good things like this.... i gotta fire up the good ol broodwars again to warm up , its been a while hehe!
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retape
from http://retape.net (Norway) on 2007-05-19 07:15 [#02085334]
Points: 2355 Status: Lurker
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Drunken: well WoW's got a laaarge focus on PvP with official Arena tournaments with real money prizes etc. not that i'm that much into that, but you still gain items and gear through PvP so there is always something that get's you going. plus you get friends (and play with real-life friends as well) so it's always fun, imo. this is me speaking after nearly 2 years of playing it.
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Sido Dyas
from a computer on 2007-05-19 16:43 [#02085515]
Points: 8876 Status: Lurker
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first Gameplay demonstration in Korea
Oh man that loks great!!! Nuclear Launch Detected haha !!
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staz
on 2007-05-19 16:57 [#02085519]
Points: 9844 Status: Regular
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actually wow is pretty damn versatile, not just the same shit over and over all the time. although if you want to grind up rep etc, that's always an option.
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chaosmachine
from Ottawa (Canada) on 2007-05-19 17:14 [#02085522]
Points: 2330 Status: Lurker
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release target is fall '09.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-05-19 17:42 [#02085534]
Points: 35867 Status: Lurker | Followup to staz: #02085519 | Show recordbag
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Find/Kill X, take X' Y and bring to Z or each part on its own, with the possible addition of quanta of each variable.
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rockenjohnny
from champagne socialism (Australia) on 2007-05-19 18:26 [#02085555]
Points: 7983 Status: Lurker | Followup to Sido Dyas: #02085515
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haha that looks insane. i could never play those games so i think ill just have to watch :)
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staz
on 2007-05-19 18:37 [#02085556]
Points: 9844 Status: Regular | Followup to Drunken Mastah: #02085534
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you really haven't played wow.
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OK
on 2007-05-19 19:14 [#02085573]
Points: 4791 Status: Lurker | Followup to chaosmachine: #02085522
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uh? the site says they don't have one yet
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chaosmachine
from Ottawa (Canada) on 2007-05-19 21:58 [#02085600]
Points: 2330 Status: Lurker | Followup to OK: #02085573
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the original starcraft was announced april 19th, 1996. it wasn't released until april 1st, 1998, two years later..
so, fall 2009 is a pretty good bet.
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Sido Dyas
from a computer on 2007-05-21 05:09 [#02085939]
Points: 8876 Status: Lurker
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The gameplay videos are up on starcraft2.com now. Hella large files tho.
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DirtyPriest
from Copenhagen (Denmark) on 2007-05-21 11:33 [#02086020]
Points: 5499 Status: Lurker
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Looks fucking awesome.
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OK
on 2007-05-21 13:35 [#02086058]
Points: 4791 Status: Lurker | Followup to chaosmachine: #02085600
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yeah I agree but they haven't set a date so winter 2011 is just as safe. as summer 2008. they've been working on this since 2003.
if i remeber well the original starcraft had to be re-done from scratch cus the early umm.. models(?) were crap.
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evolume
from seattle (United States) on 2007-05-21 18:32 [#02086130]
Points: 10965 Status: Regular | Followup to Drunken Mastah: #02085534
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I was still playing Everquest up until about a month ago. it has a lot of this kind of 'find/kill object then go here and give thingy to some dude' kind of stuff. but it was still fun because, the things you had to kill required different strategies, or groups or whatever to kill them. usually there is a learning curve when you first start hunting a particular bad guy. also, as you level, you get different weapons/armor/spells so your options on where to go, what to kill is always changing. Everquest also had tradeskills that could allow you to make pretty useful/valuable gear so just working on raising your skill in Jewelcraft for example could be a quest in itself.
also, you make friends and such who are fun to group with and when you have a real tight group dynamic, it makes the hunting much more fun.
also the world is so big, there are endless areas and quests to explore. millions of items and equipment. I've never played WoW but i imagine it's along the same lines.
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Zephyr Twin
from ΔΔΔ on 2007-05-22 12:41 [#02086321]
Points: 16982 Status: Regular | Show recordbag
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Um, Starcraft two looks absolutely terrible. It looks like a complete rehash of the original with slightly higher poly counts and a few new units. They didn't even fix the terrible scale issue of the buildings being only three times the size of the smallest units.... There are some units that are the same size as the COMMAND HQ building, for christ's sake. I'll be interested in Starcraft II once it actually looks like it's part of THIS generation of games, not something from 5-6 years ago. Which, judging by the screenshots, means never.
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OK
on 2007-05-22 12:52 [#02086325]
Points: 4791 Status: Lurker
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scale issue? why is it an issue?
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evolume
from seattle (United States) on 2007-05-22 13:28 [#02086340]
Points: 10965 Status: Regular | Followup to Zephyr Twin: #02086321
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i doubt it will be a complete re-hash. adding another race or something would have been cool, but it's far to early to judge based on a few screenshots and a youtube video.
And I never minded the scale issue myself. I always felt the game was more about the race balancing and the inter-unit dynamics than the actual graphics. A graphical improvement is nice but I doubt having a Battle Cruiser that takes up a quarter of the screen would improve the gameplay.
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ijonspeches
from 109P/Swift-Tuttle on 2007-05-22 15:40 [#02086405]
Points: 7846 Status: Lurker | Show recordbag
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the demo looks absolutely awesome
climbing/jetpacking land units, protoss´s mothership with time thingie that stops bullets and is creating black holes !
and everything looks very well animated, especially those hordes of zerglings...
if the gameplay will match that of SC I, then this will be the game of the decade
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OK
on 2007-05-22 16:01 [#02086425]
Points: 4791 Status: Lurker
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I'm still hoping for a surprise 4th race, or maybe that's jumping the shark. at least I think they should include a 4th and 5th non playable races in single player.
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evolume
from seattle (United States) on 2007-05-22 19:25 [#02086484]
Points: 10965 Status: Regular | Followup to OK: #02086425
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4th race would be cool, but it would be difficult to balance them against the 3 which are already so well balanced to one another.
it would be like adding a new hand gesture to "rock paper scissors"
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OK
on 2007-05-22 19:31 [#02086485]
Points: 4791 Status: Lurker | Followup to evolume: #02086484
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GIVE ME XEL'NAGA BIATCH!
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Oddioblender
from Fort Worth, TX (United States) on 2007-05-22 23:20 [#02086506]
Points: 9601 Status: Lurker | Followup to retape: #02085314
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i would have preferred gameplay in that video. CG demos don't get me too hyped.
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Zephyr Twin
from ΔΔΔ on 2007-05-23 00:49 [#02086514]
Points: 16982 Status: Regular | Followup to evolume: #02086340 | Show recordbag
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"I always felt the game was more about the race balancing and the inter-unit dynamics than the actual graphics."
Please don't take this the wrong way, but what RTS isn't about race/nation balancing and inter-unit dynamics?
"A graphical improvement is nice but I doubt having a Battle Cruiser that takes up a quarter of the screen would improve the gameplay."
You're right, it wouldn't have improved the gameplay in Starcraft I's engine. Technology at the time just wasn't ready for Starcraft to feature gigantic cruiser ships and a zoom feature. That was 1998. I know most people don't care, but when certain singular units in a game are nearly the same size as the largest building, there's a basic fundament of logic that has been bypassed in my opinion. It is quite possible (see Supreme Commander) to create a game with a much closer-to-reality scale. Now, almost 10 years after the release of the first Starcraft, I don't think it's asking much for the sequal (or any other RTS) to make logical sense visually.
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Sido Dyas
from a computer on 2007-05-23 15:59 [#02086722]
Points: 8876 Status: Lurker | Followup to evolume: #02086484
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it would be like adding a new hand gesture to "rock paper
scissors"
Haha! that cracked me up . I started imaging new gestures like the devil sign or gun fingers fucking over the oldschool signs.
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butros
on 2007-05-24 12:53 [#02087005]
Points: 25 Status: Lurker
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"Please don't take this the wrong way, but what RTS isn't about race/nation balancing and inter-unit dynamics?"
I can't think of any. I do know that Starcraft is an RTS. What RTS is about having huge buildings to scale at the expense of having an efficient way of viewing and controlling the action? Answer: A Shitty One.
"I know most people don't care, but when certain singular units in a game are nearly the same size as the largest building, there's a basic fundament of logic that has been bypassed in my opinion."
Same deal again. If I go to buy a copy of "Risk" the board game, should I be pissed that the box isn't the size of a hangar to store all the lifesize soldiers? Oh wait, I forgot that the map of the world is the game board. Should I be pissed that the box isn't the size of planet earth?
A: No.
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OK
on 2007-05-24 15:23 [#02087194]
Points: 4791 Status: Lurker
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haha.
yeah zephyr, you're just being stupid.
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Zephyr Twin
from ΔΔΔ on 2007-05-26 15:36 [#02087800]
Points: 16982 Status: Regular | Followup to butros: #02087005 | Show recordbag
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Butros: It's difficult to begin to reply to a post that misinformed and close-minded. If you can't think of any RTS's that are about inter-unit dynamics and race balancing besides Starcraft, then you must have the long term memory of a goldfish. Ever heard of Warcraft, Rise of Nations, Company of Heroes, Total Annihilation, Command and Conquer or Age of Empires to name a few? Seriously, this is no joke, your brain is damaged. You cite board game packaging while arguing the user interface of a video game. Two different worlds, pal. One of which is virtual, and isn't subject to the limitations of the size of the box in which it came. Can you guess which? Probably not, judging by the malodorous tripe you just spat up.
OK: You're an idiot. It's no wonder you can latch on to the argument Butros' tried to pass of as the product of intellect. It's become painfully obvious in the time I've shared with you on this board that "haha. yeah zephyr, you're just being stupid." is about the only type of comment you're able to contribute. Congratulations, here's a cookie to go with that shit eating grin.
In conclusion, it's become apparent to me why Blizzard has made no attempt to make Starcraft II look realistic. Most people are just too close minded and ignorant to want something better. Suit yourselves.
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OK
on 2007-05-26 16:56 [#02087814]
Points: 4791 Status: Lurker
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haha ok lets start a phorum discussion.
first, you fucked up. re-read butros's post. do it again. see where you fucked up? no? re-read. and read yours repeat until you understand.
second and i'm sorry but i'll have to use all caps here.
HOW THE FUCK IS A FUTURISTIC STRATEGY GAME SUPPOSED TO LOOK REALISTIC? is C&C realistic? please illustrate me your definition of realistic.
third, why is it that looking realistic = something better. please explain. if someone made an rts where nothing at all look "realistic" that would probably be the most original and awesome rts ever.
fourth. butros made some good points. all he said was that to be FUN (this is a keyword. we're talking about GAMES right) a game doesn't need scale. he was using your own words against you, maybe try to be consistent next time?
fifth. THERE IS NO SCALE ISSUE IN STRACRAFT. why? because it is not an issue.
go back to the first point. suck my savvy balls. pwn
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Grahf
from Manchester (United Kingdom) on 2007-05-26 17:06 [#02087815]
Points: 388 Status: Regular | Followup to Zephyr Twin: #02087800
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i think it looks good. and fun. and thats what i want.
your argument is flawed anyhow. the game has been made to be an extremely enjoyable multiplayer game. gameplay over graphics.
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Wolfslice
from Bay Area, CA (United States) on 2007-05-26 18:12 [#02087821]
Points: 4899 Status: Regular | Followup to Zephyr Twin: #02087800
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Butros made good points... you came out of left field with that attack post and it just makes you look sour.
Who gives a shit about the relative size of buildings to units? You want to talk about balance? Well that applies to graphics too. Starcraft has balanced graphics. It's perfect. If you start making life size buildings and have the units downgraded to speckles, you would fuck up that balance.
If you want realism over gameplay go stick with The Sims.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-05-26 18:29 [#02087822]
Points: 35867 Status: Lurker | Show recordbag
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hahaha, the comma pal cracked me up
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Zephyr Twin
from ΔΔΔ on 2007-05-26 20:00 [#02087828]
Points: 16982 Status: Regular | Followup to OK: #02087814 | Show recordbag
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Before I respond in full, I'm going to allow you to reread MY post, you twerp. You got so caught up in being self-righteous that you didn't even grasp what I WAS SAYING.
When your head is out of your ass, feel free to continue reading.
The part about C&C was referring to Butros' comment on being unable to think of any RTS's that use race balancing and inter-unit dynamics as their main gameplay mechanics. The short and simple answer is that there are plenty.
Secondly, you seem to think I said that EVERY aspect of an RTS (including the art) should be based completely off reality. I'll go ahead and use caps since you're juvenile enough to think it's acceptable: THAT IS NOT WHAT I SAID. I WAS REFERRING TO THE SCALE OF THE UNITS, THAT IS ALL. DO YOU UNDERSTAND NOW?
Here's what it comes down to: I think it's really cool when I'm commanding an entire army, and it LOOKS like an actual army. If you want to play with disney cartoons in starcraft II, that's your right and I can't stop you. You do need to realize, however, that there are many, MANY gamers who feel the way I do, and who want gritty realism in games. And, no matter what "but its just FUN!" argument you use, it's not going to cut it. I enjoyed Starcraft when it came out. My point, since you completely missed it, was NEVER a comment on whether it is a fun game, but that Blizzard is trying to pass off a paltry graphical improvement as "cutting edge 3d graphics." By the way, I don't think I need to point out how instantaneously your credibility is squandered when you say "pwned," suffice it to say that I now know you to be a bigger douchebag than I had previously thought.
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Zephyr Twin
from ΔΔΔ on 2007-05-26 20:06 [#02087829]
Points: 16982 Status: Regular | Followup to Wolfslice: #02087821 | Show recordbag
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"Butros made good points..."
See my follow up post... He compared a board game's box to a virtual interface, and made a completely erroneous statement about the RTS genre. He actually did not make a single good point.
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Zephyr Twin
from ΔΔΔ on 2007-05-26 20:13 [#02087832]
Points: 16982 Status: Regular | Followup to Grahf: #02087815 | Show recordbag
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"your argument is flawed anyhow. the game has been made to be an extremely enjoyable multiplayer game. gameplay over graphics."
This is exactly what I'm talking about when I refer to ignorance. Most of you assume blindly that in order for a game to be playable it must sacrifice properly scaled, realisticly textured/lighted graphics. Why don't you read up on what graphics + physics cards are now capable of doing, and perhaps play Supreme commander before you make further ridiculous statements. There's a reason why it seems so natural for an RTS to look the way Starcraft II does - it's been that way for years, dating to a time when that was the only way to actually make an RTS playable. Times have changed, and so have the possibilities. Just because it may be more difficult to visualise, doesn't mean my vision is wrong or stupid. Where would we be if people like Christopher Columbus had just sat back and said "The world is flat and there's nothing I can do about it." ?
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Wolfslice
from Bay Area, CA (United States) on 2007-05-26 20:20 [#02087833]
Points: 4899 Status: Regular | Followup to Zephyr Twin: #02087829
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I don't think the comparison between a strategy board game and strategy game on the computer is that far of a leap, myself.
In essence Starcraft IS just a board game, played in real time. I think the graphics look amazing.
There are a few people, like yourself, who are bothered by the scale issue I'm sure. Personally I'd never given it any thought.
But it's my guess that there are far more people out there who are more pleased that Starcraft 2 really didn't change it's look, it just updated it. I was really worried that the graphics were going to take on Warcraft 3's squareish, undefined 3d look and I couldn't be more pleased with the direction they went.
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Zephyr Twin
from ΔΔΔ on 2007-05-26 20:34 [#02087834]
Points: 16982 Status: Regular | Followup to Wolfslice: #02087833 | Show recordbag
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By that logic, golf cleats and running shoes must be equally good for running on a track, since they are both essentially "shoes." Do you see what I'm getting at? You can't compare the box of something in the real world to the environment you utilize in a virtual world. The two just do not coincide. I'm also not saying I want Starcraft II to look like Warcraft 3, I didn't like WC3's graphics much at all. Warcraft 3 also came at a time when lots of previously 2d franchises were attempting to make the leap to 3d. If anything, WC3's unfortunate situation was more a product of the timing (and the limited technology at that time).
Really, what is the point of remaking starcraft if all you do is change the graphics slightly? Given that they aren't even adding a new race, entirely revamped graphics would seem like a necessity. But even still we aren't given that pleasure.
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Zephyr Twin
from ΔΔΔ on 2007-05-26 20:46 [#02087835]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02087834 | Show recordbag
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Oh, and anyone who says that Starcraft was intended to be gameplay over graphics was obviously not keeping up with other RTS games at the time. Starcraft had much better graphics than any RTS I had played in 1998. Unfortunately, the same cannot be said of Starcraft II. Therein lies my disenchantment.
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