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starcraft 2
 

offline retape from http://retape.net (Norway) on 2007-05-19 06:19 [#02085314]
Points: 2355 Status: Lurker



LAZY_TITLE
if I were a SC-fanboy i'd probably run around screaming. but
since i'm not, I ain't. but i will buy it since Blizzard
<3.

=)


 

offline Sido Dyas from a computer on 2007-05-19 06:34 [#02085318]
Points: 8876 Status: Lurker



Fucking hell yeaaah!!!

*runs around screaming*


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-05-19 06:36 [#02085319]
Points: 35867 Status: Lurker | Show recordbag



It looks like the old one, and will thus quite possibly be
somewhat enjoyable.


 

offline Ophecks from Nova Scotia (Canada) on 2007-05-19 06:38 [#02085320]
Points: 19190 Status: Moderator | Show recordbag



I was scared it was going to be World of Starcraft. But why
would they want to cut into WoW's profits?

Deus Ex 3 in on the way, too. Which, after Deus Ex 2, is
pretty scary news. Hopefully lessons were learned.


 

offline retape from http://retape.net (Norway) on 2007-05-19 06:40 [#02085321]
Points: 2355 Status: Lurker



i'm glad it's not World of Starcraft as well. would probably
ruin WoW (which i'm playing as we speak).


 

offline Wolfslice from Bay Area, CA (United States) on 2007-05-19 06:43 [#02085322]
Points: 4899 Status: Regular



I was a big Starcraft fanboy between the age of 13-15.

I was also a serious cunt in that game. I would make games
called "NEWBIES ONLY, NO LAG, NO RUSH!" and within 4 minutes
I would bum rush the fuck out of those n00b kids. My record
towards the end was something to the effect of 73-4-7
(wins-losses-disconnects... yes, I would disconnect rather
than take the loss in most cases... usually after a "real"
player entered my newbie slaying games.)

Eventually I stopped that behavior, and started playing for
real. My true record was somewhere around the 50% win mark.

Anyway, I'm excited about SC2...I'm hoping it uses a brand
new 3d engine as opposed to the Warcraft 3 engine, which
makes everything look like shitty rectangles.

Protoss 4 lyfe.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-05-19 06:46 [#02085323]
Points: 35867 Status: Lurker | Show recordbag



I don't really understand people who play mmorpgs.. I mean,
how long can you do the same missions with different
descriptions without getting bored?


 

offline Wolfslice from Bay Area, CA (United States) on 2007-05-19 06:49 [#02085325]
Points: 4899 Status: Regular



oh man these screenshots look awsome


 

offline Sido Dyas from a computer on 2007-05-19 06:59 [#02085328]
Points: 8876 Status: Lurker



"Please check back tomorrow (5/20) for the Gameplay
Video!"


Cool


 

offline retape from http://retape.net (Norway) on 2007-05-19 07:01 [#02085329]
Points: 2355 Status: Lurker



Drunken: i'm more into PvP. guess I like competition and
RPG.


 

offline Sido Dyas from a computer on 2007-05-19 07:03 [#02085330]
Points: 8876 Status: Lurker | Followup to Wolfslice: #02085322



"StarCraft II will run on a vibrant new 3D-graphics
engine that will be capable of rendering beautiful
landscapes as well as massive individual units and army
sizes.



 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-05-19 07:05 [#02085331]
Points: 35867 Status: Lurker | Followup to retape: #02085329 | Show recordbag



I didn't think that was possible in wow? Anyway, doesn't
that get boring too after a while? I mean, I couldn't really
spend too much time on a game with no story, no real
progress to be made, but one of the other guys living here
plays online games all the time, and just keeps on doing the
same thing over and over, just when he reaches the highest
level, he starts with a new character which he levels up in
a different (or the same) class... It's like walking a path
just to end up at the beginning.


 

offline Wolfslice from Bay Area, CA (United States) on 2007-05-19 07:06 [#02085332]
Points: 4899 Status: Regular | Followup to Sido Dyas: #02085330



Yeah, it looks kick ass from the screenshots. Way better
than war3's engine.


 

offline Sido Dyas from a computer on 2007-05-19 07:13 [#02085333]
Points: 8876 Status: Lurker | Followup to Wolfslice: #02085332



Yeah those flying protoss things in the first pic looks
badass . Kinda like the Probe Droid in Empire strikes back.


Godamnit! i hate waiting for good things like this....
i gotta fire up the good ol broodwars again to warm up , its
been a while hehe!


 

offline retape from http://retape.net (Norway) on 2007-05-19 07:15 [#02085334]
Points: 2355 Status: Lurker



Drunken: well WoW's got a laaarge focus on PvP with official
Arena tournaments with real money prizes etc. not that i'm
that much into that, but you still gain items and gear
through PvP so there is always something that get's you
going. plus you get friends (and play with real-life friends
as well) so it's always fun, imo. this is me speaking after
nearly 2 years of playing it.


 

offline Sido Dyas from a computer on 2007-05-19 16:43 [#02085515]
Points: 8876 Status: Lurker



first Gameplay demonstration in Korea

Oh man that loks great!!! Nuclear Launch Detected haha !!



 

offline staz on 2007-05-19 16:57 [#02085519]
Points: 9844 Status: Regular



actually wow is pretty damn versatile, not just the same
shit over and over all the time. although if you want to
grind up rep etc, that's always an option.


 

offline chaosmachine from Ottawa (Canada) on 2007-05-19 17:14 [#02085522]
Points: 2330 Status: Lurker



release target is fall '09.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-05-19 17:42 [#02085534]
Points: 35867 Status: Lurker | Followup to staz: #02085519 | Show recordbag



Find/Kill X, take X' Y and bring to Z or each part on its
own, with the possible addition of quanta of each variable.


 

offline rockenjohnny from champagne socialism (Australia) on 2007-05-19 18:26 [#02085555]
Points: 7983 Status: Lurker | Followup to Sido Dyas: #02085515



haha that looks insane. i could never play those games so i
think ill just have to watch :)


 

offline staz on 2007-05-19 18:37 [#02085556]
Points: 9844 Status: Regular | Followup to Drunken Mastah: #02085534



you really haven't played wow.


 

offline OK on 2007-05-19 19:14 [#02085573]
Points: 4791 Status: Lurker | Followup to chaosmachine: #02085522



uh? the site says they don't have one yet


 

offline chaosmachine from Ottawa (Canada) on 2007-05-19 21:58 [#02085600]
Points: 2330 Status: Lurker | Followup to OK: #02085573



the original starcraft was announced april 19th, 1996. it
wasn't released until april 1st, 1998, two years later..

so, fall 2009 is a pretty good bet.


 

offline Sido Dyas from a computer on 2007-05-21 05:09 [#02085939]
Points: 8876 Status: Lurker



The gameplay videos are up on starcraft2.com now.
Hella large files tho.


 

offline DirtyPriest from Copenhagen (Denmark) on 2007-05-21 11:33 [#02086020]
Points: 5499 Status: Lurker



Looks fucking awesome.


 

offline OK on 2007-05-21 13:35 [#02086058]
Points: 4791 Status: Lurker | Followup to chaosmachine: #02085600



yeah I agree but they haven't set a date so winter 2011 is
just as safe. as summer 2008. they've been working on this
since 2003.

if i remeber well the original starcraft had to be re-done
from scratch cus the early umm.. models(?) were crap.


 

offline evolume from seattle (United States) on 2007-05-21 18:32 [#02086130]
Points: 10965 Status: Regular | Followup to Drunken Mastah: #02085534



I was still playing Everquest up until about a month ago.
it has a lot of this kind of 'find/kill object then go here
and give thingy to some dude' kind of stuff. but it was
still fun because, the things you had to kill required
different strategies, or groups or whatever to kill them.
usually there is a learning curve when you first start
hunting a particular bad guy. also, as you level, you get
different weapons/armor/spells so your options on where to
go, what to kill is always changing. Everquest also had
tradeskills that could allow you to make pretty
useful/valuable gear so just working on raising your skill
in Jewelcraft for example could be a quest in itself.

also, you make friends and such who are fun to group with
and when you have a real tight group dynamic, it makes the
hunting much more fun.

also the world is so big, there are endless areas and quests
to explore. millions of items and equipment. I've never
played WoW but i imagine it's along the same lines.



 

offline Zephyr Twin from ΔΔΔ on 2007-05-22 12:41 [#02086321]
Points: 16982 Status: Regular | Show recordbag



Um, Starcraft two looks absolutely terrible. It looks like a
complete rehash of the original with slightly higher poly
counts and a few new units. They didn't even fix the
terrible scale issue of the buildings being only three times
the size of the smallest units.... There are some units that
are the same size as the COMMAND HQ building, for christ's
sake. I'll be interested in Starcraft II once it actually
looks like it's part of THIS generation of games, not
something from 5-6 years ago. Which, judging by the
screenshots, means never.


 

offline OK on 2007-05-22 12:52 [#02086325]
Points: 4791 Status: Lurker



scale issue? why is it an issue?



 

offline evolume from seattle (United States) on 2007-05-22 13:28 [#02086340]
Points: 10965 Status: Regular | Followup to Zephyr Twin: #02086321



i doubt it will be a complete re-hash. adding another race
or something would have been cool, but it's far to early to
judge based on a few screenshots and a youtube video.

And I never minded the scale issue myself. I always felt
the game was more about the race balancing and the
inter-unit dynamics than the actual graphics. A graphical
improvement is nice but I doubt having a Battle Cruiser that
takes up a quarter of the screen would improve the gameplay.


 

offline ijonspeches from 109P/Swift-Tuttle on 2007-05-22 15:40 [#02086405]
Points: 7846 Status: Lurker | Show recordbag



the demo looks absolutely awesome

climbing/jetpacking land units,
protoss´s mothership with time thingie that stops bullets
and is creating black holes !

and everything looks very well animated,
especially those hordes of zerglings...

if the gameplay will match that of SC I,
then this will be the game of the decade



 

offline OK on 2007-05-22 16:01 [#02086425]
Points: 4791 Status: Lurker



I'm still hoping for a surprise 4th race, or maybe that's
jumping the shark. at least I think they should include a
4th and 5th non playable races in single player.


 

offline evolume from seattle (United States) on 2007-05-22 19:25 [#02086484]
Points: 10965 Status: Regular | Followup to OK: #02086425



4th race would be cool, but it would be difficult to balance
them against the 3 which are already so well balanced to one
another.

it would be like adding a new hand gesture to "rock paper
scissors"



 

offline OK on 2007-05-22 19:31 [#02086485]
Points: 4791 Status: Lurker | Followup to evolume: #02086484



GIVE ME XEL'NAGA BIATCH!


 

offline Oddioblender from Fort Worth, TX (United States) on 2007-05-22 23:20 [#02086506]
Points: 9601 Status: Lurker | Followup to retape: #02085314



i would have preferred gameplay in that video. CG demos
don't get me too hyped.


 

offline Zephyr Twin from ΔΔΔ on 2007-05-23 00:49 [#02086514]
Points: 16982 Status: Regular | Followup to evolume: #02086340 | Show recordbag



"I always felt the game was more about the race balancing
and the inter-unit dynamics than the actual graphics."


Please don't take this the wrong way, but what RTS
isn't about race/nation balancing and inter-unit
dynamics?

"A graphical improvement is nice but I doubt having a
Battle Cruiser that takes up a quarter of the screen would
improve the gameplay."


You're right, it wouldn't have improved the gameplay in
Starcraft I's engine. Technology at the time just wasn't
ready for Starcraft to feature gigantic cruiser ships and a
zoom feature. That was 1998. I know most people don't care,
but when certain singular units in a game are nearly the
same size as the largest building, there's a basic fundament
of logic that has been bypassed in my opinion. It is quite
possible (see Supreme Commander) to create a game with a
much closer-to-reality scale. Now, almost 10 years after the
release of the first Starcraft, I don't think it's asking
much for the sequal (or any other RTS) to make logical sense
visually.


 

offline Sido Dyas from a computer on 2007-05-23 15:59 [#02086722]
Points: 8876 Status: Lurker | Followup to evolume: #02086484



it would be like adding a new hand gesture to "rock paper

scissors"


Haha! that cracked me up . I started imaging new gestures
like the devil sign or gun fingers fucking over the
oldschool signs.



 

offline butros on 2007-05-24 12:53 [#02087005]
Points: 25 Status: Lurker



"Please don't take this the wrong way, but what RTS
isn't about race/nation balancing and inter-unit
dynamics?"

I can't think of any. I do know that Starcraft is an RTS.
What RTS is about having huge buildings to scale at the
expense of having an efficient way of viewing and
controlling the action? Answer: A Shitty One.

"I know most people don't care, but when certain singular
units in a game are nearly the same size as the largest
building, there's a basic fundament of logic that has been
bypassed in my opinion."

Same deal again. If I go to buy a copy of "Risk" the board
game, should I be pissed that the box isn't the size of a
hangar to store all the lifesize soldiers? Oh wait, I forgot
that the map of the world is the game board. Should I be
pissed that the box isn't the size of planet earth?
A: No.



 

offline OK on 2007-05-24 15:23 [#02087194]
Points: 4791 Status: Lurker



haha.

yeah zephyr, you're just being stupid.


 

offline Zephyr Twin from ΔΔΔ on 2007-05-26 15:36 [#02087800]
Points: 16982 Status: Regular | Followup to butros: #02087005 | Show recordbag



Butros: It's difficult to begin to reply to a post that
misinformed and close-minded. If you can't think of any
RTS's that are about inter-unit dynamics and race balancing
besides Starcraft, then you must have the long term memory
of a goldfish. Ever heard of Warcraft, Rise of Nations,
Company of Heroes, Total Annihilation, Command and Conquer
or Age of Empires to name a few? Seriously, this is no joke,
your brain is damaged. You cite board game packaging
while arguing the user interface of a video game. Two
different worlds, pal. One of which is virtual, and isn't
subject to the limitations of the size of the box in which
it came. Can you guess which? Probably not, judging by the
malodorous tripe you just spat up.

OK: You're an idiot. It's no wonder you can latch on to the
argument Butros' tried to pass of as the product of
intellect. It's become painfully obvious in the time I've
shared with you on this board that "haha. yeah zephyr,
you're just being stupid." is about the only type of comment
you're able to contribute. Congratulations, here's a cookie
to go with that shit eating grin.

In conclusion, it's become apparent to me why Blizzard has
made no attempt to make Starcraft II look realistic. Most
people are just too close minded and ignorant to want
something better. Suit yourselves.


 

offline OK on 2007-05-26 16:56 [#02087814]
Points: 4791 Status: Lurker



haha ok lets start a phorum discussion.

first, you fucked up. re-read butros's post. do it again.
see where you fucked up? no? re-read. and read yours repeat
until you understand.

second and i'm sorry but i'll have to use all caps here.

HOW THE FUCK IS A FUTURISTIC STRATEGY GAME SUPPOSED TO LOOK
REALISTIC? is C&C realistic? please illustrate me your
definition of realistic.

third, why is it that looking realistic = something better.
please explain. if someone made an rts where nothing at all
look "realistic" that would probably be the most original
and awesome rts ever.

fourth. butros made some good points. all he said was that
to be FUN (this is a keyword. we're talking about GAMES
right) a game doesn't need scale. he was using your own
words against you, maybe try to be consistent next time?

fifth. THERE IS NO SCALE ISSUE IN STRACRAFT. why? because it
is not an issue.

go back to the first point. suck my savvy balls. pwn


 

offline Grahf from Manchester (United Kingdom) on 2007-05-26 17:06 [#02087815]
Points: 388 Status: Regular | Followup to Zephyr Twin: #02087800



i think it looks good. and fun. and thats what i want.

your argument is flawed anyhow. the game has been made to be
an extremely enjoyable multiplayer game. gameplay over
graphics.



 

offline Wolfslice from Bay Area, CA (United States) on 2007-05-26 18:12 [#02087821]
Points: 4899 Status: Regular | Followup to Zephyr Twin: #02087800



Butros made good points... you came out of left field with
that attack post and it just makes you look sour.

Who gives a shit about the relative size of buildings to
units? You want to talk about balance? Well that applies to
graphics too. Starcraft has balanced graphics. It's perfect.
If you start making life size buildings and have the units
downgraded to speckles, you would fuck up that balance.

If you want realism over gameplay go stick with The Sims.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-05-26 18:29 [#02087822]
Points: 35867 Status: Lurker | Show recordbag



hahaha, the comma pal cracked me up


 

offline Zephyr Twin from ΔΔΔ on 2007-05-26 20:00 [#02087828]
Points: 16982 Status: Regular | Followup to OK: #02087814 | Show recordbag



Before I respond in full, I'm going to allow you to reread
MY post, you twerp. You got so caught up in being
self-righteous that you didn't even grasp what I WAS SAYING.


When your head is out of your ass, feel free to continue
reading.

The part about C&C was referring to Butros' comment on being
unable to think of any RTS's that use race balancing and
inter-unit dynamics as their main gameplay mechanics. The
short and simple answer is that there are plenty.

Secondly, you seem to think I said that EVERY aspect of an
RTS (including the art) should be based completely off
reality. I'll go ahead and use caps since you're juvenile
enough to think it's acceptable: THAT IS NOT WHAT I SAID. I
WAS REFERRING TO THE SCALE OF THE UNITS, THAT IS ALL. DO YOU
UNDERSTAND NOW?

Here's what it comes down to: I think it's really cool when
I'm commanding an entire army, and it LOOKS like an actual
army. If you want to play with disney cartoons in starcraft
II, that's your right and I can't stop you. You do need to
realize, however, that there are many, MANY gamers who feel
the way I do, and who want gritty realism in games. And, no
matter what "but its just FUN!" argument you use, it's not
going to cut it. I enjoyed Starcraft when it came out. My
point, since you completely missed it, was NEVER a comment
on whether it is a fun game, but that Blizzard is trying to
pass off a paltry graphical improvement as "cutting edge 3d
graphics." By the way, I don't think I need to point out how
instantaneously your credibility is squandered when you say
"pwned," suffice it to say that I now know you to be a
bigger douchebag than I had previously thought.



 

offline Zephyr Twin from ΔΔΔ on 2007-05-26 20:06 [#02087829]
Points: 16982 Status: Regular | Followup to Wolfslice: #02087821 | Show recordbag



"Butros made good points..."

See my follow up post... He compared a board game's box to a
virtual interface, and made a completely erroneous statement
about the RTS genre. He actually did not make a single good
point.



 

offline Zephyr Twin from ΔΔΔ on 2007-05-26 20:13 [#02087832]
Points: 16982 Status: Regular | Followup to Grahf: #02087815 | Show recordbag



"your argument is flawed anyhow. the game has been made to
be an extremely enjoyable multiplayer game. gameplay over
graphics."

This is exactly what I'm talking about when I refer to
ignorance. Most of you assume blindly that in order for a
game to be playable it must sacrifice properly scaled,
realisticly textured/lighted graphics. Why don't you read up
on what graphics + physics cards are now capable of doing,
and perhaps play Supreme commander before you make further
ridiculous statements. There's a reason why it seems so
natural for an RTS to look the way Starcraft II does - it's
been that way for years, dating to a time when that was the
only way to actually make an RTS playable. Times have
changed, and so have the possibilities. Just because it may
be more difficult to visualise, doesn't mean my vision is
wrong or stupid. Where would we be if people like
Christopher Columbus had just sat back and said "The world
is flat and there's nothing I can do about it." ?


 

offline Wolfslice from Bay Area, CA (United States) on 2007-05-26 20:20 [#02087833]
Points: 4899 Status: Regular | Followup to Zephyr Twin: #02087829



I don't think the comparison between a strategy board game
and strategy game on the computer is that far of a leap,
myself.

In essence Starcraft IS just a board game, played in real
time. I think the graphics look amazing.

There are a few people, like yourself, who are bothered by
the scale issue I'm sure. Personally I'd never given it any
thought.

But it's my guess that there are far more people out there
who are more pleased that Starcraft 2 really didn't change
it's look, it just updated it. I was really worried that the
graphics were going to take on Warcraft 3's squareish,
undefined 3d look and I couldn't be more pleased with the
direction they went.


 

offline Zephyr Twin from ΔΔΔ on 2007-05-26 20:34 [#02087834]
Points: 16982 Status: Regular | Followup to Wolfslice: #02087833 | Show recordbag



By that logic, golf cleats and running shoes must be equally
good for running on a track, since they are both essentially
"shoes." Do you see what I'm getting at? You can't compare
the box of something in the real world to the environment
you utilize in a virtual world. The two just do not
coincide. I'm also not saying I want Starcraft II to look
like Warcraft 3, I didn't like WC3's graphics much at all.
Warcraft 3 also came at a time when lots of previously 2d
franchises were attempting to make the leap to 3d. If
anything, WC3's unfortunate situation was more a product of
the timing (and the limited technology at that time).

Really, what is the point of remaking starcraft if all you
do is change the graphics slightly? Given that they aren't
even adding a new race, entirely revamped graphics would
seem like a necessity. But even still we aren't given that
pleasure.


 

offline Zephyr Twin from ΔΔΔ on 2007-05-26 20:46 [#02087835]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02087834 | Show recordbag



Oh, and anyone who says that Starcraft was intended to be
gameplay over graphics was obviously not keeping up with
other RTS games at the time. Starcraft had much better
graphics than any RTS I had played in 1998. Unfortunately,
the same cannot be said of Starcraft II. Therein lies my
disenchantment.


 


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