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Wolfslice
from Bay Area, CA (United States) on 2007-05-26 20:55 [#02087836]
Points: 4905 Status: Regular | Followup to Zephyr Twin: #02087834
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My point was just that they didn't need to go changing around the scale to "make it more fun." That would probably alienate more people (like myself) than bring new people to the franchise.
It's just the old saying "if it ain't broke, don't fix it!" Starcraft's sense of style is proven, through and through. Is it old school? sure, in a sense. But, speaking for myself, I want to *keep* it old school, where Starcraft 2 is concerned.
Now, you could ask "if it was never broke why even bother making another then?"
I would respond that the series needs another jolt. They've sure waited long enough to make it... I don't think anyone could go and say they're milking the franchise for all it's worth. And knowing Blizzard, it's going to have a decent engrossing storyline for the single player campaigns.
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Ophecks
from Nova Scotia (Canada) on 2007-05-26 21:12 [#02087837]
Points: 19190 Status: Moderator | Show recordbag
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I think I'm leaning toward Zephyr's side, agree with most of his points, but then again how many RTS' get the scale concerning units and buildings/environments ''correct''? Company of Heroes does, but the battles themselves are different compared to Starcraft. It's a smaller scale, maps aren't really sprawling, you're often just in towns/cities. Tighter focus. If Starcraft was 1:1 scale, couldn't that result in insanely large maps to keep it ''convincing''? There's probably a very good logistical reason why they're not making it like that.
But I've never played Supreme Commander. How does the scale affect the gameplay? How does the gameplay differ from Starcraft's? I agree that the unrealistic-scale concept is old-hat, but I've never really played a large-scale RTS that did the unit/base size thing right.
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OK
on 2007-05-26 21:23 [#02087839]
Points: 4791 Status: Lurker | Followup to Zephyr Twin: #02087800
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since you lack the ability of reading comprehension I'll break it down to you:
you said.
"Please don't take this the wrong way, but what RTS isn't about race/nation balancing and inter-unit dynamics?"
and but replied.
"I can't think of any" (that's called agreeing with you)
and you responded:
"If you can't think of any RTS's that are about inter-unit dynamics and race balancing besides Starcraft, then you must have the long term memory
of a goldfish."
or lets put it in a simplified way:
Zephyr: IT'S ALL ABOUT BEING BLUE Butros: YES, IT'S ALL ABOUT BEING BLUE, SO WHY CARE ABOUT SIZE?
Zephy: OMG WHAT AN IDIOT. IT'S ALL ABOUT BEING BLUE. IF YOU DON'T THINK THAT IT'S ALL ABOUT BEING BLUE THEN YOU RE AN IDIOT STUPID IGNORANT BLAH BLAH BLAH. AND YOU TOO OK YOU ARE THE MOST STUPID XLTRONIC MEMEBER EVER NANANANANA
OK: *sigh* man, this is a fact. You are wrong look at what you and he are saying.
Zephyr: NOOOOO WA WA WA MEOW MEOW WOOF WOOF blah blah blah.
(ok sorry about that, I got carried away. but will you lick my balls now?)
I understand your points perfectly. I didn't assume or made it seem like you meant every aspect of the game has to be realistic. you just have problems understanding what people are trying to tell you. and that is a proven fact in this thread you basically read whatever you felt like.
and by the way have you noticed yet about you contradictory argument?
I just really don't see how size scaling zooming whatever is going to make it a better game. I really never heard about a scaling "issue" in starcraft until this thread. maybe there's whole web forums dedicated to this subjects, i couldn't care less.
BOTTOM LINE IS, if you are one of those gamers who want gritty realism in games, THEN STARCRAFT WAS NOT/IS NOT/WILL NEVER be for you. if you want your own imagination to fill up the blanks then yes. that's one of the things that made sc1 so great for me.
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Zephyr Twin
from ΔΔΔ on 2007-05-26 21:46 [#02087840]
Points: 16982 Status: Regular | Followup to OK: #02087839 | Show recordbag
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"I just really don't see how size scaling zooming whatever is going to make it a better game."
Since you still haven't heeded my advice of playing Supreme Commander to get a first-hand taste of what I mean, I'll say this: People used to wonder what benefit sending a missile to the moon could possibly have for their daily lives and the things that matter to them. Those people were unimaginative buffoons. I'm not going to try to correct your flawed logic anymore. I'm just going to wait a few years until all of my points have been manifested in games, and you are still sitting their with a thumb up your ass trying to figure out how anyone could possibly have made something that your narrow intellect couldn't fathom so cool.
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OK
on 2007-05-26 22:01 [#02087842]
Points: 4791 Status: Lurker
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MY flawed logic? haha good one
god zephyr your so stubborn. please try to understand. I CAN see how a scaling element be introduced in a game. I can see the utility of it. I CAN SEE how it ca be fun. I UNDERSTAND WHAT YOUR ARE SAYING PERFECTLY!.
I just don't see it as means for a game to be "modern" or "better" or "funner" specially for a childish game like starcraft. IMO a game could either have it or not really need it.
will take your advice and look into supreme commander. maybe i'll eat my words maybe not.
you still owe me some ball licking. and an apology to butros. or have you not realized yet of your ginourmous fuck up? funny, because it was the spark that started this -apparently one sided- discussion. I won't reply anymore to you I hate people who don't try to understand the other and just want to "win" the discussion. (IMO you lost by default). And to illustrate why I'll quote you again:
"In conclusion, it's become apparent to me why Blizzard has made no attempt to make Starcraft II look realistic. Most people are just too close minded and ignorant to want something better. Suit yourselves."
Zephyr Twin
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OK
on 2007-05-26 22:06 [#02087843]
Points: 4791 Status: Lurker
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wtf supreme commander needs windows vista?
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OK
on 2007-05-26 22:07 [#02087844]
Points: 4791 Status: Lurker | Followup to OK: #02087843
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No it does not.
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Zephyr Twin
from ΔΔΔ on 2007-05-26 22:42 [#02087845]
Points: 16982 Status: Regular | Show recordbag
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"Zephyr: IT'S ALL ABOUT BEING BLUE Butros: YES, IT'S ALL ABOUT BEING BLUE, SO WHY CARE ABOUT SIZE? Zephy: OMG WHAT AN IDIOT. IT'S ALL ABOUT BEING BLUE. IF YOU DON'T THINK THAT IT'S ALL ABOUT BEING BLUE THEN YOU RE AN IDIOT STUPID IGNORANT BLAH BLAH BLAH. AND YOU TOO OK YOU ARE THE MOST STUPID XLTRONIC MEMEBER EVER NANANANANA
OK: *sigh* man, this is a fact. You are wrong look at what you and he are saying. Zephyr: NOOOOO WA WA WA MEOW MEOW WOOF WOOF blah blah blah.
(ok sorry about that, I got carried away. but will you lick my balls now?)"
Reread that and convince me you wrote that under the directive of anything OTHER than trying to win the argument, and I'll appologize to you and Butros right here and now.
In fact, I will appologize to Butros anyway even though without having the facts he called a good idea a shitty one. Butros, I'm sorry I flew off the handle.
Anyway, OK, you say that you all of a sudden understand how it could work and would be fun, and go on immediately after and say you don't see how it could make a game better. That's pretty strange logic. Wouldn't something fun, added to something fun, make both things better than if they were kept separate? Why are you so against Starcraft evolving into something more than it used to be?
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Zephyr Twin
from ΔΔΔ on 2007-05-26 22:51 [#02087848]
Points: 16982 Status: Regular | Followup to OK: #02087842 | Show recordbag
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It's good that you're at least trying out Supreme Commander. I recommend using cheats to get your army built because building a massive force can take a while (kinda slow, but believable early game). I'm not by any means saying that Supreme Commander is the best RTS ever or anything, I just think it's a necessary step in the right direction for RTS games to evolve. My ideal game would actually be more a mix of Starcraft and Supreme Commander.
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Zephyr Twin
from ΔΔΔ on 2007-05-26 22:54 [#02087849]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02087848 | Show recordbag
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Oh, and make sure you use the map window in the bottom right corner to zoom in and out, thats an important part of the interface that you might not notice upon a short test of the game. You can zoom in and out equally far in the main game screen and in the minimap in the corner. This allows you to, among other things, zoom all the way in on your own base in the minimap window to keep tabs on your own unit production/base defense while being able to concentrate on your attacking force in the main game window. It might take you a little practice to get used to but once I got used to that system there was just no going back to any other interface for me.
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OK
on 2007-05-26 23:30 [#02087853]
Points: 4791 Status: Lurker
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because i think it makes a game different not necessarily better. there are complex games and simple games, some complex games are good some are bad.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2007-05-27 04:11 [#02087877]
Points: 35867 Status: Lurker | Show recordbag
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There isn't a scaling issue in Starcraft, that's just how people build stuff in the future; large ships and small buildings.
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blaaard
from Imatra (close to sky) (Finland) on 2007-05-27 06:03 [#02087915]
Points: 1207 Status: Addict
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hay kids, r u alright? :D
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Sido Dyas
from a computer on 2008-02-03 06:39 [#02171134]
Points: 8876 Status: Lurker
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oh god i just came!!
All these demos is giving me a erection that won't go down
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