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starcraft 2
 

offline Wolfslice from Bay Area, CA (United States) on 2007-05-26 20:55 [#02087836]
Points: 4905 Status: Regular | Followup to Zephyr Twin: #02087834



My point was just that they didn't need to go changing
around the scale to "make it more fun." That would probably
alienate more people (like myself) than bring new people to
the franchise.

It's just the old saying "if it ain't broke, don't fix it!"
Starcraft's sense of style is proven, through and through.
Is it old school? sure, in a sense. But, speaking for
myself, I want to *keep* it old school, where Starcraft 2 is
concerned.

Now, you could ask "if it was never broke why even bother
making another then?"

I would respond that the series needs another jolt. They've
sure waited long enough to make it... I don't think anyone
could go and say they're milking the franchise for all it's
worth. And knowing Blizzard, it's going to have a decent
engrossing storyline for the single player campaigns.


 

offline Ophecks from Nova Scotia (Canada) on 2007-05-26 21:12 [#02087837]
Points: 19190 Status: Moderator | Show recordbag



I think I'm leaning toward Zephyr's side, agree with most of
his points, but then again how many RTS' get the scale
concerning units and buildings/environments ''correct''?
Company of Heroes does, but the battles themselves are
different compared to Starcraft. It's a smaller scale, maps
aren't really sprawling, you're often just in towns/cities.
Tighter focus. If Starcraft was 1:1 scale, couldn't that
result in insanely large maps to keep it ''convincing''?
There's probably a very good logistical reason why they're
not making it like that.

But I've never played Supreme Commander. How does the scale
affect the gameplay? How does the gameplay differ from
Starcraft's? I agree that the unrealistic-scale concept is
old-hat, but I've never really played a large-scale RTS that
did the unit/base size thing right.


 

offline OK on 2007-05-26 21:23 [#02087839]
Points: 4791 Status: Lurker | Followup to Zephyr Twin: #02087800



since you lack the ability of reading comprehension I'll
break it down to you:

you said.

"Please don't take this the wrong way, but what RTS
isn't about race/nation balancing and inter-unit
dynamics?"


and but replied.

"I can't think of any" (that's called agreeing with
you)

and you responded:

"If you can't think of any RTS's that are about
inter-unit dynamics and race balancing besides Starcraft,
then you must have the long term memory
of a goldfish."


or lets put it in a simplified way:

Zephyr: IT'S ALL ABOUT BEING BLUE
Butros: YES, IT'S ALL ABOUT BEING BLUE, SO WHY CARE ABOUT
SIZE?
Zephy: OMG WHAT AN IDIOT. IT'S ALL ABOUT BEING BLUE. IF YOU
DON'T THINK THAT IT'S ALL ABOUT BEING BLUE THEN YOU RE AN
IDIOT STUPID IGNORANT BLAH BLAH BLAH. AND YOU TOO OK YOU ARE
THE MOST STUPID XLTRONIC MEMEBER EVER NANANANANA
OK: *sigh* man, this is a fact. You are wrong look at what
you and he are saying.
Zephyr: NOOOOO WA WA WA MEOW MEOW WOOF WOOF blah blah blah.

(ok sorry about that, I got carried away. but will you lick
my balls now?)

I understand your points perfectly. I didn't assume or made
it seem like you meant every aspect of the game has to be
realistic. you just have problems understanding what people
are trying to tell you. and that is a proven fact in this
thread you basically read whatever you felt like.

and by the way have you noticed yet about you contradictory
argument?

I just really don't see how size scaling zooming whatever is
going to make it a better game. I really never heard about
a scaling "issue" in starcraft until this thread. maybe
there's whole web forums dedicated to this subjects, i
couldn't care less.

BOTTOM LINE IS, if you are one of those gamers who want
gritty realism in games, THEN STARCRAFT WAS NOT/IS NOT/WILL
NEVER be for you. if you want your own imagination to fill
up the blanks then yes. that's one of the things that made
sc1 so great for me.


 

offline Zephyr Twin from ΔΔΔ on 2007-05-26 21:46 [#02087840]
Points: 16982 Status: Regular | Followup to OK: #02087839 | Show recordbag



"I just really don't see how size scaling zooming whatever
is going to make it a better game."

Since you still haven't heeded my advice of playing Supreme
Commander to get a first-hand taste of what I mean, I'll say
this: People used to wonder what benefit sending a missile
to the moon could possibly have for their daily lives and
the things that matter to them. Those people were
unimaginative buffoons. I'm not going to try to correct your
flawed logic anymore. I'm just going to wait a few years
until all of my points have been manifested in games, and
you are still sitting their with a thumb up your ass trying
to figure out how anyone could possibly have made something
that your narrow intellect couldn't fathom so cool.


 

offline OK on 2007-05-26 22:01 [#02087842]
Points: 4791 Status: Lurker



MY flawed logic? haha good one

god zephyr your so stubborn. please try to understand. I CAN
see how a scaling element be introduced in a game. I can see
the utility of it. I CAN SEE how it ca be fun. I UNDERSTAND
WHAT YOUR ARE SAYING PERFECTLY!.

I just don't see it as means for a game to be "modern" or
"better" or "funner" specially for a childish game like
starcraft. IMO a game could either have it or not really
need it.

will take your advice and look into supreme commander. maybe
i'll eat my words maybe not.

you still owe me some ball licking. and an apology to
butros. or have you not realized yet of your ginourmous fuck
up? funny, because it was the spark that started this
-apparently one sided- discussion. I won't reply anymore to
you I hate people who don't try to understand the other and
just want to "win" the discussion. (IMO you lost by
default). And to illustrate why I'll quote you again:


"In conclusion, it's become apparent to me why Blizzard has
made no attempt to make Starcraft II look realistic. Most
people are just too close minded and ignorant to want
something better. Suit yourselves."


Zephyr Twin



 

offline OK on 2007-05-26 22:06 [#02087843]
Points: 4791 Status: Lurker



wtf supreme commander needs windows vista?


 

offline OK on 2007-05-26 22:07 [#02087844]
Points: 4791 Status: Lurker | Followup to OK: #02087843



No it does not.


 

offline Zephyr Twin from ΔΔΔ on 2007-05-26 22:42 [#02087845]
Points: 16982 Status: Regular | Show recordbag



"Zephyr: IT'S ALL ABOUT BEING BLUE
Butros: YES, IT'S ALL ABOUT BEING BLUE, SO WHY CARE ABOUT
SIZE?
Zephy: OMG WHAT AN IDIOT. IT'S ALL ABOUT BEING BLUE. IF YOU
DON'T THINK THAT IT'S ALL ABOUT BEING BLUE THEN YOU RE AN
IDIOT STUPID IGNORANT BLAH BLAH BLAH. AND YOU TOO OK YOU ARE
THE MOST STUPID XLTRONIC MEMEBER EVER NANANANANA
OK: *sigh* man, this is a fact. You are wrong look at what
you and he are saying.
Zephyr: NOOOOO WA WA WA MEOW MEOW WOOF WOOF blah blah blah.

(ok sorry about that, I got carried away. but will you lick
my balls now?)"


Reread that and convince me you wrote that under the
directive of anything OTHER than trying to win the argument,
and I'll appologize to you and Butros right here and now.

In fact, I will appologize to Butros anyway even though
without having the facts he called a good idea a shitty one.
Butros, I'm sorry I flew off the handle.

Anyway, OK, you say that you all of a sudden understand how
it could work and would be fun, and go on immediately after
and say you don't see how it could make a game better.
That's pretty strange logic. Wouldn't something fun, added
to something fun, make both things better than if they were
kept separate? Why are you so against Starcraft evolving
into something more than it used to be?



 

offline Zephyr Twin from ΔΔΔ on 2007-05-26 22:51 [#02087848]
Points: 16982 Status: Regular | Followup to OK: #02087842 | Show recordbag



It's good that you're at least trying out Supreme Commander.
I recommend using cheats to get your army built because
building a massive force can take a while (kinda slow, but
believable early game). I'm not by any means saying that
Supreme Commander is the best RTS ever or anything, I just
think it's a necessary step in the right direction for RTS
games to evolve. My ideal game would actually be more a mix
of Starcraft and Supreme Commander.


 

offline Zephyr Twin from ΔΔΔ on 2007-05-26 22:54 [#02087849]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02087848 | Show recordbag



Oh, and make sure you use the map window in the bottom right
corner to zoom in and out, thats an important part of the
interface that you might not notice upon a short test of the
game. You can zoom in and out equally far in the main game
screen and in the minimap in the corner. This allows you to,
among other things, zoom all the way in on your own base in
the minimap window to keep tabs on your own unit
production/base defense while being able to concentrate on
your attacking force in the main game window. It might take
you a little practice to get used to but once I got used to
that system there was just no going back to any other
interface for me.


 

offline OK on 2007-05-26 23:30 [#02087853]
Points: 4791 Status: Lurker



because i think it makes a game different not necessarily
better. there are complex games and simple games, some
complex games are good some are bad.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-05-27 04:11 [#02087877]
Points: 35867 Status: Lurker | Show recordbag



There isn't a scaling issue in Starcraft, that's just how
people build stuff in the future; large ships and small
buildings.


 

offline blaaard from Imatra (close to sky) (Finland) on 2007-05-27 06:03 [#02087915]
Points: 1207 Status: Addict



hay kids, r u alright? :D


 

offline Sido Dyas from a computer on 2008-02-03 06:39 [#02171134]
Points: 8876 Status: Lurker



oh god i just came!!

All these demos is giving me a erection that won't go down


 


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